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Guild Wars 2 |OT5| We've got fun and games

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Zeroth

Member
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★ Jumping Puzzle Event Series ★
☆ NEXT UPCOMING EVENT - WEDNESDAY OCTOBER 14 ☆

Event #8 - Swashbuckler's Cove, King Jalis's Refuge

Recommended Character Level: 30
Required Zone: Gendarran Fields, Snowden Drifts

Recommended Waypoints:
Cornucopian Fields Waypoint — [&BOMAAAA=]
Highpass Haven Waypoint — [&BLUAAAA=]
 

Shanlei91

Sonic handles my blue balls
So hire someone better and produce good instanced content? Aren't dungeons meant to be a fundamental part of MMOs? Or are we just going to run around in zergs pressing one most of the time?

I hate that's the content they're focusing on. From WvW to Silverwastes, I've always found zerging to be boring. Dungeons aren't the most profitable thing to do in the game, but I do them because it's dynamic content that changes based on your team composition, experience, etc. Even stacking and exploiting dungeons requires more input than just running with a train wacking as many enemies as possible to get loot.

I want to have faith on them focusing on fractals but I'm fully expecting them going with more stuff like Silverwastes. From Scarlet's invasion to that recent Mordemoth event, it feels almost like a copy paste with different enemies.

At least we still have hotjoin pvp!
 

Proven

Member
Maybe it's just me but the Silverwastes only really has parts that are "zerging," and that would be the Vinewrath (which is still deadly enough for people to screw up, die, and lose the event at times) and during the Chest Farm (which barely has any enemies anyway so it's less a zerg and more of a train). Most of the Silverwastes involves splitting up into smaller groups, which then often split up into even smaller sections per fort as you're getting attacked by multiple sides, and if that's still too many people for you there's still the option of supply escort. The Silverwastes for me is a great example of PvE content that isn't simply Press 1 and win, which can happen at Orr with the temple events (and one reason why Megaservers rock, as the temples are open less often).

Or maybe I just play at weird times.

Also claiming that WvW is all about zerging when you can split off and roam/havok almost whenever you want seems disingenuous. And the new borderlands plans to make big armies less maneuverable than before.

And you can still do dungeons. There are still reasons to do dungeons. Achievements, titles, new players in the guild, guild events, various salvage and trading options from getting tokens. They won't be as profitable as before but they still will produce profit and have reasons outside of just gold to go and do.

Plus there will be Fractals, where if you preferred dungeons for profit you can likely just subtract a dungeon run or two from the daily tour and supplant them with daily Fractals. Fractals will even have a Mastery Track attached to them.


Simply put, it's not the end of the world, and I'm tired of seeing other parts of the game I enjoy getting a bad rep.

And Kanik, at least play in unranked arena.
 

spiritfox

Member
I see the change mostly as a way to transform the economy from one based on buying everything with gold to one where item and mats drops matter more. It just way too easy to get gold and buy your way into everything with dungeons right now. At least with the Silverwastes chest runs the thing that is valuable are the mats you sell on the TP, not plain gold. Hopefully that'll reduce the rate of gold inflation, but it might also lead to ecto trading ala GW1.
 

Jira

Member
I want to clarify a few things:

1. ANet never really had a dungeon team post launch, any time a dungeon needed to be created (F&F/TA/AC redo), people who wanted to work on that project got together and then disbanded after.

2. Robert Hrouda was fired because he didn't like the idea of his work being used as temporary content.

3. Dungeons, outside of redesigned AC, TA (aether), and Flame & Frost are all devoid of mechanics and have HP sponge enemies. There's really nothing interesting to be said about alot of it. It's obvious as ANet designed small group content post-launch that they got progressively better at it.

