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Guild Wars 2 |OT5| We've got fun and games

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MikeDip

God bless all my old friends/And god bless me too, why pretend?
What are the most useful achievements to get in this game in terms of rewards? I was randomly going through the list because I found a twisted jar recently and realized the reward if I find all jars is a 20 slot bag.

That is amazing and I want it. Gonna get that today I think.

Any other achievements that give useful things?
 
What are the most useful achievements to get in this game in terms of rewards? I was randomly going through the list because I found a twisted jar recently and realized the reward if I find all jars is a 20 slot bag.

That is amazing and I want it. Gonna get that today I think.

Any other achievements that give useful things?

That sounds like a Jarring discovery!



The Season 2 achievements are really nice! And worth a lot of points!
 

Morokh

Member
What are the most useful achievements to get in this game in terms of rewards? I was randomly going through the list because I found a twisted jar recently and realized the reward if I find all jars is a 20 slot bag.

That is amazing and I want it. Gonna get that today I think.

Any other achievements that give useful things?

Achievements that give cool things ? Outside of seasonal stuff, all the Living-Story season 2 ones, other than that, it's Collections you should look at, they are tied to achievements but also are their own thing.

You can check all the rewards in your achievement and collection panels when there are some.
 

Quenk

Member
What are the most useful achievements to get in this game in terms of rewards? I was randomly going through the list because I found a twisted jar recently and realized the reward if I find all jars is a 20 slot bag.

That is amazing and I want it. Gonna get that today I think.

Any other achievements that give useful things?

Another one like that is Bandit Weapons Specialist. It'll give you a 20 slot bag as well.
 

MikeDip

God bless all my old friends/And god bless me too, why pretend?
Yeah I am gonna do all of the S2 achievements, that's my current goal. I am trying to get all the luminescent stuff. Already got all of the organs, items, etc. All I need now are the things from those achievements, those 6 ascended trinkets or whatever.
 
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Deleted member 325805

Unconfirmed Member
That feel when your boxed expansion turns up early and the beta is still live, trying out the Revenant now! :D
 
D

Deleted member 325805

Unconfirmed Member
Hmm, not loving the Revenant elite spec, but maybe I'm just using it wrong. I don't like the whole toggle on for buffs, consume for spells mechanic at all. I like the other specializations though, but I mean, what's the point of playing a char without using their elite spec?
 
Hmm, not loving the Revenant elite spec, but maybe I'm just using it wrong. I don't like the whole toggle on for buffs, consume for spells mechanic at all. I like the other specializations though, but I mean, what's the point of playing a char without using their elite spec?

Elite specs aren't supposed to be better, they're a change to the class to fulfill a different role. You have to sacrifice a whole trait line to get the elite specialization so it's not like it's a strict upgrade.

Revenant didn't click with me either, I think I understand how it's *supposed* to work but it's not for me :<
 

spiritfox

Member
butbut perma Swiftness!

I kinda like the idea of being a buffbot. Combine that with Ventari and Rev seems like a good pick for tanking in raids.
 
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Deleted member 325805

Unconfirmed Member
I'm not liking him either, past the initial OMG HE'S SO COOL phase I really can't get on with him. Trying PvP now and just not feeling it. It always feels like I'm out of resource.
 

Levyne

Banned
I feel the same. On the raid try last night I feel like I would have been a lot more useful as a vanilla guard than a Dh. Feel like meditations and shouts are more generally useful than traps or some extra cripple.

It felt a lot better in normal dungeons but still feels like giving up a lot for "gee whiz I have a bow now" to go Dh
 

Callunah

Neo Member
Modric and I are currently working on the same achievements... let us know if you want company or some assistance. We are about 1/2 way thru the achieves.

Yeah I am gonna do all of the S2 achievements, that's my current goal. I am trying to get all the luminescent stuff. Already got all of the organs, items, etc. All I need now are the things from those achievements, those 6 ascended trinkets or whatever.
 
D

Deleted member 325805

Unconfirmed Member
I have to say I'm honestly less hyped for the expansion now I've tried the beta for a few hours. I have 3 level 80s ATM:

Warrior - I like berserking, probably my favourite specialization of the 3
Elementalist - It's pretty good as well
Ranger - Didn't like Druid at all and will never use it

Then Revenant, I really didn't feel the class at all, and he was the main reason I wanted the expansion. I'm going to try it some more after dinner and hope it clicks with me.

EDIT: OK, I was playing Revenant TOTALLY wrong, it's a caster that uses melee weapons, I was playing it as a melee so getting wrecked, now the skills make a lot more sense, you're supposed to stay the fuck back and nuke from range.

Yes, I know I'm bad :D
 
butbut perma Swiftness!

