Personally, and I know this might be an unpopular opinion, but I'd rather have the first (and by far largest) group happy, than the guilds.
Maybe today is the day I'll get a permanent haicut contract.Check out the promotions tab on Black Lion Trader, they are giving away 1 black lion key for free.
I got 6 total, got 7 tries but just got 1 scrap and a bunch of boosters. Never again.Maybe today is the day I'll get a permanent haicut contract.
Nah, it will probably be a revive orb and a repair canister.
So anyone else create their own one man guild to get extra bank slots cheaply? Can't believe I didn't think of this months ago.
all the things i need to store are account/soulbound tho
How much is it to create a Guild?You can't store that stuff in guild bank? Damn, I guess I'm not that clever Does make sense I guess.
Still will help clear a little space in my personal bank at least and doesn't cost that much to set up.
1 silver to create the guild but it's the upgrade that will cost lot. A total of 105g. Here is more info about it. http://gw2rr.blogspot.ca/2013/01/test-post-01.html?m=1How much is it to create a Guild?
A bit too expensive for me, but still cheaper than actually buying the slots.Just 1 silver to create the guild.
For access to a guild vault you need to spend 5g on buying influence to unlock it.
Is that the same as ambient occlusion? I don't think Nvidia has fixed that yet with their drivers. They specifically mention in their "unresolved issues" that ambient occlusion is not perfect for GW2.The major issue is that the occlusion shadows aren't affected by distance falloff, so they're too visible in the distance, which ruins the 'depth fog' effect.
Is that the same as ambient occlusion? I don't think Nvidia has fixed that yet with their drivers. They specifically mention in their "unresolved issues" that ambient occlusion is not perfect for GW2.
A bit too expensive for me, but still cheaper than actually buying the slots.
EDIT: @SirKhalid Thats definitely too expensive D:
As much as I love GW2, the engine they've built / reappropriated from GW1, is... a frankensteinian mess. Their UI z-fights with in-world elements, I don't even want to think about the havoc layer, and we all know how well Umbra does not work. In all honesty, I think nothing short of a total rewrite of the major rendering systems could fix all the problems they've inherited and created.
Guild Wars 3!
It does..?! I thought that was tomorrow night.My Guild Wars 2 time is looking like it is going to be reduced a bit. Dark Souls 2 unlocks in a few hours O.O
It does..?! I thought that was tomorrow night.
Well there goes the tiniest sliver of a miniscule chance of beating DS1 on PC before it comes out. Oh well, I'll just have to revisit that game some day.
Can't wait.... a whole new slew of challenges to make way more difficult than necessary for myself..
My Guild Wars 2 time is looking like it is going to be reduced a bit. Dark Souls 2 unlocks in a few hours O.O
Offseason Event #3.2 - Masters of ARAH Take Two - Saturday 4/26 at 2:00PM EDT
It's that time again! Arah 1 shall not defeat us this day. Saturday afternoon we head back in to the ruined city. This isn't a race, but a general all-welcome, let's get a tough-ass dungeon done together event. Here are some general tips:
Hope to see you there!
- Range, AOE damage, and reflection are very valuable throughout the whole dungeon.
- The ability to stealth, grant swiftness to, or otherwise protect the party while moving is great, because there's a lot of opportunity (and near-necessity) for running past danger.
- Potent or Powerful Potions of Undead Slaying are the drink of choice here.
- A sub-boss that appear in every path, Giganticus Lupicus, is a true skill check. He has three phases, and I consider phase 2 of this fight to be one of the toughest, most demanding encounters in the game. It's not required at all, but if you're wary of your abilities, you may want to read up on his phases a little bit and how to prepare your build for the fight.
- The storylines in play in the explorable paths here are a cut above those found in other dungeons. If at all interested in the lore of GW2 and especially various threads that connect back to GW1, it's worth paying attention to or at least reading the dialog from the cutscenes.
Congrats! Hope you didn't become too poor doing that.I finally crafted my first ascended weapon!
Damn, trying to plow through this game as fast as I can.
There seems like so much awesome stuff, but I still have to get through the story and get to level 80 first.
Its tough though. I get to a story, beat it, and the next one requires me to be sometimes 3 levels higher. The problem is that I have no idea how to level up decently. It seems slow.
Bleh.
I wanna play WvW, pvp, these dungeons, other shit, fractals?. Just a whole bunch of crap, and I'm here just to grind.
Damn, trying to plow through this game as fast as I can
Damn, trying to plow through this game as fast as I can.
Polygon updated their review for GW2 8.5 to 9.0
http://www.polygon.com/2013/1/24/3728326/guild-wars-2-review-second-coming
This almost deserves it's own thread
This almost deserves it's own thread
So anyone else create their own one man guild to get extra bank slots cheaply? Can't believe I didn't think of this months ago.
Beautiful pictures
Will be at work all day so I won't make the other team fail for four hours again. Still hope there's some epic tales to be had.Offseason Event #3.2 - Masters of ARAH Take Two - Saturday 4/26 at 2:00PM EDT
It's that time again! Arah 1 shall not defeat us this day. Saturday afternoon we head back in to the ruined city. This isn't a race, but a general all-welcome, let's get a tough-ass dungeon done together event. Here are some general tips:
Hope to see you there!
- Range, AOE damage, and reflection are very valuable throughout the whole dungeon.
- The ability to stealth, grant swiftness to, or otherwise protect the party while moving is great, because there's a lot of opportunity (and near-necessity) for running past danger.
- Potent or Powerful Potions of Undead Slaying are the drink of choice here.
- A sub-boss that appear in every path, Giganticus Lupicus, is a true skill check. He has three phases, and I consider phase 2 of this fight to be one of the toughest, most demanding encounters in the game. It's not required at all, but if you're wary of your abilities, you may want to read up on his phases a little bit and how to prepare your build for the fight.
- The storylines in play in the explorable paths here are a cut above those found in other dungeons. If at all interested in the lore of GW2 and especially various threads that connect back to GW1, it's worth paying attention to or at least reading the dialog from the cutscenes.