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Guild Wars 2 |OT5| We've got fun and games

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Anet, I need new stuff on the gem store.

Plz Anet

Anet plz

pzPEiuK.jpg
 

Ludovico

Member


Thanks for the detailed responses!
With school starting back up, I'm guessing my priority is going to be the following:

Pick a character to finish personal story with (~55 is my current highest iirc)
Pick either same or different character to go through all of LS2 (which are unlocked)
Do pickup dungeons/fractals with gaffers when I find a solid afternoon of playtime
Continue doing dailys and a few choice world bosses when time is a concern
Set aside time for guild missions!
 

Ashodin

Member
Tried dragon hunter in a couple dungeons. Wasn't really feeling it. Bow doesn't seem like an upgrade over GS or Mace/Sword+Focus/Torch. I feel like I'm losing more than I gain swapping to the DH traitline too. Not used to Virtues having a both a cast time or target requirements. Gotta get used to stuff like channeled skills being canceled and not instant application of cleanse or stability or blind. I don't want to write it off just yet but its very different in that sense. Having a bow in silverwaste/open world is kinda cool though, and the effects are neat.

I just feel like the spec lacks a lot of integration with the current trait lines. There's no Bow CD reduction trait, the auto attack is slow as hell and the damage is poor. The traps are great, but they fit melee better than ranged because of them being dropped point blank.

The bow itself damage wise feels kinda meh unless you line up multiple enemies for True Shot's big hit. I feel as a whole the symbol should be 3 (for lower CD) and the barrier shot 4. Skill 5 is gorgeous and a delight, however I think trueshot shouldn't be a rooted skill.

oh and the virtues having cast times is really a downer.
 

Jira

Member
I just feel like the spec lacks a lot of integration with the current trait lines. There's no Bow CD reduction trait, the auto attack is slow as hell and the damage is poor. The traps are great, but they fit melee better than ranged because of them being dropped point blank.

The bow itself damage wise feels kinda meh unless you line up multiple enemies for True Shot's big hit. I feel as a whole the symbol should be 3 (for lower CD) and the barrier shot 4. Skill 5 is gorgeous and a delight, however I think trueshot shouldn't be a rooted skill.

oh and the virtues having cast times is really a downer.

Is it just me or does pretty much the entire Virtues line not even work with DH? I feel like there's no synergy between the DH and the rest of the guard traits. Also, I do agree about the auto attack being too slow. Then for the most part, the damage is lacking on most of the bow. I'm not sitting here saying omgawd ANet we need DEEPS, but considering the bow really isn't built for some other type of play, it does need a boost. It's awesome there's a legit ranged option for Guardian now and that the traps are going to be awesome for knocking down defiance bars in HoT.
 

Quenk

Member
I have a bit of a break at work. Thanks again for the TA runs this week. I wish I could have stayed for forward as well.
 

Shanlei91

Sonic handles my blue balls
I love how Chronomancer manages to fix all of Mesmer's problems except Phantasmal Warden still sometimes not doing anything when summoned. Best part about this bug - if you summon it and it does nothing, shatter and have the "phantasms respawn after 1st shatter" trait, it respawns doing nothing again. It's like magic.
 

Proven

Member
Is it just me or does pretty much the entire Virtues line not even work with DH? I feel like there's no synergy between the DH and the rest of the guard traits. Also, I do agree about the auto attack being too slow. Then for the most part, the damage is lacking on most of the bow. I'm not sitting here saying omgawd ANet we need DEEPS, but considering the bow really isn't built for some other type of play, it does need a boost. It's awesome there's a legit ranged option for Guardian now and that the traps are going to be awesome for knocking down defiance bars in HoT.

From theory crafting and hearing other similar sentiments, I'm pretty sure Dragon Hunter works better with the non-standard traits, like Supreme Justice or Battle Presence. Dragon Hunter makes the skills non-instant, so anything that worked well in casting over another skill becomes weaker, which is what most Guardians tend to do. Bonuses that were obtained from the passives work better. From a flavor perspective, I guess it's something like you want to keep more range for all of those cast times and setup skills (i.e. traps). The old virtues were designed for close combat. That said, F2 makes a cool gap closer or "get out!" card.

