I wiped at Howling King 5 times in a row today so I too have uninstalled.
Dunno how people who use that scheme do jumping puzzles properly with jump mapped to the A button. I have jump mapped to left thumb stick press, so that I can still aim mid-jump with my right thumb on the right stick.
I like how over a year ago Mesmers had time warp cut in half only to now possibly have it returned to its former glory.
You have the worst luck at finding groups, I ran all 3 paths of AC today in 36mins a record for me..
The fact that i played games with a controller for 1 and a half decade exclusively before jumping into PC gaming is why it feels right to me .
the downside is that Keyboards ,games and me do not mix at all if it involves anything more then clicking on something ..
Greetings to all you butterfly-loving mesmers out there. The time has finally come to reveal the new mesmer specialization for Guild Wars 2: Heart of Thorns, the chronomancer. Im Robert Gee, and if theres one thing I like more than time puns, its my mesmer. Im really happy to be able to tell you about how this future specialization turns your elegant mesmer into a fabulous time mage.
It was a unique challenge to find an interpretation of time magic that fit within the lore of Tyria while also providing engaging gameplay hooks. Just as the mesmer is a unique take on a spellcasting class, our chronomancer does much more than distribute speed to allies while slowing down enemies. This specialization also gives players the ability to stop and even revert time through use of their abilities.
Time to Dual
One of the core themes of the chronomancer is duality. Past versus future and fast versus slow are key themes youll see throughout the chronomancers skill set. Many skills affect both enemies and allies, reflecting the chronomancers ability to steal a chunk of time and use it for their own purposes.
Time manipulation can get pretty complicated, so lets start with something simple.
Think Fast
Specializing in chronomancy grants mesmers access, through traits and skills, to a new effect called alacrity. Alacrity functions as the inverse of chill by speeding up skill recharges rather than slowing them down. Chronomancy is the only specialization allowed access to this powerful effect, and chronomancers can share alacrity with allies in limited situations, making them an incredibly powerful ally to have in any party.
One of the specializations minor traits allows chronomancers to grant alacrity to themselves every time an illusion shatters. Maintaining a good shattering cadence can greatly enhance your effectiveness over a prolonged battle. Phantasm builds shouldnt feel left out, though, since other skills can give alacrity to your illusions, making them attack even more often.
Alacrity isnt the only way to manipulate time, however.
Turn Back the Clock
As an elite specialization, chronomancers will gain access to a new weapon, the off-hand shield. Even without the use of alacrity, chronomancer shield skills have special mechanics that allow them to be used more frequently when played correctly. Skilled chronomancers will be able to maximize the effectiveness of these new weapon skills to suit a variety of playstyles.
One such skill, called Tides of Time, launches a wall of compressed temporal energy from the chronomancers shield that travels forward a moderate distance, absorbing all projectiles that are fired into it. If the wall passes through an enemy, that enemy becomes frozen in time and stunned for a short duration, while allies touched by the wall are granted a short burst of quickness. When the wall reaches its maximum distance, it turns around and rewinds itself back toward the chronomancer, applying all its effects on targets in its path a second time. An adept chronomancer can even reposition while the wave is moving, to change the returning trajectory of the wall.
If youre able to pass through the wall on its return trip, it refunds a portion of the recharge so you can use it again sooner! Saving time has never been so effective.
Alls Well That Ends Wells
In Guild Wars 2: Heart of Thorns, necromancers wont be the only profession that has access to well skills. When mesmers become chronomancers, theyll unlock access to a suite of new time-themed well skills. These well skills place a giant clock face on the ground that ticks in time with a pulsing effect. The clock isnt just for show, eitherthe wells tick exactly in time with the clock hands, three times overall. When time is up, the well releases a powerful burst effect. This burst effect can be offensive or defensive depending on the well itself, but observant players can watch the hands of the clock to tell when it will trigger.
For example, the Well of Precognition creates a well that alters the future of allies in the area, causing their attacks to become unblockable. When this well ends, affected allies can read the future for a short duration and evade all incoming attacks. Using this well tactically can help a team bust through defense-heavy foes while also protecting allies from counterattacks. Because there is a delay before the final effects trigger, they tend to be fairly strong. Most chronomancer wells have a fairly high recharge time, however, so be sure to keep the alacrity flowing.
Time and Time Again
The chronomancers unique mechanic is a new shatter skill that takes the F5 slot next to the other shatters. This skill, Continuum Split, and its follow-up skill, Continuum Shift, are the most powerful abilities in a chronomancers arsenal and affect just about every skill on your bar.
When the chronomancer activates Continuum Split, they sacrifice all of their illusions to split themselves off from the normal flow of time for a duration that scales with the number of illusions shattered. When this duration is over, or when the mesmer activates the follow-up skill Continuum Shift, they revert back to the location where the skill was first activated.
