Somethoughts on the new boss HP:
Double HP on Shadow Behemoth made the fight extremely tedious tbh. This patch only serves to show even more clearly that the bosses need a substantial gameplay overhaul that makes the fights more involved. They're still just punching bags, which is what most of PvE feels like anyway I guess. Making the punching bags take even longer to beat is not the right way forward at all, as it only makes the fights (more) boring. This isn't a good design decision if it's anything but temporary. I'm sitting here contemplating skipping out on world bosses for the time being, as doing other dailies go so much quicker now. And I've only done one of the easiest bosses so far, waiting for Maw atm. Trying Claw or Golem mark 2 makes me shudder
One positive thing though is that the bosses do feel more like big events and "bossy" which I suspect was the plan all along. But the way they're trying to accomplish this isn't very attractive. Fixing condi damage was absolutely one step in the right direction for the game's gameplay, but this hotfix goes a few steps back if the goal is to create a more varied and involved game.
Fake edit: Maw was still quite easy, but all we ever do there is just stand there like morons and pressing some buttons, no need to even move except during the pre-events. SB is better that way because of the portal shields. I suppose it's a resource question, it takes money to completely change such an integral part of the system, but still.
Double HP on Shadow Behemoth made the fight extremely tedious tbh. This patch only serves to show even more clearly that the bosses need a substantial gameplay overhaul that makes the fights more involved. They're still just punching bags, which is what most of PvE feels like anyway I guess. Making the punching bags take even longer to beat is not the right way forward at all, as it only makes the fights (more) boring. This isn't a good design decision if it's anything but temporary. I'm sitting here contemplating skipping out on world bosses for the time being, as doing other dailies go so much quicker now. And I've only done one of the easiest bosses so far, waiting for Maw atm. Trying Claw or Golem mark 2 makes me shudder
One positive thing though is that the bosses do feel more like big events and "bossy" which I suspect was the plan all along. But the way they're trying to accomplish this isn't very attractive. Fixing condi damage was absolutely one step in the right direction for the game's gameplay, but this hotfix goes a few steps back if the goal is to create a more varied and involved game.
Fake edit: Maw was still quite easy, but all we ever do there is just stand there like morons and pressing some buttons, no need to even move except during the pre-events. SB is better that way because of the portal shields. I suppose it's a resource question, it takes money to completely change such an integral part of the system, but still.