shysaursoft
Member
I think it's safe to say Bobblehead Mode improved Guild Wars 2 dramatically today. It certainly improved my mood every time a Charr ran by.
Lol, yeah it was pretty fun.One tiny tap on IoJ BL's garrison water gate with an omega golem and all three servers enter World War III over the keep
Hmmm I don't have the crossed swords Icon. I am guessing I have to complete the tutorial?
Me and 2 friends just played a pretty long session. Everyone is in love.
I really hope ANet makes this a permanent option.
Introducing the Megaserver System
by Colin Johanson and Samuel Loretan on April 2, 2014
Were down to the last major feature to announce in our upcoming April 15 Feature Pack, and its a pretty huge one: were making it easier to play with your friends on every PvE map, regardless of home world! By restructuring the relationship between players and worlds, were changing our server system to connect you with the people who will best benefit your social experience in PvE.
What exactly does that mean? Well get to the technical explanation in a moment, but it means that youre more likely to be placed on a map that has more of your friends and guildmates, people who speak the same language as you, and more people that you regularly see. It means that maps will have more players adventuring in them to provide you with the best possible PvE experience.
Were proud to announce the new Guild Wars 2 megaserver system.
How the Megaserver System Works
With the megaserver system, players wont be separated into different copies of the same map based on the world they selected on character creation. Instead, you will simply arrive in a map and be assigned to the version of that map that makes the most sense for you as selected by the megaserver system weve developed. This new system takes your party, guild, language, home world, and other factors into account to match you to a version of the map youre entering. This will increase the odds that youll see the same people more often and play with people of similar interests.
With megaserver technology, there are as many copies of a map as are needed to comfortably hold the population of players in that map at a given time. Rather than having a separate map copy for each home world and artificially limiting the amount of fellow adventurers you see, the megaserver system brings players together and dynamically opens up new map copies as necessary.
The megaserver system means you wont encounter overflow maps anymore. All maps are now created equal, and the system tries very hard to always make a meaningful choice for you by keeping an appropriate number of maps open at all times. In this way, our megaserver technology can accommodate our large population and its fluctuation around world events.
The megaserver system is a weighted load balancer for players. It aggregates data about you, like your party, guild, language, home world, and the map copy where people you like to play with can be found. Using this data, it ranks all possible versions of a given map by attributing a score to each. Youre placed in the map with the highest score, which is the one with which you have the most affinity.
The Benefits of the Megaserver System
The biggest benefit of this new system is that youll always find other players to adventure with in the open world, no matter what time of day it is. There are some maps in the game that tend to have smaller populations in them on each world; with megaserver technology, these lower-population maps will be full of players from the same global region, so you can always have a great experience and play any of the content in those maps. People online during nonpeak hours will be able to play in populated zones with other players, since they will all be sorted together to create fuller maps. Please note that the megaserver system will not change region restrictions, so players will still be grouped by the NA and EU server regions.
For players currently on language-based worlds, the megaserver system also provides a great advantage. During nonpeak hours or on worlds with medium population, youll now find more players to play with who speak your language.
On top of this, the megaserver system also increases the odds youll be able to play with your friends and guildmates. It looks for anyone in your party or guild when you join a map and tends to place you with them (if the map isnt full). The megaserver system makes it easier to group up and play with other players naturallyyoull notice this especially with friends who were on other worlds than your own before this system. If the map youre on is full, you can still party with a friend by right-clicking on their name and then select to join them in their version of the map. Other party and guild members will tend to be sorted to join you after that.
The megaserver system makes content in the open world more accessible. Difficult encounters and major Living World moments typically require group effort, which can be hard to achieve at nonpeak hours or for worlds which, in the current system, have a medium player population. With our new megaserver system in place for PvE, it will be far easier to find a map with enough players to participate in group-oriented open-world content.
For players in guilds, the world your account uses as its home world is the same world that will receive your guild influence. That system has not changed (for now).
Can I Still Play with People from My Home World?
Yes! You will still be playing with people from the home world youve selected: the megaserver system uses home worlds as a way to create persistent community within the game, which means youll encounter more of the same people over time. This is also a way for us to start creating more focused, meaningful social units in order to connect you to other players you can relate to and share adventures with. This initial release is just the beginning of our new approach to enhancing the in-game social environment.
While the new system behaves differently, it actually helps you play with slightly more people from your home world. Weve run a number of tests with this system so far, and you can see the excellent results below:
In our prototypes and simulations, the megaserver system yielded fascinating results. For example: as you may know from first-hand experience, players arent evenly distributed throughout the game world. A lot of folks concentrate in a few maps where the latest world events are happening. While that will still be the case in this new system, other maps will see a huge increase in populationwhich means that youll have a better experience with more content all over the world!
With the megaserver system, the average population on each map doesnt depend on the map anymore. The population on every map is now much higher. For you, this means more people to play with, and more content to enjoy everywhere in Tyria!
How Is the Megaserver System Being Rolled Out?