I love how Chronomancer manages to fix all of Mesmer's problems except Phantasmal Warden still sometimes not doing anything when summoned. Best part about this bug - if you summon it and it does nothing, shatter and have the "phantasms respawn after 1st shatter" trait, it respawns doing nothing again. It's like magic.

Because it is magic. Badly behaving magic, lol.
 
I love how Chronomancer manages to fix all of Mesmer's problems except Phantasmal Warden still sometimes not doing anything when summoned. Best part about this bug - if you summon it and it does nothing, shatter and have the "phantasms respawn after 1st shatter" trait, it respawns doing nothing again. It's like magic.

I've been playing mesmer regularly in dungeons/fractals for a few months now and I've actually never encountered this problem. :eek:
 

spiritfox

Member
Blog post on PvP Leagues

Greetings, Heroes of the Mists!

A while back, I laid down a road map of the vision of what was to come from Player vs. Player. We’ve completed everything on the road map and much, much more, unifying PvP gear with the rest of the game and replacing a complex PvP-only rewards system with reward tracks that give you the power to choose which rewards to work toward. We created a safe environment where players could play for fun with their friends in Unranked Arena and delivered to you high-end competitions with cash prizes in the ESL cups. Our global tournament, the World Tournament Series, has given top players a chance to travel the world and win big prizes. But there’s one piece missing in our vision of PvP—one feature on that road map that was to serve as a place for beginning PvP players as well as up-and-coming PvP talent to compete, see progress, set goals, and be rewarded. We have regular competitive events for our top PvP teams; now we’re adding a system that allows everyone to compete and be rewarded. I’m excited to announce our PvP League feature for Guild Wars 2.

In Guild Wars 2: Heart of Thorns™, PvP will have regular league seasons. During a season, players begin in the starter division and earn their way up to the next by defeating other players within their division, earning rewards and gaining prestigious items along the way. PvP leagues will give players of all skill levels regular goals, better matchmaking, and unique rewards, and they’ll provide a better system for ranked play in Guild Wars 2.

League Structure

There are six divisions in PvP leagues. These range from division one—the Amber Division, where everyone starts out—all the way up to the Legendary Division, providing a place for all skill levels to match up against similarly skilled players as they improve their abilities and work their way up into the next division.

Divisions are broken up into a variable number of tiers, and each tier has several pips. To rise a tier, you must earn pips. Winning a match guarantees you a pip, and in some cases you won’t need to win—you’ll simply need to beat a required score threshold if you’re matched against a team outside your skill bracket. To cross into the next division, you must complete all the tiers in your current division. For example, division one has three tiers with five pips each. When you win five matches, you move up to tier two. Gain five more, and you’re at tier three. Do it again, and you advance to division two. Crossing into a new tier for the first time in a season earns you rewards, and bigger rewards and prestigious items are awarded each time you make it into a more advanced division.

Division one, the starter division, will only award forward progress. Just getting started? Lose a match? Don’t sweat it; keep at it, and you can get through division one. After that introduction, winning begins to matter more. In divisions two and three—the intermediate divisions—you can lose pips by losing matches, but you can’t lose tiers. Divisions four and five—the advanced divisions—are where competition really heats up, and from that point forward you can lose both pips from losing matches and tiers after you’ve lost all the pips in a tier. You’ll never go back to a previous division during a season however, so if you’re having a bad streak, there is a limit to how far you can fall. The final division is the Legendary Division. It’s a repeatable division that gives players a chance to climb as high as they can and earn rewards each time through.

Flaunt It If You’ve Got It

It isn’t enough to be one of the best if nobody knows it, so leagues will offer you badges for your nameplate. Crossing over into a higher division will upgrade your badge so that every Tyrian can admire your talents in combat. It’s important that seeing someone with a high-ranked badge means that person is currently a top player, so badges are earned for each league season. You can show off where you are in the current season and for a short break between seasons, but once the next season kicks off, badges reset and each player must prove their worth by earning their standing for the new season. While earning badges is seasonal, anyone who makes it into the Legendary Division will earn a permanent title to show off this major accomplishment for all time.