4. Fractals were concepted, prototyped, and released in 8 weeks. It's clear that by comparison, it is a lot less time consuming for them to produce fractals than it is dungeons and you end up with content that is more finely tuned and requires shorter time commitments (typically). Now I know what you're thinking, if it's so easy for them to make fractals, why haven't they released more? The entire studio has focused on the LS since Jan 2013, Fractals got some new releases in Nov 2013 but none since. Now at that time, ANet was still trying to figure out where the game was going as a service, what type of update model to use, how that worked as a company, how to make it work for the player, etc. Season 1 was a lot of experimentation, Season 2 was a lot more concrete in design with the story journal, new maps, etc. Now with HoT approaching, they have finally settled on a direction for the game and they have decided to abandon the Story mode + 3xp paths for dungeons and moved to fractals as their 5 man instanced content going forward.

Fractals are better designed for new content creation, have a better reward system, is better designed for lesser time commitment, has way better encounter designs, and works a lot better for Masteries. Moving the money over to the system that is just flat out better designed and more fun makes the most sense (to me at least).
 

Mxrz

Member
I really, really hate that Concentrations are always targeted now. I am terrible about placing them mid fight. So annoying to have purging flames land on the wall instead of centered on me like before. Wish there was an option at least.

I want to clarify a few things:

1. ANet never really had a dungeon team post launch, any time a dungeon needed to be created (F&F/TA/AC redo), people who wanted to work on that project got together and then disbanded after.

2. Robert Hrouda was fired because he didn't like the idea of his work being used as temporary content.

3. Dungeons, outside of redesigned AC, TA (aether), and Flame & Frost are all devoid of mechanics and have HP sponge enemies. There's really nothing interesting to be said about alot of it. It's obvious as ANet designed small group content post-launch that they got progressively better at it.

4. Fractals were concepted, prototyped, and released in 8 weeks. It's clear that by comparison, it is a lot less time consuming for them to produce fractals than it is dungeons and you end up with content that is more finely tuned and requires shorter time commitments (typically). Now I know what you're thinking, if it's so easy for them to make fractals, why haven't they released more? The entire studio has focused on the LS since Jan 2013, Fractals got some new releases in Nov 2013 but none since. Now at that time, ANet was still trying to figure out where the game was going as a service, what type of update model to use, how that worked as a company, how to make it work for the player, etc. Season 1 was a lot of experimentation, Season 2 was a lot more concrete in design with the story journal, new maps, etc. Now with HoT approaching, they have finally settled on a direction for the game and they have decided to abandon the Story mode + 3xp paths for dungeons and moved to fractals as their 5 man instanced content going forward.

Fractals are better designed for new content creation, have a better reward system, is better designed for lesser time commitment, has way better encounter designs, and works a lot better for Masteries. Moving the money over to the system that is just flat out better designed and more fun makes the most sense (to me at least).

Where did you hear 2?
 

Moondrop

Banned
Miss y'all.

Wanted to share a build I've been theorycrafting for my most anticipated specialization: the life-on-hit daredevil. It's based around the combination of signet of malice (heal on hit), invigorating precision (heal on crit), and assassin's reward (heal on initiative spent). I've already been playing it as S/D+D/P in PvP to modest fanfare, but I anticipate that the addition of staff and access to captain's accessories for PvE/WvW will vault (oh yes I did) this build to new heights.

And of course the expansion will feature my latest attempt at reviving beastmastery. A staff/staff daze-on-swap lockdown beastmaster druid build may be obvious, but my wrinkle will be warrior runes to reduce the cooldown to 8 seconds. Looks like my nomad ranger was ahead of its time. ;)

Now I must return to grinding hero points; a surplus 170 for each of these ain't no joke.
 

Ashodin

Member
I think the biggest point you need to take away from HoT is that ANet knows what they want to do with content and it will come (hopefully) roaring out.

I mean their whole schedule was to release a new raid every 2 months. That is insane
 

spiritfox

Member
Scrapper gyros tweaked to be more responsive and survivable. That should help with some of its issues, but gyros are still feel weak compared to other stuff that engies can use. Function gyro especially needs a rework, but it's too close to launch for them to do anything about it. Oh well.
 
I really, really hate that Concentrations are always targeted now. I am terrible about placing them mid fight. So annoying to have purging flames land on the wall instead of centered on me like before. Wish there was an option at least.
Agree 100%. Cast times will always be longer because I spend 5 days looking for the cursor. And I still fail. About an hour ago I placed Hallowed Ground up on a wall while we were fighting the slave driver. More like a Hallowed Wall. My GAF party said nothing, but I knew they were ashamed of me...

