I have a very different experience from that.
The day I set myself to finish levelling crafting to 500 on one of my toons I realized I could do it for all my professions I had left at a reasonable cost with all the mats I had in storage and what I could sell back on the TP.
From there I started converting all the relevant materials into ascended mats, and saw last week that I could finish a complete set for my engineer if I were to spend around 70 gold on top of what I already have.
Basically I never really made it my primary goal, and yet I could easily have a character decked in ascended gear right now.
And I have done a similar thing with Legendary-crafting, just not spending the relevant materials, and converting them into gifts when available I now also have everything but the precursor to craft a Twilight, and I started roughly at the beginning of the year.
Didn't feel like a grind either.
In the whole ascended discussion, one thing people tend to forget about ascended equipement, is that you can get half of it just by logging-in everyday, and doing a few weeks of guild missions, that gives you full ascended trinkets/rings/amulet the rest might be tied to crafting but weapons really are not that hard to make.
The other thing is that, should ascended gear really be necessary, even if you get it one year from now, the original raid wing won't be less relevant, or easier if you go in with people that don't have it on farm.
There is no 'missing' that content because you don't have the gear right now.
If i'm not mistaken that is 1Pm here in France, so I should be good to go too !
1) Ascended Armor Crafting and Weapons Crafting being convoluted, not-fun, and a disproportional large grind. It's a massive investment. You had a lot of mats, and maybe you play more than other people who don't have as much time.
2) Some people are feeling that they are being punished for not having the statistical most sound gear. You can already see the semantic arguments on reddit about the content not being for that type of player. There is nothing challenging or interesting about getting ascended armor or weapons. It's just unnecessarily and boring and time consuming, which is why this vitirol found in other MMOs is such disheartening to hear.
My solution;
Just make it a mastery track/pvp track/wvw vendor/dungeon vendor(that takes any combination of dungeon tokens) for your character were they can work 100-200 hours of meaning gameplay that yields 2 ascended weapons and a ascended armorset or something like that.
There is nothing wrong about not wanting to be statistically inferior. It is a cornerstone for GW. I feel this has little to do with raids and everything to do with people wanting a better path to ascended so they can do any mode of play. The game is about being fun. Some people don't think ascended crafting is fun.
I like Ascended. I like Laurels, I like Luck. I like ascended trinkets, rings, amulets. I think that system is fair, manageable and pretty easy for new players to wrap their head around. Ascended wep/armor crafting, not so much. It's not about skins or entitlements. It's about not wanting to be disadvantage and about not wanting to do inherently- and in my mind- Badly designed content to get it.
We've had this discussion before when ascended first came out, and like Retro says, people were doomsdaying it. The thing is though- They said that eventually ascended armor and weapon acquisition would be expanded to other parts of the game, but we have really not seen that. The chest drops are very poor, and RNG is not the way when it has nothing to do with the rarity of the skin, but just being equal to everyone else. It's become a poorly-explained-outside-the-game-mechanic.
I have it now, and I am not happy about it, because I remember how much it cost me and how much I had to play to get those mats. I'm convinced that when you have a statistically a large part of the playerbase who won't even touch things like raids, and many who are easily frustrated, it means that GW2 is shooting itself in the foot by backpedaling to traditional MMO conventions.
There are countless quotes from Jeff Strain and Mike O'Brien saying that they didn't want a game were you did one thing while leveling, and then had a completely separate end game(raiding) preceded by grinding for a tier from the game that is cumbersome-made available in a very annoying way that doesn't flow with the leveling progress. Ascended is a great goal to strive for for novice player. It's a great milestone for any of your characters or alts, but it shouldn't make people hate the game, and I really feel like it has a negative impact. Again. Not raids. Not Ascended as a gear tier. But Ascended Armor/Wep Crafting. I'm about to give up on every getting my other characters on ascended, but I still want to, because I can feel the damage difference when I am in Zoija's on my warrior. It does matter. And it should. It just shouldn't suck to get it.