UltimateIke
Member
Tomorrow needs to be a GAFGuild in the Desert special event. LFG to tag mobs and get me a pass for the beta.
inc loot stick guard invasion of dry top
Tomorrow needs to be a GAFGuild in the Desert special event. LFG to tag mobs and get me a pass for the beta.
I get on, I check the news and all but then I see they're adding those portal for beta events in game... when I'm away! The nerve, I think i'm gonna rage.
Flip laptop
Flip table
Flip chair
Why oh why you're doing this to me AGAIN sending beta related stuff on those few moment when I can't play.
I need more info, I can't access the beta FAQ where I am, is it only farmable on the 28? is it for a week? 2 week? etc. If anyone can copy paste the info it would be greatly appreciate.
Now I think I'm gonna go cry in a corner.
Also, oh hey specialization...FU.
If anyone can copy paste the info it would be greatly appreciate.
Since everyone has tons of bad things to say about dungeons, I'll chime in with some good things... I really enjoy dungeons, they're probably my favourite aspect of the game at the moment. Yeah, some of the bosses you just kind of melt without seeing anything (looking at you Howling King), but coordinating everything to be able to do that is kind of cool.
I have a group from the guild that I run with regularly. We go on Mumble to chat during our runs and we've become pretty good friends over the last few months. We use the zerker meta and some speed run tactics but I hardly think our runs are boring or lacking in skill. We coordinate everything and learn new stuff all the time.
That being said, running dungeons with random people from LFG is the worst thing I can think of in this game. I almost quit the game before I really knew anything about dungeons because of PUGs. I don't know how anyone learns any of the dungeon paths (without wanting to strangle their teammates) if they're not in a guild with people willing to teach.
After I started running dungeons with GAFfers I've really come to enjoy it, and it's basically the only thing keeping me here. So, take that as you will.
After finally getting world completion, I had a few mats (and no gold) to make an ascended GS for my guardian. What sigils would be good to place in it?
Force and Accuracy are really good for Guardian.
I feel like... for the guardian, yeah they combined a ton of talents into one, but they still aren't imaginative enough. Like 20% more damage while standing in symbols is AWESOME, but is just so bland in design. How about 20% more damage, Slows things in them, and when enemies leave symbols, they're afflicted with Burn. Something that changes the way people regard symbols. You could even tweak the damage to be lower if all of that is a little much.
Only offhand focus CoF1 and 50 minute 3-man SE1
Is this the true dungeon experience
Technically that's what you're getting. When a guardian puts down the symbol, you need to gtfo or face a bonus damage whirling wrath or mighty blow. What you're looking for is just more pizah, which honestly isn't always needed. Plus, what they're giving you has basic counter play, which then gets countered by setups and combos.
Like, the fact that we can have 3 grandmasters minimum instead of the usual 1-2 means they can't just make every grandmaster a fundamental change. Too many and it becomes harder to balance them, and there's the lingering possiblity of power creep. If you want to make a fundamental change to symbols with pizah, you do it through an elite specialization.
The hate on "numbers" in this thread gets a little silly sometimes. 20% percent damage does way more to affect how opposing players react to symbols than your suggestion of applying conditions.I'm still talking about imaginative and interesting effects. You're talking about numbers.
I was thinking that it would be logical that the next Black Lion set would be the same as the new Balthazar set introduced in GW1 for the anniversary, and this confirms it
You do realize that all you suggested was a condition if you stay in symbols, and a condition if you walk out of symbols? But fine.I'm still talking about imaginative and interesting effects. You're talking about numbers.
The hate on "numbers" in this thread gets a little silly sometimes. 20% percent damage does way more to affect how opposing players react to symbols than your suggestion of applying conditions.
Let's take the current elementalist adept traits for example. I can take One with Air (1.5s of super speed) or Bolt to the Heart (+20% damage against foes < 33% health). One of those traits is imaginative and interesting and of almost no consequence in actual gameplay, and the other significantly changes how eles fight and how opponents fight against them in PvP and WvW.
Though I do want to hear more of Proven's delicious pizah theories of game design.
The hate on "numbers" in this thread gets a little silly sometimes. 20% percent damage does way more to affect how opposing players react to symbols than your suggestion of applying conditions.
Let's take the current elementalist adept traits for example. I can take One with Air (1.5s of super speed) or Bolt to the Heart (+20% damage against foes < 33% health). One of those traits is imaginative and interesting and of almost no consequence in actual gameplay, and the other significantly changes how eles fight and how opponents fight against them in PvP and WvW.
Love it. This would make me play Guardian.How about...
Plumber's Retribution. Your jump height on symbols is increased by 500%. If you take falling damage, any enemy nearby is Knocked Down.
Combine this with the half damage falling trait.
