LiveSpartan235
Neo Member
More details on Megaservers
https://forum-en.guildwars2.com/forum/game/gw2/Feedback-Questions-MegaServer/page/8#post3848841
https://forum-en.guildwars2.com/for...al-Player-density-increased/first#post3849526
https://forum-en.guildwars2.com/for...al-Player-density-increased/first#post3849682
https://forum-en.guildwars2.com/forum/wuv/wuv/Megaserver/page/2#post3849677
https://forum-en.guildwars2.com/forum/game/gw2/Feedback-Questions-MegaServer/page/8#post3848841
Hi everyone!
First of all, thank you for your overwhelming involvement in commenting this feature. It has been very exciting for me to work on, and I am glad and proud that this excitement is shared by a lot of you!
As Colin mentioned, a lot of your concerns are to be addressed in the upcoming blog posts. I also wanted to answer some of the questions that Ive seen on this thread.
How does the system know which language I want to use?
The system uses the language spoken in your home world (or your guested world, if youre guesting). It doesnt use the language of your client. It is done this way so there is no conflict of priorities between the home world and the language in the algorithm (as both are always aligned), and because in my mind, when youve picked your home world, youve picked the community you want to play with. And while you may want to set your client to a different language (because youre better at it, or because you want to learn it), you still want to play with people from that community.
Will this system breaks existing communities?
The whole goal of this new system is to enhance the in-game social environment. We completely get that the community of your home world is important to you, and this is why MegaServers takes that into account. But I also think that with this tool, we can go further. While home world communities are important, they are also very abstract. Choosing which home world to pick is a difficult task, even more difficult when youre playing the game for the first time, because more often than not, you dont know what the differences are between each of those worlds. Also, home worlds communities can be quite unbalanced, population wise.
With MegaServers, the idea is to start taking into account more meaningful data to create communities. People youre playing with, people sharing your interests or your goals, We want to try to create this town-like feeling, in which while there are a lot of different people, you are also encountering the same ones frequently enough to be able to establish meaningful relationships.
This is one of the long term goals for this new system. On April 15th, were introducing the core elements that makes it possible, and in this configuration, the home world youve picked is very important. And for the other informal communities, we will monitor and adapt the system accordingly.
Once again, thank you for your comments, questions and involvement in this process! Ill keep an eye on this thread as much as my tight schedule allows me to.
Samuel Loretan
https://forum-en.guildwars2.com/for...al-Player-density-increased/first#post3849526
Player density. Lets say there are an average of 5 players in each worlds version of Iron Marches. In the new system, the game server will temporarily merge those players together into a few maps.
https://forum-en.guildwars2.com/for...al-Player-density-increased/first#post3849682
Ive definitely simplified the way it actually works with the above description. A more accurate way of putting it would be to say that when you travel/log-in to a map, the game finds the best instance to put you in at that time. But the game wont remove you from a map forcibly and put you in another.
https://forum-en.guildwars2.com/forum/wuv/wuv/Megaserver/page/2#post3849677
To quell speculation early, that is not what we are doing. The announcement will have more info, but we are absolutely not getting rid of worlds and putting everyone into an EotM type system.