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Guild Wars 2 |OT3| Two Week Updates, One Box, Zero Subscriptions

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Zeroth

Member
Seems like the case of the karka queen this just means going from "Having a pre-event trigger" to "Not having a pre-event trigger" which would suck.

Does it truly? I mean, Teq doesn't have a trigger event either. I could see people starting on Karka then moving to Teq (though it would be cool if we could organize world boss runs on the weekends!).


At the very least, now everyone has a single timer so all world bosses can be done in a sequence and with plenty of people to boot.

https://www.guildwars2.com/en/news/the-megaserver-system-world-bosses-and-events/

All these world bosses at the same time - does this mean a new Boss Kill Train that spans the globe?

Pretty much. Though you will need to keep a party of people if you want to have everyone on the same map, as with that many people it will be insanely hard to keep everyone of a train in the same maps.
 

Hawkian

The Cryptarch's Bane
Does it truly? I mean, Teq doesn't have a trigger event either. I could see people starting on Karka then moving to Teq (though it would be cool if we could organize world boss runs on the weekends!).
Does it truly what?
At the very least, now everyone has a single timer so all world bosses can be done in a sequence and with plenty of people to boot.
This actually wasn't really a concern before... if you ran them at peak there were always a ton of people. This is just addressing a necessary side effect, because the per-server API for world events will be useless now. There will just about always be high populations at all of them at all times now though, which is good in one sense, I guess, though I will miss the opportunities to do some of them with just a handful people.

However the Fire Shaman, Ogre Wars and Eye of Zhaitan don't seem to be being considered for the new schedule so I will be able to get my occasional fix there.
 

Zeroth

Member
Does it truly what?

You seemed to imply that events not having triggers sucked, and I asked if really did considering we already have big ones that start on their own!

This actually wasn't really a concern before... if you ran them at peak there were always a ton of people. This is just addressing a necessary side effect, because the per-server API for world events will be useless now. There will just about always be high populations at all of them at all times now though, which is good in one sense, I guess, though I will miss the opportunities to do some of them with just a handful people.

Well, I mean, with a single timer, it ensures all events will have lots of people any time, which is not something that happens right now.

However the Fire Shaman, Ogre Wars and Eye of Zhaitan don't seem to be being considered for the new schedule so I will be able to get my occasional fix there.

I wonder if they are changing these events in light of these changes. Thinking about it, as a guild we could organize runs like the one we did some weeks ago, exploring less known events!
 

Arcteryx

Member
https://www.guildwars2.com/en/news/the-megaserver-system-world-bosses-and-events/

All these world bosses at the same time - does this mean a new Boss Kill Train that spans the globe?

Sadly that's what it sounds like.

I really like the option for guilds to host their own events like Teq, but I'm not liking the set-in-stone timers for the rest of the events. I get that it would be hard to keep track of things with their new server situation, but I can't help feeling that this will only create more of an event-to-event zerg scenario. I mean, it's already at that point right now even with having to hop servers/wait a few minutes, but with well-defined spawn timers...egggh.
 

Hawkian

The Cryptarch's Bane
You seemed to imply that events not having triggers sucked, and I asked if really did considering we already have big ones that start on their own!
Well it would suck for them to be taking away something cool in favor of nothing. I very much like that the Karka Queen can be started by, say, a group of 3-5 GAF doing the pre-events alone and then the server streaming in once the boss is up, and I think that makes it one of the coolest events. Obviously that won't be possible at all with the new system, but what I was saying was it would suck if the solution was just to remove events from the game. However, depending on the costs of the Guild World Event consumable it might be practical for us to trigger or own off-hour version whenever we feel like it which would be closer to the old scenario and could be fun.

The Karka Queen pre-events also essentially made the difficult scenario of Teq at peak times impossible and maybe you're not considering it, which was that you had to get in even up to an hour beforehand to have a spot in the "right" map. I don't know how this is going to shake out with the Megaserver/rotation business. There certainly won't be overflows anymore but undoubtedly there will still be lots of ferrying to the "correct" map.

Well, I mean, with a single timer, it ensures all events will have lots of people any time, which is not something that happens right now.
Yep, no more Claw with 10-15 people, for better or worse :>

I wonder if they are changing these events in light of these changes. Thinking about it, as a guild we could organize runs like the one we did some weeks ago, exploring less known events!
I don't think they're changing them because they didn't mention them; they only say they are changing events on the schedule (though "TBD" is sure weird). Guild events like that should still be possible for those three + Flame Temple Tombs, Orr Temples, and the non-daily chest events.
 

ACE 1991

Member
I'm pretty bummed that the megaserver stuff only applies to level 1-15 zones, as the early zones are totally dead and despite the fact that I'm having way more fun with my ele than I ever did with my warrior, doing everything solo and not being able to run events is really making the game a little unappetizing.
 