Heres where things get fun. Shifting back to the original timeline reverts the chronomancers health, endurance, and all cooldowns (yes, even the elite skill) back to the state they were in when the shatter was first activated. This skill essentially gives the chronomancer a reset button and allows for tricks such as casting any skill twice, avoiding a killing blow, or simply tactically repositioning yourself. Remember Tides of Time from earlier in this article? Skillful use of Continuum Split will allow you to catch two returning time waves, doubling the effectiveness of the recharge bonus while gaining twice the benefits. Im personally excited to see what kinds of strategies will be coming from our players once this specialization is available.
Time sure flies, doesnt it? This may be the end of the article, but if you want to know more, set your clocks for Friday, May 1, at noon Pacific Time to the Points of Interest livestream, where well be showcasing a demo of the chronomancer. And if for some reason you miss it live, you too can be a chronomancer and turn back time by watching the video replay on YouTube. See you all in the future!
Hi, my name is Anatoli Ingram. Welcome to Hidden Arcana, where I’ll be giving you a closer look at the people, processes, and design philosophies behind the development of Guild Wars 2: Heart of Thorns™. This week, Game Designer Jon Peters took some time to chat with me about the mesmer’s new elite specialization, the chronomancer, and how a profession from the past became something Guild Wars 2 players can look forward to getting their hands on in the future.
Time Warp (Again)
The chronomancer first tentatively entered the Guild Wars® universe in the plans for the scrapped Guild Wars Utopia campaign [note: link is in English only], which was replaced by the Guild Wars: Eye of the North expansion while ArenaNet began development on Guild Wars 2. The chronomancer was intended to be a full profession in Guild Wars Utopia but was little more than concept art and an idea when the campaign was cancelled. At the time it was shelved, the chronomancer profession also trod somewhat on the toes of the mesmer within the original Guild Wars, as they were both mages with the power to manipulate reality.
The mesmer of Guild Wars 2 is just as fond of toying with reality and perception as its predecessor, but it also possesses the ability to twist the fabric of space and time in the form of skills like Time Warp and Temporal Curtain. Jon says that this made the chronomancer a natural choice for the mesmer’s first elite specialization.
A Bit of a Mind Flip
While the ranger’s druid elite specialization was designed around its ability to wield a staff, the chronomancer’s concept and flavor were developed ahead of its weapon choice. An early idea for the specialization’s new weapon even involved rifles, but the team eventually felt that the offhand shield would be the most thematically appropriate choice. Brainstorming led from the idea of a shield with a clockface to the concept of clock-themed wells that visibly count time and unleash their effects as the hands meet. It may be unusual for a mage to use a shield, but mesmers are already masters of repurposing traditionally nonmagical weapons—from pistols to greatswords—to suit their own ends.
Just as the structure of time within the Mists might seem fluid and ineffable to mortal minds, chronomancy has a decidedly mystical bent. The signature shield skin, which is earned through the elite specialization reward track, is an arcane mechanism that invokes various methods of telling time—clockwork, an hourglass, and celestial bodies. The elite specialization shoulder skin, which is also available through the reward track, displays glowing magical runes. Skilled chronomancers slip nimbly through the flow of time while bringing their enemies to a screeching halt; if the perception of time is an illusion, it’s one that they’re uniquely equipped to both create and shatter.
You’re into the Time Slip
While professions in the original Guild Wars skewed a bit toward the unusual, the core professions of Guild Wars 2 fulfill much broader archetypes. The elite specializations will allow ArenaNet—and players—to explore subarchetypes with a more specific flavor and playstyle. Instead of having to define a chronomancer as being sufficiently different from a mesmer, it instead provides a starting point to choose just what kind of mesmer you want to be.
The goal of elite specializations, Jon says, is to allow players to feel as though their profession has transformed into something new. ArenaNet steered clear of hard roles for professions in the core design of Guild Wars 2, but specializing in Guild Wars 2: Heart of Thorns and beyond will allow players to more fully define their roles in combat based on the type of gameplay they enjoy. The chronomancer is highly adept at slowing and halting enemy actions while making sure time is on their side through the use of alacrity—their unique effect—and this makes them excellent candidates for controlling the battlefield.
Jon told me that while few new skills have been added since the launch of Guild Wars 2, ArenaNet now has access to improved technology to create more involved skills, and he believes the payoff for players will be worth the wait. Since elite specializations are only available to level 80 characters, this has given the development team greater freedom to create skills and abilities that reward skillful play and continued improvement, even at the level cap.
If you’re ready to see some chronomancy in action, don’t forget to tune in to the Points of Interest livestream on May 1 at noon Pacific Time (UTC-7) to catch a time-bending demonstration! If you happen to miss it, you can catch a recording on the official Guild Wars 2 YouTube channel.
