Getting concerned about the expansion. I'll write my complete thoughts later.
My concerns (as we talked about last night in Gchat) :
1)
On the new Map; On Reddit some people where saying bad things about the new map. Is more like Silverwastes, feels off, doesn't feel impactful, finding pact fleet survivors= who cares?, people who haven't played S2 won't be able to relate, understand or give a fuck and so on.
I know S2 only costs a few gems, but the whole system feels cumbersome. I don't know if I can tell my friend in good faith to buy the base game, then pick up the expansion, and then buy all these mini episodes. the blur between the personal story, living story season 2 and HoT story. I don't like how they are doing the red narrative thread here.
It's absolutely true that nobody really plays GW2 mainly for the story, but this map seems more story/themed focused than maps in the past, and Anet has said that this is deliberately done to make players more intuitively understand what is going on. Well, it's not a promising way to start off a whole new adventure.
I hope there will be some sort of good introduction cut scene or something that eases players into it, and gets veterans pumped up. Not too much, but just enough exposition so you care about it.
People say the map is beautiful and use high rez textures, so that is something.
And also; I think Silverwaste is great. I know some of you like Dry Top more, but I don't. Maybe it's my internet, but I can't navigate the aspects well with latency, I find them clunky, the sandstorms are too frequent. The Map feels too narrow and linear and is cumbersome to explore. But Silverwaste has given me lots of joy. Defending the different areas, collecting the different achievements, the segregation of an entire map working together to unlock bonus chests. All those things are cool to me, and hard enough for it to really require most of the map to do their best and want it, but easy enough to let it happen before most people say "fuck it" (like Triple Wurm).
2) "
Mastery skills for your character as a replacement for carrot-on-a-stick-MMO conventions" People are saying the glider is off. Colin said that they had heard the feedback from the early previews, so I was surprised to see that people still feel it opens to slow.
I am concerned that people won't see gated obstructions as not being able to gash upwards, or jump on a certain colored mushroom, not being worthy replacement as meaningful progression, and more as a needless intrusion that is put in place to give the illusion that your character is becoming more powerful.
Let's not forget GW2 is making a massive statement in the world of gaming. No new treadmills, gear increases, level increases. It's quite inspirational. It's the right thing to do, and it shows a great reconcilliation of the values held by GW1. However, I am concerned that there is little actual meat on the bone here.
When you dodge, it's a physical skill that requires timing and players instinctly gets better at it. Will that be the case for gated mushroom jumping, turning invisible, climbing vines or gliding from one platform to the next? Or will it just be like a mini game - Press F, fart and you're home!?
3) Armors. Most MMO Expansions often have a poor output of armors. I've never played a MMO expansion that didn't have its playerbase call the developers lazy for reusing art assets.
Anet has pushed Outfits a lot, and I think Outfits are fine for gem store. They are great tools for Alts, but the concerning thing is that the outfits look so much better on Charr, Sylvari, Norn and Asura than regular armors (often), which might suggest that they are really struggling with the quality control, or they just don't have enough resources.
5x races x2 genders is 10 character models. With 2-4 layers of over 400 dyes in the game, I can see how making armor in this game is complicated.
I want Reaper themed armor, Dragon Hunter themed armor, and Druid themed armor. The idea that there will be 8 Class + 1(Revernant) "theme" adjusted to 18, with every new specialization giving a new visual look, is amazing. Each spec is getting their own mechanics, name and icon. It is treated as a sub class.
I really think that the game is going to feel 10x more varied, even from a psychological stand point, if they can let each specialization differ visually in armor distinguishment from their base profession.
I am not concerned about weapons as all, because there are so many great ones. But I am really, really worried about armors. Armors is one of those things that has never satisfied people. Almost in no game that I have played.
4) It is my opinion that the rest of the game must not be left behind. HoT is also a means to keep doing the entirety of the old maps, which includes Dry Top and Silverwaste, and right now I feel like getting the Geodes from outside PvP or working on Mawdrey is not offering the best synergi right now. These maps should not be left in the wayside with their currencies and so on. It's hard for me to find organized groups for Season 2 achievements, Dry Top achievements.
5) No world on new guild missions, New Fractals, or New Dungeons. People are pissed about only one new sPvP and Borderlands map. GW2 is the first game since WoW that has so many groups of people that want to pull the game in a trillion different directions. It's a testament to how strong the game is, but also frustrating as each player group will be annoyed by others. I was listening to Brazil talking about how disappointed he wll be if ArenaNet ignores Dungeons in HoT and just goes for Fractals. And I've heard others say the complete opposite. Dungeons are trash and Fractals are the only thing that matters.
And then there is people like me, who want more Tequatl/Marionette style map-wide 200+ player bosses that feels hard-but dooable.
6) What the hell are they going to do with the Personal Home Instance, the Order you choose, and the Charisma/Ferocity/Charm system?
Gameplay systems that have been left in the waste. For good reason. These are not as important as all the other great stuff they have been doing, but will they ever do more with them? And then there is Guild Halls which opens up.. If there is so many things we haven't seen here at the end of May - 6 more specializations, the rest of the Revernant weapons, Guild Halls, and so on, I am beginning to think it will be really, really hard to imagine a a third GW2 Birthday HOT launch at the end of August.
And that raises additional concerns, because then we're looking at a downtime so long, that they could easily have a Living Story Season 3, and not having content for so long besides a returning Dragon Bash, Super Adventure Box or something else, is disheartening. If it is Q4 2015? Then they have to have something else. I don't know how else they can maintain interest. People desperately want the WvW changes before a new Tournament as well.
7) The sky is falling. Everything will end as we know it, and Hello Kitty Online Adventures will "kill" GW2.