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Guild Wars 2 |OT5| We've got fun and games

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Thorgal

Member
Personally , i think i am gonna keep playing till i finish making my twilight .

After that , i think i am gonna give FF14 a fair shake until expac release , ( unless something major and awesome happens ingame )
 
I'm kinda burnt out from running dungeons myself, so I'm dabbling in spvp. Thought I would check out GAFguild's pvp prowess:

hwv6vva.png


Not bad, [GAF], not bad. Even Hawkian is ranked. If only he would like KB+M, he would be a god.

On another note, GAFguild has 63 members with 10K+ AP. I consider that insane.
 

Shanlei91

Sonic handles my blue balls
I'm kinda burnt out from running dungeons myself, so I'm dabbling in spvp. Thought I would check out GAFguild's pvp prowess:

hwv6vva.png


Not bad, [GAF], not bad. Even Hawkian is ranked. If only he would like KB+M, he would be a god.

On another note, GAFguild has 63 members with 10K+ AP. I consider that insane.
Your lack of faith in controllers makes me want to start doing ranked pvp. Just to prove a point. (ಠ_ಠ)
 

Moondrop

Banned
I always use a controller in PvP. Don't know why I'm not on the list though; they must've reset the leaderboards at some point.
 

Proven

Member
Yeah, the leaderboards got reset for the new leaderboard beta, so I'm not on the rankings anymore either. Have only played unranked lately.
 

Moondrop

Banned
Below is an evaluation of how all of my current builds will fare in the new paradigm. The order is that in which I created and leveled each character (but I left off Guardian because I only recently started it). At the end I will tally the survivors.

Warrior
WvW/PvE: I'm not supposed to discuss the details of my WvW guild's builds, so let's focus on my one true love, the shout healing cleric. I traditionally run a 00662 build with mace/shield and hammer. The first two lines are still to be ignored. In toughness, the shield unification is likely one of the best unifications announced; I've made PvP builds using all three former traits. I used to take last stand and cleansing ire, but that would no longer be possible under the new system. This forces me to either run a stability utility (thus less shouts) or use trooper runes for condi cleanse (the clear choice). But the most frustrating choices are the grandmaster slots. I love mainhand mace in PvP as much as anyone, but that grandmaster trait is almost entirely PvE focused. Endure pain is rather underwhelming for a cleric compared to a zerker. Perhaps I'll take rousing resilience if the heal scales. In the fourth line, I will obviously take both shout traits. With the open slot I'll take leg specialist with little enthusiasm, though it will net kills for my peeps with hammer shock. And the opportunity to max discipline is not actually that promising for this build- warrior's sprint is great and all, but the master and grandmaster traits are mostly inconsequential (even the hammer one). Perhaps I should revisit the first line for a death from above component.
> Conclusion: Alive, but less optimized and with fingers crossed for the elite specialization to save the day.
PvP: I currently run an axebow roamer with a zerk amulet built around eviscerates that always crit. Now that grandmaster trait has been moved to the arms line, completely changing this build. I must choose to give up either strength (vitality and axe damage traits), defense (survivability and adrenaline building), or discipline (versatility and burst damage). Seems I'll have to give up the strength line, but it will likely be compensated by the endure pain grandmaster and damage from the Arms adept and master traits.
> Conclusion: Alive, but a bit different.

Ranger
WvW/PvE: This is tricky because my favored build, Beastmaster, has been dead since June 25, 2013. My most recent revival attempt is 04253 with a greatsword and shortbow and I've tried all kinds of stat combos. So how might I build a beastmaster in the new system? The former best pet line, Skirmishing, has seen its pet traits scattered elsewhere. Wilderness Suvival can be ignored as well. The first line now has some interesting traits, particularly the new GM (predator's onslaught) that will benefit from control skills. The fourth line has a critical minor (fortifying bond) for a pet build, but the non-adept traits add nothing. The decent pet traits from nature magic have been moved into the beastmastery line, but other than the new taunt it's hard to get excited.
> Conclusion: Still dead, unless the extra pet stats from the new nature's wrath trait are amazing or druid revives this build concept.
PvP: I run a spirit build with sword/torch+shortbow and a settler amulet. He's dead, Jim. You know the difference between a stationary spirit and a turret? The latter has high health, toughness, is self-healing, and damages those who attack it. Spirits never had any defenses except that you can move them; there are no traits to bake in. Now they'll be AoE cleaved down instantly. RIP
> Conclusion: Dead. But on a more positive note, I'm looking forward to exploring other non-bearbow builds.

