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Guild Wars 2 |OT3| Two Week Updates, One Box, Zero Subscriptions

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swnny

Member
i was surfing the internet grogly, and thats when the best ideas come, when i had the idea of looking to see if people were already clonning guild wars.

i do not have the answer however... i have this very old post from D3 official forums

http://us.battle.net/d3/en/forum/topic/6490579898?page=1

ITS RIDICULOUS

Haha, nice find! I'm so itchy to reply to these "Give it 2 months" posts with "2 YEARS later - *insert something trolly here*", but I'm too lazy to register a new account. :D
 
Haha, nice find! I'm so itchy to reply to these "Give it 2 months" posts with "2 YEARS later - *insert something trolly here*", but I'm too lazy to register a new account. :D
It would be pointless because they probably didn't play it or stopped after "2 months" and as far as they are concerned the game is dead.
 

Proven

Member
The post calling Need for Speed a Gran Turismo clone was a decent analogy. But then the OP took it literally... even though they're both simulationist racers, they go in very different directions with it. Then again, I don't play either of those games so I could be wrong on my perceptions.

FINALLY reached 80 so I crafted myself an Exotic chest piece and Rare everything else (because I'm poor)

31vGta0.jpg

I noticed you online on my friends list the other day. I'm surprised this ever happened still.
 

Ceres

Banned
Oops, had a rage moment.

I have a friend trying to get into WvW. Every time I take 'em out, some asshole thieves jump us on our way to the tag. They kill 'em, and there isnt' much I can do about it. Pretty much every fight goes the same.

I don't mind thieves and mesmers using stealth as an escape. I don't mind when they straight up beat me. Its when they can constantly reset, regen/cleanse, and keep coming back that I get ticked off. Can't recall it being much of an issue in spvp, not sure why it seems so radically different in WvW. I know about the glitchy spots where you can break combat immediately, but I avoid those.

Most of those guys wouldn't make it in PvP. Its why they spend all day trolling uplevels and sniping anyone on their way to the commander. And if they're unsuccessful, they just run away. It makes them feel super special to kill "baddies" that aren't actual roamers setup for solo builds. Anytime I see someone trying to PvF I can pretty much guess they're playing stealth thief or perplex mesmer. It was actually really funny to run a lvl 70+ and constantly have people try to focus down you because they see that uplevel indicator. One of the main reasons I started loving my necro.

And I don't run greatsword on my guardian anymore but man does that pull destroy thieves. Catch them before they stealth while you're attacking them, pull once they're stealthed and you can use that spin attack to destroy any glass build. Although the times this worked for me before switching to hammer/staff, I'm pretty sure I just got lucky against awful roamers because I know I'm not a good 1v1 fighter myself.

SBI needs your warm bodies in WvW this week because IoJ has overdosed on Viagra and has a throbbing hard on to beat us.

Its a tough week for us because both CD and IoJ greatly outnumber us during our weak coverage hours. The only good thing is that CD doesn't seem to have any desire to double team us like IoJ wanted. So at least on Saturday late night we were both pushing IoJ like crazy. But then IoJ's primetime gets on and takes back a lot of the points we gained during our NA primetime. If they push hard like they did late against YB, we may not win this week.

Would be a good week to get some WvW events running and pull PvE population. But even then those always run primetime. An event from our korean/european guilds to get players in during off hours would do wonders to help us.
 
The post calling Need for Speed a Gran Turismo clone was a decent analogy. But then the OP took it literally... even though they're both simulationist racers, they go in very different directions with it. Then again, I don't play either of those games so I could be wrong on my perceptions.

NFS was always a more arcade-style racer, even the most "simulation" of the bunch, SHIFT, was still mostly an arcade racer. Car handling and racing physics aren't "realistic", but fudged to "feel" realistic. It's not as heavy an arcade racer as say, Outrun or Ridge Racer, but more in the middle between "Arcade" and "Sim".

