Boss Doggie
all my loli wolf companions are so moe
What's the diff for Asian version then?
What's the diff for Asian version then?
Work is getting the way of my enjoyment of this.School's getting in the way of my enjoyment of this
Work is getting the way of my enjoyment of this.
Yesasia is getting in the way of my enjoyment of this.
Seriously, it has been "Ready to be shipped" for two days now....
I hate Trial Mode. This game was not designed to have more than two targets to switch between, and lord does it show when you're trying to fight off 5 or 6 mooks. The rest of the game owns, though.
There is something awesome about rainbow-step mashing through a horde of baddies, though. I've had some Rez-like moments of rhythmic trance for a few moments doing just that. Gotta be quick with that Target Change button!I hate Trial Mode. This game was not designed to have more than two targets to switch between, and lord does it show when you're trying to fight off 5 or 6 mooks. The rest of the game owns, though.
I hate Trial Mode. This game was not designed to have more than two targets to switch between, and lord does it show when you're trying to fight off 5 or 6 mooks.
Yesasia is getting in the way of my enjoyment of this.
Seriously, it has been "Ready to be shipped" for two days now....
=)
If your Japanese is up to par: http://www29.atwiki.jp/arcgundamvs/pages/19.html
That is a bit more descriptive and has strategies for each unit.
After they delayed by Ico HD collection, I stopped using them. AmiAmi was really on the ball and I can see myself using them in the future.
Amiami's great, but they're basically the biggest toys/entertainment online retailer in Japan, so they sell out incredibly quickly. Fighting for Kamen Rider figuarts is hell.
Amiami's great, but they're basically the biggest toys/entertainment online retailer in Japan, so they sell out incredibly quickly. Fighting for Kamen Rider figuarts is hell.
It's not just the lack of English, it's the steep import cost mostly. :\Don't really see the need for this game to have English text, I mean it's just a competitive head-to-head game where your main goal is to destroy the other team.
You don't get more straightforward than that!
Also add the English version of Trust You Forever while you're at it.
have both of those in my custom folder, should I throw it up for you guys to download and see what you think?
I suppose on that note, now that most if not ALL of the Gundam Vs. team has now departed Capcom for the Bamco stable, I can put all possible hopes for a Gotcha Force sequel to rest for good.
Only 2 ex-Capcom worked on this game: Shinichiro Obata (planner of G.Seed O.M.N.I vs Z.A.F.T. 1 and 2) and Yoshinobu Inada (programmer) from the company Byking. The rest of the team is made up of members from the S. Calibur, Tekken and Ace Combat teams.
The only proper choice.Everyone should replace the Endless Waltz music with this special tune: http://www.youtube.com/watch?v=M17OZFtcDFk
My favorite of the VS series and rather makes a lot of sense regarding the gameplay changes in the overall gameplay mechanic (BD came from the Speed Awakening in RvZ). Thanks for the clarification!Only 2 ex-Capcom worked on this game: Shinichiro Obata (planner of G.Seed O.M.N.I vs Z.A.F.T. 1 and 2) and Yoshinobu Inada (programmer) from the company Byking. The rest of the team is made up of members from the S. Calibur, Tekken and Ace Combat teams.
No wonder Strike Noir and Launcher Strike were so OP.Well, the Capcom games had only 2 or 3 planners doing the gameplay design, while this game had more than 20 ....
My favorite of the VS series and rather makes a lot of sense regarding the gameplay changes in the overall gameplay mechanic (BD came from the Speed Awakening in RvZ). Thanks for the clarification!
No wonder Strike Noir and Launcher Strike were so OP.
Although they definitely benefitted from the gameplay system (especially with GH glitch with LS), their moves were so damn good with low reload time and great stun opportunities. Strike Noir's cartwheel special shooting had hardly any recovery and was fast enough to dodge a lot of stuff that came it's way. Rather fun to abuse in the arcade, lol. But I agree with you having Strike Noir show up in EXVS. Such a fun suit to play.Nah, Strike Noir and Launcher were OP'd because of the game systems, if you ask me. Lots of range, less movement, etc. I'd love to see Strike Noir in this game though.
Interesting.Only 2 ex-Capcom worked on this game: Shinichiro Obata (planner of G.Seed O.M.N.I vs Z.A.F.T. 1 and 2) and Yoshinobu Inada (programmer) from the company Byking. The rest of the team is made up of members from the S. Calibur, Tekken and Ace Combat teams.
Interesting.
Interesting.
I added Dreams, Just Communication, Rhythm Emotion, Trust You Forever, and the OP songs for ACE3 and ACE:R myself. So perfect. =o
And of course it didn't come stateside. -_-The Ace Combat team made One Year War for the PS2, so it's not that surprising.
I think it was all internal except the writing.Didn't Namco Bandai farm out the last AC? It makes more sense then.
Somebody should just go all Gackt and Linkin Park on their custom BGM. :3
And of course it didn't come stateside. -_-
There are some copies on eBay, I see. Some are even brand new for a decent price. Though, Youtube videos don't make it seem like the combat is much better than Journey to Jaburo, which I do own. Three slashes from a beam saber to take down a Zaku II is bullshit.It's a great game, and PS2 are easily modified for imports. Used to be crazy cheap (got it for 800 yen back in 2006), probably still is.
All the trophy missions in Trial mode are in the third "Extra" tier, right?
There are some copies on eBay, I see. Some are even brand new for a decent price. Though, Youtube videos don't make it seem like the combat is much better than Journey to Jaburo, which I do own. Three slashes from a beam saber to take down a Zaku II is bullshit.