Hawkian

The Cryptarch's Bane
It'll be the whole map eventually. What do you mean by not being able to run events? Unless it says [Group Event], they're intended to be soloable, and people in the guild are usually happy to come help if there's something you're running into trouble with in the open world if you ask in chat.
 

Arcteryx

Member
I'm pretty bummed that the megaserver stuff only applies to level 1-15 zones, as the early zones are totally dead and despite the fact that I'm having way more fun with my ele than I ever did with my warrior, doing everything solo and not being able to run events is really making the game a little unappetizing.

For the time being. They are implementing it across ALL zones at some point.
 

ACE 1991

Member
It'll be the whole map eventually. What do you mean by not being able to run events? Unless it says [Group Event], they're intended to be soloable, and people in the guild are usually happy to come help if there's something you're running into trouble with in the open world if you ask in chat.

Oh, they are? I got thrashed by an early one in the Norn starting zone but I guess it must get easier over time. Do you think I'll still be able to run some of the earlier dungeons as I level up through the LFG tool or will it take super long time to find a full party? Group play, specifically 5 mans, was my favorite thing from WoW so I'd love to be able to break up soloing with some of these as I never got far enough to experience them on my first toon,
 

Hawkian

The Cryptarch's Bane
Oh, they are? I got thrashed by an early one in the Norn starting zone but I guess it must get easier over time. Do you think I'll still be able to run some of the earlier dungeons as I level up through the LFG tool or will it take super long time to find a full party? Group play, specifically 5 mans, was my favorite thing from WoW so I'd love to be able to break up soloing with some of these as I never got far enough to experience them on my first toon,
Haha, happen to remember what event that was? Combat early on in Guild Wars 2 can be sort of deceptive. You can more or less get to a certain point playing it as though it were a traditional "trading blows" MMO system (which is a bit of a flaw IMO, but something that was tweaked to where it is now due to feedback). However, even if it doesn't seem like it yet, lots of encounters can be overcome with skill, and that is definitely something you just build up over time. Ele in particular has a rough go of it early on because they're so squishy and there's so much to manage- you need to be constantly rotating through the elements to survive.

You got into the guild right man? You should always try and get a group with us before LFG... but yeah. You're definitely gonna want to start doing dungeons when you hit 30. I personally am always down to run Ascalonian Catacombs Story (the first dungeon) as it's a fun little run and remains rewarding all the way at 80. Just in case you don't know how the downscaling/leveling curve works in GW2, you could very easily level from 79 to 80 by running that very first, level 30-35, dungeon once or twice.
 

ACE 1991

Member
Haha, happen to remember what event that was? Combat early on in Guild Wars 2 can be sort of deceptive. You can more or less get to a certain point playing it as though it were a traditional "trading blows" MMO system (which is a bit of a flaw IMO, but something that was tweaked to where it is now due to feedback). However, even if it doesn't seem like it yet, lots of encounters can be overcome with skill, and that is definitely something you just build up over time. Ele in particular has a rough go of it early on because they're so squishy and there's so much to manage- you need to be constantly rotating through the elements to survive.

You got into the guild right man? You should always try and get a group with us before LFG... but yeah. You're definitely gonna want to start doing dungeons when you hit 30. I personally am always down to run Ascalonian Catacombs Story (the first dungeon) as it's a fun little run and remains rewarding all the way at 80. Just in case you don't know how the downscaling/leveling curve works in GW2, you could very easily level from 79 to 80 by running that very first, level 30-35, dungeon once or twice.

Yep, I got into the guild yesterday! So at level 30 I am able to run the catacombs with level 80s due to level scaling?
 

Hawkian

The Cryptarch's Bane
Right. A more accurate way of looking at it would be to say that anyone higher level is downleveled to 30 (for Story mode) or 35 (for explorable mode) while running that dungeon. That's not to say it's not easier if you're level 80 (indeed, the explorable paths can be quite challenging at level 35), but... yes, what you said is correct. Especially for AC Story which is one of the easiest dungeon paths in the game, you alongside a group of 80s would be able to breeze through it.
 
Being a hardcore harvester, I’m quite upset about this aspect. Not only will mat prices skyrocket but, I can see myself playing less, then less & less….

- MegaServer changes will make having 10 alts all run the same ori farm route harder. Ragequit.

This whole feature patch is just a disguised attempt to create more gold sinks and further monetize their Gem Store.

- Yes. Totally.

I was pretty happy with all announcements up until now, but this last one just made me realize that GW2 is not the game i want to play anymore. This is not EVE online, come on, i don’t want to play a “monetary” game, i just want to do the stuff i was supposed to be enjoying while aiming for a goal (legendary for example).