Elementalist
WvW/PvE: I run various formulations of an offensive staff build. This build will be nerfed in its versatility because it uses components of fire, air, water, and arcana. Basically I'll have to pick between fire and air, neither of which are particularly appealing if I have to fill them with three traits (and I could say the same about arcana). I'm going to have to rethink staff ele from the ground up and perhaps go with earth magic.
> Conclusion: Alive, but considerably less versatile.
PvP: I run an offensive staff build with a celestial amulet. In contrast to my WvW build, this build readily goes all the way into fire and may improve overall by dropping arcana for either air or earth. But I'm not sure if celestial will still be best after its announced nerf.
> Conclusion: Alive, but may need to adapt to a new amulet.

Mesmer
WvW/PvE: Recently I've been working on a zerg mantra interrupt build, 06620 with soldier stats. I found the early results encouraging (though my WvW guild shit all over the build). The first line would be interesting if they up the chances that dazes will become stuns as suggested in the stream. Consolidating mantras in the second line doesn't really open up great possibilities in that line. Probably not worth going all the way into the third line for immobilizing. Can't get mender's purity in the fourth line without going the whole way, so condi removal is now an issue. Basically this build would have to be reimagined as either an offensive power block build or as a non-dps healing build.
> Conclusion: Dead, as a balanced soldier build.
PvP: I use a wonky but effective phantasm build (22064) with glamours and a knight's amulet. It also features three adept traits in one line. With the trait changes, the first line is still required for the adept illusion damage with no benefit from the rest of the line. Similarly the fourth line would be required for its minors with no surplus benefits other than mender's purity. The fifth line has one minor and one major worth taking for phantasms, but otherwise it's the same story. This build would be highly unoptimized.
> Conclusion: Dead. Guess it's time to learn shatters (or rack up some PvP mesmer wins).

Engineer
WvW/PvE: I run a zergbusting gadgeteer build with pistol/shield and soldier stats, 20462. It's hard to say exactly what will happen given the state of engi traits, but there are some concerning signs. The movement trait, now "robo legs," has been moved into the second line with little other benefit there. The gadget trait will be required, but the rest of that line looks unappealing as well for this build. On the plus side, this build already had several blast finishers, so the new engi healing is intriguing. Ultimately this build is in a similar place as my mesmer in that it will likely have to pick either offense or healing to move forward.
> Conclusion: Given the state of engi traits, I'm going to pronounce this build Alive for now, but it will have to change considerably.
PvP: I run a defensive turret build with pistol/shield and a sentinel amulet. Turret consolidation should benefit this build highly with the opportunity for more healing in the third line. I'll probably still use the fourth line for more survivability. This still leaves the first line available to buff the new mortar elite kit or blast on dodge. Wow.
> Conclusion: Alive, and likely to come out stronger.

Thief
WvW/PvE: I run a zerk d/p gank build to ruin the day of EotM K-trainers, 06404 with stealth features. Moving executioner line from the second to the first will shake up this build, de-emphasizing flanking but allowing for panic strike. But now as I analyze the third line it appears my favorite thief trait, Hidden Thief aka stealth on steal is being removed. I see there's now blinding powder on stealth in the fall damage trait, but this is not equivalent- foes can tell when you release blinding powder, and they'll dodge before I can activate backstab. But with Hidden Thief most fools don't even realize I'm there before I backstab. You've got company now Proven in your thief disappointment.
> Conclusion: DEAD. I don't care if the concept of my build is the exact same as that of the thief class itself. They've removed my favorite trait so my build is dead.
PvP: Thief is my worst pvp class. I've tried d/p which makes me feel one-dimensional, p/d which is somewhat effective but completely noobish, and sword which makes me feel too vulnerable. I'm still upset about Hidden Thief so let's just move on.
> Conclusion: Alive, for the sake of the final tally.

