GalacticAE
Member
Midnight ain't GCT.
Sorry I just meant "tonight or tomorrow sometime in the afternoon in the US"
Midnight ain't GCT.
Sorry I just meant "tonight or tomorrow sometime in the afternoon in the US"
The most egregious thing the PS3 version does, is drop the image quality for an entire round when certain effects come into play, like RCs or certain special moves (Ky's Split Ciel/236D).
You won't be conscious of it while playing.
To somewhat answer your question: It seems to vary. Some elements from the PS4 version seem to be missing completely while others seem to be only be missing in Processing Mode.
What's it like compared to blazblue? I'm pretty much in Flux's spot only with that, but I never played P4A. Got seriously into BB(with tager) but this will be my first Guilty Gear, mostly eying Potemkin or Faust.
Welp, I caved and pre-ordered the collector's edition of the PS4 version. This'll be the first GG game I'm going to actually learn after faffing about with Accent Core back when it first came out.
I'm going to main Potemkin due to my comfort with heavy and/grappler characters (I main Tager in BB, Zangief in SF, Kanji in P4A1, etc.) but I think I'll sub Elphelt as well because I hear that Potemkin has some really, really one-sided matchups in this game that rely on the opponent making mistakes to win rather than any skill on your part.
Anyone have any suggestions for the Potemkin/Elphelt vs. Ky matchup? The person whom I'm probably going to be facing the most mains Ky, and I want to get a leg-up on my studies before my copy arrives.
There's no better guide to deconstructing Potemkin play than obsessing over FAB footage.
FAB v. Ky
FAB v. I-No
FAB v. Bedman
Don't forget that we have the database if you want to look up some of the japanese players using X or Y character. But this should help :
And here's the results that came back from looking through the database for the specific Pot v. Ky matchup :
http://keeponrock.in/match/index/page/1/character1/po/character2/ky#content
So two questions:
1) If I go to Gamestop I can pick it up? They aren't going to pull a "no son it comes out tomorrow we have to honor the release date" shenanigans ?
2) How is the online on PS4?
1) Call ahead. May vary by location and employees there.
I like Millia and Ky's brother...
No no no that's his son!
I might just do this.
I tend to shy away from playing others when I'm really unfamiliar with a game as I can get easily discouraged when I'm just getting my ass beat and I dont really know what I'm doing wrong/what I should be doing. Perfect example is BB. I quit that game because I was getting destroyed by literally everyone left right and center and I never knew exactly what I was doing wrong or how I could improve. It was just like someone would knock me down and then I'd be at their mercy until I died. When I have some sense of what to do I can actually learn from my losses rather than just staring blanky at the screen looking at what seems to be a singleplayer game to the person I'm facing
He's got a not-totally-satisfying mix of his XX abilities so far. Like his amazing #R air gatlings but finishing with j.D doesn't net a knockdown. You can up the difficulty with AC-style character specific air links to knockdown but the moves have less stun. The new RCs do let you combo into his slow normals and I'm testing that.Yeah. Slayer lost a lot of stuff now. Sure he has some tricks from YRC and RC to make up for things, but he's more boring now. : /
I'll still use him as a sub, but he's just not as interesting.
Is that some kinda rekka cancel to dash out of 236H?
He used to be able to fake those far punches and just slide to a stop. Thanks for the games. I'm starting to try out the new characters too so I'd be glad to get into those against your Sin.I am not sure what mappa feints are but I was getting bopped by your slayer haha. Thanks for the games again. Sorry that I wasn't much of a challenge. I'm in that character vortex but I think I have found someone to really focus on. I just unlocked Sin after my session with you and I'm really liking that character.
He's got a not-totally-satisfying mix of his XX abilities so far. Like his amazing #R air gatlings but finishing with j.D doesn't net a knockdown. You can up the difficulty with AC-style character specific air links to knockdown but the moves have less stun. The new RCs do let you combo into his slow normals and I'm testing that.
Is that some kinda rekka cancel to dash out of 236H?
He used to be able to fake those far punches and just slide to a stop. Thanks for the games. I'm starting to try out the new characters too so I'd be glad to get into those against your Sin.
So you caved eh? Woo! Also, I'm finding ky and sin to be the easiest to learn.Good call. The one near me only had one copy left. Wewh! Had them hold it just in case.
Downloading the patch now.