Guardians are pretty much going to be in the thick of the fight, so I'm not sure why Anet defaulted the consecrations to range. I can aim Wall of Reflection better without the targeting.

And Kanik, at least play in unranked arena.
Oh, he does. He's just being a modest bastard about it, but he's pretty damn good in sPvP.
 

Proven

Member
Miss y'all.

Wanted to share a build I've been theorycrafting for my most anticipated specialization: the life-on-hit daredevil. It's based around the combination of signet of malice (heal on hit), invigorating precision (heal on crit), and assassin's reward (heal on initiative spent). I've already been playing it as S/D+D/P in PvP to modest fanfare, but I anticipate that the addition of staff and access to captain's accessories for PvE/WvW will vault (oh yes I did) this build to new heights.

And of course the expansion will feature my latest attempt at reviving beastmastery. A staff/staff daze-on-swap lockdown beastmaster druid build may be obvious, but my wrinkle will be warrior runes to reduce the cooldown to 8 seconds. Looks like my nomad ranger was ahead of its time. ;)

Now I must return to grinding hero points; a surplus 170 for each of these ain't no joke.

Ah, you remind me that I have a dilemma with my current Daredevil... I'll probably get back on it post launch. What's funny though, if I used a build like yours I'd probably use Pistol/Pistol and consider Impacting Disruption (Pulmonary Impact on interrupt).

I'm far too shy!

Ask in guild chat for a buddy!

--------------------------

I forgot to ask this last week, but is there anybody planning on playing Heart of Thorns that missed Living Story Season 2? It's probably too late, but it's possible to ferry people through the storyline when they don't own it as long as they play with someone who does own it. I'm only free late nights for this and next week (10pm EST and onwards), but I'd be willing to show people through about two episodes a night until Heart of Thorns launch, assuming each episode takes about an hour to complete at a slow and considerate pace. And even if you don't plan on buying the expansion and are just curious you could come along too.

Still, anyone interested? I'll probably ask in guild chat tomorrow night.

Edit:
Oh, he does. He's just being a modest bastard about it, but he's pretty damn good in sPvP.
Aha!
 

Zeroth

Member
Agree 100%. Cast times will always be longer because I spend 5 days looking for the cursor. And I still fail. About an hour ago I placed Hallowed Ground up on a wall while we were fighting the slave driver. More like a Hallowed Wall. My GAF party said nothing, but I knew they were ashamed of me...

Guardians are pretty much going to be in the thick of the fight, so I'm not sure why Anet defaulted the consecrations to range. I can aim Wall of Reflection better without the targeting.


Oh, he does. He's just being a modest bastard about it, but he's pretty damn good in sPvP.

Don't say that Varix, you are one of the more competent guardians I know ;-;

unless you are being a modest bastard
 

Ken

Member
Back with my periodic urge to play the game again. Will there be leveling changes post expansion? Kind of want to get back in the game but with a new character but not sure if it'll be a different experience after the expansion.
 

Morokh

Member
Back with my periodic urge to play the game again. Will there be leveling changes post expansion? Kind of want to get back in the game but with a new character but not sure if it'll be a different experience after the expansion.

Can't think of much that affects leveling, the expansion is mostly lvl 80 endgame content.

There was a major trait overhaul this year which changed the way you unlock skills and traits again, so that counts I guess, and if their new map-reward system for level 80 characters works as intended, you should see way more people running around the world, but that's pretty much it I think.
 

Ken

Member
Can't think of much that affects leveling, the expansion is mostly lvl 80 endgame content.

There was a major trait overhaul this year which changed the way you unlock skills and traits again, so that counts I guess, and if their new map-reward system for level 80 characters works as intended, you should see way more people running around the world, but that's pretty much it I think.

Oh I see. Thanks. Was hoping they had added some...easier alt leveling if you already had 80s or something.

