Those wings are everywhere wow
This game is now Aion Wars 2.
Those wings are everywhere wow
USgamer: Can we expect to see the new Mastery system extend to PVP?
Matt: If you're familiar with WvW ability lines, they're actually very similar to Mastery lines. Mastery lines are a PVE answer for progression. WvW already has a long-term system. We're not talking yet about what we're doing for PVP progression overall, but it definitely is part of the expansion that we're looking at.
Worst thing to happen to the game since SAB!
Do I get credit toward harpy slayer if I squish one of y'all in WvW?
The black wings are certainly spreading through the population like a bad case of harpies.
Yeah, going against bunker guards feels as matchup-based as anything in the game. Only my axe warrior can truly punish them, my turret engi and spirit ranger can outlast them, but my phantasm mesmer build is less than 50/50 in a 1v1 and all of my other builds worse. I'm guessing shatters must feel pretty uphill if you're wasting clone bursts just to strip boons to reach their health bar.Fighting bunker guardians in PvP:
A lot of Heart of Thorns info seems to be making its way out from the press event. Stuff on Revenant gameplay, Stronghold PvP, and the intro to the new Maguuma zones.
[HoT News] HoT meeting info megapost
Favorite thing I see so far is the player character talking a lot during the story instance. So happy to not have them silent or only talking in text like during the Living Story.
That it's the human female in this preview is great too since she's the one I hear the most, haha.
Nice one mate! Here are my biggest questions;
- For new players who come into GW2 along with the expansion, how do you intend to bridge the gap between the personal story, living story season 1 which is gone, and living story season 2 which is costs gems, and then the expansion story? How does ArenaNet plan to increase the narrative thread!
- ArenaNet has said, defending keeps will be a much more significant part of WvW, instead of just giving it up. How are players going to feel content just sitting in a keep waiting for things to happen? how will ArenaNet try to foster this sense of having dramatic battles over ensuring a keep and having keeping it (no pun intended) matter?
Yeah, going against bunker guards feels as matchup-based as anything in the game. Only my axe warrior can truly punish them, my turret engi and spirit ranger can outlast them, but my phantasm mesmer build is less than 50/50 in a 1v1 and all of my other builds worse. I'm guessing shatters must feel pretty uphill if you're wasting clone bursts just to strip boons to reach their health bar.
Of course the standard adage applies: roll a bunker guard (as I have recently) and magically you'll find yourself playing better against them.
I don't doubt your experience, but for me moa is a skill I never use because it rarely works on me (yes I know that's a logical fallacy, but still). Most mesmers I face make the mistake of opening with moa- allowing me to easily flee with the 2 and 5 skills- when it should be used when opponents have less than half health. Though I had a delicious moment a few weeks ago when I didn't flee but rather charged my foe and downed him with my beak.Casting Moa on a bunker guardian takes timing, but I've never met a bunker guardian that didn't turn into panicking tissue paper if I pull it off.
RIP frames, GW2: PowerPoint edition.
Worst thing to happen to the game since SAB!
http://www.usgamer.net/articles/guild-wars-2-heart-of-thorns-interview
Looks like there might be changes to the PvP Reward system once again. I think it is in a good place right now but I wonder what else they want to change.
Worst thing to happen to the game since SAB!
http://www.usgamer.net/articles/guild-wars-2-heart-of-thorns-interview
Looks like there might be changes to the PvP Reward system once again. I think it is in a good place right now but I wonder what else they want to change.
I'd say 50/50 chance of one, more than that I doubt it.
the silly party hat is making me laugh
At least one should be good right? What did they do in GW1? What did other MMOs do during expansion packs?
Complete text version of Masteries
Source: https://www.youtube.com/watch?v=dhOLYMveY0U
Heart of Maguuma
Gliding
1 Mastery Point: Glider Basics - Gain access to the glider so that you can glide like a squirrel across the highest point of the Heart of Thorns
1 Mastery Point: Thick Wings - With practice, you learn to treat the wings of your glider, strengthening the flaps, allowing you to stay in the air longer
2 Mastery Points: Updraft Use - Improved design to your glider handles and slits in the wings let you confidently fly into updrafts, allowing a boost to your flight height and the ability to travel to never-before-reachable locations
5 Mastery Points: Stronger Bindings - You learn to bind the wings of your glider with stronger binding straps. The result is longer glide times without tearing apart your wings!