Gran Turismo (and older Forza titles), by contrast, are hardcore simulation racers second only to iRacing on PC. There is wear and tear on the wheels during a race, suspension has a very complex and near-accurate model, wind resistance, drag, etc. It's not "true to life" though, there are a lot of compromises made, even in the newer versions, for the sake of either fun or due to technological limits.

But the simpler way of putting it: in GT/Forza, there is a physics calculation being done with regards to the force/torque applied to the wheels in relation to their individual points of contact with the road, and how that pushes the vehicle forward. In Need for Speed, the car as a whole is a physics object, with various edge-case scenarios and visual trickery to make it *seem* like the wheels are pushing the object forward.

iRacing is an exception here, in that they really went crazy with it: exact mass and dimensions for almost all major internal components, chassis, suspension, driveline, all with complex mathematical simulations to determine the outcome of situations, rather than "if-then" fudging.

Endcap: Need for Speed came out in 1994. Gran Turismo came out in 1997. So NFS wouldn't be a clone of GT anyway :p Now saying NFS is a clone of Test Drive, would be more accurate.
 

Hawkian

The Cryptarch's Bane
FINALLY reached 80 so I crafted myself an Exotic chest piece and Rare everything else (because I'm poor)

31vGta0.jpg

Remember when i looked like that, today's GW2 is a horrible time to be a new player, back in September 2012 ectos were cheaper, Curse Shore was the place to be at level 80 the Karma train was awesome back then, I think it took me 3 days to get enough karma for my temple armor, it took 5gold to max each crafting profession, even getting dungeon armor today sucks, they really slowed down a new player's progression since release..
 
Remember when i looked like that, today's GW2 is a horrible time to be a new player, back in September 2012 ectos were cheaper, Curse Shore was the place to be at level 80 the Karma train was awesome back then, I think it took me 3 days to get enough karma for my temple armor, it took 5gold to max each crafting profession, even getting dungeon armor today sucks, they really slowed down a new player's progression since release..

PvP is the new way to get dungeon gear! So much better and faster.
 
Remember when i looked like that, today's GW2 is a horrible time to be a new player, back in September 2012 ectos were cheaper, Curse Shore was the place to be at level 80 the Karma train was awesome back then, I think it took me 3 days to get enough karma for my temple armor, it took 5gold to max each crafting profession, even getting dungeon armor today sucks, they really slowed down a new player's progression since release..

Ah yes, those were the days. No autoloot so you often lost out on loot, monster tagging required you to be in a party or you missed out on loot, inventory and bank was full of tokens, the event chains in Cursed Shore would often glitch or break, Plinx would get stuck on a rock... :p

But yeah, karma sure did flow back then. I don't think it's as bad as you make it out to be though. Got a few friends to try the game finally, and they seem to be enjoying the slower progression because it's more in line with what they know. I'm levelling an alt and even the slower trait unlocking is making me examine each one in more detail, which I think is a good thing.

EDIT: Though I do think the unlock methods need to be rebalanced, fixed (like High Wizard defense should give it too), etc.
 

Complistic

Member
Remember when i looked like that, today's GW2 is a horrible time to be a new player, back in September 2012 ectos were cheaper, Curse Shore was the place to be at level 80 the Karma train was awesome back then, I think it took me 3 days to get enough karma for my temple armor, it took 5gold to max each crafting profession, even getting dungeon armor today sucks, they really slowed down a new player's progression since release..

Yup, maxing out your character in one afternoon sure was great...
 
i was surfing the internet grogly, and thats when the best ideas come, when i had the idea of looking to see if people were already clonning guild wars.

i do not have the answer however... i have this very old post from D3 official forums

http://us.battle.net/d3/en/forum/topic/6490579898?page=1

ITS RIDICULOUS

Haha, so good, so much hate.

Anyway, it's sad to see the thief hate, given that I'm levelling a thief now. D;
But then, I didn't know that stealth could be used to break combat. Does it break combat for both players? Or just them?
 
