Fixed netcode, invitation system on PS4
Hopefully it's a big jump in quality then. As it is now, it only make me want to netplay just with friends.
Fixed netcode, invitation system on PS4
Apparently there are patch notes out for what to come in Xrd http://www.arcsystemworks.jp/index.cgi?eid=1340
No translation just yet, so I'm interested in seeing what's added and fixed.
Is that saying the update drops tomorrow?
Fixed netcode, invitation system on PS4
Your biggest problem is you're playing Millia like a normal character(and you're actually somehow making it work that first round ;p), if you were using Ky or Sol you would have done much better. Millia is a "by the book" character, if you don't play her set-play heavy game, she's really, really bad. Few Millia essentials that could help you:
Ground hit confirms:
Run>2K>2S>HS>2D
Run>S>HS>2D
Every successful 2D should be converted into HS Tandem Top setup by canceling 2D into 214K which give you enough time to setup HS Tandem Top.
For your air dash offense, try air dashing closer to the ground to make it easier to confirm, don't use JHS, JS is fine, but the easiest confirm is JK>JS:
Air Dash>JK>JS>S>HS>2D>214K> HS Tandem Top setup
Your strongest air tool though is the hair pin, learn to air dash after using it to confirm/continue pressure, the timing is a bit tricky in this version but you can always YRC after hair pin to make it easier.
For air to air use JK into JP spam(or just JP spam), if you catch anything, you can confirm from JP into JHS for a knockdown > Tandem Top set up. Millia is way better in the air than she is on the ground.
Generally, your movements isn't bad, you're making good use of her mobility, try to implement Turbo Fall(j.236k) into your air mobility and don't use Bad Moon much(if at all) outside TK Bad Moon overhead.
Tandem Top is her most important tool, learn the mix-ups after setting up TT and how to confirm into a combo that end up with another TT setup.
Dont have the game yet, but I do have a question(s):
1. Is netcode like sf4(superb)? Or closer to ac online (holy shit)
I will never understand how ppl think sf4 netcode is superb. Plenty of games have better netcode than sf4 at this point.
"Plenty"?
That's being hyperbolic.
It's just because so few people have played Skullgirls, which is as-of-yet unmatched in fighting game netcode in my experience.Not gonna get into a list war or anything but sure i get your point. Just saying its still amazing to me that people think sf4 netcode is good and use it as the bar to judge other games by.
It's just because so few people have played Skullgirls, which is as-of-yet unmatched in fighting game netcode in my experience.
Not really"Plenty"?
That's being hyperbolic.
Hopefully it's a big jump in quality then. As it is now, it only make me want to netplay just with friends.
Not really
BBCT
BBCS
BBCS:E
BBCP
Persona 4 Arena
Soulcalibur V
Tekken Tag Tournament 2
KOF XIII PC
Skullgirls
Arcana Heart 3
Vampire Resurrection
SF3:OE (good for others and meh for others)
There is more out there than Skullgirls.
Edit: Someone described SF4's netcode as "superb"? lol
Not really
BBCT
BBCS
BBCS:E
BBCP
Persona 4 Arena
Soulcalibur V
Tekken Tag Tournament 2
KOF XIII PC
Skullgirls
Arcana Heart 3
Vampire Resurrection
SF3:OE (good for others and meh for others)
There is more out there than Skullgirls.
Edit: Someone described SF4's netcode as "superb"? lol
Listing BB 4x doesn't count, KOF PC is debatable and even without those restrictions, that's far from "plenty".
But then again, there aren't a ton of FGs out and not a lot of people are playing the ones we have
*shrug*
Netplay suited TTT2 and VF5 well. Anything with a buffer system beats SF4's path of tight links + input lag that compels you to play different characters online vs off to not mix timings.
Not sure what magic they put into BBCT (netplay patch on US release) or P4A but I and folks I played were able to mini-dash to links in those games w/o ever feeling like lag was an issue.
If there were ever going to be more characters added is this the type of game that would release them as DLC or would they maybe release "upgraded versions" of the game you'd have to buy again like the many versions of Street Fighter 4?
What are some good resources to start Xrd from the ground up?
Haven't been into (playing) fighting games in a while and this is my first (competitive) attempt at Guilty Gear.
