Really late blog post...damn heh. I thought they'd announce the BWE date, not do it DURING gamescom. I do think at this point they're going to not only put up a blog of the challenging content during gamescom, but show it off on stage.
Content Panels Every Day
You want to know more about Guild Wars 2: Heart of Thorns, and we know it. Well be running daily panels shown live through our official Guild Wars 2 Twitch channel and the official Twitch channel. Well cover topics such as the expansion, community discussion, and the World Tournament Series, and fear notwell be recording these and making them available for viewing afterward in case you cant make it to the live event. (source)
The DnT Condi Ranger build sounds pretty interesting. Supposed to be DPS as good as or better than Berserker.
I also didn't know you could split mainhand and offhand weapons like he does in the video and still swap them for Sigil bonuses, but I don't guess I've ever tried or had a reason to use it.
The DnT Condi Ranger build sounds pretty interesting. Supposed to be DPS as good as or better than Berserker.
I also didn't know you could split mainhand and offhand weapons like he does in the video and still swap them for Sigil bonuses, but I don't guess I've ever tried or had a reason to use it.
Do people even buy the Black Lion Starter Pack
BIG NEWS! BETA WEEKEND STARTS AUGUST 7TH!
https://www.guildwars2.com/en/news/the-first-beta-weekend-event-begins-august-7/
Edit: Basic details:
- Stronghold will be open for everyone. Everything else will be for Pre-purchasers only.
- Beta Character slot. Gives you level 80 character. Progress (i.e. Masteries) for that character will continue into Beta Weekend 2.
- Shiro will be available for Revenant.
- The four currently Elite Specializations will be available.
- Can play in any mode of the game.
- Verdant Brink will be available, although only the area from the last stress test, which they say is 25% of the map's content. Less new content, and more of a pass of polish.
- Beta characters only will get to try out the new map bonus system, as detailed previously here: https://www.guildwars2.com/en/news/a-legendary-journey/
- I need to prepurchase the game by next week.
What makes me raise my eyebrow is the mention of only two BWEs.
Combined with the rush of getting these out...
You get the idea.
Make something, delete it.What the what!? Four slots!
...but why four? There are four new Elite specs + Rev to try out. And five races. This still makes it extremely hard for me to choose what to try our more of! ;D
Yeah that was what I was gonna do anyway I'll probably skip Rev this time and check out the four elites.Make something, delete it.
It's gonna take all of two seconds to do that upon entering.Wish anet would allow us to create and gear the beta characters in advance of the BWE.
But they won't have that concerned look on their face like my main!It's gonna take all of two seconds to do that upon entering.
I think that was him realizing he was gonna be a dad soonBut they won't have that concerned look on their face like my main!
Doubt he knew anything about it in 2012. You still sad that we pick on you all the time?I think that was him realizing he was gonna be a dad soon
They've already detailed on Elite Specializations. As long as your character is level 80 and you have the expansion related to that Elite Specialization, you get access to the Elite Specialization track through the current Specialization Reward tracks. You drop in your hero points and can unlock the full track instantly if you have enough. That's it.
And yes, you're allowed to boost your character to 80. The whole point of Tomes of Knowledge is to allow boosting for players with alts. There is a chunk of the population that enjoys the leveling experience, however, and I've already heard many plan to level the Revenant through the open world instead of boosting it to 80. I probably will too.
I'd thought about it and I'm going to level it normally too. My reasoning is I don't want to use Tomes to 80 then have no idea how to play my class in a completely new area of the game.
The launch is a step by step process with different phases.
I'd thought about it and I'm going to level it normally too. My reasoning is I don't want to use Tomes to 80 then have no idea how to play my class in a completely new area of the game.
Level with Retro and me then
Lol Siliconera posted a article about the beta weekend, which is weird cause they hardly posted anything about GW2, and never posted anything with HoT till now.XD
NCSoft Q2 '15 earnings
Lineage 1 73.2M
Blade & Soul 25M
Guild Wars 2 19M
Aion 17.2M
Lineage 2 13.8M
Wildstar 1.7M
Others 17.2M
Royalties 17.2M
TOTAL 184.4M
Goal is an official launch of HoT within this year.
The launch is a step by step process with different phases.
It is too early to talk about sales or trends in regard to pre-purchases.
12% increase over the prior quarter for GW2 - nice!
The company saw a 21% earnings increase over the prior quarter, every game except Wildstar saw gains.
I think I'm the only one in this guild who has never played WoW, and that makes me the best member of this guild.
