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Guild Wars 2 |OT3| Two Week Updates, One Box, Zero Subscriptions

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speedpop

Has problems recognising girls
So I feel that the game has finally "clicked" with me. I've been involved ever since beta, but I only managed to get a character to level 18 while I suffered from alt-itis. Took a very long hiatus and tried to come back for the destruction of Lion's Arch, but something stopped me from ever getting involved.

I touched a little bit of the game on that huge April patch, but not enough to feel the difference with my characters who were all exp boosted to level 20 and sat lifeless in the character select screen. My main attraction was the megaserver introduction - the fact that I can head into level 20+ zones and not get mauled in sporadic events where additional players were welcome and needed. The megaserver programming is finally completely done for all zones so I figured what the heck. I've now taken my Guardian to level 28 over the past 24hrs through PVE exclusively and I am enjoying the heck out of the game. I don't know whether the simple addition of allowing every zonal map feel alive or not has brought me back, but it certainly helps a long way in regards to taking down Champions and the like.

Earlier this afternoon I took a trip to Lion's Arch, a city I barely visited outside of the convenience of portals, and it wasn't until I saw the famous lion statue broken in half that I felt that sense of "god damn.."

It'll be interesting to see how my time goes over the next few weeks. Will I continue playing? Who knows. All's I know is that the game feels much more easier to relate to, if such a thing is possible. One thing that is certain is that despite whatever negatives may be attributed to the introduction of megaservers, it's helped beginners and forgotten oldhands come back in to the game without ever feeling left behind. It's not a revolutionary development in MMOs, but it has certainly breathed new life in to a game that sat there on my desktop "just because."
 

Proven

Member
The first few times through any dungeon I take my time, I hate to speed runs, but once I am used to it, I am only in there for the loot now, I have seen all i can from the developer's programming, why waste my time when I can be doing something else in the game, just my philosophy when it comes to dungeons..

I can see this perspective, but for me I just can't stand viewing content this way. Content is meant to be enjoyed, and if I'm only in it for the end goal and not even a little for the journey then no reward in the entire game will encourage me to continue going back. If repeatedly doing dungeons leads to boring repetition then I'm going to bail out before that point, or at least only play at a rate that will avoid boredom.
 
I can see this perspective, but for me I just can't stand viewing content this way. Content is meant to be enjoyed, and if I'm only in it for the end goal and not even a little for the journey then no reward in the entire game will encourage me to continue going back. If repeatedly doing dungeons leads to boring repetition then I'm going to bail out before that point, or at least only play at a rate that will avoid boredom.
Thats why you (eventually) start trying to do it faster, speed and efficiency become the new challenge.
 

hythloday

Member
At the same time, WvW finally "clicked" for me. Saved Bay with an epic push and clutch refresh.

I think that happened to me yesterday. I was having a boatload of fun in SBI borderlands, claiming ruins and capping sentries and killing the occasional dolyak.

What really made it click was taking my 80 mesmer instead of the 40-something zergbait warrior I've been leveling in there a bit. I've always been kind of shy about player vs. player fights and while I was roaming, a warrior picked a fight while I was trying to rez someone. Didn't kill him, but I stayed alive until he got sick of me and ran away. That made me think, wow, maybe there's more to this stuff than I thought and suddenly "A Whole New World" started playing in the background and suddenly more of the game was available to me. OK, the music didn't happen, but I was pretty pleased with myself.

Re: Megaserver issues:

They were annoying. I really hope they roll out the "server-wide guilds" thing sometime in the next couple of months. Maybe they can eliminate the necessity to guest to SBI. Seems a bit odd to need to do that when you can see your guild mates right there and fight with them thanks to megaservers. It would also be nice if, as a side effect of guilds becoming server-wide, we no longer have the issue of cooperating on a mission with another guild and not getting credit because they're not on SBI.

This is the idea I threw out in guild chat. I don't know if you all tried it, it was getting late and I was falling asleep at my desk so I wasn't there for puzzle/rush. (Sorry! I think I even forgot to say goodnight in guild chat!)