If we're going by ASW's past, then it's usually a couple of DLC characters first (in this case, Elphelt and Leo) and then a revision (usually with more new characters and major balance/mechanics changes) next.If there were ever going to be more characters added is this the type of game that would release them as DLC or would they maybe release "upgraded versions" of the game you'd have to buy again like the many versions of Street Fighter 4?
Can anyone explain trial 48 (Danger Time and Mortal Counters). Not sure how to start it up. I have to back away to start danger time but the AI doesn't approach me. Tried backing it into a corner and still couldn't get it started.
What are some good resources to start Xrd from the ground up?
Haven't been into (playing) fighting games in a while and this is my first (competitive) attempt at Guilty Gear.
Air dash academy series is a nice starting point series of tutorials to anime fighters.What are some good resources to start Xrd from the ground up?
Haven't been into (playing) fighting games in a while and this is my first (competitive) attempt at Guilty Gear.
Most fighting games that came out in the past 3 years have better net code, so I think it's safe to call that a plenty.Listing BB 4x doesn't count, KOF PC is debatable and even without those restrictions, that's far from "plenty".
But then again, there aren't a ton of FGs out and not a lot of people are playing the ones we have
*shrug*
Have your attack hit their attack (but not each others hurt box). If the two attacks hit each other at the exact time, it'll clash and might start up a danger time. In the trial it'll always start a danger time. Use Sol's 2HS (down+heavey slash) since it's the best option.
BB and P4A netcodes are awesome. I don't know what's up with GG though, I don't know if its the "faster" nature of the game but I would think they would nail it down because of their 2 major games netcodes.
What are some good resources to start Xrd from the ground up?
Haven't been into (playing) fighting games in a while and this is my first (competitive) attempt at Guilty Gear.
every ASW game starts like this. Netcode is terrible on launch then they fix it. It happened to P4A and BB
Yeah but you would think they would have it down by now since it's a recurring problem with all their launches.
In one of her taunts, Ram set back and have a long conversation with Lucifero, there are several different conversations. Not sure if that's what the trophy refers to, but you might want to give it a try.Communication Breakdown
Listened to Ramlethal and Lucifero's conversation.
How to get these?
In one of her taunts, Ram set back and have a long conversation with Lucifero, there are several different conversations. Not sure if that's what the trophy refers to, but you might want to give it a try.
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Most fighting games that came out in the past 3 years have better net code, so I think it's safe to call that a plenty.
Man I cant get this cronusmax adapter to work on the PS4 at all.
I cant even install the software on the PC.
I just want to use my old PS3 fightstick.
Skullgirls save us from this madness pls.
If a game is lagging it doesn't fuck you up if you input the stuff by muscle memory. It only fucks you up if you are doing hit confirms.
Unless the lag is at underwater levels that is, then it will.
If a game is lagging it doesn't fuck you up if you input the stuff by muscle memory. It only fucks you up if you are doing hit confirms.
Unless the lag is at underwater levels that is, then it will.
i wouldnt even use it if it worked because it has pretty bad input lag
But if the only training you have is training mode and you rely on online to get that experience, the lag makes it very hard to do so.
I wonder when we will get to an age when people generally recognize that they have problems when such is the case.I think in general its because so few people play anything else at all.
No Marvel? :-O Kappa.Not really
BBCT
BBCS
BBCS:E
BBCP
Persona 4 Arena
Soulcalibur V
Tekken Tag Tournament 2
KOF XIII PC
Skullgirls
Arcana Heart 3
Vampire Resurrection
SF3:OE (good for others and meh for others)
There is more out there than Skullgirls.
Edit: Someone described SF4's netcode as "superb"? lol
How does the buffer system work?Netplay suited TTT2 and VF5 well. Anything with a buffer system beats SF4's path of tight links + input lag that compels you to play different characters online vs off to not mix timings.
Not sure what magic they put into BBCT (netplay patch on US release) or P4A but I and folks I played were able to mini-dash to links in those games w/o ever feeling like lag was an issue.
Patch is tomorrow going by what people said earlier. I didn't get an update when I booted the game just now.
I think I'm gonna try learning I-No.
I-No is really fun in this game and no more HCL 6FRC6!
Is this still for sale at GameStop or what
Is this still for sale at GameStop or what
Unlocking Sin is a giant pain in the butt.
I had extra yen, so I just paid for him.
I check up on this thread daily. Pumped for Q to teach me to be godlike.