I wish they'd release race change. I don't like my Asura anymore.
 

Morokh

Member
Oh I see. Thanks. Was hoping they had added some...easier alt leveling if you already had 80s or something.

I wish they'd release race change. I don't like my Asura anymore.

Oh, if you meant it that way, there are a few options.

If you have a character that's at least one year old, you should have gotten some birthday rewards, including an instant level 20 scroll, and a birthday booster that gives you a few bonuses to XP gain.

In the daily login rewards (and if you play sPvP), you get tomes of knowledge, that instantly increase the level of your character for one level (so if you have 80 of them you can level a character instantly to 80)
Daily achievements rewards also give you Writs of Experience that you can use instantly for some XP (5% of your current level), or you can stockpile 20 of them and buy a tome of knowledge.

You get quite a bunch of various boosters from achievement chests, so using the XP-related ones is always a good idea, add to that some XP food, and you got ourself a significant boost.
The XP boosters can also be bought at the laurel vendor.

Sadly race change isn't on the table ... yet another downside of the personal story, but really all you loose when deleting a character are the birthday rewards, and your crafting profession progress/recipes (which is usually the biggest loss depending on how high they are), soulbound equipment, even exotic is easily replaced (and ascended is account bound anyway)
 

Hedge

Member
So in regards to masteries, do exp from hearts count towards them? I forgot to check during the beta.

Because then I'll wait to start my fifth world completion to level my masteries.

I wish they'd release race change. I don't like my Asura anymore.

I've deleted sooo many characters because I've been unhappy with their race. I wish I could have spent a few gold to re-roll their race.
 

Ken

Member
Oh, if you meant it that way, there are a few options.

If you have a character that's at least one year old, you should have gotten some birthday rewards, including an instant level 20 scroll, and a birthday booster that gives you a few bonuses to XP gain.

In the daily login rewards (and if you play sPvP), you get tomes of knowledge, that instantly increase the level of your character for one level (so if you have 80 of them you can level a character instantly to 80)
Daily achievements rewards also give you Writs of Experience that you can use instantly for some XP (5% of your current level), or you can stockpile 20 of them and buy a tome of knowledge.

You get quite a bunch of various boosters from achievement chests, so using the XP-related ones is always a good idea, add to that some XP food, and you got ourself a significant boost.
The XP boosters can also be bought at the laurel vendor.

Sadly race change isn't on the table ... yet another downside of the personal story, but really all you loose when deleting a character are the birthday rewards, and your crafting profession progress/recipes (which is usually the biggest loss depending on how high they are), soulbound equipment, even exotic is easily replaced (and ascended is account bound anyway)

Oh yeah, I think I got the birthday booster. Sadly I play the game in breaks so I won't get much out of daily login rewards. Thanks for the info though. What's the average time to 80 nowadays?
 
Jira stop talking like you know everything about the Guild Wars 2 development. I don't even know how you know the Robert H thing, seems made up.
 

Proven

Member
So in regards to masteries, do exp from hearts count towards them? I forgot to check during the beta.

Because then I'll wait to start my fifth world completion to level my masteries.



I've deleted sooo many characters because I've been unhappy with their race. I wish I could have spent a few gold to re-roll their race.

You can only level a mastery as a level 80 character. If you start a new character, I think you keep whatever mastery bonuses you've unlocked in your account, but you can't level a track until you're 80 again and your experience bar gets replaced by a mastery bar.

Comsidering the personal story, I wonder if it would be a decent option to have a changed race character be forced to level 1. Keep anything in your bags or unlocked by that character (I think only concerns crafting jobs?) but then get reset from level 1 and have that character's personal story reset to level 1. It's fine if it's a gem store option, just don't make it cost as much or more than a name change contract if possible.

It would give me a reason to use all of these experience scrolls at least...
 
Q

Queen of Hunting

Unconfirmed Member
They should just make the total makeover kits do race changes. The name alone kinder makes it redundant that they dont do that
 

Quenk

Member
I want to clarify a few things:
3. Dungeons, outside of redesigned AC, TA (aether), and Flame & Frost are all devoid of mechanics and have HP sponge enemies. There's really nothing interesting to be said about alot of it. It's obvious as ANet designed small group content post-launch that they got progressively better at it.

