Here's what I've had last:
Templates:
Koss: OQkjElUpJP+FAzUjv2X2KXldMA
Melonni: OgCjkirKLPM3mb5d8KeF3uX2LA
Livia: OANDUspPOAtjaVYRgHCI1jqK
Gwen: OQhkAYC8wFmjb7C0EEc9gMw48iB
Vekk: OgljowMpZO0txaTDZsLwF0idMA
Tahlkora: OwUTMwHD1ZlQRCI1DtYGoHYCAA
Dunkoro: OwUUMwG/OISaENgTfbEBEZA9AmAA
Some of the PvP veterans from GW1 could recognize that these builds are more PvP oriented(like the dedicated healer and protector and their energy management with Channeling, which was essential in HA and GvG), but that's what I said in my last post - I hate playing meta builds and as a mostly PvP player myself, I used my PvP experience in PvE. It's not as optimal as some Spirit Spam builds or some SpeedRunning setups, but it does the job just fine.
And, unlike Miktar, I L-O-V-E the "desk building" aspect of GW1 and still enjoy "brainstorming" builds in GW2, but that's kinda limited. :/
And I will do some brainstorming here as well.
The GW1's builds that Nemesis121 linked are overall great for what they are supposed to do, but there are at least two things that are out of place.
Firstly, and that's really, really bad usage of the "Rebirth" spell. It have long cast time, removes all of caster's energy, and revives the ally with only 25% HP, 0 energy and locked skills (for like 5 seconds, if I recall correctly). It have so many drawbacks, its only advantage to teleport the target ally to the caster is pretty much useless (except for some hard boss encounters, like the last 2-3 missions of Prophecies for example). A lot better option is the Ritualist's Flesh of my Flesh. It resucrets the target with half the caster's HP, 20% Energy and the caster loses his half of health. Much more efficient in situations where a party member can die just because.
Secondly, the "Remove Hex" spell, (Zhed, Vekk and Gwen's 8th skill) it only removes a hex... A better option is "Cure Hex", because it heals for a good amount and it has slightly increased cooldown, but same energy cost.
And just as a side note, because I'm not sure if I'm right, but Healing Breeze never seemed as a good skill for heroes, again because of the high energy cost and heroes' lack of energy management.
As I played high level HA and top rated GvG as a healer ("fuse", from the combo of Healer's Boon and Infuse Health) and "Energy management" (which is an absolute must to do decent) is one of my all time favorite mechanics, that's why I put so much emphasis on it. Of course, heroes do not change weapon sets to preserve energy, do not fake cast, etc, etc, but still - sacrificing a healing skill or two for a way to gain some amount of extra energy is better imo. And that's my last remark, mostly for Tahlkora's build, because Dunkoro already have Ether Feast.
P.S. Damn, I really miss brainstorming for GW1... and this discussion only teased me hard.