But then, I didn't know that stealth could be used to break combat. Does it break combat for both players? Or just them?

Both, I believe - but I rarely notice since even if the thief goes stealth, they're still *there*, and my FG or 'Nades' are hunting them. There's something enjoyable about having a thief stealth up to me and try to gank, pushing them off, they stealth, then throwing a full nade barrage where they're likely to be and waiting for their downed state body to appear again.

vvn6Mud.gif


Condi thieves can be a pain, them bleed stacks with Krait runes, phew. But they're still utter glass cannons, and can't take a serious hit. A thief's main tools are your panic and flustered scramble as you get ganked. Stay calm, having a block skill helps, and try running with a buddy.

Now Mesmers. There's a class that's just total BS in WvW. I've seen a single mesmer take out a party of five like it was nothing.

I don't think the stealth mechanics in GW2 are overly problematic right now, not from an Engineer standpoint anyway.
 
I've noticed Engineers tend to be pretty prepared anyway. :D

So, I've kinda realized I've more or less been playing the game wrong. My buddy (Tony Effin Stark, for the none of you who noticed since he didn't say anything in guild chat once) just started, and he was basically doing each personal quest as it came to him, and seeing him do that made me remember that essentially there's new dungeon content after every 5 levels once you hit 30. Each time I made a new character I was so focused on just power levelling as fast as I could I totally didn't even pay attention to what was opening up to me as I was going along. So, I think, this Thief will be a lot more enjoyable to level up, since I'll be trying to knock out all the dungeons and personal story quests as they come in, and then explore/wubwub to fill in the blanks.
 
H3XAntiStyle: That's a good tact to take. GW2's design practically rewards taking things *slower*, exploring things out horizontally more, instead of just racing to 80. After a while, you might even find yourself wishing the game would slow down instead of pushing you up the levels so fast (I had that happen when levelling my Ranger, it was getting difficult to keep the gear relevant).
 
They really need to redo the hearts. I gave up on an Elementalist a long time ago, but I think had I had even at-level greens equipped I might have had an easier time of it.

Even with my Thief, my second character, my gear was crap until I ran the Queensdale Champion train for a while for the greens that dropped.

These days I either buy it or just craft the gear I need every 5th level, but for a new player who doesn't have those kinds of resources options are limited.
 

Proven

Member
On Thieves: stealth doesn't drop combat, but it makes it easier to run X distance without getting hit to break combat. It will usually break combat for both you. My general rule is that if a Thief stealths and I don't see him attack me after 3 or so seconds then I better head on my way.

Pistol/Dagger Thieves are annoying because dealing with them depends entirely on how well you can dodge Cloak and Dagger. Luckily, if they hit you with one you can dodge most of the rapid fire afterward, but you'll still need to do something to keep them busy during the extra time you're waiting for your endurance to refill.

They really need to redo the hearts. I gave up on an Elementalist a long time ago, but I think had I had even at-level greens equipped I might have had an easier time of it.

Even with my Thief, my second character, my gear was crap until I ran the Queensdale Champion train for a while for the greens that dropped.

These days I either buy it or just craft the gear I need every 5th level, but for a new player who doesn't have those kinds of resources options are limited.

While it's a bit karma intensive at early levels, if you follow the recommended level hearts your gear should mostly be up to date.
 
While it's a bit karma intensive at early levels, if you follow the recommended level hearts your gear should mostly be up to date.

Hrm, would be better if every heart completion just gave the option to pick a piece of gear from the vendor, on top of the money and karma reward. As is, they`re crappy money and meh karma.
 

Emitan

Member
The post calling Need for Speed a Gran Turismo clone was a decent analogy. But then the OP took it literally... even though they're both simulationist racers, they go in very different directions with it. Then again, I don't play either of those games so I could be wrong on my perceptions.



I noticed you online on my friends list the other day. I'm surprised this ever happened still.

I've basically been doing nothing but playing GW2 the past few days...
 