Necromancer
WvW/PvE: I run a power build with 100% crit chance in death shroud, 62006. With the 2 of the second line (well ground-targeting) being baked in, this is a straight buff to power necros, allowing them a whole new trait line. The fourth line will probably win out due to the well grandmaster trait, with a nice buff to necro mobility via the master dagger trait.
> Conclusion: Alive and better than ever.
PvP: I run a similar 62006 power necro build here but with two spectral skills. The shift in the fifth line allows the new condensed spectral trait in addition to the essential death shroud traits; this is huge. On top of that the whole third or fourth lines are available for new options. Nothing to complain about here.
> Conclusion: Alive and the sky's the limit.

Overall
Alive: 9/14
> Alive with expected improvements: 6/9
> Alive but must adapt to survive: 3/9
Dead: 5/14

Do not interpret my identification of dead builds as condemnation of the new trait system. Change is inevitable. The only things I'm disappointed in are the lack of a clear cleric warrior build and the removal of Hidden Thief.
 
I'm kinda burnt out from running dungeons myself, so I'm dabbling in spvp. Thought I would check out GAFguild's pvp prowess:

Not bad, [GAF], not bad. Even Hawkian is ranked. If only he would like KB+M, he would be a god.

On another note, GAFguild has 63 members with 10K+ AP. I consider that insane.
Oh man...
I hate you for showing me my 50% win rate.

;_;
 

traveler

Not Wario
Just reinstalled the game for the first time since stopping shortly after launch. I guess the best thing to do is just to go through the leveling experience without really worrying about anything yet?

Also, the OP says Hawkian's controller build is busted for Windows 8 users- is this still the case?
 

Zeroth

Member
Just reinstalled the game for the first time since stopping shortly after launch. I guess the best thing to do is just to go through the leveling experience without really worrying about anything yet?

Also, the OP says Hawkian's controller build is busted for Windows 8 users- is this still the case?

Yes, just play through the game without any concerns. If possible, I recommend creating a new character so you get all the tutorials and stuff (don't delete your old one since you will get birthday bonuses from him).
 

Moondrop

Banned
What are your thoughts on something like a 0/6/6/6/0 Apothecary Warrior? With some combination of Swords, Mace, and Shield maybe?
You've got a great point that apothecary should be considered over cleric with the condition mechanic changes. But I don't think the arms line is suitable because you would lack precision. Which grandmaster would you take? I doubt the blademaster master trait and fury procs will be sufficient to sustain Furious, and overall there's little point in critting without power stats unless we're talking sigil procs.

But what about a 60660 apothecary shout warrior? You could take death from above for more CC and cause weakness, bleeding, confusion, and stack might on interrupt. And I could see cases for sword/mace + mace/shield, sword/mace + mace/sword, or sword/shield + mace/mace for PvP. But for WvW I would be concerned about a lack of AoE. The obvious choice would be to work in longbow, but what about hammer? Earthshaker and staggering blow would proc those condis in an AoE. I would probably pair hammer with sword/mace, as I'm now used to WvWing without a shield. Fear Me! could even make a comeback!

I think we're on to something here Ike.
 
I think we're on to something here Ike.

Yep! I'm liking it a lot. My only original concern with 6/0/6/6/0 using Shouts is that you wouldn't get the Physical utilities, but if you're going to work Hammer with Sword/Mace, that would give you a lot of play with interrupts. Fear Me! fills a big hole there too.
 

Retro

Member
Just reinstalled the game for the first time since stopping shortly after launch. I guess the best thing to do is just to go through the leveling experience without really worrying about anything yet?

Also, the OP says Hawkian's controller build is busted for Windows 8 users- is this still the case?

Pretty much everything will be right where you left it with a few exceptions;

- You will need to log into all of your characters once to pool all of their items into the Account Wallet (all gold, karma, dungeon tokens, etc. are shared now).

- Any items you may have had with the "+Magic Find" stat will require you to pick a new stat; Magic Find is now account-wide rather than gear-based.

- Lion's Arch was invaded and destroyed. It's not in good shape, but most of your basic services have been restored. Western Kessex Hills has also seen better days.

- Depending on when you last played, you may have to pick a new password; a mandatory password reset occurred in February 2013, and all existing passwords are now blacklisted (to avoid players using the same password across multiple games, some of which may be compromised).

If you were level 80 with Exotic gear, congratulations; you're good for everything the game has to offer except high level Fractals (which you'd partially get geared for while doing anyways).

