How the hell do you deal with elphelt when she bas you in the corner with shotgun stance. Specifically, what are your options. Im using sol.
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How the hell do you deal with elphelt when she bas you in the corner with shotgun stance. Specifically, what are your options. Im using sol.
im ROFL'ing at Alouine's Red Focus
The amount of things I trip over when I play multiple fighters at the same time is too high sometimes. I don't blame him.
The other day I was explaining something to my brother and told him to activate X-Factor when I meant Roman Cancel. :lol
Awesome, thanks for the breakdown azurej. And appreciate link zissou.
All i would do was block then look for a gap to grand viper. Since she cant block and it goes under all her shit at a long range, its a decent way to beat her stuff. If i got her scared and made her cancel out of stance in anticipation to block it, then that was my opening to mount my own pressure and gtfo out of there. However, that is a stupid risky guessing game to play so i appreciate yall chiming in
She can block in shotgun stance.
Edit: Oh nevermind. Maybe you were talking about canceling out of her level 2 "stance".
Wtf really? I dont know what the hell was happening then lol
Burst. ;pHow the hell do you deal with elphelt when she bas you in the corner with shotgun stance. Specifically, what are your options. Im using sol.
http://www.dustloop.com/wiki/index.php?title=Guilty_Gear_Xrd_-SIGN-any buddy have a link to frame guides? i know it probably is a dumb question but i think my overall skill is peaked with just my own experience and not knowing games down to their barebones and just winging it. I feel really at a disadvantage especially when i get caught in corner setups and can only block for so long before i get caught in a frame trap.
Actually you know what, fuck everything else that you could give ky as a buff. Just get rid of the stupid ass landing recovery after Canceled Air Stun Edge.
Ram is also ridiculously easy to play for all the power she has.I officially declare Ramlethal as the stupidest fighting game character I've seen since... I don't even know. Insane corner-carry from just about any confirm, damage, neutral dominance, damage, legit corner pressure with corner mixups and resets that are near invisible due to the obfuscating nature of her attack's visuals effects, more damage.
Haven't hated a character this much since Melee Sheik back in the day. I hope at the very least, her corner-carry gets nerf-bombed to hell.
I do not understand this shit. Was this in Reload? Has to be some sort of oversight. Granted, without the lag, when it hits at a low enough angle, it's still hella +, but still.
Same thing with j.D. I hated the landing lag in AC. I don't get why the fuck it's there, it unnecessarily puts a ceiling on Ky's play. Not being able to combo after AD j.s, j.H just because I came out of j.D is unintuitive and totally stupid.
Don't think this really works outside that mission, she can delay the low attack. I think the timing for the low and overhead can intersect a little, it help to start blocking high after a certain time but it's not a solid answer that would work every time.Ram is also ridiculously easy to play for all the power she has.
If you do the tutorials for vs. Ram, it says you can block her overheads consistently by holding down-back during the string and just swapping to back with the right timing. I don't have it down consistently, but you might appreciate that.
I've found that the best strategy against Ram is to just not play her game. When she sets up her swords, I move to the other side of the screen and get away from them. It has improved my performance against her, at least.
Yeah, a little flash of light when the sword gets activated would be nice. It's hard to keep track of Zato, Eddie, Ramlethal, and two swords all at different places on the screen.Yeah, her ease-of-play for the rewards she gets is probably the thing that bugs me the most. I just didn't mention it because I didn't want to sound too salty.
That string is 2KPP, right?. Generally, I can react to the overhead without using the Challenge Mode method. It's the fact that the shit is +3 for some reason, despite the fact that it can lead to brain dead corner-carry combos that gets me.
Thing is, I don't see how you can not play her game. Hanging back, she can just redeploy H sword to harass you full screen, and there's not much a character like Ky can do force to her come to him without the life-lead. Sword-activation is so subtle in terms of SFX and VFX that it's often hard to even decipher how they're being used. You're trying to close the gap and you're just getting hit.
