Didn't a whole bunch of them and a founder leave and produce State of Decay. Isn't that pretty much it, the members that were interested left and created that while the rest finished of GW2.
Pretty sure it was just Jeff Strain who left.
Didn't a whole bunch of them and a founder leave and produce State of Decay. Isn't that pretty much it, the members that were interested left and created that while the rest finished of GW2.
Pretty sure it was just Jeff Strain who left.
Jeff Strain left and then 4 others went to join him at Undead Labs Design Director James Phinney, Designer Richard Foge, and 2 artist Scott Albaugh and Doug Williams.Pretty sure it was just Jeff Strain who left.
That sucks. Feel better. Marionette is not going away on Tuesday so if you are fully recovered in the next 2 weeks you might still get a chance to try it.
I'll be at ANet in about 7 hours. If I have any noteworthy pictures or words I'll have time to post them in the afternoon (PST).
I'll be at ANet in about 7 hours. If I have any noteworthy pictures or words I'll have time to post them in the afternoon (PST).
It is an awesome fight and kinda wish it stayed forever but I guess they might add it to fractals in the future.This was a fun read through from PCGAMER about the twisted marionette fight/victory.
While account-bound World XP was originally intended to go live along with EotM, the highly anticipated change will not be making it into next week's release. Carver said that ArenaNet is still working out some kinks with it and that the WvW team will have more information for players soon. The team is, however, making big changes to the WvW UI -- not only will it be more stylistically similar to elements like the Hero panel, but it's gaining plenty in terms of functionality and transparency. You'll now be able to see information on your world's WvW standing even on overflows and in instances, and entering the queue will inform you of how many players are ahead of you. (source)
That PC Gamer article is practically a love letter.
In other news:
That's good news about getting actual data on your queue position.
zenleto.6179:
I just thought Id let you know that this is what has happened for me. I do know about traits but since I dont run dungeons, or any other heavy group-based content that might exist, Ive never needed to switch them out or change to a weapon that a particular character has never used for some particular skills or even just used different skills. Im not sure it has increased my skill level but its definitely cleared the rust away and make me think a bit more.
Josh:Thats awesome! To the extent that it got you to stop and think after a defeat, and come up with alternate strategies THAT is improving your skill. Its not like we want everyone to magically get faster reflexes or become Nintendo Wizards. If we are limited to making content that has to be able to be rolled over by anyone without thinking, our events can only be reskinned versions of the same thing over and over. I hope that there are lots others like you.
Risingashes.8694:
Can I suggest a more focused training program for the individual for a future patch?
Youd need to make it essentially mandatory, either by rewards or locking Legendaries, level 80 or something behind it.
Have something that specifically teaches dodges, something that specifically requires trait swapping, something that specifically teaches positioning.
Josh: I really like this idea. Sounds like something that could be worked into the personal story. Theres a game Ive been playing lately that does this really well called Desktop Dungeons. Its makes learning the more advanced skills a puzzle game, so learning is fun and not a chore.
Gene Archer.8560:
High failure isnt fun. Tension isnt fun. Feeling hopelessness and dread because your server can never muster the numbers to have a shot at success isnt fun. Feeling like youre being forced to get better isnt fun.
The moment you do any of this, it stops being a game and becomes a job. It becomes work.
That isnt fun, period.
Josh:So there are many ways to categorize gamers, and one useful way is by looking at what they want out of a game. Heres a really great video by my friend James Portnow on the subject of the aesthetics of games, and why people are drawn to certain types.