Atrophis

Member
Last 4 hours of defending SM from all sides have been so good. Lots of nice smaller battles to try out my new build too. Dual wield bleed warrior is pretty sweet.
 

-tetsuo-

Unlimited Capacity
So let me see if I have this straight. No matter what weapon you have equipped in PvP, the damage is all normalized? So someone with a lvl 80 greatsword will do the same base damage as a lvl 1 player who just popped in? Is that the same for WvW as well?
 

Emitan

Member
So let me see if I have this straight. No matter what weapon you have equipped in PvP, the damage is all normalized? So someone with a lvl 80 greatsword will do the same base damage as a lvl 1 player who just popped in? Is that the same for WvW as well?

Everyone is level 80 in PvP and has the same gear (minus sigils). You keep your PvE equipment in WvW
 
While it's a bit karma intensive at early levels, if you follow the recommended level hearts your gear should mostly be up to date.

Karma is another problem. In ye-olden-days(tm), you got 6000 for completing the daily. That lasted quite a while. Now you get ... 600. That's not a lot, green weapons start costing more than that in the mid 30's.
 

Retro

Member
Hrm, would be better if every heart completion just gave the option to pick a piece of gear from the vendor, on top of the money and karma reward. As is, they`re crappy money and meh karma.

Well, the idea is that instead of getting quest rewards you may not want like most MMOs, Renown Hearts just give you Karma and say "Okay, pick what rewards you want with this specific "Event Currency." There are two problems with it; the first is that you can complete a heart event and be nowhere near the vendor, and have to run over to see what they 'sell'. The second problem is that the current mentality is to hoard Karma because the things you can buy at 80 have considerably more value.

The first problem is actually two; you aren't near the karma vendor and you can't see what he sells until you get there. To fix the former, upon completion of a heart they could offer a "Take me there!" button that ports you straight to the Heart. The latter would be dealt with by either showing you his inventory in the popup, or just having a simple description ("Weapons from the Modnir Tribe", "Armor recovered from Bandits", etc.). I favor short descriptions because showing the player what they can buy makes me want to just let them buy it straight from the menu. That'd be convenient as hell though, and this game is all about convenience.

For the Karma Hoarding problem, that ones easier to describe but harder to implement. Take a look at each zone, pick a theme, and then have the karma rewards within that zone be exclusive skins along that theme. Harathi Hinterlands could offer "Centaur Armor", Kessex could offer Nightmare Tower themed armor. Lornars could offer Twisted Marionette weapons. I'd also do away with vendors selling the same gear in blue / green variations. Just sell one or the other and try to make it stuff players would want, and bring the costs down so players don't feel like they're blowing all of their karma at once.

Last 4 hours of defending SM from all sides have been so good. Lots of nice smaller battles to try out my new build too. Dual wield bleed warrior is pretty sweet.

You can integrate a shouts into it too (really, just Trooper runes and 2 points in Tactics for Lung Capacity), though your overall damage will go down a bit you'll be harder to kill thanks to condition removal and the vitality / toughness the runes give you.
 
My pre-cursor sold i had 964 gold, too a pic of it, gonna start getting the base mats for a Legendary..just bought a stack of ectos time to get Mystic clovers :((
 
So let me see if I have this straight. No matter what weapon you have equipped in PvP, the damage is all normalized? So someone with a lvl 80 greatsword will do the same base damage as a lvl 1 player who just popped in? Is that the same for WvW as well?

In sPvP, weapons and armour have their stats normalized to a 'base' level. Then you use amulets, sigils and runes to make your 'stat build'.

In WvW, you use your PvE gear but you are upleveled if you're below 80, which helps somewhat but an upleveled level 30 to 80 won't be able to take on a level 80 natural.
 

Mxrz

Member
Haha, so good, so much hate.

Anyway, it's sad to see the thief hate, given that I'm levelling a thief now. D;
But then, I didn't know that stealth could be used to break combat. Does it break combat for both players? Or just them?