7 Mastery Points: Fast Deploy Wings - Through a series of high-tension springs and quick-release levers, you've rigged your glider to be able to deploy its wings more frequently.
10 Mastery Points: Powerful Leap - After intensive leg training, you have learned to boost yourself into your glide with far greater force.
Exalted Lore
1 Mastery Point: Mordremoth's Bane - The Exalted introduce you to the basics of combatting the Mordrem. Their conditions affect you far less.
3 Mastery Points: Exalted Acceptance - Gain the trust of the strange and mysterious Exalted, giving you access to their services in the Golden City.
5 Mastery Points: Exalted Honing - Learn how to pierce through Tough Bark - which makes some of the more powerful Mordrem otherwise invulnerable now weak to your attacks.
7 Mastery Points: Exalted Markings - Gain the knowledge to read Exalted Markings. You can now decipher their words and gain access to secrets of their civilization.
10 Mastery Points: Exalted Purification - You've become honored among the Exalted. You can now challenge their Champion each day and unlock their finest treasures within the Golden City.
12 Mastery Points: Wyvern Defiance - The Exalted have taught you to stand in defiance of wyverns. They can no longer knock you down with their wing buffets.
Itzel Lore
1 Mastery Point: Itzel Language - The spry Itzel speak a very different dialect from the hylek of old Tyria. Through trial and error you learn to communicate, marking the first steps towards earning their trust. This opens up vendors and trade with the Itzel.
2 Mastery Points: Itzel Writings - You discover the glyphs and pictographs you've seen around the Heart of Maguuma are the Itzel tribe's written language. With practice and conversations, you've learned to decipher them and discover the hidden treasures they conceal.
6 Mastery Points: Itzel Herbicides - The Itzel have taught you to use the various extracts around Maguuma to create poisons. These poisons allow you to deal bonus damage against poisoned or burning Mordrem.
7 Mastery Points: Itzel Leadership - Through careful study of the Itzel language and society, you've earned the right to challenge their champion and claim rewards in Verdant Brink.
10 Mastery Points: Itzel Hunting - Through dedicated teaching, the Itzel train you how to take special trophies from foes in Maguuma, unlocking rare collections.
13 Mastery Points: Itzel Stalking - The Itzel teach you how to operate their harpoon cannons scattered throughout Maguuma, letting you pull wyverns down to your level to hunt.
Nuhoch Lore
1 Mastery Point: Nuhoch Language - The brutish Nuhoch tribe's language is a difficult series of tones, but with some practice you learn to communicate. You are able to trade and converse with the bullish Nuhoch tribe members now.
3 Mastery Points: Nuhoch Proving - The Nuhoch tribe give gifts based on trials of strength. Unlocking the mastery of proving gives you the right to enter the trials.
5 Mastery Points: Nuhoch Energies - The Nuhoch tribe teach you the ways of surviving chak energy. By absorbing a powerful chak energy discharge, you're available to create orbs that you and others with this ability can use to break through impenetrable champion chak energy shields.
7 Mastery Points: Nuhoch Alchemy - Masterful fighters rely not only on brute strength, but also tactics. The Nuhoch train you to remove the chak's powerful acid with your healing skill.
10 Mastery Points: Nuhoch Trail Signs - Master the art of reading Nuhoch trail signs, allowing you to gater information in the field. The Nuhoch trail signs reveal that which was hidden before.
Mushroom Lore
1 Mastery Point: Bouncing Mushrooms - Learn how to land precisely and use the bouncing mushrooms found around the Hearts of Maguuma to get to places previously impossible to reach.
