One thing I don't think people realize is that they're simultaneously asking for conflicting things. Everyone wants emergent, one time events, like a dragon attack or a huge invasion. But at the same time, they complain that temporary content is easily missed.
I think the very first Southsun Event was a good example of this. By forcing everyone to be at one place at one time to have a really big event created a ton of headaches for a lot of people, and people who missed it complained for days.
I'm not saying it can't be done, but you have to be realistic with your expectations. I think that's one problem with MMO hype: people start coming up with these ridiculous ideas that, while technically feasible, would be structurally unappealing gameplay wise. Each MMO is touted as being closer to the real world than ever before, but part of the problem with that is that it's not fun.
Not to drag EQN in here, but I've seen so many articles just extrapolating on how the system works. One writer basically laid out theoretical situation with goblin invasion of a player's personal home that ended in a huge goblin king event that was specific only to that player. Nothing like that was ever mentioned at any part of the EQN presentation, and honestly it sets expectations outside of what SOE can realistically obtain. The same exact problems happened to GW2 when Anet introduced the manifesto. People want to think that suddenly anything and everything is possible, but frankly, we're not there yet, nor will that necessarily be fun.
I think the very first Southsun Event was a good example of this. By forcing everyone to be at one place at one time to have a really big event created a ton of headaches for a lot of people, and people who missed it complained for days.
I'm not saying it can't be done, but you have to be realistic with your expectations. I think that's one problem with MMO hype: people start coming up with these ridiculous ideas that, while technically feasible, would be structurally unappealing gameplay wise. Each MMO is touted as being closer to the real world than ever before, but part of the problem with that is that it's not fun.
Not to drag EQN in here, but I've seen so many articles just extrapolating on how the system works. One writer basically laid out theoretical situation with goblin invasion of a player's personal home that ended in a huge goblin king event that was specific only to that player. Nothing like that was ever mentioned at any part of the EQN presentation, and honestly it sets expectations outside of what SOE can realistically obtain. The same exact problems happened to GW2 when Anet introduced the manifesto. People want to think that suddenly anything and everything is possible, but frankly, we're not there yet, nor will that necessarily be fun.