Its not thief hate, so much as stealth/lawlirroamer junk in wvw. In sPvP, I can usually splatter a thief out right. They're great in pve, etc.

Dunno what to make of IoJ. I know SBI seems disorganized as hell. I got fed up with our BL lastnight and took off to EotM. I don't want to lose this week, but thats some aggravation.
 

Retro

Member
I'll weigh in on all the stealth discussion later because I have a wildly unpopular opinion about it and I want to see just how unpopular it is. Gotta head off in a few minutes though, so it'll have to wait.

In the meantime, I wonder if we'll hear anything about Season Two, or some kind of "2014 Preview" like they did last year.
 

Katoki

Member
We filled SM to full last night and repaired every single wall and gate. I get up this morning and see that 5 hours ago it flipped. Terribly difficult to defend SM while people single-handedly defend SM for you while everyone else leaves a wall with a trebuchet on it down because there's a trebuchet. Then there're the folks that see lots of supply or very little and say "fuck it, they're low so taking 10 more won't hurt." Oh well.

Edit: SM flipped again. I suppose playing for "fun" doesn't really work when the people playing for "fun" also want to win huh? Though I guess it doesn't fully work that way since when we lose, there's less of an incentive to go in and do anything for a good chunk of people.


Anyone run into that issue yet? Seems like it's a poor time to play too far past the initial new character stage.
 
We filled SM to full last night and repaired every single wall and gate. I get up this morning and see that 5 hours ago it flipped. Terribly difficult to defend SM while people single-handedly defend SM for you while everyone else leaves a wall with a trebuchet on it down because there's a trebuchet. Then there're the folks that see lots of supply or very little and say "fuck it, they're low so taking 10 more won't hurt." Oh well.

Edit: SM flipped again. I suppose playing for "fun" doesn't really work when the people playing for "fun" also want to win huh? Though I guess it doesn't fully work that way since when we lose, there's less of an incentive to go in and do anything for a good chunk of people.

Planning on holding SM in higher tiers is something that is not feasible long term. This is especially true if your server has gaps in coverage (eg. Fort Aspenwood has an OCX gap, not to mention one made by a number of guilds jumping ship before the start of season 2 to Gold League).

Furthermore, you're expecting people to play with some sort of coordination in the area of WvW that is known as the land of PUG zergs. Unless you have a guild or two busting on the map, the coordination or camaraderie you're looking for does not exist (and even then, those guilds probably would not want you rolling with them unless you know how to stay alive).

If you're looking for actual group play that's focused on PPT, you're better off heading to the borderlands and rolling with one of your server's better focused commanders.
 

Katoki

Member
Planning on holding SM in higher tiers is something that is not feasible long term. This is especially true if your server has gaps in coverage (eg. Fort Aspenwood has an OCX gap, not to mention one made by a number of guilds jumping ship before the start of season 2 to Gold League).

We do okay on this even with coverage gaps because we're not in a higher tier.

Furthermore, you're expecting people to play with some sort of coordination in the area of WvW that is known as the land of PUG zergs. Unless you have a guild or two busting on the map, the coordination or camaraderie you're looking for does not exist (and even then, those guilds probably would not want you rolling with them unless you know how to stay alive).

Coverage gaps and EB is a given. We actually have a handful of people that play nightly with each other and defend/refresh the towers while waiting on stragglers to show up and help to whatever extent they do when attacked. Otherwise we defend the towers pretty successfully with our handful of people unless we get hit hard and get spread thin. At that point it's a loss since it's something like 5 well placed pieces of siege and 1-2 people per tower to man it.

If you're looking for actual group play that's focused on PPT, you're better off heading to the borderlands and rolling with one of your server's better focused commanders.

And those commanders are on EB. We actually have lesser commanders on the borderlands giving people panic attacks because it'll occasionally go like...