- Hates the Wardrobe changes (making players spend money!) hates the new champ train farm that runs on a schedule - yet only has "three hours to play every day" every day of the week. I wish I could play three hours every day.

To those who are quitting, I say:

iOIqM8QIodx7f.gif


kxthnxbi gl hf
 

hythloday

Member
Guilds being able to start their own Teq or Wurm or Karka will be huuuge.

Oh most definitely.

I am pretty sure we will be able to start building the Unlock on day 1, as we have boatloads of influence and I can be conservative over the next week or so to keep it that way.
 

Hawkian

The Cryptarch's Bane
...
To those who are quitting, I say:

iOIqM8QIodx7f.gif


kxthnxbi gl hf
man those are choice...

ha. what's that gif from?
Oh most definitely.

I am pretty sure we will be able to start building the Unlock on day 1, as we have boatloads of influence and I can be conservative over the next week or so to keep it that way.
based melisande <3

Bet we can field ourselves a strong Teq crew. KQ's basically been our plaything for a while so that'll just be fun. Wurm... hooboy.
 

Proven

Member
If the Marionette comes back it'll definitely be on this system. There's also the chance that they'll make it guild consumable only.

I can understand the feeling Hawkian wants to preserve with the pre-trigger events, but with the guild consumable it will be mechanically the same. The one compromise I can see is having the consumable actually trigger the beginning events, while also putting an update out to the API to let players know the boss is being spawned soon.

They technically have to do this with the Wurm. Those escort events are always going to happen, so the Queen Karka could be adjusted the same way.

Edit: This Megaserver business doesn't only make your server choice matter more for WvW. If you're PvE only you'll still to be on the same home server as your main guild, if only to increase the chances of running into friendly faces in the wild.
 

Hawkian

The Cryptarch's Bane
Well it won't be mechanically the same if it just spawns the Karka Queen (on the timer or via the consumable). That's all I'm saying. They'd be killing four events which need to be near-simultaneously completed to spawn a boss (and which can be completed by a very small handful of players). I think that's a pretty cool/unique scenario which is fun to do currently and it could potentially be gone.

Indeed, a change to make it more like the Wurm event would be a reasonable compromise, in that the events could pop up on the timer click, and still have to be completed to spawn the Queen, except now there'd be a countdown for that too.

ohhhh never saw Cloud Atlas.
 

Vyrance

Member
I'm not liking these world boss changes. And I didn't see the Orr temples on the schedule, so hopefully they're not going to mess with them at all. Just really sucks that for a certain boss you have to be on at certain times every day. What the hell is that.
 
I'm not liking these world boss changes. And I didn't see the Orr temples on the schedule, so hopefully they're not going to mess with them at all. Just really sucks that for a certain boss you have to be on at certain times every day. What the hell is that.
Isn't that what people have been doing for taco?
 

Lunar15

Member
Bosses on a timer has never really made sense or felt right to me, but I don't have any alternatives. *shrug*

You'd think they could do more *triggerable* events under the new megaservers, given that there theoretically should be a higher population on a map at any time.
 
You'd think they could do more *triggerable* events under the new megaservers, given that there theoretically should be a higher population on a map at any time.

I wish everything was triggerable with a cool-down timer of 1 or 2 hours. If a world boss has been recently completed it should pop up with event info on the right saying, the meta can be activated in x amount of hours. I guess with this system is hard to know if you will come back to the same exact server if you leave while the cool-down timer passes.
 
I wish everything was triggerable with a cool-down timer of 1 or 2 hours. If a world boss has been recently completed it should pop up with event info on the right saying, the meta can be activated in x amount of hours. I guess with this system is hard to know if you will come back to the same exact server if you leave while the cool-down timer passes.

and easy to troll if the entire world has the same cool down.
 

Hawkian

The Cryptarch's Bane
Well, obviously the trains can't work exactly the same way anymore. But basically, there's some event happening every 15 minutes in the new rotation. I'm not sure how it'll feel in practice, but remember the Orr temples, Ogre Wars, Fire Shaman, Flame Temple Tombs and Eye of Zhaitan don't appear to be affected. I think putting together a newfangled reset train will be doable, just different.
 

Vyrance

Member
Yea will definitely still be training, but I enjoyed picking targets when multiples were up, and I think people like following me because I have a good sense of bosses and their times. Anet doesnt like the queensdale train, but this rotation of world bosses makes this train more like the queeensdale train, imo.

On another note, I believe there is a ts server wvw meeting tonight for our next matchup. If someone can be in there for it, put gaf down for having 10-15 for reset night in either the blue or red map.
 