Make a group of 5 group leaders, take them into the zone first. Hopefully the party all gets in. Then they split and form their own groups, and everyone ferries in through them. It would still be time consuming, but hopefully less time consuming then almost being ready and then figuring out that a couple of people aren't in the same server as everyone else. Or someone finding the bounty while on the wrong server (that was funny).

What would make things easier is just naming the server on the minimap. That way instead of looking for dots you could instantly see "I'm in Mount Maelstrom 7, and Hawkian says the guild is in Mount Maelstrom 4." Still requires paying attention.

Just remember during missions: Ohana means family. Family means nobody gets left behind.
 
Someone in Mumble was talking about having a Guild unlock for waypoints that lasts for a couple of minutes. I think that was a pretty good idea. You could "claim" a waypoint so everyone in the guild can use it for fifteen minutes without having to go out of you way to unlock it. It would make missions much better.
 

hythloday

Member
Someone in Mumble was talking about having a Guild unlock for waypoints that lasts for a couple of minutes. I think that was a pretty good idea. You could "claim" a waypoint so everyone in the guild can use it for fifteen minutes without having to go out of you way to unlock it. It would make missions much better.

That's a neat idea!
 

Proven

Member
Bah, I overslept again.

Final day of the EU Tournament of Legends in progress. The second game of Lord Helseth's team is about to start. http://www.twitch.tv/guildwars2

This should be the last semifinal matches right now. A number of interesting builds are popping out of this tournament. Mostly tweaks and surprises to catch each other off guard?

Thats why you (eventually) start trying to do it faster, speed and efficiency become the new challenge.

Heh.
 
The first few times through any dungeon I take my time, I hate to speed runs, but once I am used to it, I am only in there for the loot now, I have seen all i can from the developer's programming, why waste my time when I can be doing something else in the game, just my philosophy when it comes to dungeons..

I can understand that. I don't actually blame players for using stacking/farming, but I do see stacking in dungeons akin to the Queensdale Train - it creates bad habits and leads to an overall toxic environment for the public. I blame Anet for not having had systems in place to try and prevent stacking (though again, I couldn't think of what that might be).

Regardless, I guess I just don't see the point in trying to get through content as fast as possible just to get the loot at the end because once you have that loot, then what? The content remains unchanged - there isn't anything to get that loot *for*, it doesn't allow you to do new content. If speeding through GW2's content is the main way certain people play, then I wonder why they're playing at all. They've turned the game into a farm/grind for themselves, because they view the content as an obstacle, something slowing them down - but slowing them down towards what? More money? More gear?

People that stack and speed through dungeons are usually grinding for tokens for an Ascended (even though you don't need that many dungeon clears for them), or for gold. But isn't that like taking the worst job in the world, that you hate, just so you can take home a bigger paycheque that you then never get to enjoy because you still have to go to the shit job for the next 50 years?

I guess I'm just a GW2 hippie. If you're not having fun playing the game (and I do equate stacking with not having fun, because notice how damn quickly people get upset when their speedclear is "ruined" by someone who gets it wrong or doesn't stack) then why play it?

I'm generalizing, I know. Even Iv'e had fun doing stack clears of AC before - but I can still admit that it's a bad idea, that it fosters the wrong kind of mindset I feel, for things moving forward. It's funny, Anet wanted to try and cover many different kinds of playstyle philosophies, like explorer, warrior, crafter, etc - that they've in a sense forgotten about two styles that conflict - people that want to play the content "right", and people that want to enter a dungeon and be able to pick between playing it, or just pressing a button to get the loot. Perhaps they should actually add that as a system - when you enter a dungeon after clearing it X amount of times, you're simply given the choice of collecting your loot/tokens once per day, like hitting up an ATM. Because let's face it: that's the optimum way for some people.

Don't get me wrong, I'm not looking down on people that grind dungeons with stacking mechanics - the game allows it, so I can't really judge. But the game also allows griefing, because it doesn't have specific systems in place to prevent it. So just because it can be done, doesn't mean I think it should. That might sound critical, but I'm really just thinking out loud about at topic that's on my mind lately, because I'm trying to make up my mind about something.