Um... no?

SE p2 final boss, CoE bjarl and husk, a lot of Arah. Plus there are a lot of paths that have non-combat mechanics.
 

Levyne

Banned
Um... no?

SE p2 final boss, CoE bjarl and husk, a lot of Arah. Plus there are a lot of paths that have non-combat mechanics.

Cof 3 final guy (though I feel he doesn't need to go invincible), Nokk, even Seamus you can't just fight like any old HP bar.

The dungeons arent perfectly designed but I feel like the team has learned a lot from their experiments and could easily improve on them with revamps and tweaks or new ones. Some of my closest friends in game have come from playing the 5 man instances. It's sad that they aren't able to be the focus any more.

Just really hope Fractals ends up being a priority for them. It kinda feels like empty promises at this point. The revamp is appreciated but the new coat of paint won't be interesting for very long, unless there are some surprises in there they haven't talked about.
 

Zeroth

Member
Fractal development is the more important thing here. No use killing dungeons if you are also going to abandon fractals after hot. At least fractals have a robust system, and can be easily expanded upon, compared to dungeons.
 

Quenk

Member
Just really hope Fractals ends up being a priority for them. It kinda feels like empty promises at this point. The revamp is appreciated but the new coat of paint won't be interesting for very long, unless there are some surprises in there they haven't talked about.

New instabilities: everything is snowblind, mai trin follows you throughout the fractals :D
 

Taffer

Member
Agree 100%. Cast times will always be longer because I spend 5 days looking for the cursor. And I still fail. About an hour ago I placed Hallowed Ground up on a wall while we were fighting the slave driver. More like a Hallowed Wall. My GAF party said nothing, but I knew they were ashamed of me...

Imagine if you had to target your stun break, that would be crazy!
 

Levyne

Banned
Fractal development is the more important thing here. No use killing dungeons if you are also going to abandon fractals after hot. At least fractals have a robust system, and can be easily expanded upon, compared to dungeons.

"can be easily expanded upon, " they've been parroting this since 2012 and haven't made a whole lot out of it yet. I really hope they actually can now.
 
I think now that they've apparently really decided what their PVE focus is gonna be on (fractals, raids, living story, events), they can really start pushing out content at a faster rate. Hopefully, anyway.
 

Moondrop

Banned
What's funny though, if I used a build like yours I'd probably use Pistol/Pistol and consider Impacting Disruption (Pulmonary Impact on interrupt).
I would like to make an impacting disruption build for pvp, but pulmonary impacts don't crit and the other trait choices (condi removal or damage+dodges) are more synergistic. My LoH DD build will be more successful in pve/wvw form where I can tune my crit chance to 100%, as opposed to pvp where it utilizes a knight's amulet.
 
2. Robert Hrouda was fired because he didn't like the idea of his work being used as temporary content.

He was fired because most of his content was terrible. All those terrible fractals were his design. His last design Scarlet's Funhouse was universally panned at the time of its release which was also the time he go fired.
 

Jira

Member
He was fired because most of his content was terrible. All those terrible fractals were his design. His last design Scarlet's Funhouse was universally panned at the time of its release which was also the time he go fired.

Oh he designed the scarlet thing? Yeesh, yeah. What fractals did he make?

Also, Colin laid the smackdown on a dude for saying GW2 was struggling:

Let's be clear - Gw2 is anything but struggling. By our standards we're killing it this year, and the core game being made free has been even more successful up until this point than our wildest imaginations. Since we're not allowed to discuss player #'s, revenue, etc. you'll just have to take my word for that ;)

This isn't a hail mary to make PvP successful, this is something we're able to do because of our success we're already seeing in PvP in the last year. The hope of course is this will lead to even more success, and we can do even bigger things in the future.

