So I haven't played this since a few months after it launched. Is it worth jumping back in?The dungeons were awful when I played.
Dungeons haven't changed too much. There is more of them in the way of the fractal dungeons.
Still worth trying because game will be getting an expansion this year. Lots of things(builds/traits) changing before that.
What didn't you like about dungeons?
Ps. In the guild they are known as Fungeons so you might just like different things.
They were a complete mess with no coordination or strategy to the bosses whatsoever. Keep in mind I'm talking about the first month after the games release. If not much has changed since then, thats really lazy on their part.
So I haven't played this since a few months after it launched. Is it worth jumping back in?The dungeons were awful when I played.
They were a complete mess with no coordination or strategy to the bosses whatsoever. Keep in mind I'm talking about the first month after the games release. If not much has changed since then, thats really lazy on their part.
>95% of my dungeon runs are with PUGs from LFG and >95% go very smoothly (not always speedrun-smooth, but at least no wipes and progressing at a decent pace). I've been kicked twice since 2012. Maybe being a guardian has something to do with it, I dunno.That being said, running dungeons with random people from LFG is the worst thing I can think of in this game.
I do prefer dungeons the most out of all the content in the game. With the ease of the LFG tool, I can get into one in less than 2 minutes (unless I'm grouped with Adriaaa where it then somehow takes 1 hour). It's where the bulk of my GW2 fun comes from. I see them like playing an arcade game - content I generally know but with different players and other mishaps shaping the experience each time. I certainly find it to be far more fun than grinding or doing regular MMO activities.
It seemed like you had way more fun Ranked PvPing than doing dungeons.
Knowing that the won't preview the Druid or Revenant Specialization, which specialization you want the to preview today and which you think they will actually preview?
I would love to see the Engineer Specialization but based on how many changes they are making to the "core specializations" of the Engineer, I doubt the Elite Specialization will be ready to be previewed this week.
I predict the Warrior will be revealed this week because it seemed like it had the least changes to its core specializations and since the warrior already has so many weapons, they probably had the easiest time adding another one (probably off-hand, pistol).
Already on it.Looking over the guardian trait changes and its really making me want to try condi guard again, especially with burning's buff.
It's probably tomorrow. Tuesday is their usual news cycle day. Last week's happening on Thursday was either because of some behind the scenes issues, or wanting as small a turnaround time to the next Ready Up episode.Specialization is today?
I reserve the right to be wrong. Chronomancer first? Yes, please.
It's the tier 3 armor. Who can say no to that?>95% of my dungeon runs are with PUGs from LFG and >95% go very smoothly (not always speedrun-smooth, but at least no wipes and progressing at a decent pace). I've been kicked twice since 2012. Maybe being a guardian has something to do with it, I dunno.
So the moral of the story is, become a guardian. It's like adding 2 to 4 inches to yourheight.
Bleh... Thought I was done with that.Time to farm Silverwastes and Dry Top!
Haha, that's a pretty odd way to give people accesshttps://www.guildwars2.com/en/news/claim-your-spot-in-the-next-heart-of-thorns-closed-beta/
Time to farm Silverwastes and Dry Top!
https://www.guildwars2.com/en/news/claim-your-spot-in-the-next-heart-of-thorns-closed-beta/
Time to farm Silverwastes and Dry Top!
I've done a bunch of both gaf "speed" dungeons near nightly for the past several months (We all run damage builds and skip/stack though we don't care too much about having a meta party conp) as well as hitting lfgs to fill the gaps. Yea, lfgs go smoothly 95% of the time but a lot of niggling issues just make them not nearly as enjoyable. I also generally lfg on guard since parties fill quicker when it's a guard and not a ranger. The better an lfg run goes, the less anyone talks. A lot of people might not and don't care but I personally think it's a little draining after some time. Also the lack of synergy doesnt ever really cause wipes because individually, people know what they are doing. But for instance I staff clear blossoms in TA up until right before the dogs and then wait for stealth. It makes perfect sense to me, get close and stealth all the way through from there. Instead I get chewed out "yo, don't staff if I'm gonna stealth." Nothing went wrong, but wasn't enjoyable either. Not to mention field overlaps when a party ele wants to stack might but some other guard does wall first on some enemy that doesn't even use reflectable projectiles. Seeing groups with three guards default to ranging the se3 tank is also a bit of an eye roll.
I don't even want to touch on the crapshoot that is the coe1 computer, regardless of the average AP of the group. I also think pugs are too resistant to change. Our gaf group found a better place (imo) to stack up the elite golems there but I don't dare bring it up with pugs because it's the "wrong way". It's also nice knowing that in our gaf groups we can, say, take down Ac3 boss with or without Grast, but in pugs you most of the time have to play npc tug of war.
Also I don't feel there's really a need to bring Alpha (or the se3 destroyer) into a corner anymore without fgs4 anymore unless the wars in the group /really/ want to make sure they hit with the whole whirl (which ike tells me they can do anyway) but nope, all the pugs corner him out of habit. I guess for the destroyer it's more likely to not be stacked but sometimes i have to make sure to run in first. Our gaf group just stands on top of both alpha and him and burn them down, with the exception of the end of coe3 since that exit door is quite the troublemaker, ha.
