Obligatory proof that the event is a massive zerg fest.
I love all the "if you are zerging you are doing it wrong" comments, considering every screenshot we've seen of the event has 100 people clumped around in a fight. And since I've yet to fail one of these events in a zerg, and the last one we finished (just now) with 15 minutes remaining on our timer, I'm going to go ahead and say that zerging it is not only the right way to do it, but considering the loot you get for doing it this way, it's the best way to do so.
That picture I posted was within a couple minutes of the first invasion I tried, and we failed. I was intentionally taking a picture of how many people you could see with culling off and nothing more.
Just finished another one, 20 minutes left on the timer. Mass people is the way to go if you want to complete them successfully without worrying about time
I am glad you have had better luck in all cases. It is however highly unlikely that all the times you were in successful ones were because "zerging is not only the right way but the best way" or because "mass people is the way to go" but because somewhere on that map assorted people were mopping up easier, lower-scaled events that progressed the meta. There is plenty of loot to be had in the larger, hugely scaled events (which is great for people who care primarily about that) but they take much longer and do not progress the waves any further.
I think there's a heavy tint of anecdotal experience here. The time that I succeeded that was the closest to failure was also the time I stayed mostly in a zerg the full duration rather than targeting specific things on my own; it was my last one of the night in Sparkfly, and I just followed a commander because I was tired and no longer had a party with me. But it was completed with under 2 minutes remaining. In contrast, in the invasions where my servers won with the most time to spare (like our Timberline invasion), my party was almost wholly ignoring zergs (except for two very Wallach-unfriendly encounters) and hopping all over the entire map to clear the most-needed groups.
I'm worn out of the 100 people killing a mob stuff.
You insinuate that you wish to do the alternative but don't seem to believe that it is practical to participate in invasions. I proffer that it's actually more satisfying and fun to take care of smaller events and watch the meta progress knowing that you had a personal impact on it (whereas the zerg would be doing what it does with or without you). I would be happy to post shots of this scenario if you would accept it as proof that it is not just what you say it is, just as you have taken the shot I did post as proof of what you dislike.
Slightly Live said:
Bad enough I have to jump through hours of hoops just to get back to the Pavillion, but buggy fucking hoops? Ugh.
If getting back into the Pavilion is what you're looking for most, just do the instance with someone and you can ignore the progression and walk back in. I would be happy to take you through it tonight if you like. It is quick.
IUsually faired better against Molten or Minion compared to Aetherblade unless more people trickled in, but if you don't want to zerg, you don't have to.
There is a definite difference between the factions in terms of the general difficulty and the group size best suited to them:
Molten Alliance events can be handled by anyone. I literally soloed one of their "Tunneling Device" events that I happened across in under a minute. The champion Shamans they get are the squishiest invasion champions.
Steam creature events seem to be the second easiest. I've only done them in small groups (never tried soloing) but I actually haven't seen them spawn a Champ at all yet so I don't know how nasty they are.
Twisted events are a disaster to try and solo, I got completely wrecked. A small group can totally do them but it's really important to stomp/finish the downed clockwork; they seem to come back stronger. The champs hit HARD and I think the reavers do a ton of confusion. These seem to actually be the best to zerg with a massive group, though. Oodles of loot but they don't seem to scale to the ridiculous heights of the...
Aetherblade events, best done with a group of 10-20. These are the hardest and the scaling goes nuts in huge zergs. When multiple Champ Strikers start spawning, things can go south really quickly, plus many people don't try to isolate the Captain when he spawns and end up fighting two waves' worth of veterans simultaneously. I witnessed a zerg of 40+ literally wipe to an Aetherblade event in Dredgehaunt yesterday.
Actually I found learning this stuff over time and being able to consider the capabilities/most efficient tasks for the group you're rolling with to be the most compelling part of the release. But the overflows/party slicing is a huge problem at the moment. For example, I'd love it if we could all get (as a guild) into the same invasion map and say, split into two coordinated groups, it would probably be a blast, but it's just not practical with the numbers so far.
LkPr said:
I haven't really had time to get on and check this out yet but - do the events spawn on the same maps at the same time each day? For Example: will Sparkfly Fen always have an event at 2pm and 6pm? Or is it random?
And when are you notified of an attack? Right at the hour or just before it?
There's only been one day so far, and I'm back at work today.
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
So no clue if there's a map "schedule" or a random shot. It
appears nearly random with a small bit of logic. For my part, I saw two repeats over the course of the day, but no consecutive repeats. I don't know if there's any API info on this yet and we may get some insight over time.
It notifies you on the hour (the upper right LS event tracker will update, with a subtle sound too), and then you have 10 minutes to get to the map to secure one that will be guaranteed to have an invasion. Following that, you can attempt to get ferried into a map with an ongoing invasion and still get the rewards, but it's a bit of a crapshoot at the moment.