Guilty Gear Xrd -SIGN- announced (Unreal Engine)

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I think it looks pretty good. Good shading to make it look 2D. Haven't played a GG before, so it seems like it'd be a good time to get into it.
 
Another benefit of 3D models is that alternate costumes are now a possibility.

Oh yes and if its anything like BlazBlu DLC costumes we are in for a treat, a shit flavored treat that comes in 5 out of 20 unique colors for only $5 or $20 for the whole pack
 
Pretty stoked myself. Love now the fireseal is pretty much a stylized lighter. And of course, the music.

Also laughing at paying for cosmetic DLCs. An absolute possibility as well.
 
Oh yes and if its anything like BlazBlu DLC costumes we are in for a treat, a shit flavored treat that comes in 5 out of 20 unique colors for only $5 or $20 for the whole pack

PINahR1.jpg
 
Among developers UE is very popular. Which is why um lots of games use it. I don't know of a genre that UE hasn't been used effectively for.

AFAIK MK vs DC and MK9 were the only "official" fighting games that used UE. I'm sure there are a few independent fighting games floating around out there but not much probably.
 
Oh yes and if its anything like BlazBlu DLC costumes we are in for a treat, a shit flavored treat that comes in 5 out of 20 unique colors for only $5 or $20 for the whole pack

The point is that the fact that these are 3d models means that they can easily make actual new costumes rather than put out crappy recolors for money, like Blazblue does.
 
Disapointed by art direction and how 3D renders it. Posting the image again to compare :

wrvnew_gg_compare.jpg


  • The 3D lacks details for hair and small details on clothes as well on shadows on the muscles.
  • Since it's 3D, the models don't deform like original sprites or like capcom did in SF4. So you can see that sol has short legs, a small head, large shoulders compared to his sprites (mainly on his stance, it's ok in most moves so it's cool)
  • The models have the same problems some blazblue sprites have : it may be cool to use 3D but it negates the drawing part that made the original game stand out. For example the 3D model of sol has such large arms you can't distinguish the torso from the arm, it's ruining the silhouette of the characters, and the lack of deformation enphasize this.


I really like the fact they try something new, and when I see everyone liking this I am happy they are succeeding. I am sure they'll do a good job with gameplay, I'll probably play it and all... But man... Guilty Gear, from an art point of view, is dead. What is left of it is just fragments of how genius it was before, when you could take risks and not just parody yourself. I just hope the next trailers/characters will prove me wrong.

Who cares ?

You can get slightly less detailed models and game with full rooster of fighters done in resonable amount of time.

Or you can wait for years for game with something like 10 fighters that will then have rereleases every year with one or two new guys.

1080p sprites would be price prohibitive
 
Looks lovely! Didn't think anyone would match Naruto UNS's anime aesthetics so soon. Sol looks a bit chunkier, though and yes, I will also miss 2D sprites, but the trailer was deceptive (ignoring the Unreal mention) in that regard.

Correct me if I'm wrong, but didn't KOFXII/XIII also use 3D models before being handdrawn over?

This should be one to look out for though. I wonder how many iterations they'll pump out...

Edit: Not liking Ky's ridiculous ponytail.
 
Oh sweet Hogan, it's so beautiful! I... I want it now. Inject it straight into my veins, please.

I wonder if this is going to inadvertently kill the scenes for all other ASW games? I know which one I'd rather play (this'un)
 
Oh sweet Hogan, it's so beautiful! I... I want it now. Inject it straight into my veins, please.

I wonder if this is going to inadvertently kill the scenes for all other ASW games? I know which one I'd rather play (this'un)

Persona is almost as dead as Battle Fantasia. No sequel= no one cares.

I think CP is going to do quite well, FG folks aren't going to upgrade to next-gen until a fighter comes out, and they might even be a bit gunshy until one console is picked for fighters. (that's the one worry I have about GG being first, but I don't think it's a big worry) Gotta remember we've got a long timeframe from Injustice to CP in the US (at least seven months). Also, PS3's aren't going anywhere for tournies for many years, too many games people play on PS3, and too many classics, and most folks will have their Mad Catz sticks.


My other worry about GG- The GG oldschoolers are going to HATE getting bopped, and are going to blame the game. Worried they might try to sabotage the game. Saw Jiyuna post this on twitter, so I know I'm not the only one thinking this. KOF oldschoolers didn't do this with XIII, because they wanted any KOF to get attention- they kinda knew XIII was KOF's last chance. I don't think the GG community will be that mature.
 