Wings of Glory

In addition to badges showing your current standing and titles to show that you made it to the top, all players will have the opportunity to work toward a progression of back items, earning the Wings of Glory. Crossing into a more advanced division will earn you League Tokens. These tokens can be exchanged for the first level of wings, and additional tokens can be exchanged to upgrade your wings to progressively more awesome levels. In the future, new items will be added that can be purchased for League Tokens. The newest items will always be offered at a discount, so make sure to earn your glorious wings while they’re the hot new item in PvP leagues.

In addition to Wings of Glory, we’re adding a new unique item you can earn for competing in PvP leagues—a legendary one! Participating in league play will allow you to begin a journey toward building an entirely new and unique legendary back item. You’ll begin by gaining the ability to build the collection for the precursor; later, you’ll build that precursor into a legendary backpack, the Ascension. Though this new legendary item will focus on having players earn rewards from competitive PvP, it will also require attaining other items that go into the final collection to build it.

Dishonorable Mention

In order to help keep league play fun for all players and reduce the number of people who quit, go AFK, or get up to other shenanigans, we’ll be updating and reinstating the dishonor system. The dishonor system gives a timeout to players who disrupt others from having a great match. For more information on the dishonor system, check out the blog post here.

Guild Team Leaderboards

With Guild Wars 2: Heart of Thorns, we’ll be introducing our brand-new feature, Guild Teams, which will include guild team leaderboards for PvP. Guild team leaderboards will make their debut with PvP leagues, and they’ll be active during all PvP League seasons. This leaderboard will be based on the Elo rating system as a skill-based comparison between teams. Playing as a guild team during a league season will adjust your rating, and that rating will be shown on the leaderboard. Ratings will decay with time, so inactive teams will not be able to hold top spots on the leaderboard.

Though PvP leagues reward individuals immediately for completing tiers and advancing divisions during a season, our new PvP guild leaderboard is all about where your team is ranked on the leaderboard at the end of the season. When a season ends, teams will receive rewards based on the team’s placement on the leaderboard. We’ll also be using our leaderboards from each competitive season to help determine which teams will receive invitations to higher-tier tournament events. For more information on guild teams, check out the blog post here.

We’re thrilled to be bringing you the PvP League feature in Guild Wars 2: Heart of Thorns. It’s been one of the last key pieces to the structure of PvP that gives players of all skill levels a chance to improve, advance, earn their place among the heroes of the Mists, and have something to show for it. We’re looking forward to crushing our opponents (in friendly competition), standing atop their bloody helms (in the air of good sportsmanship), climbing to the next division, and then casting their corpses away (all in good fun).

See you on the battlefield!
 

Rawk Hawk

Member
During TA this weekend, I started getting a frame rate issues. Think my GeForce GTS 250 may finally need replacing, even on best performance it seemed to get over loaded. May just hold out and build a new PC before HoT. My laptop has a GeForce GTX 560m and certainly seems better than my desktop, although I'm assuming still outdated at this point. I don't generally try and keep up with that stuff, as by the time I buy it and put it in, it's already outdated.

What kind of cards do you guys use? Wouldn't mind running through HoT on high settings to see it in all it's glory, what would you recommend for that?

I'm somewhat illiterate with PC hardware, so if the above cards are more than enough, then maybe I've got other issues, which is very possible.
 
The GeForce 750 Ti is a great entry-level card, cheap, needs no external power, and it's what I personally run (1920x1080, everything maxed out).
 

Spyware

Member
I really want it to be shield but it looks more like a shortbow or something in the pic. At the same time it reminds me of the datamined "Glint shield" but it would be held in a very strange way then... It's confusing.
 
Wohoo! I thought they would do Rev last since they've been dedicating weeks to all their core stuff and it's the last profession created. I've been so pumped to see the skill set ever since Glint was data mined. I mean, it's a legendary dragon, it has to be really bad ass, right? I'm eager to learn if I'm going Shiro-Jalis or Shiro-Glint :D As for the weapon, shield would feel slightly disappointing just because my other main is a Mesmer so shield shield but obviously the skills will be so different it'd be as if it's a new weapon anyway and a shield makes sense for a heavy. On the other hand, Revenant's 'weakness' of sorts that elite specializations have been correcting is they don't have many ranged options so it'd make more sense to put in a ranged weapon be it gun or bow. Granted, they can make any weapon do whatever they want it to anyway ;P All I know is I got to get me two awesome swords for Shiro mode.
 