I spend probably more than half of my game play time in dungeons, not counting afk /age inflation periods. I'm super proud of what the group we've formed has become, enough so that things feel wrong if we don't get the chance to run anything for too many nights in a row. We are still learning and trying new things, whether it's personally stretching out to other classes, or trying certain strategies that pug groups would never be flexible enough to try. We were able to clear Arah 1 2 and 3 last night in just over 90 minutes (maybe it was closer to 100, we're so bad),( Edit: I'm told maybe it was actually closer to 80, we're so good) and we still have lots of kinks to work out in Arah 1. I'm excited to see how much room there is for improvement. At the same time, I'm much more willing to have gaffers around as I try to learn classes like engi instead of pugs just seeing an AP amount and making assumptions from there.
If you don't like the chaotic nature of dungeon groups without traditional trinity mechanics, I do suggest maybe tagging along with a grout like ours. People will like what they like and if you don't care to stack or use stealth to skip things, that's really fine, but it's not like anyone can slap on zerker gear, run to the end of the opening coe hallway and fight everything at once if everyone in the group doesn't know what they are doing aND how to contribute. Same with pulling multiple spider groups at once before Malrona or dealing with Seamus in cm3. Believe me, it's a little bit more than just melting them dowm and not knowing how the enemies work.
I will admit that the guaranteed gold rewards from dungeons are a bit of a draw compared to something like fractals, which I only do every handful of days, since chances are I'll just end up with a ring I don't need. I pugged to fractal 50 once and /gaffed/ to 50 the second time. And I think it's obvious which one I preferred.
It's a good way to make sure people who are actually playing the game get access, I guess. But in that case, why not just have it drop from stuff everywhere?
Enemies in the defense phases of The Silverwastes don't drop loot, so I wonder if Dry Top will be the better bet. Unless the item can come from the bonus UI chests.
Great post Lev, summed up my thoughts.
I have to admit I was never a fan of dungeons. Their repetitive nature bothers me so much that even a CoF1 pug feels too long. However, playing with my friends is a completely different experience, even if we usetryhardspeedrunning strategies. We laugh and have fun together in a way that pushes me to do any dungeon with them, be it Arah or AC, and I'm glad to have a group to do that with, so much that I've been ignoring fractals in order to run more dungeons with them.
Oh no, perhaps I may have misspoken. I meant that I'm having so much more fun doing dungeons with you guys that I've been ignoring fractals for it. And I'm sure anyone here knows that to make me ignore fractals, it has to be a pretty good thing.
It's more like after wiping on Molten Duo twice, everyone is too ashamed to ever Fractal again. ^_^
Story dungeons can be fine, actually, if you end up with all new players. Post something like "watching all cinematics" and you will likely get a good result. Explorable modes are the real issue- if I wrote "CoE1, no stacking" I'd be waiting all day.I almost used LFG last night to do the two newer story dungeons I haven't touched yet. This recent discussion is sure making me curious what to expect from people. Can't wait to be told I'm doing everything wrong!
I almost used LFG last night to do the two newer story dungeons I haven't touched yet. This recent discussion is sure making me curious what to expect from people. Can't wait to be told I'm doing everything wrong!
Story dungeons can be fine, actually, if you end up with all new players. Post something like "watching all cinematics" and you will likely get a good result. Explorable modes are the real issue- if I wrote "CoE1, no stacking" I'd be waiting all day.
I wish Ike-Zeroth-Apple-Levyne would run some bad builds during GAF Dungeon runs
I don't pug dungeons any more because I don't want to be told to stack. Or even worse lectured on the value of stacking. I play this game to simulate combat, not to simulate earning money.
I could play ranger again
Guess we will just have to not bring Zeroth and Apple!I played Arah 1/2/3 last night with Warrior Hammer + Sword/Warhorn the whole time.
ANet sure loves their RNG.
Also, Mesmer might be the first specialization they go over.
https://twitter.com/GuildWars2/status/592720217459011586
Eh, I don't think the shield skills will be that insane in themselves. All mesmer offhand weapons summon a phantasm and this will be no different. I would wager that either one skill causes the new Slow and the phantasm taunts, or vice-versa.Shields are normally for defense so I am wondering if there will be skills that give protection, barriers and stuff like that?
maybe a greatly increased survivability on their part? If a mesmer illusion could be directly controlled by the player with considerable amount of health, it would be quite the mind-fuck.
That's more than a little thing; I had forgotten. So then the focus becomes the new heal, utilities, and elites. Therefore it's unlikely my shout cleric warrior, for example, will be able to make use of the new specialization without giving up shouts and warbanner. Definitely intriguing though for say elementalist where I'm fine sticking with staff.Just a little thingy, remember that becoming an elite specialization does not mean you absolutely have to use the new weapon. It's just an additional option only the elite specialization gets.