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Guilty Gear Xrd -SIGN- |OT| - Cross Play on a Heavy Day

Galdelico

Member
The most egregious thing the PS3 version does, is drop the image quality for an entire round when certain effects come into play, like RCs or certain special moves (Ky's Split Ciel/236D).

You won't be conscious of it while playing.

To somewhat answer your question: It seems to vary. Some elements from the PS4 version seem to be missing completely while others seem to be only be missing in Processing Mode.

Thanks sir.
 
What's it like compared to blazblue? I'm pretty much in Flux's spot only with that, but I never played P4A. Got seriously into BB(with tager) but this will be my first Guilty Gear, mostly eying Potemkin or Faust.
Well for one it's actually fun

But seriously, unlike Rhapsody I think this game is harder going in. The big thing is that oki is essential in this, every character has some kind lf oki game and you have to learn it, oki is basically nonexistent in Blaz. I'd say combos are probably also harder since it doesn't have a five frame buffer like Blaz, so characters like I-no are dealing with things like 2 frame IADs, but I guess you could consider the tradeoff being that GG combos generally aren't as long as Blaz combos.

That said, this game is miles easier than any of the other GGs, so if you were big into Blaz there won't be too much more to get as long as your fundamentals are good.

If you like Tager then you'll love Potemkin, not because theyre similar, but because he's a grappler who isn't damn near impossible to use in a real match
 
Welp, I caved and pre-ordered the collector's edition of the PS4 version. This'll be the first GG game I'm going to actually learn after faffing about with Accent Core back when it first came out.

I'm going to main Potemkin due to my comfort with heavy and/grappler characters (I main Tager in BB, Zangief in SF, Kanji in P4A1, etc.) but I think I'll sub Elphelt as well because I hear that Potemkin has some really, really one-sided matchups in this game that rely on the opponent making mistakes to win rather than any skill on your part.

Anyone have any suggestions for the Potemkin/Elphelt vs. Ky matchup? The person whom I'm probably going to be facing the most mains Ky, and I want to get a leg-up on my studies before my copy arrives.
 
Welp, I caved and pre-ordered the collector's edition of the PS4 version. This'll be the first GG game I'm going to actually learn after faffing about with Accent Core back when it first came out.

I'm going to main Potemkin due to my comfort with heavy and/grappler characters (I main Tager in BB, Zangief in SF, Kanji in P4A1, etc.) but I think I'll sub Elphelt as well because I hear that Potemkin has some really, really one-sided matchups in this game that rely on the opponent making mistakes to win rather than any skill on your part.

Anyone have any suggestions for the Potemkin/Elphelt vs. Ky matchup? The person whom I'm probably going to be facing the most mains Ky, and I want to get a leg-up on my studies before my copy arrives.

Don't forget that we have the database if you want to look up some of the japanese players using X or Y character. But this should help :

There's no better guide to deconstructing Potemkin play than obsessing over FAB footage.

FAB v. Ky
FAB v. I-No
FAB v. Bedman

And here's the results that came back from looking through the database for the specific Pot v. Ky matchup :
http://keeponrock.in/match/index/page/1/character1/po/character2/ky#content
 

zlatko

Banned
So two questions:

1) If I go to Gamestop I can pick it up? They aren't going to pull a "no son it comes out tomorrow we have to honor the release date" shenanigans ?

2) How is the online on PS4?
 

Volcynika

Member
So two questions:

1) If I go to Gamestop I can pick it up? They aren't going to pull a "no son it comes out tomorrow we have to honor the release date" shenanigans ?

2) How is the online on PS4?

1) Call ahead. May vary by location and employees there.
 

zlatko

Banned
1) Call ahead. May vary by location and employees there.

Good call. The one near me only had one copy left. Wewh! Had them hold it just in case.

Downloading the patch now.

Is there a recommended new character to learn basics in for this ? Sol and Ky I assume ?

I like Millia and Ky's brother...I hope neither is mega hardcore to learn. I'm doing this all on pad which I am atrocious with.
 
PIcked up the "last" copy at Gamestop (I assume until supply is replenished for tomorrow's proper release). Opted for the PS3 version over the PS4 considering how many arcade sticks I have for the PS3 that need love. Really would've preferred 1080p/etc, but I can't see myself enjoying a Guilty Gear game on a stock PS4 controller.
 

vocab

Member
I might just do this.

I tend to shy away from playing others when I'm really unfamiliar with a game as I can get easily discouraged when I'm just getting my ass beat and I dont really know what I'm doing wrong/what I should be doing. Perfect example is BB. I quit that game because I was getting destroyed by literally everyone left right and center and I never knew exactly what I was doing wrong or how I could improve. It was just like someone would knock me down and then I'd be at their mercy until I died. When I have some sense of what to do I can actually learn from my losses rather than just staring blanky at the screen looking at what seems to be a singleplayer game to the person I'm facing :p

Why dont you play people at your skill level aka me. Next time I play with the people I normally play with ill just invite you.
 

Grifter

Member
Yeah. Slayer lost a lot of stuff now. Sure he has some tricks from YRC and RC to make up for things, but he's more boring now. : /
I'll still use him as a sub, but he's just not as interesting.
He's got a not-totally-satisfying mix of his XX abilities so far. Like his amazing #R air gatlings but finishing with j.D doesn't net a knockdown. You can up the difficulty with AC-style character specific air links to knockdown but the moves have less stun. The new RCs do let you combo into his slow normals and I'm testing that.
Is that some kinda rekka cancel to dash out of 236H?
I am not sure what mappa feints are but I was getting bopped by your slayer haha. Thanks for the games again. Sorry that I wasn't much of a challenge. I'm in that character vortex but I think I have found someone to really focus on. I just unlocked Sin after my session with you and I'm really liking that character.
He used to be able to fake those far punches and just slide to a stop. Thanks for the games. I'm starting to try out the new characters too so I'd be glad to get into those against your Sin.
 