I think we disagree in a subtle way here that I would like to illuminate. For me, Armored Attack and Dogged March are completely different examples of numbers-based traits. The first is a class of inherently passive statistics that, although they have some value due to the straight-jacket stat combos in PvP, I would be fine if they were removed from the game entirely. When I imagine you or anyone complaining about passive stat-based traits, I think of take 7% of X and add it to Y.Nobody takes it, however (and no one likely will) because the same slot can be occupied by passive traits like Armored Attack ("Gain 7% power based on your toughness.") or Dogged March ("Incoming movement-impeding conditions have their durations reduced. Gain regeneration when you are affected by one of these conditions"). In contrast to Missile Deflection, both of those traits require zero skill or situational awareness, are always on, are more easily calculated when theorycrafting optimal DPS, and work just as effectively whether you're the Best Player on Earth or the guy shoveling Cheetos into his mouth while watching Youtube videos on his second monitor.
That's essentially my problem with passive traits, that they're "no-brainers" in every sense of the term.
Diamond Skin is a cool trait, I guess that's the good kind of passive to me.
who will do se2 with me tonight? it is long and not particularly rewarding!
I was thinking that it would be logical that the next Black Lion set would be the same as the new Balthazar set introduced in GW1 for the anniversary, and this confirms it
Some of them look really good in GW1.
Only offhand focus CoF1 and 50 minute 3-man SE1
Is this the true dungeon experience
Shopped.Classic Peck.
What professions among Warrior, Thief, and Necro do you guys find the most fun? I have 400 gems from AP and I'm thinking of getting more with gold for a new character slot.
Patch out?
BALANCE, BUG-FIXING, POLISH
Profession Skills
Engineer
The engineers turrets are now affected by conditions and critical hits.
Burn them all to the ground!
4/28/15 April 28 Release Notes
Release Notes:
NEW FEATURES AND CONTENT
Expansion Beta Loot Drops
Mordremoth is stirring, and the nearby areas of Dry Top and the Silverwastes are feeling the effect. All events and creature drops in this area now have a small chance to drop a Portal to the Heart of Maguuma item that will qualify the players account for an upcoming Guild Wars 2: Heart of Thorns closed beta test. These drops will continue for a week or longer to collect a strong player base for the test.
BALANCE, BUG-FIXING, POLISH
Profession Skills
Engineer
The engineers turrets are now affected by conditions and critical hits.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
To celebrate the tenth anniversary of the original Guild Wars, weve updated the Black Lion Weapon Specialists inventory.
The new Balthazars weapon set is available for one Black Lion Claim Ticket.
The Chaos weapon skins inspired by the original Guild Wars have been reduced to one Black Lion Claim Ticket each for a limited time.
The Tormented weapon skins inspired by the original Guild Wars have been reduced to one Black Lion Claim Ticket each for a limited time.
Black Lion Chests have been updated. Keys are available in the Special category of the Gem Store for 125 gems.
The Mini Snow Owl has been added as a rare drop.
The Mini Hawk has been added as a rare drop.
The Mini Raven has been added as a rare drop.
The following items have been removed from Black Lion Chests:
Custom Arena Time Tokens
Lions Arch Commemorative Dye Kit
Lions Arch Survivors Dye Kit
Mini Super Monkey
Mini Super Spider
Mini Super Bee Dog
Mini Super Yeti
Mini Super Raccoon
Mini Super Banana
With the coming of spring, the baby miniatures are returning. Mini Piglet and Mini Orange Kitten are available in the Toys category of the Gem Store for 400 gems each.
Passive traits are fine as they are. The whole point is that they work all the time and you don't have to worry about losing effectiveness and being pigeonholed into a specific role that might come up once every ten encounters. And it's a very good point.
I think we disagree in a subtle way here that I would like to illuminate. For me, Armored Attack and Dogged March are completely different examples of numbers-based traits. The first is a class of inherently passive statistics that, although they have some value due to the straight-jacket stat combos in PvP, I would be fine if they were removed from the game entirely. When I imagine you or anyone complaining about passive stat-based traits, I think of take 7% of X and add it to Y.
But I disagree that Dogged March is inherently passive because it modifies how enemy skills affect you. It may not require me pressing 5 to activate, but the concepts "that warrior may reflect my projectiles" and "that warrior's going to rush right through my soft cc" both affect an enemy's state of mind in real time.
What about ele's diamond skin? Would you claim it as similar to Missile Deflection? Because I would argue it's more akin to Dogged March, and that these numbers-based traits are not actually no-brainers like the class I described above, but do promote skillful play.
I do not believe it is possible to fill every slot with enough active trait effects that at least one choice will always be useful. Hence, passive traits.
That has got to be the biggest nerf a profession has ever seen in this game, or at least in spvp mode, right?BALANCE, BUG-FIXING, POLISH
Profession Skills
Engineer
The engineer’s turrets are now affected by conditions and critical hits.
Burn them all to the ground!
That has got to be the biggest nerf a profession has ever seen in this game, or at least in spvp mode, right?
I guess the engineer can still fix the health with the wrench.
Those are my three favorite classes in the game, but I play them all counter-meta like... (Except Power Necro, which eventually became slightly meta).What professions among Warrior, Thief, and Necro do you guys find the most fun? I have 400 gems from AP and I'm thinking of getting more with gold for a new character slot.
Beastmaster rangers thank you for the lulz.That has got to be the biggest nerf a profession has ever seen in this game, or at least in spvp mode, right?