Are the combos character specific in this game? I have a Ky combo I've been working on but I can't get it to work on Bedman or Potemkin. I RC his qcf+k second hit, dash and JC a close S to do some air juggles but Potemkin never gets launched and Bedman can air recover where seemingly no one else can. Do they get special fat char privileges?
Ugh, I just want some bnbs without regard to the other guys char. This has to be one of my most hated features in fighters, I know I'm prob in the minority.They're weight dependent
Ugh, I just want some bnbs without regard to the other guys char. This has to be one of my most hated features in fighters, I know I'm prob in the minority.
Thanks for the tips, I'm of course maining the big guy, and just can't get enough of dat
HEAVENLYYYYYYYYYYYYY
POTEMKINNNNNNNNNNNNNNN
BUSTERRRRRRRRRRRRRRRRRR
I'm fine with them being in there when it comes to really optimizing your damage "you can do 2 more normals here against Chipp", not when its as prevalent as "this move only launches these chars" etc...I don't think anyone really enjoys having to learn character specific combos.
Liked the demo. Is the game combo heavy like SFIV or Marvel...?
Lol, the combos in those games are nothing alike.Liked the demo. Is the game combo heavy like SFIV or Marvel...?
Think SF4 Seth combos as the norm.Liked the demo. Is the game combo heavy like SFIV or Marvel...?
Any sub-$100 sticks on the horizon, or am I just going to have to bite the bullet and import a Hori pad?
Think SF4 Seth combos as the norm.
Huh? Does the limited edition not come out till next week? Amazon has it listed as December 23 and the regular game as December 16.
Why is it a pos?So who would be my Hakumen equivalent? Is dat netcode tight? Getting a PoS4 for this today.
It was delayed a week because of the strikes at the ports earlier this month.
Oh man, Tager and Pot are like night and day. I've said this before but Tager isn't really a character that has a neutral game. He's almost always dominated by the offensive of his opponent and relies entirely on first magnetizing his opponent and/or patiently Instant Blocking his opponent's strings in hopes that they make a matchup related mistake against him. The only normals he has that have any sort of decent range have horrendous startup and he doesn't have many options to stop people from IADing in his face because he was never built with a solid upper body invincible antiair that wasn't ridiculously slow. Approaching from the ground included either walking very slowly or using a sledge that could be baited and punished during its active frames so the quickest way to close the distance was to usually throw out a bunch of j.Cs when you're far out and slowly make your way in.
Potemkin wasn't designed like that. He was designed to be a character that actually participated in playing the match. He has ...
All of this on top of being the game's dedicated grappler and having the scariest command grab in the series. Pot took quite a hit from his AC incarnation so he's still considered bad though. He has that much in common with Tager. On the brightside the sheer amount of tools he has at his disposal will at least mean losing won't feel as hopeless anymore.
- Hammerfall - A grounded dash that has 1 hit of armor and is able to be cancelled into block early or YRC'd. Staple of his pressure and mixup.
- A dedicated antiair normal in the form of 6P
- Projectile reflect that, upon activation, will create a wave of explosions that can allow him to move forward.
- Slide Head - Move that creates an unblockable shockwave across the ground causing a knockdown that allows Pot to move forward
- Pseudo airdash that costs 25 meter but moves you just about a full screen's length away.
- Huge goddamn normals with reasonable startup and cancellable into his specials.
Faust is great!
Well for one it's actually fun
But seriously, unlike Rhapsody I think this game is harder going in. The big thing is that oki is essential in this, every character has some kind lf oki game and you have to learn it, oki is basically nonexistent in Blaz. I'd say combos are probably also harder since it doesn't have a five frame buffer like Blaz, so characters like I-no are dealing with things like 2 frame IADs, but I guess you could consider the tradeoff being that GG combos generally aren't as long as Blaz combos.
That said, this game is miles easier than any of the other GGs, so if you were big into Blaz there won't be too much more to get as long as your fundamentals are good.
If you like Tager then you'll love Potemkin, not because theyre similar, but because he's a grappler who isn't damn near impossible to use in a real match
It was delayed a week because of the strikes at the ports earlier this month.
Is PS3 getting that patch too? Odd that only ps4 got one.
Correct, they actually lifted the street date on the regular edition last week but I think they put it back up? Not sure. Either way, unless you want a LE you can get it tomorrow.Standard Edition not impacted, right?