I kinda like the idea of being a buffbot. Combine that with Ventari and Rev seems like a good pick for tanking in raids.
My Rev tank in GAF's raid attempt was exactly that, Glint/Ventari. With Glint, I had 100% uptime of AoE Regen, Fury, and Might without net loss of energy.
 

Proven

Member
I haven't touched Revenant, but it is a heavy armored classes. I can see where you would go wrong. Guardian surprisingly gets you killed pretty easily early on until you get used to their tools. And Revenant is supposed to have complexity on the level of Engi and Ele... It might be a while before I play mine outside of scribing.
 

Tech-Wolf

Member
EDIT: OK, I was playing Revenant TOTALLY wrong, it's a caster that uses melee weapons, I was playing it as a melee so getting wrecked, now the skills make a lot more sense, you're supposed to stay the fuck back and nuke from range.

Eeeeehhhhh.... about that, you're probably talking about the hammer. Yes hammer is a ranged weapon, but the rest of the revenant (weapon and utility skill) is pretty much front line heavy/ or midline. Each weapon set is tied in a way to a legendary stance and specialization/trait line. Even the stance that the hammer is tied too, in this case Jalis stance, is considered as defensive frontline legend because of is utility.

The way I see each legendary stance is this:
Jalis - defensive frontline
Mallyx - offensive condi frontline
Ventari - support utility midline
Shiro - offensive power frontline
Glint - support boon front/mid line (it just can go anywhere)

for weapon :
Mace : condi melee
Axe : gap closer and CC
Hammer : ranged power
Staff : support power -ish / melee utility weapon
Sword main hand : power melee
Sword off hand : I wont let you cross this line, aka your hidden trick weapon (block and pull away)
Shield : defense


All legendary skill ( utility aka skill 6 to 0) are stuff that you will probably want to use in the front line. The exception might be Ventari, for is midline support to the party and glint for buff bot, but it still work well on the front line via the activation of her utility.

Also don't forget that all weapon set has an evade or block except mace/axe

So in general, the only thing about range of Rev is hammer. So I don't see how you can't think of playing it as a caster. Don't get me wrong, I don't have lot's of knowledge of rev yet and I'm not arguing about your play style. I'm simply stating that the hammer is the only thing that Rev have as of range. They do get bunch of gap closer thought for melee efficiency.
 

Hedge

Member
I feel the same. On the raid try last night I feel like I would have been a lot more useful as a vanilla guard than a Dh. Feel like meditations and shouts are more generally useful than traps or some extra cripple.

It felt a lot better in normal dungeons but still feels like giving up a lot for "gee whiz I have a bow now" to go Dh

I honestly dislike that weapons are tied to elite specs. I like the bow skills, but is it worth it to sacrifice an entire traitline? Nope. So that leaves.. nothing for the base spec. If at least the weapons were universal, then the expansion brought something new to a class not tied to a potentially unpopular elite spec.

But I have already come to terms with the fact that my Herald will be my new Guardian, so..
 
I'm hyped for the expansion, but I hope the game isn't balanced around needing an elite spec. I like my Warrior how he is and don't really intend to change his build much.
 
Base Warrior still feels a lot better to me rather than trying to fit Berserker in, except in the case of Condition builds using Torch, so I don't think you have much to worry about.
 
D

Deleted member 325805

Unconfirmed Member
Eeeeehhhhh.... about that, you're probably talking about the hammer. Yes hammer is a ranged weapon, but the rest of the revenant (weapon and utility skill) is pretty much front line heavy/ or midline. Each weapon set is tied in a way to a legendary stance and specialization/trait line. Even the stance that the hammer is tied too, in this case Jalis stance, is considered as defensive frontline legend because of is utility.

The way I see each legendary stance is this:
Jalis - defensive frontline
Mallyx - offensive condi frontline
Ventari - support utility midline
Shiro - offensive power frontline
Glint - support boon front/mid line (it just can go anywhere)

for weapon :
Mace : condi melee
Axe : gap closer and CC
Hammer : ranged power
Staff : support power -ish / melee utility weapon
Sword main hand : power melee
Sword off hand : I wont let you cross this line, aka your hidden trick weapon (block and pull away)
Shield : defense


All legendary skill ( utility aka skill 6 to 0) are stuff that you will probably want to use in the front line. The exception might be Ventari, for is midline support to the party and glint for buff bot, but it still work well on the front line via the activation of her utility.

Also don't forget that all weapon set has an evade or block except mace/axe

So in general, the only thing about range of Rev is hammer. So I don't see how you can't think of playing it as a caster. Don't get me wrong, I don't have lot's of knowledge of rev yet and I'm not arguing about your play style. I'm simply stating that the hammer is the only thing that Rev have as of range. They do get bunch of gap closer thought for melee efficiency.

