Kos Luftar
Member
Post your accountname.#### and someone will hook you up.so just came back to this after a long break any chance of a invite to the guild again
I am ready for another blog post from ANET to tell us about what's coming next.
Post your accountname.#### and someone will hook you up.so just came back to this after a long break any chance of a invite to the guild again
Post your accountname.#### and someone will hook you up.
I am ready for another blog post from ANET to tell us about what's coming next.
I've actually started levelling my thief alt. Got inspired by watching a Twitch stream. Yes, I'm going to run the cheesiest, most annoying stealth abusing build possible and go troll people in WvW. No, I don't feel any shame about it.
thanks its baskcm.7194
Trait line 5 (For the speed boost, tier 1, engineer, and other classes)
VI. Earn 100% completion in Frostgorge Sound
Level 70-80 zone
Shits shitted up the shitter.
The best part was that each boss would have had their own unique Thief mechanics that would change up the boss fight significantly, making a thief somewhat of a "Boss Assassin" you'd bring to shake things up. I had a similar idea for a 'sage' class in LotRO that didn't really fight so much as it supported everyone else by being smart and sharing that knowledge in combat.
I've done it on my Mesmer, it's not hard at all. Are you thinking it's like Cursed Shore or something?
I've done it on my Mesmer, it's not hard at all. Are you thinking it's like Cursed Shore or something?
Nor should you be. The traits work as Anet intended. But just for the sake of our server please don't be frontlining the SBI zerg, kthxbai.I've actually started levelling my thief alt. Got inspired by watching a Twitch stream. Yes, I'm going to run the cheesiest, most annoying stealth abusing build possible and go troll people in WvW. No, I don't feel any shame about it.
Nor should you be. The traits work as Anet intended. But just for the sake of our server please don't be frontlining the SBI zerg, kthxbai.
Healing power can be very useful in that it acts as a buffer against mistakes. Your party will benefit from not having to play quite as sharply if you're pumping out a lot of constant heals. It's also useful in large chaotic groups where people around you getting damaged is inevitable. However GW2 is definitely designed primarily so that as your skill increases you will be taking less damage (and avoiding it altogether whenever possible), so an ideal basic dungeon set is whatever balance of damaging attributes (Power, Precision, Ferocity, Condition Damage, though not so much the last one with Guardian) and protecting attributes (Toughness, Vitality, and finally Healing Power) that you feel comfortable with using your class. As you've noted, going full healing power makes you sort of personally ineffective, while going full Berserker (the damage-above-all-else set, Pow/Pre/Fer) can result in you being downed every half-minute unless you're very comfortable with the class, especially with your low health pool.Apparently the last story mission is a dungeon?!
Uh... can anyone recommend a good Guardian setup for it? Right now I'm doing a healing power build but it seems... pretty awful. I can't do damage and I'm not sure how useful healing really is in this game
Any Necro PvP advice is welcome btw cause I more than often feel like I'm playing the 'ragdoll' class.
Any Necro PvP advice is welcome btw cause I more than often feel like I'm playing the 'ragdoll' class.
Go rabid conditions and you're an absolute tank. The other team will see how hard it is to take you down after a couple battles, then they'll typically save you for last. This is a mistake because you slowly but surely bleed them to death while removing their boons which greatly helps your teammates.
It's based on your Amulet.That reminds me of something that is not very clear with the new changes, does your armor stats count in sPvP (Berserker, Knight, Rabid ....) or is it just tied to the amulet you choose in the PvP Build menu ?
100% the map isn't so much the issue. Although doing this multiple times gets boring (and will result in most wasting gold/skill pts on unlocks). But the trait that a lvl 70-80 map gives is for the adept tier which is unlocked at level 30. So if you want that trait, you need to wait until your character is a high enough level to get everything on that map.
On Stealth part 2:..
No way. 10 silver and 2 skill points is completely realistic for a fresh level 30 to spare on a important adept trait. The activity unlock is just totally out of whack versus that at the level the trait first becomes available.I guess they must not want you getting that trait at level 30 unless you've got a level 80 to front the gold and skill tomes?
Basically, at the moment, nothing stops a thief from dropping Shadow Refugee to stealth himself and an ally or two and go for a single enemy (at far cap point it PvP for example), and just oneshot him from the back. There is no counter play to this strategy what so ever.
Can someone explain what the heck the newest patch is about? I was to ask Rubi if she had something funny in her coffee this morning or what
Her comment is weird but nothing she mentions is actually in the patch notes. Wonder if those champs were exploitable so they removed the drops for now...or she is just messing with us.Can someone explain what the heck the newest patch is about? I was to ask Rubi if she had something funny in her coffee this morning or what
it almost reads like a riddle or something
what was found has been lost, but when returned shall be found again
I don't want to address the greater topic of stealth, but when I see Shadow Refuge go down I bomb the hell out of it. Feels like I down the thief 50% of the time.