Ceres

Banned
Yea will definitely still be training, but I enjoyed picking targets when multiples were up, and I think people like following me because I have a good sense of bosses and their times. Anet doesnt like the queensdale train, but this rotation of world bosses makes this train more like the queeensdale train, imo.

On another note, I believe there is a ts server wvw meeting tonight for our next matchup. If someone can be in there for it, put gaf down for having 10-15 for reset night in either the blue or red map.

There's a thread in the SBI forums for it already. I can put us on a map with 15 - will just say red.

nm, looks like we already have a group wanting to run whatever map BP is so I offered up NSP.
 

Mxrz

Member
I like most of this. Can wait and see about the rest. The waypoint system -- and Orr in general -- could use an overhaul I think.

What I'd really like would be if Orr events offered more tangible rewards. Imagine if doing an event in Orr opened up a small area with a lot of rich resource nodes - or some mobs with a small bonuses to loot drops -- and players needed to take and defend the event/area to keep it available. But that might go against the whole 'one and done' reward system ANet seems to favor.

Either way, future dreaming. I can file that next to my "Bring back Fort Aspenwood!" wish.
 

Hawkian

The Cryptarch's Bane
Someone on Reddit went into an extremely detailed breakdown of what the megaserver system will do for contestable dungeon entrances. Really intense read. http://www.reddit.com/r/Guildwars2/...rned_about_megaserver_and_dungeons_not_being/
Could've gotten that done in one sentence... :p

Fewer map instances with more people on them means the dungeons will be unlocked on the map you're on a much higher percentage of the time.

I personally really like both of the unlock event chains and never really mind doing them, which will probably translate to me being excited to get the chance under the new system.

edit: Yo I forgot Commissar too. Good stuff.
 

Ashodin

Member
Yeah sites like GW2 state are going to get completely REKT.

As in, there will not be an API tracking system able to catch all the states of the world based on world, it "Flows" into full and less full maps. Your home world now is simply a marker for WvW.
 

GrizzNKev

Banned
Glad you're enjoying yourself, what level you up to? Would be sweet to get you and ACE in an AC Story run together when you're both there :)

Aw, sorry man. We were all rooting for you. Keep your head up and you never know when there might be another shot.

Yeah. I still have two years of school left. No doubt I will try again when I have more experience.

Plus, it would have been the loneliest summer of all time if I had gotten the job, seeing as my girlfriend, friends and family are all in Florida. Spending the summer with them is how I maintain my relationships, so either way I was getting something I wanted.
 

Retro

Member
So on one hand, Yay, more populated zones and guild unification (sorry Ambrel).

On the other hand, I'm going to be grumpy and complain that world events are now on a rigid schedule. T-Rex The Shatterer doesn't want to be fed. He wants to hunt. You can't just suppress one and a half years of gut instinct. I feel like having world events on a timer is just about as far as you can go from "Dynamic", but I can't think of any other way to do them given the way server populations will be spread out.

I liked that we spawned Karka Queen and SBI came, and I wanted more triggered events rather than time-based ones. I hope the more populated lowbie zones are worth it, I guess I'll wait and see how it shakes out on the 15th, see what the new system is exactly and maybe make suggestions then.

Didn't get it. Thanks for all the support everyone!

That sucks man. Like Hawk said, we were all hoping you'd get it. I'm sure they'll be looking for interns again some time, maybe with another year experience you'll be in a better position. I'm still envious as hell you got as far as you did.
 

GrizzNKev

Banned
That sucks man. Like Hawk said, we were all hoping you'd get it. I'm sure they'll be looking for interns again some time, maybe with another year experience you'll be in a better position. I'm still envious as hell you got as far as you did.

Yeah, I'm pretty amazed I got that far too. I got to meet some really incredible people in the process and I'm not at all discouraged.
 

Hawkian

The Cryptarch's Bane
On the other hand, I'm going to be grumpy and complain that world events are now on a rigid schedule. T-Rex The Shatterer doesn't want to be fed. He wants to hunt. You can't just suppress one and a half years of gut instinct. I feel like having world events on a timer is just about as far as you can go from "Dynamic", but I can't think of any other way to do them given the way server populations will be spread out.
I agree. Karka Queen, Ogre Wars, and the Eye of Zhaitan are great examples of things that made sense in-universe. But it's just a necessary contrivance to handle massive changes to the world infrastructure. I don't really get how this is all gonna go down in terms of rollout though. Will everything be timed starting on the 15th even though most of the maps are still world-delimited?
 
Ah mang, I wish I could have been there for the Arah stuff. Stupid EU timezones.

Don't worry about losing the triggers for world bosses. As ArenaNet has demonstrated in the past, nothing is written in stone; they may think of a better solution down the road. I have faith in their ingenuity.
 
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