I am using the hammer, and that's the one time I should be ranged but I wasn't, I actually really enjoy playing like this now and do much better even if it's not totally right, I made a video which I'll upload now so you can probably see what I'm doing wrong better. I should try Shiro next I think. I think once there's a guide on metabattle that I can watch it'll become a lot easier for me to put the pieces together.

EDIT: Here it is: https://www.youtube.com/watch?v=c5S8MIueiNM
 

Jira

Member
In preparation for the launch of Guild Wars 2: Heart of Thorns, our Game Operations Team will be conducting maintenance on both our European and North American servers. The maintenance is unlikely to cause any gameplay issues, but a small number of players may be required to log back into the game at the conclusion of the update.

The maintenance is scheduled as follows:

European Servers: 7:00 PM PDT on October 7 / 4:00 AM CET on October 8
North American Servers: 11:59 PM PDT on October 7 / 8:59 AM CET on October

Oh hey guys we're having pre launch maintenance, but don't worry, there's no downtime.
 
D

Deleted member 325805

Unconfirmed Member
When I first started playing I was so surprised that maintenance didn't mean downtime, and the swap server thing when the area is empty, that shit blew my mind.
 
D

Deleted member 325805

Unconfirmed Member
Healers and tanks are always in short supply and great demand in every MMO.
 
There seems to be a "soft" trinity occurring with the pug raid. See people spamming lf Druids and lf Tanks.

The boss aggros on the player with the most toughness, and everyone is constantly taking unavoidable damage during the fight, so it's best to be prepared for both.
 

OmegaSkittle

Neo Member
What class(es) are going to end up falling into the "healer" category?

I have always loved being a healer/buffer (Priest in WoW/Monk in GW1)
 

Morokh

Member
What class(es) are going to end up falling into the "healer" category?

I have always loved being a healer/buffer (Priest in WoW/Monk in GW1)

The all-out healing class right now seems to be the Druid (Ranger).

But Guardian and Revenant are up there with the buff and heal possibilities too.

Then pretty much every class has some kind of sustain/damage mitigation-option that they can share in a way or another.
 

OmegaSkittle

Neo Member
The all-out healing class right now seems to be the Druid (Ranger).

But Guardian and Revenant are up there with the buff and heal possibilities too.

Then pretty much every class has some kind of sustain/damage mitigation-option that they can share in a way or another.

Looks like I am gonna work on leveling my hunter tonight! Thanks for the info
 

Proven

Member
Well, at the very least every class has some sort of high toughness build. Still, seeing the all berserker/sinister change to just add one rabid/(possibly knight's as well in the future) plus one healer doesn't leave me feeling all that happy. It feels like we've regressed, in a sense.

Gear diversity aside I need to decide if I'll watch the raid videos or not when I think about spoilers...
 
I don't think gear diversity is the end all be all in a game where active defense is designed to rule. It is good that we have at least a little need for less offensive builds for pve though.
 

Thorgal

Member
my Sylvari Engie has visited Rata sum to get the final upgrade to her Mechanical body before entering the jungle .



gw22015-10-0522-39-33valam.jpg
 

Thorgal

Member
Thanks guys .

Head : noble mask
Shoulders : aetherblade shoulderpads.
Chest : Striders tunic .
Gloves : aetherblades medium armguards.
Leggings : Glorious legguards
feet : Zodiac medium boots

Dyes are a combination of Shadow turquoise and Enamled Sky .
 

Mxrz

Member
I have to say I'm honestly less hyped for the expansion now I've tried the beta for a few hours. I have 3 level 80s ATM:

Warrior - I like berserking, probably my favourite specialization of the 3
Elementalist - It's pretty good as well
Ranger - Didn't like Druid at all and will never use it

Then Revenant, I really didn't feel the class at all, and he was the main reason I wanted the expansion. I'm going to try it some more after dinner and hope it clicks with me.

EDIT: OK, I was playing Revenant TOTALLY wrong, it's a caster that uses melee weapons, I was playing it as a melee so getting wrecked, now the skills make a lot more sense, you're supposed to stay the fuck back and nuke from range.

Yes, I know I'm bad :D

There's no real wrong way to play anything. I hardly touched hammer, and mostly ran valk/marauder . Like everything else, it'll come down to active defenses. Doesn't have as many as Guardians, or the uber healing signet of warriors, but using the mobility skills and blocks you can remain in the front.

Didn't do much of any pve, but Verdant mobs are a big step up from cursed shore, seven Silverwastes. So none of the classes ought right face tank stuff anymore. Take the class to orr or some old world zone and it'll probably feel a lot easier to get a handle on.
 