Someone in Mumble was talking about having a Guild unlock for waypoints that lasts for a couple of minutes. I think that was a pretty good idea. You could "claim" a waypoint so everyone in the guild can use it for fifteen minutes without having to go out of you way to unlock it. It would make missions much better.

Give that person a nobel prize. This is genius.
 

Complistic

Member
You get bored because you couldn't care less if all our guildies get through the missions.

I get bored because there's usually about 15 to 20 minutes between missions. Having 50 people wait 15 minutes for that one guy that's running all the way from hoelbrak just doesn't make any sense to me. If you want to do missions and you're new, let me know ahead of time and I will personally escort you to each of the destinations an hour before we begin. I'd love to do that so it isn't that I couldn't care less if guidies get through missions.

Maybe it's because my play time is so limited now, and I don't want to spend more than hour of it every saturday standing in place not doing anything.

Also I'm not bitching in hopes that you guys pick it up. I don't care. I can always (and sometimes do) go and play something else quietly.
 
I get bored because there's usually about 15 to 20 minutes between missions. Having 50 people wait 15 minutes for that one guy that's running all the way from hoelbrak just doesn't make any sense to me. If you want to do missions and you're new, let me know ahead of time and I will personally escort you to each of the destinations an hour before we begin. I'd love to do that so it isn't that I couldn't care less if guidies get through missions.

Maybe it's because my play time is so limited now, and I don't want to spend more than hour of it every saturday standing in place not doing anything.
I wasn't even there last night and I still guessed what you were crying about. Classic Siafra.
 

Retro

Member
Sorry for bailing on missions last night. I had a nasty headache that was making it hard to look at anything bright, exacerbated by sinus pressure (I've had to go off my regular allergy medication for a doctor's visit next week). I'll definitely be on to help with makeup missions today though.

Missions take about twice as long as they really need to. I can typically hit the first two before i get bored and log out.

Missions take exactly as long as they need to, to make sure everyone gets their commendations. Some people have never done them before and need time to get there or an explanation of how they work. Sometimes that means we wait around a bit, but it also means people hang out, goof off a little and socialize as a guild, which is kind of the best part of missions for me. If that's a problem for you, there's guilds listed on Reddit that just do missions and then everyone bails. Maybe their time table and attitude would be a better way for you to get your commendations each week instead of our missions.

Edit: Just to be clear, I'm not suggesting you should leave the guild here, just that with multi-guilding and guesting, you could find a more efficient method of doing missions each week via a guild that's specifically organized for that purpose. I didn't want you to misinterpret my post as "GTFO", just making a suggestion.

Normal. However if you're judging on commanders based on the blue pin we have in TS, I'd say that 3/4ths of them are more map anchors than they are commanders. Then there're the ones I don't recognize at all meaning that it's likely no one follows to begin with.

Honestly, I think just the presence of a Dorito on the map draws people to it, whether they're a decent commander or not. I know that if people had just shown up to that fight at Bay, nevermind stack on a tag or perform any kind of maneuver, but just be there to put up some resistance, we wouldn't have lost. It was literally a guild havoc squad and two guys who wandered in after them. If we'd had more than 3 people show up, we could have managed. Oh well.

Edit: There's something about the borderlands that makes it incredibly unappealing to many players. Higher tier servers have people that do it because they're assigned or it's mandatory whereas with us and likely all the lower ranked servers, it's the same story.

I was thinking about this, and I'm wondering if giving up on the idea of "Borderlands" and just having four separate, unique maps where no one has an advantage (so basically 4 EBs) would work. The point being that there isn't an "EB" group and a "BL" group and those two have reasons to disparage / avoid each other, and there's just four big ass maps with roughly the same objectives. I couldn't tell you what it is about the borderlands that makes it unappealing, maybe that one server has a central spawn point that makes it easier to control the map?

None of this bullshit zerker warriors only or ping gear nonsense (and IIRC, Retro or some other admin said they'll kick people if they try that in our guild).

