Get ready to keep seeing it pop up for a few more years, though. Just sayin.
I'm sure there's a few more big IP's that have had a WoW clone stewing for a few years, if you know what I mean.
Right, but those are all WoW clones. I'm talking about the end of "WoW 2.0" where developers take WoW as the core of their gameplay and try to tweak it, add things to it, and generally push it out as a new game when it's 90% the same old. SWTOR was a WoW 2.0 where the focus was story. Rift was WoW 2.0 with rifts and invasions.
We'll see less trinity, less static questing, less skill bloat, etc.
except in games where they are unapologetically just trying to copy World of Warcraft.
I dunno if I'm making sense, but basically the days of trying to copy WoW and then add extra ideas and concepts to pretend they're not are over, and we'll see unabashed clones without the pretense or new approaches (ala GW2). Developers have slowly started to realize they can't just do WoW + <thing>.
Actually Retro, Wildstar will probably survive well enough (though with a relatively low pop) because it's using a system very similar to GW2's Gems but applying it in a manner similar to E.V.E. where people buy "C.R.E.D.D." for real cash, then sell that to other players for in-game gold. The buyers then use the C.R.E.D.D. they bought to pay for their subscription.
Such a system will allow the hardcore constantly-raiding-dungeon-running-grinding-dailys types to pay for their subs without spending cash.
The problem with this is, the hardcore constantly-raiding-dungeon-running-grinding-dailys types don't exist in sizable enough numbers to sustain the game. The entire pretense of Wildstar is that a large group of people basically want Vanilla / TBC WoW-style raiding, when that audience is now 8-10 years older with a different set of responsibilities and limits on their playtime. And there isn't a group of younger players with the same demands, as the modern-day equivalent to WoW raiders are knee deep in games like DotA and LoL, not MMOs.
I stand by my original statement; F2P in under a year, but it will carry on in the background of "MMOs people still play?" It's population will be lower than LotRO after the launch bubble bursts, but higher than or equal to Rift. WoW and GW2 expansions will likely pull it's numbers down, EQN will do so significantly, but I don't think it will drop to, say, Aion levels. I feel like it'd settle firmly at TERA-levels.
It's play-style is also counter to the way Asian markets are going, so its ability to spread to overseas markets is severely limited as well. I don't think it will bomb outright, certainly not in the way Tabula Rasa did or TESO will.
My gross roommate skipped two weeks of classes to play the beta. Utterly embarrassing.
Fuck. As someone who was blown away by the tuition costs for your school way back in the late 90s, I can't fucking imagine blowing off two weeks of classes with what it must run now. Everything I've ever heard about it made it sound like a pretty intense program, just skipping like that is just... fuuuuuuck.