I avoid zergs and do my own thing mostly.
Zerg balls are a by product of bad design, not skill.
Umm no? The purpose of this game mode is large scale battles, recreate a battlefield. It's an RTS with units controlled with people. which means large scale battle because you know that's the point like, the fantasy battles you see in movies many players like that. Turning into completely small scale scale skirmishes would be worthless as you can do that in SPVP hell that's the point of SPVP.
Did you ever wonder why everything to do with supply management was added to this game, the traps, upgrading systems, siege and well EVERYTHING.
Bad design my ass it's the whole point of game mode, if you don't like the game mode then fair enough but don't call it bad design when it's what you actually want is completely different. It's like ragging on a turn based rpg and calling it badly designed because it's not a shooter.
What man seriously what...
No body-blocking is the reason zerg balls are as effective as they, which one I'll say that stands against the tactic you'd probably have more variation in formations if that was the case, the reason it's not included could either be design or technical, I'd honestly prefer it was there, but it's not something I'd decry the whole mode because of.