That's the thing about mental states. Usually for me when I play online, I tend to play very reactive to things I'm currently anticipating. I tend to be very cautious on button presses since I second guess if the button is going to happen in time online (me getting CHed while trying to punish P4U rolls...).
It kept working on me because of that. Even if it's a bad idea on the best players, sometimes you have to see what you can get away with on your current opponent. I can see why you want to learn it like Chess, but I don't think people and games will all work that way.
For me, you have to figure out what works, and you can't show your entire hand right away. This is why I'm actually better at longer sets. I usually lose the early ones (not on purpose) just because I try to see what works and what doesn't.
My approach has worked pretty well for me. In Marvel, a lot of people I have played with knew that if Dormammu was on the screen safely, it was game over. 90% of my opponents learned to blow X-Factor to get in on Dormammu, because in many matches I did actually achieve perfect control. Obviously, I am not as amazing as someone like FChamp, but just look at how someone like him can hit an opponent once, and then it's game over because you never even get the chance to attack again. Perfect control. That's what I want with Zato. When I watch Ogawa play, I often see him achieve it, and he
consistently achieves it with an orgasmic grace and elegance against all but the highest level players.
Ah, potemkin, now we have some details to work with.
Eddie summon is 38f total.
Sildehead (fullscreen ground unblockable) is 25f.
38f - 25f = 13f reaction/input window. If you're out of each other's reach, and all he's doing is focusing on trying to catch your summon while buffering the motion for slidehead, then he might catch you. Offline, likely not. Online, absolutely not. If he catches you, then you're just being predictable.
If you don't want to take a guess on the mental side of things, then you do nothing but build your meter. If you have life lead, you continue doing so. The onus is on Potemkin to take a risk. If you do not have life lead, then once you get 25% meter, YRC will let you get away with a lot of stuff. Ex: summon eddie, YRC in reaction to slidehead startup, punish slidehead.
Thanks for that breakdown. 38F...wow, it does not seem that slow. I need to do it and watch the animation again. Riskier than I thought, even with that data.
Kars, have you been to a tournament IRL, yet? Because that mentality, while admirable, will see you going 0-2 often and getting very frustrated with FGs. You can't deny the messiness of human interaction in FGs. Even in Chess, your opponent is going to have an inclination towards what type of Opening, Middle and Endgame they'd look to play, and you're going to have to be able to deal with the variety there. It kinda goes back to what Juicebox was talking about in the FGW thread.
Yeah, I have.
Have you seen ChrisG play Morrigan, and FChamp play Dormammu? Daigo play Ryu when he was worth picking? That is the approach I am talking about. I'm not imagining some world of perfect control. It
exists. Just like M2K achieved with Marth in Melee at one point (and then lost it, it seems). In Chess, you might mind an inclination, but it's never your key to winning at high level play. You account for everything. That's what I attempt to achieve when I play. Total control, account for everything. Always the best option, no response. I think that's Zato's approach to the game, as well.
The goal may not be perfectly achievable (human error), but it is what I strive for. If it isn't even possible for a zoner to have perfect control with perfect play, then the zoner isn't worth picking (Dhalsim, lol).
I went 4-2 at UFGT9 when I went, IIRC. My perspective is healthy and realistic. :-D It may just not be how you play or like to think of the game. In FGW, we are talking about what drives people to play fighting games competitively. For me, having this perfect mastery and control
is my drive. If a game has no one capable of achieving this kind of perfect control (lol Tekken), I don't enjoy it that much. I went like...2-60 against Rhapsody yesterday, and after an hour-long break I went back to playing. Don't worry about me getting discouraged! My life has been one long series of miseries, so I am used to being disappointed by failure.
Other characters capable of perfect control that I did not mention in this post:
Painwheel (Skullgirls)
Sentinel (MvC2)