Regarding the use of Shadow Refuge before engagement- eh, if they're willing to do that it means they can't use it to escape. I don't run zerker amulet so my characters won't be one-shotted.
Healing power can be very useful in that it acts as a buffer against mistakes. Your party will benefit from not having to play quite as sharply if you're pumping out a lot of constant heals. It's also useful in large chaotic groups where people around you getting damaged is inevitable. However GW2 is definitely designed primarily so that as your skill increases you will be taking less damage (and avoiding it altogether whenever possible), so an ideal basic dungeon set is whatever balance of damaging attributes (Power, Precision, Ferocity, Condition Damage, though not so much the last one with Guardian) and protecting attributes (Toughness, Vitality, and finally Healing Power) that you feel comfortable with using your class. As you've noted, going full healing power makes you sort of personally ineffective, while going full Berserker (the damage-above-all-else set, Pow/Pre/Fer) can result in you being downed every half-minute unless you're very comfortable with the class, especially with your low health pool.
I recommend some sort of mix of Soldier's, Knight's, Valkyrie, Cavalier, and Berserker armors and weapons. Keep your healing power set as an auxiliary one you can switch to, as you may find it very useful sometimes- leading a few new players through a new dungeon for the first time for example.
Another good point to make is that mix-maxing isn't quite that important in GW2. The other aspects of your build besides your stats will be more important for Arah. I'm not a guardian expert so I could use some other suggestions, but Wall of Reflection, Save Yourselves, and whatever options you like for condition cleansing can be very useful in there.
I will be wanting to do Arah Story sometime soon again anyway to unlock the PvP track, so maybe we can team up for it.
This video actually hits the nail on the head to why GW2's business model seems to be working so well: https://www.youtube.com/watch?v=Mhz9OXy86a0
So, realtalk:
PS: Only ascended weapons and trinkets, armour is still all Exotic.
I listened to the fabled "game is ded" speech on DR today. I've only heard about it thanks to the mockery of it here, so I thought it was like just a mythical thing that wasn't actually said seriously. Well, thanks megaservers for proving me wrong!
And how could you implement something like that without making the class either essential or irrelevant?
For the sage, you described a buffbot, no?
The three techniques that appear within the UI element are unique to each enemy type or player profession, and boss characters have special technique setups as well. The Assassination Techniques are not always damage-dealing;
- Could interrupt a specific attack that otherwise could not be interrupted.
- Could allow the Assassin to direct who the enemy is targeting, directing the enemy away from injured allies.
- Allow the Assassin to steal valuable healing items from the enemy's supply and toss them to wounded allies.
- Inflict unique debuffs specific to that encounter.
- Direct where Area Effect attacks will land, directing the damage away from players or forcing the target to injure other enemies.
- Control the position of the enemy temporarily by penetrating muscle and utilizing pressure points.
In essence, the Assassin Class is a decent melee class, but exceptionally strong Support because he or she ALWAYS has three abilities tailored SPECIFICALLY to whatever it is currently assassinating.
When he who is the Chosen One
Shall tread upon the Ancient Path
And battle there to overcome
The Forces of the Dark
Then shall the Seven be restored
And even banished from this world
I miss the Ancestral Trail. Coolest magazine/story/thing ever. It's been 22 years and I still have that stupid passage memorized. I wonder if it has anything to do with why I like the Living World, since they share a lot of common ground.
Holy shit. Holy fecking shit. I've been trying to remember the name of this for two decades so I could search it out again and out of the blue, in this thread of all places, the answer is revealed. I'm kind of sitting here in shock. I'm serious! Fuck, now I'm going to have to buy a bunch off eBay and relive my childhood.
I actually dug up the old post I made on Guru describing it (January 2011, so well before launch). The image I included to demonstrate it has long since disappeared. Here's the list of things the Assassin (We didn't know it was Thief back then) could do;
The idea was that the Assassin profession was just an "okay" melee class on its own, but because it was Boy Scout-like and always prepared by virtue of it's Assassination techniques, made up for a lack of armor or typical MMO stealth. Interestingly enough, in that same thread, I had a similar little diatribe about stealth too.
So they screwed up the daily Teq fight AGAIN?
It hasn't started yet
After the patch we filled up an hour before (pre patch was like 2+ hours).
Today, there's significantly less people....
People start filling in about 15-30 before. They're doing other world events on the schedule.