We've always had a soft "don't be a dick" rule, and I'd say that sort of attitude falls pretty comfortably into Ye Old Realm of Dickery. However, we had some specific complaints come up and decided to add a policy specifically for elitism. GAF is simply too big and too unfocused to be hardcore at anything, and we try to keep it casual and relaxed where people can hang out, ask questions and not be berated for not knowing things or having the wrong utility skill, etc. It's not really a problem because of multi-guilding and guesting, where people can (and do) play on other servers with other guilds to get that kind of experience.

It's not that I or anyone else specifically will kick people, it's that the officers / leaders get together when problems come up and try to make sure the environment in the guild stays friendly and relaxed and that we accommodate as many playstyles as possible (we run WvW buffs as often as possible even though we don't WvW as a guild, for example). The hardcore playstyle is the only one we can't accommodate since it's in direct opposition to all of the others.

I mean, there's plenty of LFG groups that do the whole zerker / stacker / 10ap required runs, if people want that. GAF groups tend to be more relaxed. Slower, sure, but I think closer to how the content is meant to be done and in a way that new players don't feel excluded.

So I feel that the game has finally "clicked" with me.

Yay! You're getting up high enough that you'll be able to start dungeons soon too, which is where a lot of fun happens, in my opinion. Maybe they'll click with you too. Hope it stays fun, let us know if you need a guild invite if you don't have one already (sorry, we had such a rush of new members I can't remember who's joined up or not).

I guess I'm just a GW2 hippie. If you're not having fun playing the game (and I do equate stacking with not having fun, because notice how damn quickly people get upset when their speedclear is "ruined" by someone who gets it wrong or doesn't stack) then why play it?

Scoot over and make some room in the drum circle, I guess that makes us both hippies.
 

Proven

Member
First match of the finals just ended. 55HP Monks, the most dominant EU team over the last year, against The Civilized Gentlemen, a group of PvP all stars that joined together including Lord Helseth, one of the best Mesmers in the game, and Tage, who I would consider the best bunker Guardian flat out.

The finals are first to three games, and now they're on Legacy of the Foefire. http://www.twitch.tv/guildwars2

I'm also serious about taking new players to the waypoints they need for missions ahead of time, so let me know.

I helped with that before too. I still am not interested in Guild Missions but assuming I'm free I'd be happy to help people explore areas early for Missions. It'll give me a reason to get more map completion on my alts too.
 

Dunlop

Member
As someone who chronically leaves and comes back..is there anything new I should be doing? Was just going to level another toon (have a max lvl engineer and guardian)
 
I'm also serious about taking new players to the waypoints they need for missions ahead of time, so let me know.

That's not a bad idea, in all honesty. If there is a "get your critical waypoints" and hour or two, a few hours before official guild missions, I'd help with that too. I wonder if we shouldn't start compiling waypoint codes.
 

Proven

Member
That's not a bad idea, in all honesty. If there is a "get your critical waypoints" and hour or two, a few hours before official guild missions, I'd help with that too. I wonder if we shouldn't start compiling waypoint codes.

Yes, please. The only ones I know are the ones I found on my own when I finally got on my ass and got 100% Map Completion for the first time late last year.
 
I'll start compiling a list here then of "critical" Guild Mission waypoints. It'll fill up as I go and then try to create a "bare essentials" list that will get people the ones in zones they need, and they can run the rest of the way. My kingdom for a "travelling salesman" solver for GW2 :p

Bare Essentials (needs to be culled down)
Level Range | Name | Critical Waypoints

