The dragon and lion mask came early. Dragon looks really good on charr.
There now a ram balloon and the new dyes. Going to wait to see how the gold dyes turn out.
Bah, no horns again.
The dragon and lion mask came early. Dragon looks really good on charr.
There now a ram balloon and the new dyes. Going to wait to see how the gold dyes turn out.
Bah, no horns again.
There's a bunch of TC still with hammer marks from last night's escapades that would tell another story. The problem with your statement is the "100%"- on my cleric, sure it's 100% for control. But on the power tank set I play now in WvW, at least 50% of the purpose of hammer is AoE dps. It's the warrior's best AoE melee weapon. When we call for bombs, warriors bring the Earthshaker and not merely for the stun as good teams will likely have stability throughout their frontline. We do it to procure downies.Warrior hammer is 100% a control weapon.
Monster hunter too good send help.
Found out how I play Monster Hunter, and how my friends play, are very different.
Heh it not as simple. Charge Blade has been a joy getting the hang of (end results can be so wicked through).
Anet charging for masks that were free in GW1 makes me sad
Really shows how different the two games are...
I know your cartoon is humorous but I must dispute the oversimplification. I gunned in Tri and indeed it requires extensive knowledge, aim, and positioning to succeed. But now that I'm learning to be a blademaster, it not only requires significantly higher reflexes but a different kind of knowledge about the nuances of monster attacks and positioning.Found out how I play Monster Hunter, and how my friends play, are very different.
But math is fun! You should see my MH Tri spreadsheets; I learned pivot tables to handle the interchangeable bowgun parts.Leave it to Moondrop to turn every game into a math formula.
I know your cartoon is humorous but I must dispute the oversimplification.
Oh my bad, I assumed you were the creature on the right performing the mental calculations. But now that I look more closely I see he is a lizardman and the hammer-wielder has the minotaur features. I'm too ashamed now to play Monster Hunter with such poor attention to detail.It's not an oversimplification at all. I really do play MH at that simple a level
Oh my bad, I assumed you were the creature on the right performing the mental calculations.
I have a high opinion of you I guess. I'll work on it.After all the talks we've had, you *really* thought that?
I have a high opinion of you I guess. I'll work on it.
But indeed there is a certain pleasure in playing a game at a very low level while others are going hardcore. That game for me is Marvel Heroes- while the rest of the GAF supergroup is debating minutiae of endgame gearing, I'm chiming in that Cap must be equipped with a Super-Soldier Serum (even though it's a meh item) because canon.
I prefer the new system.
So you prefer having to pay for everything instead of only having to pay for some things and getting other things free?
Hmm.
People like you are too lenient on these issues, and main reason why these game companies get off with it.It's really not that big a deal.
People like you are too lenient on these issues, and main reason why these game companies get off with it.
Honestly, just don't post about it, and let the anger vent from others.
If company changes tactics from all the foul cry, then more power to all of us in the end (even for you).
This is the GW2 system- p2princess- and I don't understand what system would be better to replace it.
Ugh I loathe premium currencies and play virtually no mobile games as a consquence. But I wouldn't pick up my pitchfork even if gold-to-gem conversion was abolished, not until true P2W items are introduced. And no, I don't count bonus sprockets.Since *everything* on the Gem Store can be bought with gold, is the main reason I don't take much offense at their setup. The alternative is paying $15 a month, AND having a Gem Store, where you CAN'T buy things using in-game currency (FFXIV *cough* WoW *cough*).
Don't be obtuse. You don't have to pay for everything. A fair amount of content is handed out as rewards, or tied to in-game activities. We're up to our ears in festival/seasonal/content skins.
The Gem Store is what keeps the game going, but you don't *have* to spend real money is what makes the key difference here.
Seeing something nice I like, and being able to get it with gold, is to me very much akin to the hoops I had to jump through to get the dragon mask in GW1. Which is soulbound to a character I no longer have, so I can't even use it. Because they don't have account-bound skins. That's WAY better. *grump*
Of *course* it'd be way awesome if everything now and forever in GW2 is only handed out as rewards, no Gem Store stuff at all. Since we're in Imagination Land, I'd also like a first-person camera and for Charr footprints to face there right way.
GW2 is not GW1. They're not the same game, they're not entirely the same business model, and yes, a GW1 helmet skin is for sale for real money or in-game gold on the store, instead of being tied to a bunch of fetchquests. I'd have liked it to be tied to in-game events too, but I'm not going to lose sleep over it because, well. Just buy it with gold. I just think it's really not that big a deal..
I've opened 16 of the envelopes a day since the event went up and I still haven't got the piece needed to make the backpiece
Please list the amount of festival/seasonal skins
I am still unable to identify the "glaring issue" issue; perhaps my shades are too dark. How do people expect Anet to pay for the salaries of people to sit in front of their computers and rig up new virtual clothes? With $60 you spent in 2012?There are a lot of things GW2 does right. But to argue that this isn't a glaring issue that has been around since launch just simply is not accurate.
I am still unable to identify the "glaring issue" issue; perhaps my shades are too dark. How do people expect Anet to pay for the salaries of people to sit in front of their computers and rig up new virtual clothes? With $60 you spent in 2012?
Apparently to some people 60 dollars in 2 years is enough money for a company of 300+ people to pay their employees for 2 years and still allow the investors to recoup their initial investment into guild wars 2.I am still unable to identify the "glaring issue" issue; perhaps my shades are too dark. How do people expect Anet to pay for the salaries of people to sit in front of their computers and rig up new virtual clothes? With $60 you spent in 2012?
Now we're getting closer to the heart of the issue, but I'll still refrain from being too real. I feel as if there's a bizarre, unjustified resentment against those at the point in their lives for whom spending money is legitimately a better decision than spending time.The new system is specifically built on either time or money. You either have one or the other. Time to make gold, or money to buy it.
What happened?The hell happened to Maize Balms today? I have a few thousand stashed and bags are still reasonable, might have to try to get in on the borders of this move tonight.
What happened?
Of course hammer does decent damage when run with power, any melee weapon worth its salt will. But every skill other than the autoattack is a debuff, knockback, stun, or knockdown.There's a bunch of TC still with hammer marks from last night's escapades that would tell another story. The problem with your statement is the "100%"- on my cleric, sure it's 100% for control. But on the power tank set I play now in WvW, at least 50% of the purpose of hammer is AoE dps. It's the warrior's best AoE melee weapon. When we call for bombs, warriors bring the Earthshaker and not merely for the stun as good teams will likely have stability throughout their frontline. We do it to procure downies.
Black Lion Chests are just plain gambling and I will never support that. The gem store is not perfect, but I've made my peace with it.
I personally still think opening envelopes is more rewarding than selling them to TP
Regarding the Livestream from last week @ Do you guys have any concerns about mastery points like the "you need to upgrade your mastery so you can jump on this mushroom"? I am afraid it will feel like unnecessary gated content.
I don't mind the idea that you can jump really high mario style on a mushroom, but as an contextualized PRESS F, I am not really sure if I feel is something that should be part of the mastery system?
At first I would take the guaranteed 3 gold from tp, but the margin has slimmed to nothing, so yeah, open them.