Prototype-03
Member
I need to get back into this.
Same
I need to get back into this.
I need to get back into this.
No, NEO0MJ, you need to check all the buffs Bedman got in 1.1.
Also, is +R netcode worse than Xrd? I might pick it up, need to see how Millia feels with air dash cancels and high damage.
No, NEO0MJ, you need to check all the buffs Bedman got in 1.1.
Also, is +R netcode worse than Xrd? I might pick it up, need to see how Millia feels with air dash cancels and high damage.
Eww.+R netcode is worse than MKX.
I need to get back into this.
Dunno about PC, but I disagree.+R netcode is worse than MKX.
Dunno about PC, but I disagree.
Edit: did they really make the port worse than console? Lol
Awful if true. I'm still passing on it since I already bought AC and +Rs enough times
Essay pls. You are using colour shenanigans again.
I dont know how I didnt see the clear similarities between Sin and Fei Long.
what?
They both have good normals, They both have Rekkas, both of their rekkas can be hit confirmed, both of their rekkas give a lot of corner carry, they both own the ground game, and they both have simple/short but damaging combos.
So I asked this before, and I am still continuing to bash my head against the wal with Sol.
I hate dealing with rush down, and I hate having to try and go in on anyone. Is there any sane answer for a character choice that isn't "play a different game".
Play Axl
Netplay Axl sounds miserable for everyone involved.
As a counter point, does it matter what character you learn the game with? You can go against the flow all you want but that just makes things more difficult.
Edit: Forgot that was a charge character, no charge characters.
I hate dealing with rush down, and I hate having to try and go in on anyone. Is there any sane answer for a character choice that isn't "play a different game".
I haven't played any other 2d fighter enough to know what I like, that's a pretty large part of the problem.
Dealing with rushdown just puts me in a really bad mood. It's not that I don't want to deal with it, but I know it will just frustrate me to the point where I wouldn't want to play anymore.
On the other hand I am equally bad when trying to open anyone up as well. I can't set up a proper safe jump, I am not really compelled to do cross ups either for whatever reason. Or using just us an overhead. Yeah I don't, I guess I am applying pressure wrong and am not very serious about it.
Maybe I should play Leo, autopilot crossups and mixups would probably work way better for me.
Edit: Playing a different game won't change anything too, it was just a joke. The same core problem will appear in all of them, maybe just a bit differently.
I saw you in my room the other day, but you left without even saying hi :/
hmmmm funny how this always seems to happen with you
The salt was overflowing yesterday, still is today. Combine that with incompetence, it wouldn't have been a good impression.Also, fite meee! I saw you in my room the other day, but you left without even saying hi :/
The salt was overflowing yesterday, still is today. Combine that with incompetence, it wouldn't have been a good impression.
The salt was overflowing yesterday, still is today. Combine that with incompetence, it wouldn't have been a good impression.
Did they make any changes to the lobby system with the latest patch?
Navigating/using it and the clusterfuck that is inviting/joining people on a different system turned me off from playing before.
Unless I'm forgetting something, the only new additions are that a voice clip plays to notify you when your turn has come when waiting in a room, and people who idle for 15 minutes get booted from the main lobby to create space.
So you still can't invite players who are using a different system if you have made your own room?
Are there other games that allow PS3-PS4 cross-inviting? I assumed this was the limitation that led them to add the 4-character SearchID feature, so you could type a short code to your friends on the other console, which would let them find your room instantly.
Other recent lobby changes I forgot:
- If the host disables voice chat, people's voice chat is actually disabled
- You can change character without giving up your place in line
Ky is the most traditional Ryu-y character in GG. Short hard hitting combos, good neutral with excellent pokes, low execution compared to most other characters. His "going in" after knockdown are extremely safe, especially after the ceil buff.So I asked this before, and I am still continuing to bash my head against the wal with Sol.
I hate dealing with rush down, and I hate having to try and go in on anyone. Is there any sane answer for a character choice that isn't "play a different game".
I need to get back into this.
The search code function is definitely there in the PS3 version's menu (Player Match, Search, SearchID). Might be worth trying againLast time I tried the person I was playing with someone on PS3 we couldn't find eachother's rooms. I don't think the PS3 can use he search code function IIRC. I think it's just for PS4.
The search code function is definitely there in the PS3 version's menu (Player Match, Search, SearchID). Might be worth trying again
Should YRC allow the other player to buffer input?...
Any word on if the EU version will be playable with US copies online? Say my friend owns a US copy and I will buy this one on launch. Will both of us have access to the same lobbies?
Hmm I actually managed to have a bit of fun today. Maybe things will finally make sense in a week or two.
I should have worded that better, I'm asking if people here think ASW should change the way buffer works during YRC or keep it as it is. This is how it works right now:I don't know for certain, but what it feels like to me is that the screen freeze eats your input and you then have to rebuffer it, probably in the 3 frames before the unfreeze.
I should have worded that better, I'm asking if people here think ASW should change the way buffer works during YRC or keep it as it is. This is how it works right now:
- For the one initiating YRC, the freeze works like a hit stop, you can buffer anything during the freeze and it will come out the moment the freeze end.
- For the other player, there's no buffer, if he want a move coming out the moment the freeze end he have to time it right. The freeze doesn't actually eat his inputs, it just doesn't buffer them, so what ever move you finish inputting during the freeze wont come out.
The question is, do you think the other player should be allowed to buffer things during the YRC freeze since the player initiating the YRC can?
It is, it would render a lot of YRC tech useless or change the way they work. Didn't think about it much, but the main thing that made me ask this is that some YRC stuff during oki seem way too strong, they miss up whatever you planned to do on wake up and you have less than a second to adjust and re-input your stuff.Isn't that a huge nerf to YRC though?