And honestly as gamers we should all be happy someone other than yet another MOBA is doing something fun with competitive ;)
 

nataku

Member
Well, 9 days before HoT something in my PC decides to die on me. I woke up today to a div no signal error on my monitor. Pulled an HDMI cable off my TV to test the cable/dvi slot but no luck. I'm honestly not even sure if I have to change a setting in Windows to change from using DVI to HDMI, but I can't access it anyway. I just had to throw away my old spare PC parts when moving last year, too, so can't even test what the problem is. "I'll never use these. I never have before." I've been saving my previous build for years to make sure I can always swap parts to test things if they break, and the one time I decide to clear things out I need them. At best I can try connecting my PC to my TV and see if that works, to at least rule out the monitor.

I don't even have the money to buy anything to replace parts. It's gonna take me at a year just to save up the money. If I had to guess it could be the motherboard. I'm still using an i5 2500k build, so it's an old one.
 

Jira

Member
Druid changes since BWE3

https://forum-en.guildwars2.com/forum/professions/ranger/Post-BWE3-Druid-Changes

Hey all,

Since the third beta weekend there’s been a lot of great feedback – thanks!

Below are some of the more solid changes to the Druid since the beta weekend that were made to address some concerns regarding net damage loss in a raid, celestial avatar form feeling gated by staff and glyph reward scaling.

Grace of the Land: This trait has been re-worked. Instead of its former behavior, allies affected by your celestial avatar abilities gain 3% damage and condition damage increase for 8 seconds. This buff stacks 5 times.

Lingering Light: This trait has been re-worked. Instead of its former behavior, when you heal an ally their next outgoing attack will heal them (based upon your healing) and blind their target.

Glyph of Unity: This skill now has a 400 initial effect radius and a 600 radius leash.

Glyph of Empowerment: The radius for this skill has been increased to 600.

Glyph of Alignment: Increased the weakness and cripple duration on this skill from 3s to 5s. Reduced the cast damage by 66%. This skill now applies 3 stacks of poison.

Ancestral Grace: Is now an evade and will immediately end upon reaching your destination.

Celestial Avatar Form: Entering this form now has a 10s CD. Charging of Astral force by healing has been reduced by 40%. Charging of Astral force by outgoing strikes has been increased by 200%. You now retain half your current astral force if you decide to break form early.

Celestial Avatar Form: Skills that heal have had their base heals reduced by 15-25% and increased their healing coefficients from 100-145%. This should leave base heals solid while really rewarding players who elect to use healing power stats.

(Celestial Avatar) Lunar Impact: Reduced the daze on this skill from 3s to 2s. This skill is now ground targeted and will blast finish correctly.

Well wishes,
~Irenio

Bonus: Bristleback Pet F2 is no longer the Sharpen Spines ability. The F2 is now Spike Barrage to give you more rewarding control.

Scrapper changes:

https://forum-en.guildwars2.com/forum/professions/engineer/Post-BWE3-Scrapper-Changes

’allo fellow Engineers,

Since the beta weekend there’ve been a fair chunk of posts regarding the Function Gyro, Hammer and Gyros… a bit fewer regarding traits that weren’t contingent on those other components. Below are the more solid changes at this point.

At this point we’re not going to be able to change the elite specialization mechanic very much. There are still going to be changes to it with the possibility for expansion of functionality post-launch.

Hammer was generally well received and many of you pointed out some flaws and potential changes that were in line with our intent for the weapon skills.

Gyros are going to be affected by a systemic change that should increase their survivability quite a lot. In addition to that several changes to how Gyros follow you and their rate of travel were made – they shouldn’t zig-zag randomly about anymore even if you’re not moving and try to stay pretty close to you while you are moving.

Function Gyro – The gyro should appear and begin stomping or reviving more quickly and no longer seek to attack anyone that strikes it, focusing instead solely upon its task of stomping or reviving. The cooldown on the gyro has been reduced to 20s from 30s and its duration has been reduced to 10s from 15s. This is intended to increase the frequency of availability while still giving it enough time to complete its purpose. The range at which the function gyro can be used has been increased to 900.

Hammer 1 Autoattack Combo: Went in and removed most of the aftercasts from the swings, so this should feel a bit smoother and it is a functional damage increase from the reduced rotation time as well as slightly increased might and vulnerability uptime.