1 - 15 | Plains of Ashford |
Waypoint_%28map_icon%29.png
Langmar Estate | [&BPgGAAA=]
15 - 25 | Snowden Drifts |
Waypoint_%28map_icon%29.png
Skradden Waypoint | [&BLMAAAA=]
15 - 25 | Kessex Hills |
Waypoint_%28map_icon%29.png
Delanian Waypoint | [&BAgAAAA=]
15 - 25 | Diessa Plateau |
Waypoint_%28map_icon%29.png
Nolan Waypoint | [&BN4AAAA=]
15 - 25 | Brisban Wildlands |
Waypoint_%28map_icon%29.png
Mrot Boru Waypoint | [&BHUAAAA=]
25 - 35 | Gendarran Fields |
Waypoint_%28map_icon%29.png
Vigil Keep Waypoint | [&BJIBAAA=]
25 - 40 | Lornar’s Pass |
Waypoint_%28map_icon%29.png
Nentor Waypoint | [&BOwAAAA=]
30 - 40 | Fields of Ruin |
Waypoint_%28map_icon%29.png
Hawkgates Waypoint | [&BNMAAAA=]
35 - 45 | Harathi Hinterlands |
Waypoint_%28map_icon%29.png
Shieldbluff Waypoint | [&BKYAAAA=]
40 - 50 | Blazeridge Steppes |
Waypoint_%28map_icon%29.png
The Last Whiskey Bar Waypoint | [&BPkBAAA=]
40 - 50 | Dredgehaunt Cliffs |
Waypoint_%28map_icon%29.png
Hessdallen Kenning Waypoint | [&BF0CAAA=]
50 - 60 | Iron Marshes |
Waypoint_%28map_icon%29.png
Dewclaw Waypoint | [&BOIBAAA=]
50 - 60 | Timberline Falls |
Waypoint_%28map_icon%29.png
Krongar Waypoint | [&BFICAAA=]
55 - 65 | Sparkfly Fen |
Waypoint_%28map_icon%29.png
Braggi’s Stead Waypoint | [&BMYBAAA=]
60 - 70 | Fireheart Rise |
Waypoint_%28map_icon%29.png
Sati Waypoint | [&BBYCAAA=]
60 - 70 | Mount Maelstrom |
Waypoint_%28map_icon%29.png
Broken Arrow Waypoint | [&BNACAAA=]
70 - 80 | Frostgorge Sound |
Waypoint_%28map_icon%29.png
Arundon Waypoint | [&BHgCAAA=]
80 - 80 | Southsun Cove |
Waypoint_%28map_icon%29.png
Lion Point Waypoint | [&BNAGAAA=]

Bounty
Level Range | Name | Critical Waypoints

15 - 25 | Snowden Drifts |
Waypoint_%28map_icon%29.png
Skradden Waypoint | [&BLMAAAA=]
15 - 25 | Kessex Hills |
Waypoint_%28map_icon%29.png
Delanian Waypoint | [&BAgAAAA=]
15 - 25 | Diessa Plateau |
Waypoint_%28map_icon%29.png
Nolan Waypoint | [&BN4AAAA=]
15 - 25 | Brisban Wildlands |
Waypoint_%28map_icon%29.png
Mrot Boru Waypoint | [&BHUAAAA=]
25 - 35 | Gendarran Fields |
Waypoint_%28map_icon%29.png
Vigil Keep Waypoint | [&BJIBAAA=]
25 - 40 | Lornar’s Pass |
Waypoint_%28map_icon%29.png
Nentor Waypoint | [&BOwAAAA=]
30 - 40 | Fields of Ruin |
Waypoint_%28map_icon%29.png
Hawkgates Waypoint | [&BNMAAAA=]
35 - 45 | Harathi Hinterlands |
Waypoint_%28map_icon%29.png
Shieldbluff Waypoint | [&BKYAAAA=]
40 - 50 | Blazeridge Steppes |
Waypoint_%28map_icon%29.png
The Last Whiskey Bar Waypoint | [&BPkBAAA=]
50 - 60 | Iron Marshes |
Waypoint_%28map_icon%29.png
Dewclaw Waypoint | [&BOIBAAA=]
50 - 60 | Timberline Falls |
Waypoint_%28map_icon%29.png
Krongar Waypoint | [&BFICAAA=]
55 - 65 | Sparkfly Fen |
Waypoint_%28map_icon%29.png
Braggi’s Stead Waypoint | [&BMYBAAA=]
60 - 70 | Fireheart Rise |
Waypoint_%28map_icon%29.png
Sati Waypoint | [&BBYCAAA=]
60 - 70 | Mount Maelstrom |
Waypoint_%28map_icon%29.png
Broken Arrow Waypoint | [&BNACAAA=]
70 - 80 | Frostgorge Sound |
Waypoint_%28map_icon%29.png
Arundon Waypoint | [&BHgCAAA=]
80 - 80 | Southsun Cove |
Waypoint_%28map_icon%29.png
Lion Point Waypoint | [&BNAGAAA=]

