commanderpepper
Member
I was watching an Axl player over on V-Ryu's stream and I need to use 6P in the air more often.
You bet it's Nine!
Question: I am watching the new Ogawa video 4r5 posted, and I noticed a trend. Ogawa often likes to use Break the Law, even when Eddie isn't out, and then he YRCs it. He does this all in a split second, and I don't get why.
Burden of knowledge is def heavier in BB, than GG.
So then the previous talk about Xrd's lack of presence in Canada wasn't wrong, after all.
I used to go to TO for XX and saw the same guys for an AC tournament so they were going strong.
I understand mitsuru there, but not litchi. Actually P4A, despite how much I enjoy it has a lot of matchups that just arent fun even when winning. Yukari, Yukiko, Kanji, and Mitsuru are the biggest for me. In blazblue its really only fighting against tager as NoelNext part is more subjective but I can beat a Litchi or Mitsuru and still not any have fun.
I just learned two new things, but neither of then explain these situations for me. The context isn't there. If you watch it later, let me know if anything occurs to you?I haven't watched a lot of the video, but the next obvious benefit after the whole not being hittable thing, is that Zato's forward speed is equal to Eddie's forward movement speed, while in puddle. And BreakTheLaw recovery increases the longer you are in puddle, so YRC negates that flaw.
I understand mitsuru there, but not litchi. Actually P4A, despite how much I enjoy it has a lot of matchups that just arent fun even when winning. Yukari, Yukiko, Kanji, and Mitsuru are the biggest for me. In blazblue its really only fighting against tager as Noel
I just learned two new things, but neither of then explain these situations for me. The context isn't there. If you watch it later, let me know if anything occurs to you?
I bought this the other day and I'm really enjoying it. My only 2 notable complains so far are
1) Buy Sin
2) Having to do all the arcade modes for my gallery, but thats not a flaw
Did you notice the guy in our bracket that wants a Smash match?Missions are definitely one of the best additions to a fighting game yet. Until now, fighting games with what are considered to be good tutorials seemed to only really teach one the basics of the game. All of a game's principle mechanics and such, which Xrd's tutorial does as well. But Xrd takes that even further with Missions, teaching people advanced mechanics that I'd have to read up online or watch videos to learn about such as Jump Installs or throwing Bursts, as well as how to use the game's basics in more complex situations.
There are even specific character Missions to teach the player how to go against their specific stuff. Good job on ASW. Really happy that this mode is in here.
I don't feel like watching it all again. I will point it out sometime in the future. What is the hitbox on Break the Law like? I notice that I sometimes get hit out of it.I really hate watching vids with Japanese commentary over the match.
I just glazed through the video and didn't spot anything too note worthy. (As someone who's been playing 10+ years) Got any specific timestamps you wanna talk about?
You can earn Sin in-game after a few hours.I bought this the other day and I'm really enjoying it. My only 2 notable complains so far are
1) Buy Sin
2) Having to do all the arcade modes for my gallery, but thats not a flaw
What is the hitbox on Break the Law like? I notice that I sometimes get hit out of it.
No reason not to get ps3 version, right? I have a ps4, but only got ps3/360 sticks. There's cross-play right?
There is crossplay, but from what I've heard its hit and miss right now and will probably be patched later because of some network compatibility issues.
I thought the latest patch fixed all of those issues?
Hmm ok. I'd sworn off anime fighters after buying 3 versions of blazblue and sucking ass at all of them. But hype levels seem pretty high in this thread and the recent BB vs GG opinions seemed to lean in favor of GG. So...impulse buy, go!
I thought the latest patch fixed all of those issues?
You bet it's Nine!
Question: I am watching the new Ogawa video 4r5 posted, and I noticed a trend. Ogawa often likes to use Break the Law, even when Eddie isn't out, and then he YRCs it. He does this all in a split second, and I don't get why.
I have NEVER liked BB, I ADORE GG. The speed of BB feels bad. Doing combos feels like playing the piano with how much time there is in between button presses.
Doesnt it depend on which BB version he played?Time stop abuse from what I can tell along with the stuff 4r5 mentioned. I do this with Ky's 6k all the time.
Uh, BBCP is not like that at all.
Doesnt it depend on which BB version he played?
Also, what is time stop abuse, and why is it worth meter?
even the normal edition is sold out. wtf bb
Oh, that makes sense.When you do any cancels movement and actions from the other player are slowed down, YRC has the shortest duration but it gives you time to analyze the situation and react to stuff while at the same time the other person can really do much especially if they pressed a button already.
