It was weird being gone for a week, and not being here on update day. I've never missed one before. Oh well, back to Mega Posting.
So I know people aren't fans of the story right now, but playing the game itself has just gotten better and better, I think. The bosses in the reactor were a lot of fun.
This is my opinion as well, for the last few updates actually. Yes, the Nightmare Tower was another example of Scarlet showing up, uniting two completely random factions and then disappearing before anyone could stop her. But the tower was (and is) an incredible bit of gameplay that's fairly unique as well. Apart from Orr, there's nowhere with that level of enemy density, coerced group play and level of danger just getting around. It was a nice, meaty bite of gameplay, even if the story was tissue thin.
I feel like this update was the same; a new fractal, the return of some
very popular content as fractals (
by the way, anyone who didn't do Molten Facility / Aetherblade Retreat when they were originally released? Your opinions, I want them). A smattering of good changes across the board for everyone... good stuff, but the story is still kind of anorexic.
A dev on twitch said theres nothing they can about the scarlet arc its already been set in stone and the end of the arc is already finished so we gotta stick it out or go do something else until it end. We also tried to get him to to tell us when the arc ends he only said March is a very reasonable guess.
They were talking about February being big, so maybe Scarlet's last-ditch attack will be a big deal.
I'm actually still of the opinion they should have held off on the Dragon Bash until they had an expansion announcement
Well, Dragon Bash falls during the same time of the year as the Dragon Festival in GW1. I think the point was to have a holiday event during the summer and keep at least one tradition from GW1 alive.
The overaching story of gw2 shouldn't just be Dragons want to destroy the world stop them, gw1's story was more interesting than that. They should spend the living story exploring why Dragons did the shit they did and the dragons themselves, not villain of the week,
The way I see it, the dragons are a force of nature that cannot be beat. You might as well try to fight a tornado or hurricane, and even if you
could beat them, they'll just reemerge somewhere later and keep on messing things up. The problem is that forces of nature aren't very interesting villains.
Instead, I think the story of GW2 should be how the various factions face that storm; some seeking to draw from that power for their own nefarious needs, some turning isolationist, some trying to contain the damage, some potentially bent on letting it happen because it's viewed as fate or the world restoring balance. There's lots of storyhooks there; how would Palawa Joko react to the Risen? Do the Flame Legion view Primordius as a God? Do the Zephyrites honor the teachings of Glint to preserve the various races of Tyria, or do they remain aloft and preserve their knowledge instead? What does the presence of the Elder Dragons affect the faith of the Human Gods, who
unknowingly built their Holy City over Zhaitan simply because they detected his magical power there. Aren't Gods supposed to be omniscient? Who knows how the dragons affect an isolationist nation like Cantha? What is the racial destiny of the Sylvari if not the defeat of the dragons?
Those would all be great hooks that take us to new places, but could also visit existing ones. The dragons are a constant threat, constantly in the background, and the game revolves around how the world reacts to that presence. The problem is, the dragons aren't really explained beyond Zhaitan; we don't even know the names of two of them (officially, at least), or if there are even more lurking in other corners of the world. We get the sense that Zhaitan was bent on consuming magic; are they awoken when too much magic is in use, to restore the balance between natural and magical?
I think that's why Scarlet has stuck around so long and worn out her welcome. Based on the story article, she's supposedly seen the inner workings of the universe. The developers obviously have a bigger story in mind, but they needed someone to pull back the curtain a little without seeming to come from nowhere. Her introduction could have been done much better, but at least after all these months it's kind of clear that Scarlet does know her shit, even if she's not very interesting.
Basically, we need a Hannibal Lecter cooped up somewhere so we can ask them questions and get back nuggets of info, but that person can't really be on our side or we get Trahearne instead. I hope this doesn't mean Scarlet survives, I think a lot of people would be upset if they didn't get a chance to off her.
Just curious, would all of you rather have the living world bi-weekly content--or bigger(more permanent) content updates that happened every month or so?
I feel like the two week schedule is fantastic, but that it's sort of the same problem as GW1's expansion model: they can't maintain that pace for long if they want to have time to develop cool new things that take more time than is scheduled.
I think the ideal would be similar to the "Time capsule" image you linked, but instead of having a "Campaign season" and "Off Season", they should do it like a TV show; a set number of episodes every two weeks, then a mid-season break, then another clump of episodes. The idea of a seven-month long gap where nothing happens but tiny side stories and holidays is kind of off-putting.
I think they should focus on something like 3 months on, one month off. That way, they have some time to develop bigger things in the 'off' months. They should also make the end of each season add something like a new zone or something substantial that bridges the gap. For example, if Season 1 ends with the emergence of Jormag as the cliffhanger, then a zone should be revamped or added where there's lots of little hints and hooks that preview what's going to happen in Season 2 for us to explore and play around in.
This actually would work really well because it would give players 'down time' to explore the zone without feeling like they should be off doing the current living story.