Rocket Charge: Will no longer leap about once you’ve reached your target, instead leaping ensuring that the gap remains closed and your leaps are more closely synchronized. The leap finishers from this ability now happen at the start of each jump, like other leap finishers. Also smacked the bug of this ability being affected by movement-speed.

Shock Shield: This skill now starts you blocking immediately upon and will cease blocking the moment the skill effects end, hopefully giving you better control and sense of the block time so your anticipation and reaction time are more rewarded.

Several Gyros received increased movement speeds to help keep them close to you as you move and some skill changes to make them more effective at their jobs, like increased range on their abilities.

Gyros now start their cooldown upon summon rather than upon gyro death. Medic, Shredder, Purge and Bulwark gyro now have a 35s cooldown, up from 30s. Sneak Gyro needed a cooldown that was longer since it would otherwise have potential 100% uptime, so it now has a cooldown of kitten , up from 30s (its 30s duration remains). This should encourage players to keep them around to gain their benefits for longer.

Impact Savant: This trait now affects dazes in addition to stuns.

Well wishes,
~ Irenio
 

Levyne

Banned
I thought people liked Hrouda? Why is he suddenly a hot topic?

I know he was liked because he was a friendly person and also played Ranger (well maybe that's why I liked him). Even though he may have been hit and miss with dungeon design sort of things, it was nice to have a person to attribute them to when now there's no one. I remember doing AC3 with him and him talking about designing Rumblus and some of the thought that went into it. It was intended as a defiance-management teaching fight to interrupt the roar that caused the falling rocks. I also remember him talking about why he made the Swamp and Water fractals the way he did, giving some non-combat focus options for the fractal set.

Probably a hot topic now with dungeons becoming tertiary focus etc etc. Kind of moot to talk about it now.

At least the game is doing well.
 

Shanlei91

Sonic handles my blue balls
He was fired because most of his content was terrible.

jStezQ3.jpg


He was "heavily involved" in the design of the Queen's Gauntlet. The best content the game has ever seen. Given the amount of care and polish that was put into it, and it vanishing after 2 weeks and never returned, he probably was left disheartened.
 
I don't like how so many people seem to think they know exactly why Robert doesn't work at ANET anymore. You don't know anything so just stop it.
 
I don't like how so many people seem to think they know exactly why Robert doesn't work at ANET anymore. You don't know anything so just stop it.

People love to have villains. Look at how much crap Ghostcrawler got with WoW. Every MMO's community tends to pick a name, and make them the official "reason why the game/balance/feature" sucks.

It's dumb and childish. Games are made by hundreds of people. Certain people may have a lot of power over things like balance, but that's because you often need a clear vision for a thing, and not "design by committee". But at the end of the day, a game is still made by a village.
 

MikeDip

God bless all my old friends/And god bless me too, why pretend?
I'm addicted to turning my gold into gems. The allure of getting free currency from a predominantly real cash money shop is too tempting for my brain.

Every time i stockpile 80g or so I turn it into gems. I now have 800 gems spare and no use for them but I am saving for a rainy day! (Even though I do have use but am too scared to use them. More bank or bag slots would be nice!)

Help? Or not. I dunno. I don't even have any real use for gold, but maybe crafting. Or getting my harp legendary, or making that seed backpack, or those cool chaos skins, or...

Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
 

Hedge

Member
I'm addicted to turning my gold into gems. The allure of getting free currency from a predominantly real cash money shop is too tempting for my brain.

Every time i stockpile 80g or so I turn it into gems. I now have 800 gems spare and no use for them but I am saving for a rainy day! (Even though I do have use but am too scared to use them. More bank or bag slots would be nice!)

Help? Or not. I dunno. I don't even have any real use for gold, but maybe crafting. Or getting my harp legendary, or making that seed backpack, or those cool chaos skins, or...

Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

I sold a legendary, bought a permanent hairstyle kit and turned excess gold into gems. 2000 gems strong, I think I'm ready for glider skins.
 
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