Rush
Level Range | Name | Critical Waypoints

15 - 25 | Diessa Plateau |
Waypoint_%28map_icon%29.png
Manbane's Waypoint | [&BMkDAAA=]
25 - 40 | Lornar's Pass |
Waypoint_%28map_icon%29.png
Durmond Priory Waypoint | [&BOkAAAA=]
30 - 40 | Fields of Ruin |
Waypoint_%28map_icon%29.png
Fangfury Watch Waypoint | [&BEwBAAA=]
35 - 45 | Harathi Hinterlands |
Waypoint_%28map_icon%29.png
Faun's Waypoint | [&BKUAAAA=]
40 - 50 | Dredgehaunt Cliffs |
Waypoint_%28map_icon%29.png
Hessdallen Kenning Waypoint | [&BF0CAAA=]
70 - 80 | Frostgorge Sound |
Waypoint_%28map_icon%29.png
Twoloop Waypoint | [&BIACAAA=]
80 - 80 | Southsun Cove |
Waypoint_%28map_icon%29.png
Kiel's Outpost Waypoint | [&BNwGAAA=]

Challenge
Level Range | Name | Critical Waypoints

30 - 40 | Fields of Ruin |
Waypoint_%28map_icon%29.png
Helliot Mine Waypoint | [&BEsBAAA=]
40 - 50 | Blazeridge Steppes |
Waypoint_%28map_icon%29.png
Tumok's Waypoint | [&BPsBAAA=]
50 - 60 | Iron Marches |
Waypoint_%28map_icon%29.png
Viper's Run Waypoint | [&BOoBAAA=]
50 - 60 | Timberline Falls |
Waypoint_%28map_icon%29.png
Stromkarl Waypoint | [&BEYEAAA=]
60 - 70 | Mount Maelstrom |
Waypoint_%28map_icon%29.png
Irwin Isle Waypoint | [&BNICAAA=]
80 - 80 | Southsun Cove |
Waypoint_%28map_icon%29.png
Kiel's Outpost Waypoint | [&BNwGAAA=]

Puzzle
Level Range | Name | Critical Waypoints

1 - 15 | Plains of Ashford |
Waypoint_%28map_icon%29.png
Langmar Estate | [&BPgGAAA=]
15 - 25 | Snowden Drifts |
Waypoint_%28map_icon%29.png
Angvar's Trove | [&BP8GAAA=]
15 - 25 | Brisban Wildlands |
Waypoint_%28map_icon%29.png
Proxemics Lab | [&BPkGAAA=]

Trek (This one I might skip - I notice it's still broken, and nobody does it)
Level Range | Name | Critical Waypoints
 

Hawkian

The Cryptarch's Bane
Make a group of 5 group leaders, take them into the zone first. Hopefully the party all gets in. Then they split and form their own groups, and everyone ferries in through them.
This is what we'll do from now on.

A simple way to identify different megaservers would definitely ease all the issues. If I can just say "Anyone who isn't in Maelstrom 3, speak up" then we can launch.

For those who want to scout the guild mission waypoints ahead of time, here is dulfy's guild mission page which shows start points for all: http://dulfy.net/category/gw2/guild-missions/ (except bounty)

However, we will ensure that all who show up get to us before starting the mission, so I thank you all for your patience.

For people using the controller, is there an easy way to drop picked up item like banner?
L3 (click left stick)

Unrelated FYI: A bunch of random dyes have been donated to the guild bank Except for the rare ones (which will be giveaways with our weekly door prizes), these are up for grabs first come first serve. The ones in the guild stash can just be withdrawn at will. If there are ones you need in the Treasure Trove, please send me an in-game mail with which ones you need and I'll mail them back to you.
 