http://www.youtube.com/watch?v=8ZYcravgQxE
From what youve said, (Includeing: All I want from a video game is a relaxing, entertaining ride.) it appears that what you come to GW2 for is abnegation. You can skip to 7:25 to hear about it. But it essentially means that one wants to escape the real world to go to a relaxing comfortable place for a while. This is a core aesthetic of most MMOs, and GW2 is no exception. The vast majority of our content is PvE abnegation. We all love it. Its the foundation from which the rest of our systems are built. However, being a diverse lot, we also have other aesthetics we want to pursue, and as a result we attract other kinds of players with other motives for playing. People who ENJOY some amount of tension, who want to learn. Who like to fail from time to time in order to challenge them to come up with new and creative strategies. This challenge and learning is the basis for most video games that have existed. In Mario if you dont learn to jump when a Goomba walks up to you, you die. There is pleasure inherent in learning for most people if the context is correct. It sounds like you have a very specific idea of what contexts learning should occur, and dont count your MMO playing time as one of them. And thats totally cool. We want to appeal to you and others like you. That is why the vast majority of the game is designed the way it is. We dont want our game to feel like work. We want people like you to find the process of expanding your skillset fun and exciting. And thats why there is such a range of content. There are others who land further toward the challenge end of the spectrum than you, and we need to keep them engaged as well. No single person is going to find every piece of content we release a perfect fit for their gaming pleasure. I hope you can understand that its not malice or stupidity that keeps us from creating 100% of our content to fit your specific tastes, or that makes us want to expand the overall skillset of the player-base.
tl,dr: Not all content is going to appeal to all players. So we make a range.
Gene Archer.8560:
But players can put in all the hard work they can and still not break through to the next level. People have limits and thresholds.
Josh: I recognize this. I dont expect every player, or even a majority to improve their skills. The hope is that ENOUGH of them will that we will be able to create more creative and nuanced content.
Josh: Setting aside the misnomer, Id just like to point out that if everyone had their wishes and Anet stopped making content that didnt appeal to them, Anet could not make any content. The PvPers would negate the PvE, PvE negates WvW, WvW negates PvP, etc. Think of an MMO like a newspaper. Some people only read the comics. Some only want the sports page. Some like all the parts, but enjoy the local news the most, etc.Gene Archer.8560:
Wish Anet would stop making raid content altogether.
Gene Archer.8560:
But I still know where my limit is, and if this trend continues, I will be excluded from the new content, very soon.
Josh: Perhaps this is the root of your problem. You feel like we dont want or like you. First of all, thats not true. There is no trend to exclude any particular kind of player. Please look over the past year of LW releases. Weve done so many different kinds of content specifically so that we can excite the various kinds of players out there. Out of the dozens of releases weve had two dedicated to open world bosses. Weve done some WvW, some PvP, some Dungeons, some holidays, some JPs, etc. When I say I hope the overall player-base skill can be brought up, its not because all our future content will be uniformly more difficult. Its just so that the stuff we are making for those who like to be challenged can be more complex and interesting. That should not exclude you any more than the occasional WvW, PvP or JP content would. I guess you consider that muddled. I consider it nicely diverse.
Zylonite.5913:
I play the game to have fun, not to become better at something .If something tries to change me then it means it doest accept me as a player??? so is the GW2 player base not accepted within ANets walls that now we have to change?
Josh: Some people only have fun WHEN they are learning and displaying mastery of skill. If you are not like that, cool. No problem. We love and accept you just as you are. We made most of our game content for you! Dont ever change. Seriously, theres room for all of us here.
Kalarchis.8635:
ANet is spot on the money. PvE has been far too easy for far too long and its spoiled players into thinking that anything that requires effort = too much effort.
Josh: Thats not really the message I hope this kind of content sends. I dont think anyone is spoiled for wanting to chill out and not be challenged in their virtual world. Its their time off, Im happy to help to provide that blissful state. My only concern is that we are not then obligated to create nothing but blissful relaxation. Theres enough room in Tyria for all kinds.
Ohoni.6057:
Nothing about the new content teaches players how to play better, it just requires that they DO play better,
Josh: Thats a fair point. Thanks. Ill think about how to incorporate better direction in future content.
Minos.5168:
Its not really fair to the rest of us decent players who are able to successfully clear our platforms EACH AND EVERY time, and then watch us fail overall because one or two platforms fail.
Josh: Yes. If I could change one thing it would be better support to under-performing platforms.
Josh: I really like this idea. Sounds like something that could be worked into the personal story. There’s a game I’ve been playing lately that does this really well called Desktop Dungeons. It’s makes learning the more advanced skills a puzzle game, so learning is fun and not a chore.
pfft this guy, clearly no idea what he's talking aboutJosh Foreman said:if everyone had their wishes and Anet stopped making content that didnt appeal to them, Anet could not make any content.
