I'm essentially brand new to the series and I'm having a blast. I do have a fighting game background tho. (Street fighter for a decade +)How fun and hard is the game for newcomers? Never played any game in this serie
I'm essentially brand new to the series and I'm having a blast. I do have a fighting game background tho. (Street fighter for a decade +)How fun and hard is the game for newcomers? Never played any game in this serie
No, never
Did you just call reversals moot in Street Fighter IV? I don't even know how someone could form that opinion.I agree that the more absurd, technically difficult things that plague many fighters ought to have their barrier lowered, for the good of the games.
But reversals are another thing entirely.
Take SF4, for example.
There is a game that completely destroyed reversals.
It is not merely the fact that they are piss easy in it.
It is that the entire Meta around them is destroyed.
Meaties are rendered moot.
And thus, so too, are reversals.
Did you just call reversals moot in Street Fighter IV? I don't even know how someone could form that opinion.
I hear you man, and I'm still not seeing what you're talking about. This is a game where wake up ultras still get wins in high level play.I should have specified.
I meant wake-up reversals.
I should have specified.
I meant wake-up reversals.
I hear you man, and I'm still not seeing what you're talking about. This is a game where wake up ultras still get wins in high level play.
No way in hell are wakeup reversals moot in SF4. That shit is everywhere.
After putting some time in, playing as Ramlethal is a lot of fun. Definitely getting some Mu-12 vibes; I'm wondering why I didn't play as her more.
Because for some reason people are saying she is hard to play when she's not
Look the just frame Dauro into PPP or whatever is hard, at least for me. I'll just go back to my own corner and dodge games some more.
Are we arguing about fighting game execution barriers when the only thing fighters have been doing the past gen is get easier and easier?
I'm totally cool with the strict reversal windows. I'm having a harder time adjusting to tapping to recover and 1f untechable OS-able grabs than anything else.
If I can't press 1 button multiple times to do a combo the game is too hard!
I am willing to go as far as to let you wiggle the stick a bit between one or two button presses for optimal combos, but that's my limit.
I am willing to go as far as to let you wiggle the stick a bit between one or two button presses for optimal combos, but that's my limit.
I'm totally cool with the strict reversal windows. I'm having a harder time adjusting to tapping to recover and 1f untechable OS-able grabs than anything else.
So... Smash?
Dragon Ball Z/Naruto games confirmed best fighting games?
I personally found BB to be easier to get into. I still need to hook up my PS3 again and try things out in AC+R. In training mode I noticed I was getting random 3's when doing a half circle back in-between 2,1,4.
If I can do supers every time there then I'll know for sure there's some kind of issue with the PS4 controller.
I was thinking more of
But I don't really play fighting games lol
I was thinking more of
http://daviddino.com/EXVSFB/infohowtoplay04.png
But I don't really play fighting games lol
Not everything has to be made for everyone.
Its still not a pass/fail selection mechanism. It's a balance between social pressures/desires versus the challenge presented. Everyone will hit a limit eventually, the execution barrier simply determines how soon the individual will reach that limit if at all.Ultimately, the barriers to a game's high-level/competitive techniques is not what determines whether or not someone decides to take a game seriously. Playing a game with that mindset is an emotional sell, and there's a number of social factors that could provide the adequate charge necessary for someone to say: "I want to accept this particular challenge for at least 'x' amount of time." and actually follow through with that.
No execution barrier in the world is going to subdue that.
I want to take Xrd seriously, but I won't, because finding a PS4 fightstick is too hard.Could you really imagine yourself, or anyone saying "I'd like to take X seriously, but I won't, because Y is too hard."?
I want to take Xrd seriously, but I won't, because finding a PS4 fightstick is too hard.
Its still not a pass/fail selection mechanism. It's a balance between social pressures/desires versus the challenge presented. Everyone will hit a limit eventually, the execution barrier simply determines how soon the individual will reach that limit if at all.
I want to take Xrd seriously, but I won't, because finding a PS4 fightstick is too hard.
The beauty about self-improvement is that it's an ongoing process. Perfection is just an ideal you chase into the grave but you enjoy every moment of it. No one ever truly hits their "limit".
It's beyond MC's control. There's a strike going on that's messing with transportation.This is where I am at lol. I haven't played as much because I know I am going to develop bad habits and have bad play trying to get used to using the DS4.
Until I get a TE2 that is. I am honestly surprised Madcatz didn't realize these things would be sold out the moment they were released.
Kimo-san called me cute. Uguuuu~.I'm not gonna lie, this is cute as hell.
*edit*
But I do see you trying to make moves so you can at least play the game, though
In the modern era the sense of entitlement in gaming culture is absurd. People just can't accept the fact that not every damned consumer product on the planet has to appeal to them. Even if it exists in a category/genre that generally appeals to them.
Scrubby players that want to be publicly pretentious regarding their desires to be competitive will always exist to complain about execution-barriers, no matter which direction those barriers shift. People like fader can't accept the proven history that these types of people would not stick with the game even if these barriers weren't there.
PEOPLE ARE ENTITLED AND LAZY. THEY DON'T LIKE LOSING BUT DON'T WANT TO PUT IN WORK TO WIN. To these people these are "just games" and their egos won't allow them get better no matter how low the execution-barrier is. These people are the reason games like SF4 have made some of the gameplay concessions they have, despite being ultimately worthless.
Could you really imagine yourself, or anyone saying "I'd like to take X seriously, but I won't, because Y is too hard."?
Seriously consider it...
No execution barrier in the world is going to subdue that.
Someone serious about getting their body into shape doesn't get discouraged because they see someone benching 315lbs. when they're starting out. They set goals, humble themselves and make the necessary progressions over a period time. One day, they'll get there. They don't let injuries, or debilitations stop them either. They'll work around them. And yes, these are analogous, because fighting games aren't "just games" when you're approaching them with the mindset of improving. It's a self-improvement project like any other.
Maybe there are enough disgruntled PS4 players that folks might want to go in on a gameshare this late...
King Awesome unwittingly provided a great example that proves my point with the Shoto FADC Option Selects: people complained on forums incessantly about the "unnecessary" and "obtuse" execution barrier involved in maximizing damage via "esoterica" like FADC. A skill necessary to not only compete, but to play a Shoto competently. Where are those people now? They either learned to execute the technique or they quit playing the game. But if you really think someone would quit playing solely because they couldn't execute FADC you're a sucker. They likely just got tired of the game and moved onto something else, like the average person. No one complains about FADC now. The core community stepped up to the challenge, at large.
Could you really imagine yourself, or anyone saying "I'd like to take X seriously, but I won't, because Y is too hard."?
Seriously consider it...
No! That person never wanted to take 'X' seriously in the first place!
Ultimately, the barriers to a game's high-level/competitive techniques is not what determines whether or not someone decides to take a game seriously. Playing a game with that mindset is an emotional sell due to the commitment, and there's a number of social factors that could provide the adequate charge necessary for someone to say: "I want to accept this particular challenge for at least 'x' amount of time." and actually follow through with that.
Christ.
So...the fact that you can immediately block on whiff removes 90% of Faust's counter options. Which means that Faust is almost completely defanged.
and he's still S tier
Christ.
So...the fact that you can immediately block on whiff removes 90% of Faust's counter options. Which means that Faust is almost completely defanged.