Retro

Member
A bunch of random dyes have been donated to the guild bank Except for the rare ones (which will be giveaways with our weekly door prizes), these are up for grabs first come first serve. The ones in the guild stash can just be withdrawn at will. If there are ones you need in the Treasure Trove, please send me an in-game mail with which ones you need and I'll mail them back to you.

I usually try to shuffle them out of the trove when there's space in the stash (I even moved a lot of the useless crafting materials out). The Deep Cave is also a mess, there's pots for every kind of dungeon in there, but they're scattered and disorganized and spread across four or five different stacks. I was cleaning it up the other day but a lot of that stuff really could just be sold off. I'll finish it up today.

Edit: Nevermind, looks like you already took care of it.
 

Proven

Member
The finals just ended. They reached over 4k viewers. Yeah. I still enjoy GW2 PvP.

The winning team comp was Berserker Shatter Mesmer, Virtues Bunker Guardian, D/D Celestial Elementalist (dat Runes of Strength), S/D Acrobatics Thief, and a tweaked (I think custom?) Eviscerate Soldier Warrior. Other than the Mesmer, none of them were playing the usual meta comp, although in the case of the Guardian and Thief they were playing the primary alternatives. They didn't lose a single map the entire tournament.
 
Since I'm racking up 'level up' books in PVP like crazy (already at 32 books!), I'm going to rocket a MM Necromancer from level 1 to level 80 as soon as I reach 60 of those books.

Better yet, since ascended armor and items are now account bound, I'll be able to have that necromancer share my mesmer's wardrobe as soon as level 80 is reached.

The only thing I have to figure out is which race I want that necro to be; which wears the outfit better?

HINT: The correct answer is not human female

OeMxHoK.jpg

VAD3MeU.jpg

6kL624b.jpg

KV3P1k1.jpg
 
I have my initial list of WPs needed for the guild missions. The bounty WPs are all what I consider the easiest to get to "entry points" for those zones, going from lower level to higher level, with the exception of Dredge Haunt and Plains of Ashford.

If anyone has any ideas on how to simplify that list to make it shortest-route possible, I'm all ears. Geometry is not my strong suit.

I'm surprised nobody's started a crowdsourced project to link WPs across zones with "roads" so that a travelling salesmen solver can work stuff out.

If anyone knows how to make those custom google map things, I'd be more than willing to draw in the roads myself so it can do the route-solver.
 

Complistic

Member
Missions take exactly as long as they need to, to make sure everyone gets their commendations. Some people have never done them before and need time to get there or an explanation of how they work. Sometimes that means we wait around a bit, but it also means people hang out, goof off a little and socialize as a guild, which is kind of the best part of missions for me. If that's a problem for you, there's guilds listed on Reddit that just do missions and then everyone bails. Maybe their time table and attitude would be a better way for you to get your commendations each week instead of our missions.

Edit: Just to be clear, I'm not suggesting you should leave the guild here, just that with multi-guilding and guesting, you could find a more efficient method of doing missions each week via a guild that's specifically organized for that purpose. I didn't want you to misinterpret my post as "GTFO", just making a suggestion.

As was I. IMO, the suggestion to log on an hour early for new guildies and get your waypoints is just more respectful to everyone.
And because it's hard to tell over the internet, I'm not trying to be aggressive here. Just trying to figure out the best way to do something.
 

Proven

Member
The only thing I have to figure out is which race I want that necro to be; which wears the outfit better?

6kL624b.jpg
How is this even a question?

I have my initial list of WPs needed for the guild missions. The bounty WPs are all what I consider the easiest to get to "entry points" for those zones, going from lower level to higher level, with the exception of Dredge Haunt and Plains of Ashford.

If anyone has any ideas on how to simplify that list to make it shortest-route possible, I'm all ears. Geometry is not my strong suit.

I'm surprised nobody's started a crowdsourced project to link WPs across zones with "roads" so that a travelling salesmen solver can work stuff out.

If anyone knows how to make those custom google map things, I'd be more than willing to draw in the roads myself so it can do the route-solver.
Thanks for this.
 
