I´m playing on seafarer's rest in europe.
Ah, that kinda throws a wrench in things then.
I'm sort of getting back into this game after almost a year. I noticed the new LFG system. I remember last year, gw2lfg was full of parties looking for more. There were so many people using it that it was hard to keep up because it moved so fast. This new LFG system has maybe 3-5 parties looking for more at a time out of the entire game and gw2lfg doesn't work. . . What's happening?
Also, are there any changes that I should know about? I noticed that Lion's Arch is useless now. But I want to know if there are any new features/zones/abilities/dungeons or anything else like the Edge of the Mists.
Last question: have they fixed their big event things? I remember the Frost/Fire one was so frustrating and impossible to complete because of glitches. Have they improved on this in their subsequent events?
As mentioned above, the LFG tool works so well you may not notice it working because groups are filling up relatively quickly and then get nixed from the list. Post a listing for all but the most unpopular dungeons and they'll usually fill up quickly unless it's off hours or something else big is happening. It's pretty much what was happening with gw2lfg, but there's no record of when they fill. That said, things might have slowed down as much as you describe, but that'd be because of the WvW tournament that started Friday and a lot of people in a 'wait and see' pattern because of the upcoming Feature Update.
Lion's Arch is useless specifically because of your last question; the Living Story has been doing very big things since you left, the most obvious is the burnt out shell of LA. There are still a few bugs (the last update had some issues that were ironed out in the first few days, some achievements were bugged for a tad longer), but for the most part their updates are pretty good (especially considering how quick they're releasing them now, every two weeks vs. the monthly updates when you were playing).
As for other new features that weren't temporary (otherwise this list would be a fuck ton longer), since the Flame and Frost update;
- Daily and monthly achievement overhaul.
- Ascalon Catacombs overhaul.
- Guild Missions
- A new condition (Torment)
- Skyhammer PVP Map
- Sanctum Sprint activity (the best in the game, a sort of Mario Kart-esque foot race)
- Account-wide wallet
- Improved champion reward chests
- Removal of culling in all game modes
- Account-wide Magic Find, removal of MF gear
- Ascended crafting
- New Tequatl the Sunless fight (much more difficult)
- Ruins of Power added to WvW (replaces the large lake in the center of the Borderlands)
- A new path in Twilight Arbor, the "Aetherpath"
- Three new Fractals (Molten Facility, Aetherblade Retreat, Thaumanova Reactor)
- Two new Boss Fractals (Mai Trin, Molten Duo)
- One new Healing skill for every profession.
- A new Triple Wurm world boss in Sparkfly, very
very difficult.
- Edge of the Mists
- Lion's Arch escape / battle / aftermath changes
- Several balance updates
- Probably a lot of little things that didn't get mentioned on the Wiki's overview.
And in just over two weeks;
- Massive PVP overhaul, including PVP reward tracks
- Massive Rune / Sigil changes
- Balance updates
- New grandmaster traits, one for every single trait line for every profession.
- Account Wardrobe
- Account-wide dyes
- Removal of repair and trait reset costs
- Account bound World XP
- Account bound Legendaries and Ascended gear
- Changes to Critical Damage (will now have a dedicated stat called "Ferocity"
- "Something Else" that's coming next week and is big enough it takes three articles to explain it.