Wohoo! I thought they would do Rev last since they've been dedicating weeks to all their core stuff and it's the last profession created. I've been so pumped to see the skill set ever since Glint was data mined. I mean, it's a legendary dragon, it has to be really bad ass, right? I'm eager to learn if I'm going Shiro-Jalis or Shiro-Glint :D As for the weapon, shield would feel slightly disappointing just because my other main is a Mesmer so shield shield but obviously the skills will be so different it'd be as if it's a new weapon anyway and a shield makes sense for a heavy. On the other hand, Revenant's 'weakness' of sorts that elite specializations have been correcting is they don't have many ranged options so it'd make more sense to put in a ranged weapon be it gun or bow. Granted, they can make any weapon do whatever they want it to anyway ;P All I know is I got to get me two awesome swords for Shiro mode.

Revs ranged option is Hammer?
 

Wanderer5

Member
So one last thing I did for beta is try one of those adventure thing, the Salvage Pit. I guess they were bugged for many, but I was able to try it, and got silver rank, getting a mastery point. Was pretty fun, through I kind of wish they just kick you out to the entrance when you die heh. Also Charr Male VA wasn't as annoying as the Human Female in that video.:p
 
Revs ranged option is Hammer?

Yep and that is it so it'd be nice to have another option.

On another note, what is the training section of the Hero Panel for? I noticed that you use Hero Points there which I was able to obtain by leveling up and also from Hero Challenges in zones. It just hit me that I may not have seen a skill section, did they change the skill panel to training panel and that's how you learn new skills now?
 

Ashodin

Member
So it's worth noting that the Legendary backpiece is NOT the Wings of Glory, rather something new called The Ascension. Who knows what that will look like.
 

Dead

well not really...yet
Chronomancer, Scepter/Shield/Staff, Shield 1, Illusionary Reversion (clone upon Shatter)

Shatters everywhere, Clones and Phantasms in constant supply. Unstoppable. Pretty much solo every mob in the brink. Also, Well of Precog = Monado.

Wish I had more time with it to test different traits, but geezus, this thing is strong. Easily the strongest Elite out of the four so far.

For Reaper, Reaper Shroud is really powerful, but as an all around Elite Spec, the Greatsword just doesn't hit hard or fast enough.Really hope they take another look at that.
 

nataku

Member
So it's worth noting that the Legendary backpiece is NOT the Wings of Glory, rather something new called The Ascension. Who knows what that will look like.

Hopefully nothing obnoxious looking. There are very few back items in this game that actually look good, IMO. Anything wing like that sticks out really far is terrible, too.

Sometimes it makes me wish they'd just say screw Charr and put in capes.
 

Ashodin

Member
Hopefully nothing obnoxious looking. There are very few back items in this game that actually look good, IMO. Anything wing like that sticks out really far is terrible.

Sometimes it makes me wish they'd just say screw Charr and put in capes.

I agree. one of the best backpieces imo right now is the Balthazar backpiece because of how small it is + light source.
 
So it's worth noting that the Legendary backpiece is NOT the Wings of Glory, rather something new called The Ascension. Who knows what that will look like.

A hooded cape. Now that is something, with it's own set of physics and if dye-able, that could suit any sort of character.

Fractal looking backpacks looks like rotten McNuggets floating in space. Sorry its true. ITS THE TRUTH.
 
Hopefully nothing obnoxious looking. There are very few back items in this game that actually look good, IMO. Anything wing like that sticks out really far is terrible, too.

Sometimes it makes me wish they'd just say screw Charr and put in capes.

Engineer starter backpack is what my Warrior wields and its AMAZING. He looks incredible. The shovel on the side has perfect physics and so does the little red cloth.


However, I am also a fan of the actual Guild Backpack. It feels proper, like it fits, and doesnt look too off with a weapon laying underneath. It fits when you take a staff or two-handed sword out of it.
The main problem is the crazy neogaf logo which looks like a logo for a cult or an energy drink made by a canadian mime called Kos.
 

Ashodin

Member
People are going to flip their shit, and tables, and everything

They will proclaim that it isn't "enough".

I really like the name of one of those maps. Seems like it's the "last" map.
 
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