As for the controller issue, it's something with Windows 8, not the controller setup. I would wait for Hawkian to jump in with a better explanation (he's at a wedding tonight though, so you may have to wait unless it's a boring one).
 
Telling you, it's August. GW2 anniversary.

Yeah. Provens point makes sense, but I think they want to hit this wall. If they can't release it i'll imagine a open beta!




Also:

We've heard nothing of engine/graphical improvements? Do you guys think we will see anything behind the scenes? I remember GW1 had a DirectX9 update at some point. It would be cool if GW2 could jump to DX12!



Also Proven is right about guild halls. But guild halls is so weird.. we have these home instances and they feel abandoned. In 2010 they made it sound like home instances was going to be this massive crazy better-than-housing-feature. I imagined like a skies of arcadia style meta game where you collected all sorts of people who you met in the story, who would live in your home instance based on your story choices.
 

Retro

Member
Excellent missions everyone (and fast, we were done by 9:45!). No lotto tonight, obviously, since Hawk is getting handsy with a bridesmaid (or two). Apologies to Eeble, we killed Poobadoo without yoo.

Maybe we'll get him again tomorrow for makeups at 3pm Eastern.
 
Excellent missions everyone (and fast, we were done by 9:45!). No lotto tonight, obviously, since Hawk is getting handsy with a bridesmaid (or two). Apologies to Eeble, we killed Poobadoo without yoo.

Maybe we'll get him again tomorrow for makeups at 3pm Eastern.
Have you guys ever done these at different times? I work swing shifts and on weekends so I'll never be able to join in guild stuff as it's currently timed.

Unrelated but do we have an idea how much world content is coming with HoT? I saw a recent reply mention something about how this was talked about previously. It looks like it's just one zone from when I've seen it listed on the wiki but is it more like a land mass with multiple zones? Just seems really small if it's only a single zone for a new expansion.
 

Retro

Member
Have you guys ever done these at different times? I work swing shifts and on weekends so I'll never be able to join in guild stuff as it's currently timed.

We kind of gravitated towards the current times because it's neither too late for the East Coast of the US or too early for the West Coast. Likewise, Sunday makeups fall in the evening for a good chunk of Europe so we're not keeping them up too late. It's been a couple years now but I think we took an unofficial poll in the OT or on the external site and those seemed to work best. It definitely sucks that those times aren't working for you, but we are juggling a core group of about 50-80 people with different times that work for them.

At one point we did run one mission per-type during the week but attendance was pretty low and it was getting hard to get everyone gung-ho for a mission every single day (not to mention it put us leaders / officers in the position of having to be on a tighter schedule).

Unrelated but do we have an idea how much world content is coming with HoT? I saw a recent reply mention something about how this was talked about previously. It looks like it's just one zone from when I've seen it listed on the wiki but is it more like a land mass with multiple zones? Just seems really small if it's only a single zone for a new expansion.

All we've seen at this point is one map (Verdant Brink). However, they have said that the Jungle of HoT will have multiple biomes; the canopy at the top (which is what we've seen so far at trade shows / beta events), the the jungle floor in the middle and the root system and caves underground. We have no idea if they're interconnected as one big zone, or there's a transition between them and it's just three zones stacked on top of each other on the map or what. Detail are pretty scarce on the 'big picture'.
 

Emitan

Member
Have you guys ever done these at different times? I work swing shifts and on weekends so I'll never be able to join in guild stuff as it's currently timed.

Unrelated but do we have an idea how much world content is coming with HoT? I saw a recent reply mention something about how this was talked about previously. It looks like it's just one zone from when I've seen it listed on the wiki but is it more like a land mass with multiple zones? Just seems really small if it's only a single zone for a new expansion.

It's one region with multiple maps in it.
 
We kind of gravitated towards the current times because it's neither too late for the East Coast of the US or too early for the West Coast. Likewise, Sunday makeups fall in the evening for a good chunk of Europe so we're not keeping them up too late. It's been a couple years now but I think we took an unofficial poll in the OT or on the external site and those seemed to work best. It definitely sucks that those times aren't working for you, but we are juggling a core group of about 50-80 people with different times that work for them.

At one point we did run one mission per-type during the week but attendance was pretty low and it was getting hard to get everyone gung-ho for a mission every single day (not to mention it put us leaders / officers in the position of having to be on a tighter schedule).