Good that it's getting coverage, shame that it had to take an expansion to get it. The Living Story was much more interesting from a "Can you believe they're pulling this shit off?!" perspective, something no one else in gaming has done before, but I guess it's not a big sexy news story to report.
It's a shame because I really liked Wildstar. I played it for around two months when it was released, but ultimately I went back gw2. It was a great game; challenging pve, great art style, and sense of humor. However, it did have some issue. Their appeal to only the "hardcore" crowd and just serious changes that took too long to fix.
Hey all,
Given the Revenant is in a constant flux of changes and balances, I thought it would be a good opportunity to deal with some aspects related to the Corruption trait line. I noticed that there are some problems on the traits right now that prevent a Mallyx Revenant from branching into different forms of damage and utilization of their traits, given right now there is a very clear, optimal “route” for a Mallyx trait build. Rather than nerf trait lines, I thought about making changes on how the lines are organized and balanced to offer more options to condition-based revenants without making it overly powerful. Basically, make you be able to pick different builds for different focuses within the Condition Revenant theme.
First off, let’s open with the biggest problem with Mallyx: Demoniac Defiance is too important. By important, I mean that there is a no-brainer in the Adept trait line because it is crucial to a Mallyx-focused Revenant by allowing them more breathing room and rewarding playing efficiently with their utilities. So, rather than make it become a Grandmaster or what else, I suggest turning Demoniac Defiance the Minor Grandmaster trait, and add the bonus to Torment duration from Yearning Empowerment (the current Grandmaster minor) to Rampant Vex, the Adept minor. This will allow all Mallyx-focused Revenants to benefit out of it and give more room for Adept traits to show up.
Changes to the Adept Trait line:
Replenishing Despair (Incoming conditions heal you for a small amount, no ICD) is fine, it’s a much weaker and opposite version of a Guardian GM, Altruistic Healing, which is natural given this is an Adept trait. Some builds like Ventari/Mallyx which have sources of healing can use this healing on top of the active ones to offer additional support.
Venom Enhancement (Poison lasts longer; 50% increase to Poison duration) is what should be looked at. The problem with Venom Enhancement is that although it greatly boosts Poison duration (a 50% increase, bigger than a Thief’s 33% increase from a GM trait, although said GM also increases poison damage by 10%), the only source of poison in a Revenant skill set comes from the final hit of the auto-attack chain of Mace, Manifest Toxin (a 3 second poison). So, a Revenant that does not gear up for Poison (quite natural, given the only source in Revenant skills is from the final hit of the AA chain and you are better off investing in stuff like Burn or Torment, far more prevalent) is hindered by this particular Adept trait, and a Poison revenant, although greatly boosted by its effect, is incapable of making use of this trait without crippling themselves to specialize on Poison sources. So, a positive change to enable all Revenants to make use of this Adept line is making Venom Enhancement give a lower increase to Poison Duration but also give another source, critical hits. This in particular combos well with Manifest Toxin because if the hits connect to enemies and they critically hit, the enemies will receive both the Manifest Toxin poison AND the Venom Enhancement bonus poison plus their duration. This allows Poison to play a much more active role in a revenant rotation and reward building around it without affecting other possible sources like sigils. Now, I am no mathematician so I will not attempt to come up with numbers to change this, nor will I suggest a trait to replace Demoniac Defiance because I think Roy and his team can come up with far better stuff
Changes to the Master Trait Line:
* Bolstered Anguis (Increased damage for every condition currently on you; +3% per condition) is fine where it is, because it provides a +% Damage boost for DPS Revenants and Condi Revenant alike, and the % is big enough to take in consideration that Conditions wear off more quickly than boons (when compared to traits that offer +X% Damage boosts with X Boons).
* Frigid Precision (Chance to chill your foe when you land a critical hit ; 50% chance; 10 ICD, 2½s chill duration) is the more problematic trait, because although it offers a condition that Mallyx by itself can’t give (Chill, which is more active in Sword main-hand), the duration is far too small to offer significant condition pressure. A change which I feel comfortable in doing is reducing the ICD to 5 seconds, but also reducing the Chill duration to 11⁄4s. This change may sound weird because on the long term, it doesn’t make any difference, but it’s important because it gives Chill a more active role in Revenant condition rotation and offers more Condition pressure, which seems fitting for the trait line.
* Spontaneous Destruction (Use Banish Enchantment when striking a foe that has boons equal to or greater than the threshold ; 25 ICD) seems ok as it is. I can’t really comment on it without seeing it being used more, but I think that given Banish Enchantment in this case also provides bonuses from stuff like Demoniac Defiance, I would say it’s in a good place.