3 Mastery Points: Blazing Speed Mushrooms - With stomach training, you can ingest the speed-increasing mushrooms found scatted in the Heart of Maguuma. Run at blazing speeds with the help of nature!
5 Mastery Points: Adrenal Mushrooms - Learning to eat the mushrooms tweaks your adrenal glands, giving you a surge of adrenaline and instantly refreshing your skills.
7 Mastery Points: Recovery Mushrooms - Gain the ability to consume these multifaceted healing mushrooms, healing you instantly and curing some conditions.
10 Mastery Points: Master Forager - With training, you've learned to spot the mushrooms in the Heart of Maguuma even faster. They're now more visible on your map.
13 Mastery Points: Massive Bouncing Mushrooms - After much practice and core strength training, you can use massive bouncing mushrooms to fly even further through the air.
Pact Tyria
Fractal Attunement Mastery
1 Mastery Point: Follows Advice - Details are obscured by the Mists
2 Mastery Points: Agony Channeler - Details are obscured by the Mists
3 Mastery Points: Mistlock Singularities - Details are obscured by the Mists
5 Mastery Points: Recursive Resourcing - Details are obscured by the Mists
8 Mastery Points: Essential Singularities - Details are obscured by the Mists
10 Mastery Points: Hyperactive Singularities - Details are obscured by the Mists
Legendary Precusor Crafting Guide
1 Mastery Point: Revered Antiquarian - Grants Access to the First Tier of Precursor Collections
4 Mastery Points: Magister of Legends - Contributes to the Second Tier of Precursor Collections
5 Mastery Points: Historian of the Armaments - Contributes to the Third Tier of Precursor Collections
10 Mastery Points: Scholar of Maguuma's Secrets - Grants acces to Heart of Maguuma Precursor Collections
I took your advice and so far I have over 50 potions and will continue to do my daily through pvp till game comes out.I'm saving all my PvP Potions for HoT, so I best be able to splurge on a whole bunch of Mastery points at once. That would be grand.
It was a great read. Look forward to your GW2 coverage. Covering PaxEast?Thanks for reading it. What we got to play of Heart of Thorns was solid, but the Revenant and Stronghold were my highlights.
Lore Masteries seem to unlock some kind of Champion for you to defeat, hope this is a 1 on 1 fight like liadri.I wonder if there will be new worldbosses coming with HOT ?
Currently i am hoping for 2 new ones.
One designed so regular pug groups can beat it(but not too easily ) .
The other one Should be triple wurm levels of hard . perhaps something that you have to chase all over the map and requires diferent groups with each a different mastery totake down specific parts of the boss.
[]gordianus1The White Wolf 46 points 9 hours ago
Joe-"crazy enough is getting a dragon to fight on your side in WvW"
Colin- "yes it is"
So um....is it crazy?
[]DevonCarver 98 points 9 hours ago
That is pretty crazy.
[]ArenaKeenan 75 points 9 hours ago*
But is it crazy?
Edit: Joking, folks. I'd defer to Devon for what is or is not crazy. And he says it's crazy.
I'm gonna spend my excess skill points on converting them into money, I don't want to unlock all masteries five minutes into the expansion :/
I'm gonna spend my excess skill points on converting them into money, I don't want to unlock all masteries five minutes into the expansion :/
I have maybe 40. What's this stone?If you have 200 + at least buy an Augury stone in case you want to go after a legendary .
If you have 200 + at least buy an Augury stone in case you want to go after a legendary .
I have maybe 40. What's this stone?
I have maybe 40. What's this stone?
Okay, so question time.... I'm torn on a couple of things and wanted some external input:
I have two 80s - a necro and guardian - I enjoy the necro more but am aware they are more of a selfish class vs the gardian, thoughts on which I should 'main'
Which leads into next question, both have full exotic gear, should I go for a legendary, exotic weapon or exotic armor first?
I will only be able to really deck out one of them.... or are all these questions moot and I should just save my mats for HoT?
Augur Stone is for ascended stuff, I think he means Bloodstone Shard. http://wiki.guildwars2.com/wiki/Bloodstone_shard