Was thinking a bit last night about it and started wondering if we'll see an EQish scenario. I didn't do much raiding in WoW, but what little I did (pre-WotLK) it seemed like the raids were all designed to be one long event with few natural stopping points. In EQ it was fairly common for guilds to only do part of the raid zone to gear up and only after that did they go on to complete the raid. For example, Plane of Hate had two levels. Most guilds would only do the first level until they were ready to take on the second. Depending on the size and skill of the guild as well as drop rate that could take a month or more of weekly raids. Most raids up through the Planes of Power expansions worked the same way. Usually there was an entrance area that could be done relatively easily and then the "real" raid further in.
We'll know more later today obviously, but what I mean by all this is I wonder if we'll see groups farming just up the first boss with no real intention on going further. This could even be a "thing" with pugs advertising for gear up runs vs. full runs. I'm probably overthinking it, but it strikes me that this is a good compromise for getting ascended gear. It keeps it difficult but takes away the crafting-centered aspect that drives many of us off.
We'll know more later today obviously, but what I mean by all this is I wonder if we'll see groups farming just up the first boss with no real intention on going further. This could even be a "thing" with pugs advertising for gear up runs vs. full runs. I'm probably overthinking it, but it strikes me that this is a good compromise for getting ascended gear. It keeps it difficult but takes away the crafting-centered aspect that drives many of us off.