Changes to the Grandmaster Trait Line:
* Diabolic Inferno (Burn nearby foes when using an elite skill ; 10 ICD ; 2 stacks of burn with 4s of duration) was recently buffed so I can’t offer any feedback on it without playing Revenant again.
* Maniac Persistence (Increase your critical-hit chance every few seconds. This bonus is reset when you land a critically hit ; 2% CC increase with a 1s interval) is pretty much ignored by all because it represents a minimal DPS increase to Condi/Prec builds and the builds with no Prec (Dire and Carrion) tend to not depend on on critical hit effects anyway. This is the only trait where I suggest a full rework to make it more interesting, even though I find the concept pretty unique. So, why not make it offer something all Condition Revenants could use? What if it worked this way: For every 1s interval, if you have a condition, you get 1 stack of Maniac Persistence (+1% Condition Damage boost, 10s duration, stacks up to 10 times, 1 second interval). This is a unique buff because there are no traits at all that offer a flat % increase to condi duration, and this incentives the Mallyx play of putting conditions on you while rewarding you for doing so. It also enables you to not worry about losing conditions (like some people fear about how condi clearing is predominant in organized play and your teammates affect your DPS) because the effect is applied whenever you have a condi, be it 1 condi or 5 condis, every 1 second. A revenant that was cleansed will not immediately lose DPS due to losing their condis (thanks to the 10 second duration on each stack) and can get it back thanks to the Mallyx playstyle of self-imposed conditions, rewarding strategic play. It’s also worth pointing out this trait greatly benefits all Mallyx builds but does not become a must pick for any other build (like, say, a DPS Shiro that picks Mallyx for condi management and ends up being extra buffed), so although the trait is powerful it rewards playing into condition damage, instead of merely damage.
* Pulsating Pestilence (Chance when struck to copy all conditions currently on you to nearby foes for a few seconds ; 15% trigger chance ; 3s duration ; 15s ICD) is basically the Mallyx Elite, Embrace the Darkness, on a 15s cooldown and a 15% trigger change upon being hit and that can happen while out of the Legendary Demon Stance. I can’t really comment on its concept, but I think it would be better to rework this trait so that it won’t resemble the elite skill so much (and on such a low chance to happen in most cases, 15% when hit on a really long ICD). An interesting idea is making this work on a 10s ICD, and happen any time you swap Legends/Weapons. This gives a greater degree of control over this trait and enable strategic play, by punishing a condi bomb when your opponent believes they are safe from it due to you not being in the Legendary Demon Stance.
So, what do you all think?
I think I'm the only one in this guild who has never played WoW, and that makes me the best member of this guild.
I am going straight to 80, I can learn the class from there, all my traits will be unlocked after playing for a few weeks I will get a understanding of the class..not wasting my time on leveling Rev..
Eh Siliconera is more so japanese gaming through. They only made three articles for this game, one was a sale from last year, one was about the freaking drum lol, and now this. It just feels out of place there still heh.
I posted this on the Revenant forums, but since it failed to get any discussion, I thought it would be nice to talk about it here, maybe you folks have some input on it. I was thinking in some improvements for the Corruption trait line on Revenant and I came with this following scenario, which seems pretty interesting to me
I don't see tome'ing straight to 80 as not being able to learn the class slowly. Its a way to make levels irrelevant. Being able to start straight off with all the skills and traits is more interesting. Can still start in metric, trying different setups and stuff.
Dungeon forums are funny.
"We want harder content. Yay! 2 e. z. "
"ANet, you better not do this, that, or anything that means I have to change how I play!"
Good grief.
It did change. Way more casual friendly now.You guys are honestly kind of lucky you didn't play WoW. It requires (well, required, I dunno if it still does since everyone just does the watered-down Looking for Raid version of everything) such a time investment that you pick up lots of bad habits, not just for MMOs but gaming in general. Farming is a way you get something specific you want in GW2, in WoW it was basically Tuesday. Maybe Mop and Wod changed it a bit but pre-WotLK it was grind dailies, grind rep, grind harvesting to craft consumables to raid for a chance for something to drop so you can fight your guildmates for it so you can be ready for when the next raid comes and reboots everything.
It did change. Way more casual friendly now.
#1 reason to avoid WoW is the dated gameplay engine.
The combat, movement, etc. Seriously unplayable for me.
If you want an MMO in-between GW2 breaks, I seriously recommend FFXIV.
Play through the story and dungeons casually. Avoid the endgame grind and you should enjoy it.
It's somewhat a WoW clone, but at least it's current gen.
It did change. Way more casual friendly now.
If you want an MMO in-between GW2 breaks, I seriously recommend FFXIV.
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