Prototype-03
Member
I suck at this game, guys
I suck at this game, guys
Sourenga said:Various Fixes
Network
- Improved the cross-platform play stability
Player Match
- Fixed the issue where your MOM character's level was displayed incorrectly
- Fixed the issue that you could only rarely play with some players (?)
Trophies
- Fixed the issue that you couldn't earn the Trophy "Single" (*Those who have failed to get it, will earn the Trophy by fighting a one match)
System Voices
- DLC System Voices are now adjusted, so they are easier to hear.
Library
- Fixed typos and omissions
Improved Functions
Network Lobby
- Increased amount of Beginner Lobbies, changed the Lobbies place in the list
- Added a function that forces you out of Lobby if you stand-by (No inputs) for too long. When you've been in stand-by for 5 mins, your avatar will turn sideways and after 15 mins it'll exit the Lobby
Ranked Match
- We changed the Waiting function so that it doesn't briefly stop as often.
Player Match Room
- Added voices that tell when it's your turn to fight
- You can now quickly move back to Waiting Area by pressing the X button (Most probably O button in the localized version)
- Voice Chat is now forced off once you enter a Voice Chat Banned room
- You can now change character while you're seated on fighter seat
- Date and time is now displayed on the top of the screen
Player Match
- Font size and scroll-speed of the Comment function are now optimized
Ranking
- Added a menu that let's you retrieve a player's profile
Replay Theater
- You can now skip the victory animations while watching a Replay
Option
- Removed the function to reset your D-Code
Hopefully this only apply to public lobbies.Added a function that forces you out of Lobby if you stand-by (No inputs) for too long. When you've been in stand-by for 5 mins, your avatar will turn sideways and after 15 mins it'll exit the Lobby
Ranked Match
YES!!!You can now change character while you're seated on fighter seat
Hopefully this only apply to public lobbies.
There is an area set for beginner lobbies?
Faultless defense, vapor thrust, dead angle, greed sever, instant air throw, stun dipper yrc, 6p, ect.What are Kye options in the corner? When ever I get to a corner I'm automatically dead because everything in this damn game looks like a block string and can't do nothing unless I have a burst.. I hate this game. I'm just trying to get that world tour trophy..
Nvm, beat a Faust and got my trophy.
What are Kye options in the corner? When ever I get to a corner I'm automatically dead because everything in this damn game looks like a block string and can't do nothing unless I have a burst.. I hate this game. I'm just trying to get that world tour trophy..
Nvm, beat a Faust and got my trophy.
No one likes to block online. Especially on wakeup. 2P, throw, reversal super, reversal blitz all day.
I will admit though, mindgaming someone when danger time starts is sort of fun online.
Instead of FDing, I've been doing blitz or DP more now lol. It works 80 percent of the time.
No one likes to block online. Especially on wakeup. 2P, throw, reversal super, reversal blitz all day.
It makes me sad on pressure too I guess. I want to practice frame traps on longer blockstrings, but sometimes the first one usually works :/
The way I look at my options while playing Xrd and I'm cornered:
Do I have burst?
Yes? Burst
No? Die
Welcome to Xrd
I guess when it's a choice between pushing buttons and losing, or not pushing buttons and losing, many would prefer the former. ¯\_(ツ_/¯
Unfortunately I tend to respect too much on wakeup / defense, so I'd get opened up by 5D no fewer than three times per round against a particular friend. Every time I get hit by one I'm all like ლ(ಠ益ಠლ. At least they aren't armored like in P4...
Edit: Any advice for dealing with monkeys that jump a lot when pressuring you when you're cornered? I'm having a rough time as Bedman vs. May. A friend just straight up clowns me with short blockstrings that put him at 0.5 to 1.0 character width out before jumping in to reset pressure, and I'll either get hit trying to anti-air him or eventually get 5D'd.