With the launch of the April 2014 Feature Pack, well be activating the megaserver system on our level 115 maps, main cities, and the PvP lobby. Well monitor and test the system to verify that everything works correctly. Later in 2014, well activate our megaserver technology across the entire world of Tyria.
What about World Bosses, Guilds, and WvW?
Later this week, well be discussing how our transition to the megaserver system will affect the timing of world bosses and some changes were making to support this. Well also be discussing the long-term plan for guilds and WvW in relation to our megaserver system, so check back each day this week for more information!
Hmm. I'm curious to see this in action. I'm assuming you can still switch worlds if you and your friends don't get matched up?
It all sounds great until that moment:
With the launch of the April 2014 Feature Pack, well be activating the megaserver system on our level 115 maps, main cities, and the PvP lobby. Well monitor and test the system to verify that everything works correctly. Later in 2014, well activate our megaserver technology across the entire world of Tyria.
LOL. So basically it doesn't do ANYTHING for people like me, who just started playing. Zones after the 1st one will still be empty as fuck. Guess I'll be back playing "later in 2014" when they introduced to the entire world map. Thanks for crushing my hopes Arena :<
You literally just found out about this. Weren't you already planning to play it with out this new system? I've leveled up 3 characters on the old system and it wasn't that bad. Heck, the way gw2 works, you could only focus on the 1-15 areas and still make extremely decent progress.
This is very cool. I just hope this does not make prime time PvE as laggy as WvW prime time because that would suck. I wouldn't want to have to lower graphics to low to be able to participate in PvE content.
Megaserver system?
HMMM
guildwars 2 is a teso clone confirmed.
LOL. So basically it doesn't do ANYTHING for people like me, who just started playing. Zones after the 1st one will still be empty as fuck. Guess I'll be back playing "later in 2014" when they introduced to the entire world map. Thanks for crushing my hopes Arena :<
Just please don't even consider breaking up our home realms for WvW. Please?
Who was right on about this update? This guy.
I'm interested in seeing how they handle switching between megaservers, as there has to be some way to guest between them.
I'm interested in seeing how they handle switching between megaservers, as there has to be some way to guest between them.
Yep, they definitely needed at least one extra blog to explain this, because there are some legitimate concerns like this that need to be addressed.
Still, really fuckin' excited by this news.
If the map youre on is full, you can still party with a friend by right-clicking on their name and then select to join them in their version of the map. Other party and guild members will tend to be sorted to join you after that.
It all sounds great until that moment:
With the launch of the April 2014 Feature Pack, well be activating the megaserver system on our level 115 maps, main cities, and the PvP lobby. Well monitor and test the system to verify that everything works correctly. Later in 2014, well activate our megaserver technology across the entire world of Tyria.
LOL. So basically it doesn't do ANYTHING for people like me, who just started playing. Zones after the 1st one will still be empty as fuck. Guess I'll be back playing "later in 2014" when they introduced to the entire world map. Thanks for crushing my hopes Arena :<
Looks like it was explained in the post.
I'm kinda curious to see how this will play out in terms of WvW. I mean, if PvE is the same across all servers, seems like there's little reason on not joining a WvW focused server.
Well also be discussing the long-term plan for guilds and WvW in relation to our megaserver system, so check back each day this week for more information!
Oh man, do it ANet. Do it.
Change WvW to a megaserver, increase the number of maps available to accommodate the increase in numbers (PvE like map numbers), and you'll actually have something close to what I was expecting WvW to be in the first place. An actual war and territory battle.
A shame they probably won't, though.
I have a feeling that this might make it such that we never have to bother about guesting or joining in because it will always put us in the same megaserver (hopefully). I wonder how it decides which guild to match you with if people are part of 5 active guilds.
Hrm. That's annoying that it's only the first areas. The later areas are the ones that would have most benefited from this, so I'm not sure how much they plan on using this data.
I have a feeling that this might make it such that we never have to bother about guesting or joining in because it will always put us in the same megaserver (hopefully). I wonder how it decides which guild to match you with if people are part of 5 active guilds.
Where can I find info on the other stuff they are adding on the 14th? Megaserver idea sounds pretty good.
To maximize your odds of running into other RP players more often, you’ll want to make sure you’re on the same world (generally TC and Piken are viewed as the RP worlds), and in guilds with other RP members also on that same world. For example, everyone from TC currently will be set to high priority to sort together, same thing goes with people who are all a part of the same guild (so guild up RP folks!)
We’ll continue to monitor, adapt and update the system as we go forward as well, for now I’d suggest seeing how it works once we enable the mega server system across all maps and then giving comments and feedback when you see it in action!
(edited to add Piken!)
The other thing that strikes me is how they truly want to make guilds entities of the player rather than of the player and server. Which means actual server focused guilds outside of WvW won't matter. Which means my primary objection to joining something like TTS will be shattered, right after one of my other guilds completely disbanded.
Just in case I forget, I should clear some space in another guild vault...
Welp, already in the jaded phase. Expect the "I'm unsubbing" posts before the end of the month.