Whatever the situation is regarding what they have ready/planned or not, there is one thing I feel they failed at since the original announcement, and that is setting the scope of this expansion.
Usually, when someone first introduces an expansion you get a general overview of what to expect even if you don't necessarily get the details. ( X new maps with X zones, X new Dungeons, X new raids, classes, battlegrounds, whatever etc .... )
It doesn't spill the beans on everything but tries at least to give a rough idea of the overall quantity of content you can expect.
For HoT, we didn't even get that.
People got excited in the first place, because 'YAY ! new stuff' but let's face it the original announcement (and the following interviews) didn't say much and basically established an overall concept that's pretty much it.
We know about a few things by now (Stronghold, the new Borderland, Specializations, or should I say, Masteries) for the rest, which usually consists of the meatiest bit of an expansion, like new zones, challenging group content, and content in general it's as vague as it can be ( and the few tidbits we have, have most people completely confused)
It's kind of weird, cause it's quite a hot topic really considering that on top of that the base game kind of missed the mark on some of those things.
But even for what they've shown us, there is always something off as well.
We still don't know how Stronghold will fit in the map selection for PvP which will play a big part in the way people will be able to enjoy it (or not).
The new Borderland looks cool, and so do the new systems implemented into it, but the main map (Eternal Battleground) remaining the same is a bit odd, so is their mention or rotating Borderlands with the old ones from time to time (on what type of schedule ? How will the new mechanics work in those maps if they even are implemented there ?)
The reworked trait system into masteries, and the additional masteries are nice, and it definitely looks like the system will be more future-proof for adding new ones, and yet with only one Specialization to begin with, it won't feel any different than the usual 'let's add a bunch of new skill to this class and call it a day'
Then, Anet's presentation so far has focused on systems, creating, and showing us some that will be easier to expand upon (which, don't get me wrong is a very good thing).
The thing is the community craves for content, not only in-game because we're in an off season with nothing to look forward to but the expansion (wich seems to slip further and further away), but also because many could use some new stuff to do that is different from the Vanilla game they've been playing for the last 3 years.
I mean, a simple look at Reddit after the last beta and there was almost as much threads asking questions on things like Dungeons, Challenging group content, to new armor skins than threads talking about the Beta experience.
Systems are nice, and they enable content, but that's the thing, they're nothing without significant content to back them up which is more and more what people want to see.
One could also say that they are very good a refining/coming up with new and improved systems, yet not that good at actually supporting and expanding them, which isn't entirely false either ...
They clearly only have shown us a fraction of what they intend to deliver with the final product, for obvious reasons (not finished enough, things changing as they go along ...), and in there are some aspects of the game they have still to show us that will be very important for this expansion, but yeah, right now .... it is still kind of hard to shake the feeling that they are cooking something else than a big feature-patch labelled as an expansion.
Usually, when someone first introduces an expansion you get a general overview of what to expect even if you don't necessarily get the details. ( X new maps with X zones, X new Dungeons, X new raids, classes, battlegrounds, whatever etc .... )
It doesn't spill the beans on everything but tries at least to give a rough idea of the overall quantity of content you can expect.
For HoT, we didn't even get that.
People got excited in the first place, because 'YAY ! new stuff' but let's face it the original announcement (and the following interviews) didn't say much and basically established an overall concept that's pretty much it.
We know about a few things by now (Stronghold, the new Borderland, Specializations, or should I say, Masteries) for the rest, which usually consists of the meatiest bit of an expansion, like new zones, challenging group content, and content in general it's as vague as it can be ( and the few tidbits we have, have most people completely confused)
It's kind of weird, cause it's quite a hot topic really considering that on top of that the base game kind of missed the mark on some of those things.
But even for what they've shown us, there is always something off as well.
We still don't know how Stronghold will fit in the map selection for PvP which will play a big part in the way people will be able to enjoy it (or not).
The new Borderland looks cool, and so do the new systems implemented into it, but the main map (Eternal Battleground) remaining the same is a bit odd, so is their mention or rotating Borderlands with the old ones from time to time (on what type of schedule ? How will the new mechanics work in those maps if they even are implemented there ?)
The reworked trait system into masteries, and the additional masteries are nice, and it definitely looks like the system will be more future-proof for adding new ones, and yet with only one Specialization to begin with, it won't feel any different than the usual 'let's add a bunch of new skill to this class and call it a day'
Then, Anet's presentation so far has focused on systems, creating, and showing us some that will be easier to expand upon (which, don't get me wrong is a very good thing).
The thing is the community craves for content, not only in-game because we're in an off season with nothing to look forward to but the expansion (wich seems to slip further and further away), but also because many could use some new stuff to do that is different from the Vanilla game they've been playing for the last 3 years.
I mean, a simple look at Reddit after the last beta and there was almost as much threads asking questions on things like Dungeons, Challenging group content, to new armor skins than threads talking about the Beta experience.
Systems are nice, and they enable content, but that's the thing, they're nothing without significant content to back them up which is more and more what people want to see.
One could also say that they are very good a refining/coming up with new and improved systems, yet not that good at actually supporting and expanding them, which isn't entirely false either ...
They clearly only have shown us a fraction of what they intend to deliver with the final product, for obvious reasons (not finished enough, things changing as they go along ...), and in there are some aspects of the game they have still to show us that will be very important for this expansion, but yeah, right now .... it is still kind of hard to shake the feeling that they are cooking something else than a big feature-patch labelled as an expansion.