Why do people assume that this is next gen?

Next gen hype, and because we've never seen anything on this level before. Could go either way so I wouldn't rule it out, after all BB came two years after the launch of the PS3, and I'm expecting the same with this game.
 
Why do people assume that this is next gen?

Because it's at least a year off, then you have arcades, so add another six months. Next-gen will be out a year at a minimum before this game hits the US (and Japanese big-box console market doesn't matter)

I could see a PC port potentially as well.
 
Thing is, they've been willing to keep guilty gear on the ps2 for a long ass time. I can see it being cross gen, but I don't think that they want to squander the install base of the current consoles. They're far too niche to try to cash in on next gen hype.
 
Next gen hype, and because we've never seen anything on this level before. Could go either way so I wouldn't rule it out, after all BB came two years after the launch of the PS3, and I'm expecting the same with this game.
Right. We don't even have a date for the arcade release, who knows how far we're into development of the game. And then when it gets ported it's probably already 2 years into next gen. ASW wants a fresh start for GG obviously. Being one of the first fighting games on a new platform is probably better than one of a big pile of fg on ps360.
 
Showed this video to my child hood friend over Skype and he actually started getting tears. Said it made him remember when we were teenagers playing Guilty Gear religiously on PSX. Pretty sure he's getting it day one.

PSX? Old school Guilty Gear.

I've bought almost all the wierd incarnations of Guilty Gear (even on the GBA...minus the RTS/Beat-em-up Guilty Gear 2 Overture on the Xbox 360)....but I have to say Guilty Gear X (Dreamcast import) is where it was at (especially with my friends). GGX with the VGA box on the dreamcast, using a big high-res monitor.

"Are you ready? It's cool! Let's enjoy a great show time!!"

It's wonderful to see Arc System Works bring this awesome franchise back.
 
Who cares ?

You can get slightly less detailed models and game with full rooster of fighters done in resonable amount of time.

Or you can wait for years for game with something like 10 fighters that will then have rereleases every year with one or two new guys.

1080p sprites would be price prohibitive

Skullgirls is here to prove you can do detailed and well animated characters in 2D for almost nothing.
 
Did you miss the part where their company was in trouble, so their studio had to be cast off. and that they had to make sure that their fundraiser was a success or they would be in financial trouble? They didn't do it from nothing, they did it from their great community.
 
Did you miss the part where their company was in trouble, so their studio had to be cast off. and that they had to make sure that their fundraiser was a success or they would be in financial trouble? They didn't do it from nothing, they did it from their great community.

The financial was a problem with their publisher due to a lawsuit they had on their hands completely unrelated to Skullgirls- it had nothing to do with Lab Zero.
 
I knew that, but being fired and having to crowdfund for minimum wage (that was my impression of the situation anyway) in order to complete those characters isn't exactly the most healthy financial situation.
 
Hem the slave wages are here only for the crowdfunding campaign so it's costs less than normal. I don't know for sure, but I doubt they were paid a misery when they were doing the full game for autumn games.
 
Well yeah, but back then they'll be receiving funding from their publisher.

Just saying that you can't do detailed and animated 2D animation for almost nothing. There's a very good reason why sprites are expensive, and that's because creating them, especially for a game as well animated as skullgirls, takes a lot of time, not to mention all the gameplay and balancing tweaks.
 
Hem the slave wages are here only for the crowdfunding campaign so it's costs less than normal. I don't know for sure, but I doubt they were paid a misery when they were doing the full game for autumn games.

Right now each character costs about $200k, but when they were making the original game it was $280k a character. But this team was very efficient, so they cost less than other devs and didn't take as much time, but it was still pretty slow as it took them 3-4 months to finish a character.
 
"Skullgirls is here to prove you can do detailed and well animated characters in 2D for almost nothing."

Which released with 9? characters.

And only cost less than 3 million dollars. It's 300 000 dollars (and maybe less...) for a character with 1500 frames of animation. This Guilty Gear (and BlazBlue, and KoF) are probably more expensive than that ?
 
Yeah, seriously, Arcsys are hardly AAA developers. They still have to develop with a reasonable budget in mind, seeing that they're pretty much a niche in a niche.
 
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