Levyne

Banned
I bet I could just put some of this stuff in the bank but if I wanted to hold onto a Condi and Power set at all times..

vH0Tqcd.jpg


Just enough space to slot a couple longbows. Plus I'll have some weapons equipped, ideally.

At least I have 100 slots for blue/green garbage still :p. Good thing I dont bother holding any tonics or anything on me.
 

Retro

Member
Playing the raid last night for what felt like a surprisingly short two hours, I think it's fairly clear they're heading in a good direction. A few thoughts;

The fight we encountered was excellent, cleverly designed to put emphasis on all players, and because of that I'm not quite sure I would conclude that there's any kind of trinity, soft or otherwise, based on what we saw. For example, Varix was very clearly holding the boss' attention throughout the entire fight, unrelentingly. But there was no threat meter, no snap aggro skills, no taunts; it was because he had more toughness than anyone else, and Jira confirmed this was the case in his PUG group as well.

Right off the bat, since any class can stack toughness (and many can build for it), who can fill the role of "tank" isn't based around which class is designed to taunt or hold aggro, but who has the tools and the skill to survive in that position. Every class has access to a variety of blocks, evades, boons and conditions and good ol' fashioned dodge. I can see any class stepping into the role, and based on the needs of each individual fight that could produce some pretty unexpected results. I wouldn't be shocked if they build raid fights that purposely force players to think outside the box and really dig down into what their class can do. ArenaNet has built a pretty big toolbox for the players who have deliberately found ways to ignore that in favor of exclusively focusing on the hammer. Raids are going to force players to dig into their options and success is going to be based on how quickly they can evolve.

That's very important, because there's a lot more going on than managing aggro; this fight alone absolutely can not be done without condition damage (straight damage was 100% useless), boon stripping (boss was impervious to damage unless a boon was stripped), control (every enemy had a breakbar that needed to be cleared before you could advance) and support (not just straight healing, which was effective, but lots of additional survival and recovery). Varix was just as important in those roles as he was moving the boss around, and people need to be prepared to be flexible with their builds (I personally had to switch in Personal Battering Ram, a skill I don't think I've ever actually used, just to aid in the control part of the fight).

Second, we don't know if Toughness is going to be the de facto "Tanking stat". It was in this encounter, by all accounts, but later encounters may emphasize something else entirely, and maybe not related to stats at all. I wouldn't rush out and grab a full set of Nomad gear just yet is all I'm saying. That does raise a concern though, because if it's entirely dependent upon gear then a lot of players are going to have to spend a lot of money getting different sets of gear together. I would hate to get into a situation where players have to carry 4 or 5 sets of gear with them for each encounter, something we had to do way back in the bad old days of Vanilla WoW with resistance gear. That would be, as Proven put it, regressive. Disappointingly so, and I really hope there's more in the pipe than just "Stat X draws aggro," or they settle on Toughness so at least everyone knows what to gear for.

Legendary Armor being able to swap stats on the fly is going to make it the first goal of everyone who wants to be on the front line of raiding. Because there's no gear treadmill, however, that's actually very good news for those who want that kind of experience (they are always prepared for the next curveball) but not a complete wall for those who are content to move at their own pace (since they can leisurely put together a set and not have it immediately invalidated when new content is added). It's important that the needs of both of those groups are covered and I hope ArenaNet makes getting into raids easy (despite the hour and uncertainty, we managed without much trouble).

Finally, here's some pictures;

Still mulling it over; we kind of smashed the group together, jumped online and went at it mostly blind at an hour when most people should have probably been heading to bed. I'm definitely glad with the progress we made without looking up what others had done (all we knew for sure was that one fight required condi damage), we were getting the boss down past half health but running up against the timer is going to be a big factor too. The best part about that though is, it wasn't because we needed more statistical DPS, but needed to work on our strategy to make it as efficient as possible. That's a VERY GOOD SIGN.
 

MikeDip

God bless all my old friends/And god bless me too, why pretend?
I got the Jarring and bandit weapon achievement.
Two 20 slot bags, yay!

Working on getting Princess now

Modric and I are currently working on the same achievements... let us know if you want company or some assistance. We are about 1/2 way thru the achieves.

Thanks so much for the offer!

I don't know much about this and am way behind though, still haven't even started S2. Was focused on all the rest of the requirements first. Gonna do that very soon though, we will see how it goes! I want to go through s2 organically first to experience it, then try again for the achievements. If you are still doing it when I get to that point I would love to join ya!
 

spiritfox

Member
Bleah, Toughness aggro means that Mass Momentum Scrapper pretty much has to be the tank. That throws a wrench in my build. Hopefully it's just for this boss fight, or I'll need to rethink my Scrapper build.
 
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