I'd dash out and let him corner himself, but if you're getting hit trying to AA (isn't Bedman's 6P really good?), you may want to try working on reacting to his jump sooner. Can also meet him in the air for a grab or air instant block to grab him when you both land.I guess when it's a choice between pushing buttons and losing, or not pushing buttons and losing, many would prefer the former. ¯\_(ツ_/¯
Unfortunately I tend to respect too much on wakeup / defense, so I'd get opened up by 5D no fewer than three times per round against a particular friend. Every time I get hit by one I'm all like ლ(ಠ益ಠლ. At least they aren't armored like in P4...
Edit: Any advice for dealing with monkeys that jump a lot when pressuring you when you're cornered? I'm having a rough time as Bedman vs. May. A friend just straight up clowns me with short blockstrings that put him at 0.5 to 1.0 character width out before jumping in to reset pressure, and I'll either get hit trying to anti-air him or eventually get 5D'd.
That's just a May thing, no? j.H and j.2H are ridiculous. Can you hit him on the way up in the jump? Or just run underneath him and escape the corner?
I'd dash out and let him corner himself, but if you're getting hit trying to AA (isn't Bedman's 6P really good?), you may want to try working on reacting to his jump sooner. Can also meet him in the air for a grab or air instant block to grab him when you both land.
I'm finding that I really hate how recovery works in this game. I prefer how P4Arena handled it, where you just had to hold a button to recover. In Xrd, I try to mash, but it rarely works on time so I continue getting hit by stuff I should be able to avoid, and when I do recover the mashing sometimes causes me to throw out moves I didn't want. Am I doing it wrong?
For every single situation in the game? That's a very complicated mechanic for very little depth. I am not a fan of it myself.Learn tech times
For every single situation in the game? That's a very complicated mechanic for very little depth. I am not a fan of it myself.
Right, but that is still a lot of situations for very little depth.Just the ones where the count regularly goes gray.
Right, but that is still a lot of situations for very little depth.
For every single situation in the game? That's a very complicated mechanic for very little depth. I am not a fan of it myself.
People should really use DAs more in this game, especially Millia players(appreciate its brokenness before 1.1 hits ;__; ). On defense, having %50 meter is about as valuable as a burst for Millia. ;pThe way I look at my options while playing Xrd and I'm cornered:
Do I have burst?
Yes? Burst
No? Die
Welcome to Xrd
I love vapor thrust, there should be more DPs that can be low profiled in fighting games.
Ah, I guess this is as good as it gets when you have a tail that big.Does this count?
ooook..... I just got the PS4 version after playing the PS3 version for a long time and the difference in quality is pretty clear...
Ya'll making me feel like a dirty peasant for owning the PS3 version ;_;
Here is a recording of some of my matches at Skilletor's house last night:
http://www.twitch.tv/skillzilla81/b/637052853
If Zato is playing, it's me. I learned that Skilletor never blocks on oki, but it takes me a while to adjust to really take advantage of that. I watched Ogawa matches last night, and I noticed that he does drill on Oki before the -S- with Eddie, so I am going to start doing that for better pressure. Skilletor is the Chipp and Leo player in the video.
Around 15 minutes in I start playing a bit smarter, but it's all a work in progress. I pull off some new air combos, neglect some corner follow-ups I should get off of a drill, crumple in the corner consistently, still don't use Eddie until I get a knockdown (my biggest weakness, but it's my next thing I'm going to work on), and a bunch of other stuff, but I think I've definitely made a lot of progress.
Around the 1:20 mark is where I start getting better at using anti-airs.
The Millia player, Brandon, also taught me how to play UNIEL. Merkava is OP.
Edit: My Chipp matches around 1:50 make me look like I know what I'm doing, lol.
For sure.We need to play again
I forgot the IK button. :-/ I had 3-4 dizzies last night, but I kept doing 236236D instead of H.At the 1:38 mark you dizzied that Ram and inputted the IK I was like "yessss, Ogwasticles, hnnnm" haha. That seemed like fun, offline is the best really. Post the stream here when you play again so I can troll you guys in chat
I will do my best! You gave me good advice back when we played SF, as well.I see myself as a Zato player in the end. Just wanna get my fundamentals in check before I start playing him. I'll be coming to you for advice, Kars!