Tempest stream in ~20 minutes
edit: OH YOU GUS
All I see is Interrupt! Interrupt! Interrupt!
Stream in 18 minutes I think
Stop being "douchey"!
earth overload looks so goofy, lol
on the whole, meh. I'll mess around with Tempest a bit but it's not doing anything for me.
I mean why would you give up /d for the warhorn? The overload mechanic like you said makes you an easy target to interrupt. d/d is just so good. you give up damage modifiers or give up arcane or water (that isn't going to happen).The Tempest Overloads are really going to be shutdown in PVP, a single interrupt can stop everything
Tempest screams WwW spec to me
... and seems to be too much for twitch ...
I mean why would you give up /d for the warhorn? The overload mechanic like you said makes you an easy target to interrupt. d/d is just so good. you give up damage modifiers or give up arcane or water (that isn't going to happen).
Maybe someone... thinks it's more fun to play?I mean why would you give up /d for the warhorn?
Fellow Warriors of the Mists,
World population is visible on the labels on the World Selection and Transfer screen. It determines whether you can transfer to a world and, if you can, how much the transfer will cost. These measures historically have been set based on aggregate population levels around all game modes. But because World versus World is the only game mode to which worlds apply these days, we have developed a better model that exclusively uses WvW data to determine population levels and transfer costs.
We will be rolling out the new model soon and some shifts in the population levels should be expected. We’ll continue to monitor the situation, and we’ll make all adjustments we deem necessary to improve the WvW experience. As always, your feedback is very welcome.
See you in the Mists,
— Samuel
Fellow Warriors of the Mists,
World population is visible on the labels on the World Selection and Transfer screen. It determines whether you can transfer to a world and, if you can, how much the transfer will cost. These measures historically have been set based on aggregate population levels around all game modes. But because World versus World is the only game mode to which worlds apply these days, we have developed a better model that exclusively uses WvW data to determine population levels and transfer costs.
We will be rolling out the new model soon and some shifts in the population levels should be expected. Well continue to monitor the situation, and well make all adjustments we deem necessary to improve the WvW experience. As always, your feedback is very welcome.
See you in the Mists,
Samuel
I think for both you and I retro, the spec that is the MOST interesting to me in terms of "oh I want to play this underplayed profession" is Reaper. The shouts, the greatsword, the interesting way they've made the profession feel powerful appeals to me in a way that I haven't felt it before. And to be able to get into it and really learn something new (as I know barely fuck all about Necros). That is exciting to me.
One of my favorite things (indeed perhaps my favorite) about GW2 is that following the basic finalization of my gamepad setup to be able to play it even on the proverbial comfy couch, it became a game that is simply fun to play in terms of its literal moment-to-moment gameplay. It's a quality shared by wildly disparate favorites of mine from Bayonetta to Bloodborne, Portal to Power Stone, Jet Set Radio to Jumping Flash. Ultimately it's the defining aspect of any game's long-term value to me, regardless of the caliber of all other elements.
On a related matter... I still haven't zeroed in on where to stick F5 on my control scheme. F1-F4 was so elegant ;_;
That earth overload skill, lol.
Dragonhunter, I'm still on the fence about. It'll be good and I'm sure I'll really enjoy Longbow Guardian, but it feels like an obvious direction to take the class rather than an exciting new one.
I guess in my mind when they talked about channeling the elements, I pictured something like the non-charr animation for Empower, but you sort of stay suspended in mid-air while a storm of elemental power whirls around you. Instead of... curling up into a bubble or surfing on an awkwardly animated pillar of stone. It's very odd.
Wait, I missed this. Is it too late to vote?No, but I could get on board for a campaign to replace you with a potted plant!
Wait, I missed this. Is it too late to vote?
Wait, I missed this. Is it too late to vote?
Edit: vvvv oh snap
Am I the only one who likes Tempest? The support it brings to the table is pretty great. Horn is a bit weak, but the shouts are nice.
But now people can pretend to be Toph from Avatar!
Am I the only one who likes Tempest? The support it brings to the table is pretty great. Horn is a bit weak, but the shouts are nice.
Tempest just really seems like it'll be fun to play, to me. Who knows, maybe I'm wrong. I do (like Spyware) hope they are keeping this sort of partly mechanical, partly logistical, partly unquantifiable sense of "but how does it feel" in mind when working out these professions, and especially when asking themselves why players might prefer an elite specialization to the respective core.
One of my favorite things (indeed perhaps my favorite) about GW2 is that following the basic finalization of my gamepad setup to be able to play it even on the proverbial comfy couch, it became a game that is simply fun to play in terms of its literal moment-to-moment gameplay. It's a quality shared by wildly disparate favorites of mine from Bayonetta to Bloodborne, Portal to Power Stone, Jet Set Radio to Jumping Flash. Ultimately it's the defining aspect of any game's long-term value to me, regardless of the caliber of all other elements.
On a related matter... I still haven't zeroed in on where to stick F5 on my control scheme. F1-F4 was so elegant ;_;
What you are saying is only tangentially related to what I am saying. Of course you can use d/d with overload mechanic, it will be a shitty d/d build though. The value for D/d comes from a combination of traits that the meshes well with d/d, not simply from the weapons itself.You can use d/d with the Overload mechanic though. Elite specs don't force your weapon choices. I wouldn't be shocked at all to see d/d Tempests being much more popular than Warhorn ones considering the cooldowns are a bit long for the range required and how unsexy the community thinks warhorn is.
Maybe someone... thinks it's more fun to play?
I don't care about damage numbers, I don't care about how effective I am. I care about fun. For me fun is sometimes not the same as being amazing at something. Sometimes I just want to be flashy
But as I said before, I personally don't have to "give up" anything to play a warhorn tempest. I have a different character for other weapon sets like D/D. Those who prefer to be as effective as possible probably won't change to warhorn if it's so bad. This is something I'm unable to see from these kinds of videos. Or maybe... ever. I guess I'm not a good enough player to recognize a good or bad weapon I just know what I like the "feel" of.
Welp , looks like BG WVW has gone mental .
they are holding a 75 hour long WVW raid train .
Welp , looks like BG WVW has gone mental .
they are holding a 75 hour long WVW raid train .