All we've seen at this point is one map (Verdant Brink). However, they have said that the Jungle of HoT will have multiple biomes; the canopy at the top (which is what we've seen so far at trade shows / beta events), the the jungle floor in the middle and the root system and caves underground. We have no idea if they're interconnected as one big zone, or there's a transition between them and it's just three zones stacked on top of each other on the map or what. Detail are pretty scarce on the 'big picture'.

I wasn't really meaning to change the current schedule since I know it's there because it works for the majority. I just meant if there's ever like splinter groups or something for other schedules or whatever. Wasn't sure if that's been attempted in the past or anything like that. Not a huge concern and my schedule can change down the road and may allow for me to join in for some of the guild fun but for now I figured I'd simply ask.

I did see the mention about the different levels of the new map on the wiki but I thought I'd check if it was known in better detail what that might mean. The majority of my MMO time has been spent with WoW so I'm simply used to a new area comprised of 6+ new zones so it seems really small if it's really just one map. Even three maps seems kind of small if the three levels of the area is split into three separate zones. But I guess I'll just have to wait and see to find out how much added content this expansion adds. Seeing as how I'm not 80 yet and have tons of stuff to do in the game it's not a great concern but more just weighing the possible cost against what it offers.
 
I suggest finding another guild, we don't have a lot on during the week, if you didn't know GW2 allowed you to join up to 4 guilds, you can always go on the official forum and ask a for guild that do the missions during the week, you can find your self a freelance guild for missions..
 
I suggest finding another guild, we don't have a lot on during the week, if you didn't know GW2 allowed you to join up to 4 guilds, you can always go on the official forum and ask a for guild that do the missions during the week, you can find your self a freelance guild for missions..

Yeah, I've considered doing something like that. And you swap between which you're active with by Represent, I'm assuming? I'll look into doing something like this.
 
Nike didn't say anything I haven't already. v_v

I'm still going to argue Strength/Tactics/Discipline GS+A/M Fast Hands Warrior is better than Pure GS Strength/Arms/Tactics, even if Mr. DnT Warrior himself says otherwise.
 

Moondrop

Banned
I'm still going to argue Strength/Tactics/Discipline GS+A/M Fast Hands Warrior is better than Pure GS Strength/Arms/Tactics, even if Mr. DnT Warrior himself says otherwise.
Challenge him to an Arah solo race.

So there were two new interesting mechanics revealed in the livestream, and I'm not talking about conditions stacking in intensity. These changes might not be evident if you didn't watch.

1) On successful evade mechanics. The devs mentioned that this was possible due to "new tech," which is interesting in that the game always distinguished whether you had properly evaded; I guess they can properly track it now. I predict this mechanic will over time train players to both better time and hold their dodges, which would be pretty nifty. Hopefully it will help my sword thief game.

2) Cooldown reduction of specific skills under specific circumstances. Previously the cooldown reduction traits were monolithic- a whole weapon or set of utilities were replaced by similar copies of those skills with shorter cooldowns. But the stream introduced several variations in the circumstances of cooldown reduction, such as when you use a specific skill or apply a specific condition, as well as having it reduce the cooldown of a single specific skill or a whole set.

In addition to the new spatial coordination in revenant skills, it's really encouraging that they're still trying new things. Yay for horizontal progression.
 

Hawkian

The Cryptarch's Bane
Just reinstalled the game for the first time since stopping shortly after launch. I guess the best thing to do is just to go through the leveling experience without really worrying about anything yet?

Also, the OP says Hawkian's controller build is busted for Windows 8 users- is this still the case?
It's an unfortunate limitation in the AutoHotKey script which manipulates the mouse cursor. The basics of the solution will work, just not the stuff that really makes it all come together. :(

I just got a Windows 8 tablet last week, my first ever Win8 device, so I may be able to do some troubleshooting and see about making it compatible sometime soon. There HAS to be a way to do it.
Excellent missions everyone (and fast, we were done by 9:45!). No lotto tonight, obviously, since Hawk is getting handsy with a bridesmaid (or two). Apologies to Eeble, we killed Poobadoo without yoo.

Maybe we'll get him again tomorrow for makeups at 3pm Eastern.
hehe, this was just an engagement party. on the poolside roof suite of a skyscraper in miami with an open bar.

i am still recovering.
 