Like for instance I throw out a random Greed Sever with Ky as someone air dashed at me. I can YRC it right away and during the time freeze change up what I was doing. If they are close free air throw! If they are mid range j.S! If I want to make space in the match up air dash back! If they were going to 6p me FD!
I have NEVER liked BB, I ADORE GG. The speed of BB feels bad. Doing combos feels like playing the piano with how much time there is in between button presses.
As a newbie, I found MvC3 combos much more doable than MvC2 ones.To me it feels like the opposite. Going from BBCP/AC+R levels of hitstop to GGXrd feels bad.
I feel like slowing things down for new players may have not been actually necessary but then again I can't really experience things from a completely fresh perspective anymore.
This is why I liked chain shift in UNIEL. I need to play with YRCing as a scouting tool more often, though I guess Gunflame YRC already serves that purpose and covers space.When you do any cancels movement and actions from the other player are slowed down, YRC has the shortest duration but it gives you time to analyze the situation and react to stuff while at the same time the other person can really do much especially if they pressed a button already.
Like for instance I throw out a random Greed Sever with Ky as someone air dashed at me. I can YRC it right away and during the time freeze change up what I was doing. If they are close free air throw! If they are mid range j.S! If I want to make space in the match up air dash back! If I totally fucked up and they were already landing and were going to 6p me FD!
even the normal edition is sold out. wtf bb
You can earn Sin in-game after a few hours.
What mode are you playing? Im barely over 100k
Story mode - .-
Story mode - .-
Story mode only gives one 100k.
I haven't spent much time in anything other than the Training modes, online and the Story mode, though. Haven't gotten enough for Sin off of those, yet.
Uh, BBCP is not like that at all.
Doing the first 16 character trials for each person will net you over 100k. Takes about 30 minutes.
I've only played CT. It left such a bad impression on me, I left the series and never went back.
To me it feels like the opposite. Going from BBCP/AC+R levels of hitstop to GGXrd feels bad.
I feel like slowing things down for new players may have not been actually necessary but then again I can't really experience things from a completely fresh perspective anymore.
Do most of the Challenges, missions, and tutorials. Do story mode. Done.What mode are you playing? Im barely over 100k
+R and Xrd have the same levels of hit stop. GG's always had a long amount of hitstop.
Edit: Scratch that, the table on DL wiki is a placeholder from +R. I don't really feel a difference if there is one though. The game is a bit slower to me, but I don't think it's hitstop?
Also, I'm back in socal. Someone play me.
LOL That's like saying you played xmen vs sf and didn't like it so you wont play marvel 3
Or you didn't like the first darkstalkers game so you wont try the last one
Or you didn't like Alpha 1 so the other two are not worth a shot
Assuming 4gamer's wiki is correct; Slayer's Helter Skelter frameadvantage would indicate that hitstop is the same that it has always been.
What I think people are noticing is the speed difference coming from the console ports of AC to Xrd. Xrd's speed feels the same as arcade AC and all the PS2 ports of XX, #r, and Slash.
When PS2 AC was first released, there were similarly odd complaints about stuff like, the stages feel shorter, or jump arcs are funny, or FRC's got stricter. But really the PS2 port wasn't arcade perfect, and ran a little bit too fast. (Among other bugs)
Assuming 4gamer's wiki is correct; Slayer's Helter Skelter frameadvantage would indicate that hitstop is the same that it has always been.
What I think people are noticing is the speed difference coming from the console ports of AC to Xrd. Xrd's speed feels the same as arcade AC and all the PS2 ports of XX, #r, and Slash.
When PS2 AC was first released, there were similarly odd complaints about stuff like, the stages feel shorter, or jump arcs are funny, or FRC's got stricter. But really the PS2 port wasn't arcade perfect, and ran a little bit too fast. (Among other bugs)
Assuming 4gamer's wiki is correct; Slayer's Helter Skelter frameadvantage would indicate that hitstop is the same that it has always been.
What I think people are noticing is the speed difference coming from the console ports of AC to Xrd. Xrd's speed feels the same as arcade AC and all the PS2 ports of XX, #r, and Slash.
When PS2 AC was first released, there were similarly odd complaints about stuff like, the stages feel shorter, or jump arcs are funny, or FRC's got stricter. But really the PS2 port wasn't arcade perfect, and ran a little bit too fast. (Among other bugs)