"Swords on garri" then
"It's okay swords are gone" and then a few minutes later from the same guy:
"I just bannered the lord! Help!"

or

"omegas" to
"where?" and then a few minutes later
"oh we killed them because they were stacked up in the bay we were taking since they forgot them."

I don't blame people for not wanting anything to do with the borderlands though because it is very unappealing when the traffic in there is low to non-existent sometimes. Then there's the fact that we're more of a karma-train server so people go where that happens and sometimes we don't have a train running, period.

I personally avoid the borderlands if I can help it since I play at night when the EB queue is low/non-existent since the snow is killer and I'm not trying to light a room. I suppose you could say that after monitor adjustments, white is still white at night. I play windowed full screen so I can access my other monitor out of convenience when there's downtime and what not. Otherwise I'd be at 0.75 on that one slider in the options menu.

Edit: You're on a different server I'm guessing?
 
And those commanders are on EBG. We actually have lesser commanders on the borderlands giving people panic attacks because it'll occasionally go like...

"Swords on garri" then
"It's okay swords are gone" and then two minutes later from the same guy:
"I just bannered the lord! Help!"

I avoid the borderlands since I play at night when the EBG queue is low/non-existent since the snow is killer and I'm not trying to light a room. I suppose you could say that after monitor adjustments, white is still white at night.

Wait a minute. SBI's better commanders are on EBG? Note to self, next time FA faces SBI, nudge the guild leader to take the guild into EBG. Probably will be better than whatever guilds in the BLs running from us.

Well, if we can get past the queue, that is.
 

Proven

Member
Well, the idea is that instead of getting quest rewards you may not want like most MMOs, Renown Hearts just give you Karma and say "Okay, pick what rewards you want with this specific "Event Currency." There are two problems with it; the first is that you can complete a heart event and be nowhere near the vendor, and have to run over to see what they 'sell'. The second problem is that the current mentality is to hoard Karma because the things you can buy at 80 have considerably more value.

The main reason I'm in support of it now is because the Hearts are essentially bouncy chests. The currency is still useful because if you have enough of it you can go run over to the guy and pick up an extra piece or two, but since they're going through the trouble of giving you an entire bouncy chest they could at least include a choice of item in there.

Basically, this newer UI and functionality feels like it's a few spaces away from being in lockstep with other similar systems in the game. I feel like they should go all the way in this case.
 

Katoki

Member
Wait a minute. SBI's better commanders are on EBG? Note to self, next time FA faces SBI, nudge the guild leader to take the guild into EBG. Probably will be better than whatever guilds in the BLs running from us.

Well, if we can get past the queue, that is.

There's a fighting force during prime time. During off-coverage times you may as well find a wall to stare at because it's the same as the borderlands. I find that our borderland defense group usually is worse than the people we round up in EB. The forces that do stuff will generally run on other borderlands instead unless summoned upon in desperation.

We used to play for PPT prior to the last exodus that happened. It became a "hold what we can if we can" game not long after that which is why I'm fully content holding onto our keep and the one closest tower in EB.
 
There's a fighting force during prime time. During off-coverage times you may as well find a wall to stare at because it's the same as the borderlands. I find that our borderland defense group usually is worse than the people we round up in EB. The forces that do stuff will generally run on other borderlands instead unless summoned upon in desperation.

We used to play for PPT prior to the last exodus that happened. It became a "hold what we can if we can" game not long after that which is why I'm fully content holding onto our keep and the one closest tower in EB.

Ahh. Yeah, it's been like that quite a bit throughout the S2 matchups.

I have no idea how we're still holding up. When RET, Agg, etc. transferred off after it was clear Maguuma was playing kingmaker for Dragonbrand and letting them into gold league, it was a big case of "Well... What now?" Especially since FA paid for us to transfer in at the last minute before Season 2 start (Rekz). Granted, we're there more for the fights than the PPT, but dreams of PPT leads to big fights, and so it goes.

At least SBI puts up a good fight at times. HoD tries to spit game but don't have anything to show for it besides full coverage for PPT. Meanwhile YB's MO has been "Find the nearest keep, toss down a lot of siege and pray they don't break."
 