However, we had some specific complaints come up and decided to add a policy specifically for elitism. GAF is simply too big and too unfocused to be hardcore at anything, and we try to keep it casual and relaxed where people can hang out, ask questions and not be berated for not knowing things or having the wrong utility skill, etc.
It's really a testament to this guild that out of all the dozens of [GAF] dungeon runs since launch, I've only seen one example of elitism. Everyone else was more than happy to help, be patient, and banter. So many ways to run through a dungeon, and I have no qualms with any method. If I'm limited for time, I'll the party know.

If the party wants to speedrun and stack, I'll stack.
If they want to fight Kholer, I'll fight Kholer. If they skip Kholer, I'll skip Kholer.
If people want to kill every single object with a health bar in the dungeon, that's fine by me.
Hell, if people want to stop and admire the great architecture of some of these paths, that's great, too. In fact, a party of gaffers did just that on Arah paths 1 and 4. That last section in Arah 4 is so "whoaa..." that most of us just stopped running and took a bunch of screencaps.

Now, we just need more guild dungeon runs. It's pretty sparse these days compared to the heydays of 2012 and early 2013. Then again, maybe a larger proportion in the guild realize that dungeons aren't "endgame," so that's a good thing.
 

Retro

Member
It's really a testament to this guild that out of all the dozens of [GAF] dungeon runs since launch, I've only seen one example of elitism. Everyone else was more than happy to help, be patient, and banter. So many ways to run through a dungeon, and I have no qualms with any method. If I'm limited for time, I'll the party know.

That's exactly the kind of environment we wanted to foster before the game even launched, since just about every officer / leader has done the whole hardcore raiding guild thing in the past (Hawkian, I think, might be the lone exception, and you'll note he's the less bitter / jaded / angry of us). We know what that kind of hardcore attitude does to a guild and it's generally not very pleasant.

Now, we just need more guild dungeon runs. It's pretty sparse these days compared to the heydays of 2012 and early 2013. Then again, maybe a larger proportion in the guild realize that dungeons aren't "endgame," so that's a good thing.

I'd love to start having weekly times for just doing dungeon runs, but it honestly seems like anytime people aren't already committed to a dungeon is a fine time to just ask. And I'm not just saying that because I spent an absurd amount of money on skins and dyes in the last few months.

Hi, could I get an invite to the guild?

Invite sent, welcome board.

I'm using the latest stable version of Mumble and my name is one word...

Hmm... the only other thing I can think of is you're trying to use a name someone already has, or you've used mumble on a different computer and were registered there. What error is it giving you?
 

Emitan

Member
Hmm... the only other thing I can think of is you're trying to use a name someone already has, or you've used mumble on a different computer and were registered there. What error is it giving you?

Server connection failed: Connection timed out.
 

SirKhalid

Member
Hopefully they will fix the guild missions issues soon, I might switch to doing them on Sunday during the makeup. Doing them during the prime time took too long for me.
 

Retro

Member
Server connection failed: Connection timed out.

Bleh. That sounds like a server issue instead of a software issue, but the server is up (there's a few of us on it). The address is right (the one at the top of the OT when you quote it, it changed a few months ago)? Run it as admin? Maybe you're behind a firewall or something similar, maybe a campus connection?
 

Emitan

Member
Yeah I copy pasted the info. I can see that there are a few people on the server in my list but when I try to connect I cant
 

Remfin

Member
Stacking is the (a) way the game is meant to be played. Fact #1: GW2 does not have player-model hit detection. Fact #2: There is no fact #2, fact #1 already proved it
 
Good make ups today. Thanks for everyone that showed up. Hope you all got your comms.

Was fun. My dumb/embarrassing moment of the day: Not reading the event description until near the end of the crystal destruction challenge and not realizing you needed those bazookas to do damage. There I was, just spinning in circles, doing nothing, minus random damage to the enemies, lol.
 
Was fun. My dumb/embarrassing moment of the day: Not reading the event description until near the end of the crystal destruction challenge and not realizing you needed those bazookas to do damage. There I was, just spinning in circles, doing nothing, minus random damage to the enemies, lol.
Were you on mumble?
Sorry if Hawkian didn't explain it.
 
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