Rhapsody

Banned
He's got a not-totally-satisfying mix of his XX abilities so far. Like his amazing #R air gatlings but finishing with j.D doesn't net a knockdown. You can up the difficulty with AC-style character specific air links to knockdown but the moves have less stun. The new RCs do let you combo into his slow normals and I'm testing that.

Is that some kinda rekka cancel to dash out of 236H?

He used to be able to fake those far punches and just slide to a stop. Thanks for the games. I'm starting to try out the new characters too so I'd be glad to get into those against your Sin.

Yeah, the RCs luckily still help him. Midscreen it's preferred to RC mappa punch into Dandy Step K followup. Corner, it's RC into wall Dust, 5S > 6HS > Dandy Step K followup. As for j.D not giving you a knockdown all the time, I usually just do j.S j.K j.D to keep them low for a knockdown. If the combo hasn't gone for too long, j.S j.K j.D j.2K j.D works too.

Edit: Messing around, he seems to still have his fuzzy guard (blocked j.D into dj.D > air super). You can do it off of Dandy Step H followup too if they happen to block the cross up. The only thing is, you need to jump install before Dandy Step to allow a double jump.
 
Are the combos character specific in this game? I have a Ky combo I've been working on but I can't get it to work on Bedman or Potemkin. I RC his qcf+k second hit, dash and JC a close S to do some air juggles but Potemkin never gets launched and Bedman can air recover where seemingly no one else can. Do they get special fat char privileges?
 

Onemic

Member
Are the combos character specific in this game? I have a Ky combo I've been working on but I can't get it to work on Bedman or Potemkin. I RC his qcf+k second hit, dash and JC a close S to do some air juggles but Potemkin never gets launched and Bedman can air recover where seemingly no one else can. Do they get special fat char privileges?

They're weight dependent
 
Thanks for the tips, I'm of course maining the big guy, and just can't get enough of dat
HEAVENLYYYYYYYYYYYYY
POTEMKINNNNNNNNNNNNNNN
BUSTERRRRRRRRRRRRRRRRRR

Learning how to consistently Hammerfall Break is key to Potemkin's playstyle. Helps immensely with closing the distance and pressure. Using the armor on it to absorb an attack on a read is also a valuable tool as well as knowing when to YRC/RC it for damage and making it safe on whiff/block. I'd mess around in training mode to get Hammerfall Break down from a varieties of distances and from cancelling from normals.
 
I don't think anyone really enjoys having to learn character specific combos.
I'm fine with them being in there when it comes to really optimizing your damage "you can do 2 more normals here against Chipp", not when its as prevalent as "this move only launches these chars" etc...
 

Papercuts

fired zero bullets in the orphanage.
Oh man, Tager and Pot are like night and day. I've said this before but Tager isn't really a character that has a neutral game. He's almost always dominated by the offensive of his opponent and relies entirely on first magnetizing his opponent and/or patiently Instant Blocking his opponent's strings in hopes that they make a matchup related mistake against him. The only normals he has that have any sort of decent range have horrendous startup and he doesn't have many options to stop people from IADing in his face because he was never built with a solid upper body invincible antiair that wasn't ridiculously slow. Approaching from the ground included either walking very slowly or using a sledge that could be baited and punished during its active frames so the quickest way to close the distance was to usually throw out a bunch of j.Cs when you're far out and slowly make your way in.

Potemkin wasn't designed like that. He was designed to be a character that actually participated in playing the match. He has ...
  • Hammerfall - A grounded dash that has 1 hit of armor and is able to be cancelled into block early or YRC'd. Staple of his pressure and mixup.
  • A dedicated antiair normal in the form of 6P
  • Projectile reflect that, upon activation, will create a wave of explosions that can allow him to move forward.
  • Slide Head - Move that creates an unblockable shockwave across the ground causing a knockdown that allows Pot to move forward
  • Pseudo airdash that costs 25 meter but moves you just about a full screen's length away.
  • Huge goddamn normals with reasonable startup and cancellable into his specials.
All of this on top of being the game's dedicated grappler and having the scariest command grab in the series. Pot took quite a hit from his AC incarnation so he's still considered bad though. He has that much in common with Tager. On the brightside the sheer amount of tools he has at his disposal will at least mean losing won't feel as hopeless anymore.

Faust is great! :D

Well for one it's actually fun

But seriously, unlike Rhapsody I think this game is harder going in. The big thing is that oki is essential in this, every character has some kind lf oki game and you have to learn it, oki is basically nonexistent in Blaz. I'd say combos are probably also harder since it doesn't have a five frame buffer like Blaz, so characters like I-no are dealing with things like 2 frame IADs, but I guess you could consider the tradeoff being that GG combos generally aren't as long as Blaz combos.

That said, this game is miles easier than any of the other GGs, so if you were big into Blaz there won't be too much more to get as long as your fundamentals are good.

If you like Tager then you'll love Potemkin, not because theyre similar, but because he's a grappler who isn't damn near impossible to use in a real match

Thanks for that! And yeah, I figured he couldn't possibly be as hopeless as Tager was. I played the most in CT and got to the point where I was only fighting high level players who all had the match up down pat, which basically meant me blocking for the majority of the round praying they would make a mistake. Or slowly inching towards v-13 wanting to die IRL.

Ultimatly I just pick a character that feels fun to me, though, so I'll see what ends up happening after playing around with GG.
 
Anyway, in regards to character weight. Are all the chars in clearly defined weight classes? Please tell me there's only about 4 different weight classes...

Who should I use as training dummies in the lab?
 
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