An early idea for the specializations new weapon even involved rifles,
man I'm going to have to stop something to incorporate all these f5 skills onto my controller.
Switch to a Dualshock 4 and use "press down on trackpad".
Or install a Kinect and yell "Continuum Split!"
I vote the Kinect. Only that you have to yell the skill names for everything.
Those time puns are rubbish, half of them aren't even puns.
The goal of elite specializations, Jon says, is to allow players to feel as though their profession has transformed into something new. ArenaNet steered clear of hard roles for professions in the core design of Guild Wars 2, but specializing in Guild Wars 2: Heart of Thorns and beyond will allow players to more fully define their roles in combat based on the type of gameplay they enjoy. The chronomancer is highly adept at slowing and halting enemy actions while making sure time is on their side through the use of alacrity—their unique effect—and this makes them excellent candidates for controlling the battlefield.
That F5 skill sounds like some Bleach type shit. Sorta reminds me of halcyon days in GW1 with an E/M running echo so I could (unreasonably) double cast meteor.
That exhaustion was no joke, but at least you could double cast a meteor shower every 5 minutes when it wore off, haha
The Rocky Horror Picture Show titles in the second blog are far better.
If jump is assigned to a button you press with your right thumb, then you can't move the camera mid jump, unless you're jumping and then quickly moving your thumb to the stick. Where if it is instead assigned elsewhere, you can keep one thumb on the movement and another thumb on the camera stick so you can navigate mid-air with more precision.
I probably sound like a nut.
I'm assuming the specialization loses a weapon for the shield. And yes to the original question.Has it been confirmed that you do not need to use the new weapon that elite specilization allows you to use, when you are in that specilization. Ie Chronomancer can play with just a staff and it will still work, or will the shield be a requirement?
I'm assuming the specialization loses a weapon for the shield. And yes to the original question.
Ok, I guess this could be relevant in circumstances where you have to change your position in mid-air, but by then my right thumb has moved back to the right stick subconsciously. Apologies, my post sounded harsher than I intended.If jump is assigned to a button you press with your right thumb, then you can't move the camera mid jump, unless you're jumping and then quickly moving your thumb to the stick. Where if it is instead assigned elsewhere, you can keep one thumb on the movement and another thumb on the camera stick so you can navigate mid-air with more precision.
You're probably right that they chose to lead with druid and chronomancer deliberately. Although I wouldn't be so down on necro shouts for example; just calling it Banshee got me hyped (giant sized x-men #1 ftw). But seriously, shouts are instant cast (I feel necro cast times on heal skills are a vulnerability) and they likely will bring group utility.Think we'll see everyone getting as cool a specialization or did they reveal their best first and we'll just see lame specializations like "Necros now shout and can go into melee. The end."
I wonder how the other classes are going to compare to Time Lord Mesmer. Think we'll see everyone getting as cool a specialization or did they reveal their best first and we'll just see lame specializations like "Necros now shout and can go into melee. The end."
It's ok, I didn't really articulate my point clearly until my last post. After doing Mad King's Tower for the first time I developed a love for changing position mid-air.Ok, I guess this could be relevant in circumstances where you have to change your position in mid-air, but by then my right thumb has moved back to the right stick subconsciously. Apologies, my post sounded harsher than I intended.
By the way, I hate how in most video games you can move your character around mid-jump. But we're all so used to it that people would freak out if actual physics were applied.
You're probably right that they chose to lead with druid and chronomancer deliberately. Although I wouldn't be so down on necro shouts for example; just calling it Banshee got me hyped (giant sized x-men #1 ftw). But seriously, shouts are instant cast (I feel necro cast times on heal skills are a vulnerability) and they likely will bring group utility.
Anyway, if the cadence holds true, it will be Mesmer(Chronomancer), Engineer(Mechanic?), Thief(Sniper?), Guardian(Cavalier?)
I'd play the shit out of that game :lol
I think it's more likely we'll see Guardian (because it's been tested for a while) and Ranger (because it seems to be the more advertised specialization, thus near completion).
Engineer we know is being reworked from the ground, so although he was in the reveal trailer, I could see the engi changes delaying its appearance. Thief and Warrior we know absolutely nothing of, which tells me they may not be in a presentable state. I would apply the same logic to ele, but we already datamined sword skills from Tempest (even if they were clearly placeholders) and the trait menu includes it, so I dunno.
I'll need to see some actual skill and trait descriptions on Chronomancer, but so far it sounds pretty interesting (and potentially obnoxious in PvP). Here's hoping the rest of the professions have as much 'oomph'.
One such skill, called Tides of Time, launches a wall of compressed temporal energy from the chronomancer’s shield that travels forward a moderate distance, absorbing all projectiles that are fired into it. If the wall passes through an enemy, that enemy becomes frozen in time and stunned for a short duration.