Burst. ;p
http://www.dustloop.com/wiki/index.php?title=Guilty_Gear_Xrd_-SIGN-
Characters list at the bottom of the page, not sure I it's complete though. There's also this in Japanese:
http://wiki.4gamer.net/ggxrd/キャラクター攻略
if shes got a grenade primed and not thrown, activate dragon install because the timer continues through cinematics and super freeze
edit: i should add, it forces detonate if you DI the grenade at 2.0 seconds or less and up close you can confirm into a full combo that leads into the tyrant rave ender
her grenade scales the combo a fuckton though for some bizarre reason so if you don't end with tyrant rave you're getting about 140~ guaranteed and no corner oki (because DI will run out)
I officially declare Ramlethal as the stupidest fighting game character I've seen since... I don't even know. Insane corner-carry from just about any confirm, damage, neutral dominance, damage, legit corner pressure with corner mixups and resets that are near invisible due to the obfuscating nature of her attack's visuals effects, more damage.
Haven't hated a character this much since Melee Sheik back in the day. I hope at the very least, her corner-carry gets nerf-bombed to hell.
They need to fix things like certain projectiles still being active during super freeze animations.
any buddy have a link to frame guides? i know it probably is a dumb question but i think my overall skill is peaked with just my own experience and not knowing games down to their barebones and just winging it. I feel really at a disadvantage especially when i get caught in corner setups and can only block for so long before i get caught in a frame trap.
Also check out Gun Frame if you have an Android phone.
Get rid of it for May and her beach ball then. :<
She's already one of the worst characters in the game and you want her to be worse?
seriously why am I playing faust... elphelt has better versions of everything he has. time to switch...?
So, lets say I won't be touching this game until March/April due to not having an Arcade Stick... How welcoming do you think the online environment will be by then? Think it'll still be well populated and with a good spread of beginners/advanced players? Or is it looking like the online is slowly filtering all but the more intense players? Just curious what you guys think.
uuhh... no she doesn't?
Cutting chroming rose time in half might actually end up being a buff. ;p
Most of the time you only need the initial pressure/shenanigan from chroming rose, cutting the time in half only means going back to normal meter gain faster, you will actually start gaining meter normaly before the end of chroming rose combo!
The best way to go about it is probably to buff those who need buffs and leave Millia alone.
Man a tight Leo's bt.214K really blows up answers to his other options.
Does his parry sometimes go into a rejected push-off instead of the auto-counter?
So, how do you nerf Millia without killing her?
bt.214K? You mean his unblockable, bt.214H?
I think Leo's parry must have some sort of attackbox, and if that whiffs, then you get the reject push-off.
Hard to say how Ishiwatari will handle balance adjustments. The only point of reference we have is his work between GGXX and #reload. Which was mostly just numbers adjustment. Slash, AC, and +R were all handled by different people with different ideas of what GG is and where it should go.
I think the biggest nerf Millia ever received was in Slash. Her j.H hair-copter got replaced, her throw had no combo followups and was air techable, and her combos got way harder and almost always required a pin.
Ishiwatari is not oblivious to what has happened to the series while he was away, but he is sticking close to his original vision of the game. Millia has kept her post-throw combos and her old combos. But who knows how involved Ishiwatari will be for the remainder of the series. Usual nerf paths for Millia has been to worsen her AA options and/or slow down her air normals. TLDR;Shrug.
Frosty Faustings VII Day 2! Guilty Gear XRD singles:
http://www.twitch.tv/nobodyexe
By the way, people who play ASW games, if I buy the extra colors, would they carry over to the next "paid" update?
Hahahaha, I'd be very surprised if ASW did anything like that. There's a better chance that the inevitable Xrd Extend will have all of the color DLC (and Leo) included in the package. Then Xrd 2 with the expanded story will take all of that included content from Extend out again and try to re-sell it to you. ASW is absolutely shameless on the DLC front.
I guess this is more because of Atlus, but at least Persona 4 Arena Ultimax allowed for DLC purchased in P4A to transfer to P4AU for free.
I guess this is more because of Atlus, but at least Persona 4 Arena Ultimax allowed for DLC purchased in P4A to transfer to P4AU for free.