I remember hearing about a "Level 0" tutorial thing for GW2 a while ago. Anyone know what's up with that?
Also, will this new WvW map have a "Rank 1" tutorial for newbies?
There was an interview a while back where they've mentioned they want to have better tutorials in the game before the Chinese release. We haven't heard anything about that in a while though.
As for a WvW tutorial, the EotM map seems like the best place for it without creating a separate play space. I mean, there already is a PVP tutorial, but most people blow through it / skip it to get to the good stuff.
What I mean is that most of what Anet has talked about is avoiding dividing their players up too much. However, now we have a brand new mode that takes away from both PvE and WvW.
I don't really see it as dividing their players up, as this still falls distinctly into the "WvW" category. I assume that the people who jump into the EotM are either queued for WvW already or are "WvW curious" and trying out the less intense version. If it draws away some of the people who are only mildly into WvW, that will lessen the queue situation there as well.
It factors into one of the larger problems of GW2 as a whole, which is schizophrenic design. The individual parts of the game are good, but the parts don't blend all that well. It also makes you wonder whether they should have put those resources into strengthening WvW or PvE, rather than making something that is neither.
See, that's one of the things I like most about Guild Wars 2, that at any time there's a bunch of different things I can do without jumping through too many hoops. I like that if I'm in the mood for a dungeon, I have a variety of them in story mode, explorable and Fractals. If I want some PvP, I have sPVP, WvW and EotM eventually. If I want to just goof off, there's still activities and holiday events.
I can definitely see it as schizophrenic, but when your audience has so many different tastes, you need to juggle a half dozen personalities to entertain them.
Eh isn't that essentially what Structured pvp is with say 10 people. Sure there's no extra faction but that rarely occurs in pvp battlegrounds.
Kind of, but not really. It looks like there's more emphasis on PvE-type fights in EotM, whereas sPVP occasionally has a PvE-like secondary objective (Svanir/Chieftain, Sharks, etc.). From the way they were describing it during the livestream, it sounds like you'll be running around EotM and there will be people super-jumping, calling in air strikes and all sorts of crazy shit tied to PvE style encounters. It also retains the nice three-way fights from WvW which should help keep things from being one-sided.
rather isn't actual gvg or heroes ascent type game type what we need. A game type with a much more consolidised team death match type approach, something which doesn't reward escaping from to the degree structured pvp does.
If you believe the leaked Alpha notes we saw a few months back from PAX, they're working on stuff like team deathmatch and King of the Hill for sPVP. And apart from the GvG area being added to the Obsidian Sanctum, I think they've said that they want to make a proper GvG mode.
All I can say is, it's been a year and three months, and in that time we've gotten
a ton of stuff. When you look at MMOs, it usually takes a solid year to get themselves sorted out and just get everything that was supposed to be in at launch ready (for example, it was more than half a year before WoW had Battlegrounds, despite being mentioned in the manual. Before that, PvP was confined to ganking around Southshore). I feel like they're just getting started.