Guilty Gear Xrd -SIGN- announced (Unreal Engine)

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Capcom, your turn. This how you do it. No more ugly in your fighters.

Gotta agree. Hopefully they pull this off come next gen. Along with an actually story mode at least akin to BB.


Also please Arc Systems and whoever publishes don't make me wait forever to play this on home consoles or PC
 
That is good, I do not want everyone to do it though. I have heard some suggestions of the next mahvel looking like this, nah. Tis a comic book game.

Everything else sure,... if they wanna.. I dunno make the new strider look like this... i'm down.

dont you think this style would allow them to play up some of the more comic-like aspects even more?
 
OH MY GOOOOOOOOOOOOOOOOOOOOOOOOOOD!

YES! YESSSSS!

This is awesome. Those screens. THAT TRAILER.

Oh, man. Oh, goooood. This is too much <3<3<3

I'm super excited about what the OST is going to sound like. They have to pull out all the stops and remix some of the classics.

Seeing Unreal in the title made me "=/," but then I saw it in motion and it was just... unreal--no pun intended. Unreal Engine should be an easy port to PCs... I hope they do it, honestly. EVERYONE should should experience this series <3

I can't wait to see Baiken on this engine.
 
dont you think this style would allow them to play up some of the more comic-like aspects even more?

Yes, exactly. MvC4 keeping it's art style but being of the quality of this new GG would be.. marvelous. This would fit just about any comic book or anime style fighting game, as clearly this is only not one way to do it, it's the technical side of the new GG that is great as well. It's not like MvC4 would need to be anime based to look this good.

Also, it would be pretty amazing if GGXrd did something like MGRising and only used vocal versions of songs for final rounds or something.
 
Hmm, i don't like the models. I think they look great in movement, but when they are not moving they look horrible (the faces in particular). Other than that... fuck yeah, a new GG.
 
OMFG YES!

I thought I read rumors that we'd likely not see another GG ever due to licensing and IP conflicts, so this reveal is a very welcome and happy surprise!

I'm pretty impressed that this is 3D models and not sprites, since it has that classic anime-ish sprite look nailed. I'm only curious now if this is current-gen, next-gen or both gens (like Watch Dogs). Either way I will be there day 1
 
OMFG YES!

I thought I read rumors that we'd likely not see another GG ever due to licensing and IP conflicts, so this reveal is a very welcome and happy surprise!

This was a long time ago, and it was true.
ArcSys now has the rights to Guilty Gear though.
 
dont you think this style would allow them to play up some of the more comic-like aspects even more?

No not really. I think how the models are presented in marvel 3 are quite fine. It is a comic book game, its doing its own thing.

Also you do realize that these guys would have the last say, right? Its not vs Capcom, its Marvel Vs Capcom. I trust them.

marvel_logo.jpg

Its nothing wrong with the style I just do not think it wuold be good for a marvel game, or it would be even approved because it is a comic book game. Along with being a cross over game.


I hope this fad continues none the less.
 
Since this game is on the same RINGEDGE2 pcb board which runs games like UNIB, GGACPR, and latest Phantom Breaker.
I believe current gen consoles are capable of running this fine.

Making it on 3D is inevitable, cheaper and easier.
It also allows them to make aftermarket costumes or items.
 
Wow.

What awesome news to just randomly get this morning. I've been clamoring for GGX3 for YEARS now and it's finally here and looks incredible.

Seems like a PS4 game to me. Seriously can't wait for this to come out, hopefully fairly early into the console cycle. Every launch/launch window could use a great fighting game.
 
Really sad to see another major fighting game developer ditch 2D... sorry guys, i identify the 3D models in the first second.

Of course i cannot deny that the work is absolutely impressive and kick the ass of any Capcom 3D fighter, but oh well. At least they reduce the model animation to, in fact, look like GGX.
 
Why go 3d if youre not going to improve your animation?

In a fighting game the hit boxes are not fluid, they are discrete. (I won't get into why, it's for good reason)

Your brain needs to associate the animation of the characters with the hit boxes changes.

If the animation was super fluid but the hit boxes were still discrete when you did a move it would be fairly hard to tell exactly when the hit box was switching from one position to the next. However if the animation is more framey you can associate a dramatic change in frames with the hit box change.

There no reason why secondary animations and minor movements can't be super smooth, but having the major limbs and stuff have distinct frames makes some sense, at least for frames that can hit.
 
Since this game is on the same RINGEDGE2 pcb board which runs games like UNIB, GGACPR, and latest Phantom Breaker.
I believe current gen consoles are capable of running this fine.

Ahh, didn't realize it was Ringedge 2.
Yeah, that's definitely PS3.
 
It is pretty heartbreaking that they went with 3D, but I think they captured the essence of GG with Unreal. And it really surprises me to say that. It looks fast (but not as fast) and fluid.
 
If they're giving us a proper sequel after all this time, maybe that means that Blazblue won't be abandoned with the release of their PS4 series.

Also, hyped so much I can barely stand still.
 
Ahh, didn't realize it was Ringedge 2.
Yeah, that's definitely PS3.

Is there actually specs out for Ringedge 2 though? Just because it can run a PS2-class game, doesn't mean it can't do better than what current-gen specs allow.

If I remember right the 2009 pc-based board seemed to be similar to PS3 specs in some ways, perhaps a slightly better GPU but worse CPU, Ringedge 2 was last September, I'd imagine it should surpass current consoles at top potential.
 
Wait, where is the RingEdge news coming from? I can't find it.

I am curious about this. Plus for being out for months, can't find much on the arcade board itself. I imagine if they used it for their least release they may continue using it though.

Only info I could find on Ringedge 2 was from a Facebook post:

Version 2 completed March 2012. Uses a single GPU card the Nvidia GeForce 560 Ti GTX, it is not known whether or not, Imagination Tech has designed a Power VR 5 X VDP chip designed to match AMD's Radeon 6000 Nothern Island series GPUs but the report is that the GPU handles high speed Tessellation to make up for the board's lack of UNREAL 4, but like Version 1, Version 2 uses high end UNREAL 3 and 1080p HD resolution.

Version 2, also uses a higher Open GL run of 4.3 instead of 4.2. SEGA is believed to have received the first development kits for Durango last June and made the necessary modifications to RingEdge 2 so digital ports would be easier on Xbox Durango/Oban.

Version 2's CPU is a ARM64 6 core CPU "Kannazuki" which is an off-the-shelf- run of Intel Power i7 Lynnfield(Durango's CPU.) RE2 Version 2 is designed to compete along the new Xbox console.

That very much sounds like it is built to run next-gen titles.

Not sure what legitimacy is of the spec info, but it mentions Unreal 3 and 4, so sounds plausible.
 
If this is indeed an arcade game (please please be), would that make it the first Unreal engine arcade game?
 
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