I hope they implament cross realm zones.
There is so many players, that every server is high or full, yet so main of the main game zones are very very thin with players. It's a shame. I think main cities and the like should be abssent, and perhaps starter zones, but I can go through a zone like snowden drifts or maelstorm in prime time without seeing any other players. that worries me!
Outside of people leveling up alts or trying for world completion, i'd wager most of the main population is all lv 80 now. Given how much faster, and easier XP trains are for leveling, it's really no surprise that any zone not part of living world content or fixing to kill a world boss is pretty empty.
I'm not sure how to really solve that.
Funny enough, said zones are where a good deal of gold can be made simply due to the resources available. You can't get soft/hard/seasoned wood in a high or low level zone..
I'm not sure how to really solve that.
People still playing this game?
In the EotM beta, the UI was almost the same, except for the queue display. Good thing they will be adding this soon. I hope now the queue will actually work as a queue.
There was a youtube video of a guy playing bunker warrior with banner/regen stuff, just trolling the enemies next to their respawn in WvW. Can't seem to find it, so I'll be grateful if anyone has a link.
People still playing this game?
For wvw/pvp? It been nerf to the point where you can't keep your initiative up without certain trait or util skills.
hmm meaning that its a little safer out there. even if it is still viable, if the damage was nerfed im good.
hmm meaning that its a little safer out there. even if it is still viable, if the damage was nerfed im good.
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btw, did anyone noticed this?
its in scarlet's base, its quite huge, what it looks like to you?
It still the most common build in wvw and spvp mainly because its safe and easy (boring imo). You still do decent burst. It just a lot harder to keep up the permastealth if you play recklessly.
Its a self portrait. She's not a very good artist.
Sounds really cool grizz, glad you had a nice time.
Maybe I could get a tour around the place, it's not too far a drive...
On Tuesday, February 4, were releasing the new Edge of the Mists WvW map and major improvement to the queuing system for WvW. Weve been doing some behind-the-scenes work on our systems to provide more transparency with the queue and to fix some of the frustrations players have had with it.
It was vital to us that we make these changes as a part of the release of the Edge of the Mists, which introduces a brand-new overflow map to WvW, allowing all players interested in WvW to have the smoothest experience possible without the wait.
The first time you will experience the new queue system is when you attempt to enter one of the existing WvW maps in the updated WvW UI screen. Each map now has its own entry button that contains information about the queue for that map. If there is no queue, the button will say ready and you can instantly join that map. Otherwise, the button will indicate the number of players already in the queue and allow you to join the queue for the map. Once you are queued, your position will be updated in the UI screen so that you can see how many players there are ahead of you for the map you have chosen. When your position in the queue is up, you will be given the option to join the map you queued for or to remain in the map you are currently in.
We also made a number of quality of life updates to WvW. The WvW UI will now show the status of your worlds match up when you are in an overflow map, a dungeon, structured PvP, or guesting on another server. In WvW, the right-click context menu that may be used for party invites and other social functions will now correctly show more options than just report while still restricting communication options with enemies. The player location information that shows up while mousing over a contact will now also correctly display that players map and world while theyre in WvW.
With the Edge of the Mists update on February 4, players can play in a WvW environment and gain associated WvW rewards while queued for the existing Mist War maps that affect the weekly score. Now you will also be able to see just where you are in the queue and look forward to joining the fight as soon as possible!
Sexy times are a-comin'!
hmm meaning that its a little safer out there. even if it is still viable, if the damage was nerfed im good.
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btw, did anyone noticed this?
its in scarlet's base, its quite huge, what it looks like to you?
i was reading around the forums and, i think the GW2 playerbase that is crying there just waste too much time on the forums than actually playing.
the next elder dragon is a dragon praying mantis shrimp. we're doomed. we'are all DOOOMED.
Duuuuuude, don't even mention that shit, Mantis Shrimp are scary. They can supposedly crack aquarium glass. My brother had a little one come in on a piece of liverock and after it killed everything in the tank, simply could not be captured. My brother ended up just draining the tank and dumping everything into the trash rather than take a chance it was still alive.