Can someone explain to me why Berserkers will remain meta in HoT?


Can't we have it such that the different sets will top at different things. varous DoTs, AOE, Debuffs, couldn't their damge modifiers be handled differently so other gear sets would top in damage for them?

It seems like a missed opportunity? Do you think Assassins will be a competitive gear set to Berserkers in raw burst damage?
 

Zeroth

Member
Can someone explain to me why Berserkers will remain meta in HoT?


Can't we have it such that the different sets will top at different things. varous DoTs, AOE, Debuffs, couldn't their damge modifiers be handled differently so other gear sets would top in damage for them?

It seems like a missed opportunity? Do you think Assassins will be a competitive gear set to Berserkers in raw burst damage?

Berserker being the meta is a derivation of "killing stuff before it kills you" being the meta. It is a spread focused on raw power, and as such it will always be the "meta build if the meta itself focus on damage.

Even in a scenario where condi damage can outdamage Berserker gear fast enough (since condi is inherently a spec focused on Damage over Time instead of Instant Damage like zerker), the meta would just make Condi damage the best, and not change the perception of "killing stuff ASAP is the best".

The way to break way from this is designing enemies that take use of different damage types (like Husks in SW), but the meta is a core design problem which I don't see being solved anytime soon. Even as we see new traits and updated trait lines, people focus on "what will give more damage" when it comes to play optimally, instead of taking in consideration the multitude of contexts that a fight involves. And they do so because the game design favors killing stuff as soon as possible.
 

Retro

Member
Excellent Make-up Missions everyone, thanks for coming (and as always, a big thanks to the volunteers who didn't need comms but came to help out anyways).

Hopefully we get some details on one of the profession specializations this week. They've said it won't be Ranger or Revenant, though.

I'm gonna go find some caffeine, the fire alarms went off in my building this morning at 5:30am (false alarm) and maintenance didn't show up for a damn hour to shut them off (which pissed the fire department off something fierce).
 
Do you think Assassins will be a competitive gear set to Berserkers in raw burst damage?

A few classes already run Assassins in meta builds.


But, as an example, the Meta Warrior build will lose 250 Precision from stats being removed from the trait lines. 74 points will come back as base, and the rest of the 176 points should mostly be added in by increasing the stats on equipment.

Right now with Fury, Discipline Banner, Signet of Fury, and food bonuses you're already sitting somewhere around a 92 or 93% crit rate, I think? More Power is a lot more important than more Precision at that point. (A Ranger with Spotter in the party could push you to 100% crits, and you would never want to go above that.)

Full Assassin gear probably won't be recommended on most professions in HoT, but depending on how stats are handled on equipment, the optimal set may call for a few pieces of Berserker to be traded for Assassin. That was actually the case with Warrior a number of months ago.
 

Levyne

Banned
Right now with Fury, Discipline Banner, Signet of Fury, and food bonuses you're already sitting somewhere around a 92 or 93% crit rate, I think? More Power is a lot more important than more Precision at that point. (A Ranger with Spotter in the party could push you to 100% crits, and you would never want to go above that.)

.

The trade off is that you have a ranger
 

Moondrop

Banned
Ok Ike, I think I've got the name. Given that Fear Me! is instant cast, I predict it will become the signature move for proccing conditions. Therefore I propose the 60660 apothecary shout warrior be known as the Terrior build.
 
Q

Queen of Hunting

Unconfirmed Member
ok reinstalling game :p needed a little break tried other things but this is pulling me back ^^
 

UltraMav

Member
Guys, halp. I've fallen deep down the rabbit hole with this game. Spent my weekend making an alt for each class (with a placeholder for Revenant) and I keep jumping between them instead of focusing on finishing the season 2 story on my main. (Also, I keep buying stupid shit on the gem store like the season 2 story...)
 

spiritfox

Member
Guys, halp. I've fallen deep down the rabbit hole with this game. Spent my weekend making an alt for each class (with a placeholder for Revenant) and I keep jumping between them instead of focusing on finishing the season 2 story on my main. (Also, I keep buying stupid shit on the gem store like the season 2 story...)

Go deeper and level them all.
 

Emitan

Member
Looking over the guardian trait changes and its really making me want to try condi guard again, especially with burning's buff.
 
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