Lunar15

Member
...I have no idea who Scarlet is, but okay. ._.

Neither do we, really, so I guess it's cool.

She was a Sylvari that got corrupted by an elder dragon and decided to drill a hole in the middle of Lion's Arch in order to awaken said dragon. Now it's awake, so soon we're gonna have to go hunt it down.
 

Ceres

Banned
Ahh. Yeah, it's been like that quite a bit throughout the S2 matchups.

I have no idea how we're still holding up. When RET, Agg, etc. transferred off after it was clear Maguuma was playing kingmaker for Dragonbrand and letting them into gold league, it was a big case of "Well... What now?" Especially since FA paid for us to transfer in at the last minute before Season 2 start (Rekz). Granted, we're there more for the fights than the PPT, but dreams of PPT leads to big fights, and so it goes.

At least SBI puts up a good fight at times. HoD tries to spit game but don't have anything to show for it besides full coverage for PPT. Meanwhile YB's MO has been "Find the nearest keep, toss down a lot of siege and pray they don't break."

You're in Rekz and never realized EB is what SBI covets most? Didn't you guys face us while in Borlis? Its become a point of contention plenty within the SBI community but it has gotten a lot better than it was 6-8 months ago where people would be like "lol, who cares about our tier 3 hills, we have a SM to defend with 10 walls down." Supposedly its a leftover mentality from SBI's first exodus when they couldn't manage more than 10 people on a map. So everyone just went to EB and as the numbers increased, EB stayed the main focus. I didn't get into WvW until I came back to the game about a year ago so missed that period of time.

The main primetime EB commander is Bannok who runs with a few people from his guild but otherwise just pugs. He's a PUG whisperer is what someone once said and its quite true. He knows when to engage and when to pull back. He knows the strengths and weaknesses of our EB "militia" and those people that play that map trust him fully so when he says push, people actually push. Honestly the day he hangs it up is the day that SBI WvW may truly be a thing of the past.
 

Proven

Member
Anyone run into that issue yet? Seems like it's a poor time to play too far past the initial new character stage.
Oh, forgot to comment on this. I need to check exactly how many adept traits are hard to get for an early level character, but I'm currently thinking that the intention of some of these locks comes from the fact that certain traits in general are decent in a vacuum, but lackluster later on when you can synergize them with other traits. Since you can only have one adept trait equipped in a single trait line at a time until you get to level 60, they can force you to spend more time with these niche traits until later, at which point you can feel like you got "more powerful" by unlocking a stronger trait. And there's the current implementation also seems to purposefully want you to still have traits to unlock for each of your tiers even into your max level so you're not just playing with only adept traits and a few master traits when you get to 80. It gives someone an extended end game.

That's all for a new player, and a veteran player can use all the extra tomes/scrolls and currency from a previous character to quickly get to a specific build if they want to skip through the PvE stuff. They had the obvious option of only locking Grandmaster traits to the highest level of areas.

I'd have preferred just getting rid of some of the niche traits. They were hardly ever used before this change of system, and new players asking for help post-change will just be told to buy specific traits and ignore most of the rest anyway. It's easy to give away 10 silver.
 
So, as my ranger is now 29, and thus fixing to be able to use traits, I decided to actually look them up and see what i'm in for.

Wow, this is pretty bonkers. Some of the lower traits need stuff like entire zone clears for 50+ zones, major personal story events, again, bin the 50s, etc. I'm not sure how your event suppose to do this stuff at the level it becomes available.
 

Mxrz

Member
I don't get why they let people pick teams in hot join. Seems like all it does is stack on side. I liked the old RA, join, win continue, lose exit.

Never used a bow as a warrior in pve much. Not entirely sure what you're suppose to do with it in spvp? Throw down a fire field and might stack with the hammer? I'm tempted to just ditch it and go sword/warhorn to move around the map quicker.
 
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