Discotheque
Banned
I was too. Until I learned how to play- use guns to draw dudes and focus on killing w melee as they come Around corners.
Yeah it's still pretty hard but I've been luring them in to make it easier
I was too. Until I learned how to play- use guns to draw dudes and focus on killing w melee as they come Around corners.
How long is Hotline Miami 2? What I played was fun though, definitely had to learn to lure opponents though usually a level has enough guns where you can just go through spraying (despite me preferring melee).
Man I have way too many games sitting in my backlog.
Spent 5 hours in first BBorne area. Haven't advanced or levelled. Might not be for me.
Yeah I can clear that out. Then I get to the boss or the bigger dudes and I get fuuuuucked. Already unlocked the other lantwrn.Is it where the guys are around the fire? Try attracting them one by one and focus on rushing the guys with the guns whenever you can.
Yeah I can clear that out. Then I get to the boss or the bigger dudes and I get fuuuuucked. Already unlocked the other lantwrn.
Lmao. That's how it'll probably go for me.Spent 5 hours in first BBorne area. Haven't advanced or levelled. Might not be for me.
yeah, I listened to 7 Day Theory the other day and was surprised by how well it holds up.
Toss It Up is still
Smh at people saying Tupac was better than Biggie when Life after Death became the blue print for every major rap release since.
Lmao. That's how it'll probably go for me.
I enjoyed Dark Souls, liked the way it controlled and the atmosphere / enemy design, but I sucked at it and sort of lost interest after 7-8 hours. Think I'm just too soft for these games.
Same here.Yeah the art style and general atmosphere of the game is so good but this shit is just too frustrating for me
I wish a devil may cry/ninja Gaiden style game had these art guys on it
Man, are you in for a treat. Gameplay is so much better in 2 it's like night and day.Same here.
Creatively, I love everything about the Souls games. Even what little story I was able to pick up through NPC conversations was interesting. I just felt kinda overwhelmed after a while with the difficulty. I'll try out Bloodborne next week though, hopefully I can get into it.
Gonna be busy with that and that Borderlands collection for PS4. Love the first Borderlands, but never played 2.
Yep.i miss Ninja Gaiden
I'd love another good Ninja Gaiden game. I actually liked 2 in spite of its cheapness. Black is still top 5 of the genre tho.
Black is legendary. Played the shit outta that.I'd love another good Ninja Gaiden game. I actually liked 2 in spite of its cheapness. Black is still top 5 of the genre tho.
Yeah, that's what I always hear. Should be good.Man, are you in for a treat. Gameplay is so much better in 2 it's like night and day.
Lord ha mercy
She sounds normal wth?yeah but she sounds like nails on a chalkboard
She sounds normal wth?
How you guys handling Ninja Gaiden Black and NG2, but getting tossed around by Bloodborne/Souls? Combat isn't that hard, just takes time to learn, like Ninja Gaiden did.
Old and Soft
There is always youtube and twitch for Video Game tourism at least.
Lmfao. Yeah she sounds fine.That first 1 second though.
I got so desensitized to dying and not being able to make it to campfires that I stopped caring about the Souls games entirely. It just didn't seem all too fun to me. And though people will deny it some parts definitely seemed like trial and error. As hard as Ninja Gaiden I never felt like an underdog once I got good, but rather an unstoppable force just dreaming of new angles to unleash my devastation.
The trial and error thing really is a misnomer for just learning patience. I don't think the Souls games even have a learning curve, you just have to learn to not treat it like every other game where you know the game will pat you on the back no matter the outcome when you take a risk.
Well I played Black 11 years ago :lol I could grind away at a game like that and not care. I just didn't get frustrated as easily when I was younger (and wasn't married / worked part-time at most).How you guys handling Ninja Gaiden Black and NG2, but getting tossed around by Bloodborne/Souls? Combat isn't that hard, just takes time to learn, like Ninja Gaiden did.
Old and Soft
There is always youtube and twitch for Video Game tourism at least.
Every single thing about Bloodborne looks to be an improvement over the Souls titles from an action game fan perspective. Animations, combat speed, defensive style (fast dodging + parrying vs. slower sword and board turtling), movesets, weapon design, encounter design, etc. If there was ever a time for the Ninja Gaiden/DMC/Bayonetta crowd to give these games a real shot, it's now. Plus the world, art, and enemy design are heads and shoulders above anything they've done before. Victorian Gothic horror = lawwwd gimme an artbook.
This is making me want to check it out Courage. Haven't played DS series.Never played the Souls games but its combat is definitely more refined and fluid based on footage I've seen of Dark Souls.
Return with the true knowledge. Wow 🙏Everything ain't for everybody
Lord ha mercy
If I hadn't claimed Tinashe I would save her so fast and furiously, no Blasian
Also general props to her for taking control of her identity, especially in the kind of industry she's in.
It's not a curve, because there really is only one thing to learn. And that's to be patient and not think you're a god walking into any environment or scenario, which I don't think is too much to ask of the player....
I'm not going to say I didn't like what I played, but there's definitely a learning curve or trial and error segments.
If someone wants to tell me they beat the first boss of DS1 within their first 3 attempts, I would call them a liar.
I'm not really an action aficionado either, but this gives me hope that Bloodborne is more my tempo. I always thought the combat was a pretty good basis for evolution but they kind of stood in the same place.Every single thing about Bloodborne looks to be an improvement over the Souls titles from an action game fan perspective. Animations, combat speed, defensive style (fast dodging + parrying vs. slower sword and board turtling), movesets, weapon design, encounter design, etc. If there was ever a time for the Ninja Gaiden/DMC/Bayonetta crowd to give these games a real shot, it's now. Plus the world, art, and enemy design are heads and shoulders above anything they've done before. Victorian Gothic horror = lawwwd gimme an artbook.
It's not a curve, because there really is only one thing to learn. And that's to be patient and not think you're a god walking into any environment or scenario, which I don't think is too much to ask of the player.
Also I think I beat the first Dark Soul boss in 2 tries. The Capra Demon or whatever though? Fuck that guy.
I'm not really an action aficionado either, but this gives me hope that Bloodborne is more my tempo. I always thought the combat was a pretty good basis for evolution but they kind of stood in the same place.
Okay I concede, there's still mechanics to learn, and definitely a lot of them, so that definitely has a learning curve. Most of that shit isn't really exclusive to even RPGs anymore, though. To get your feet wet in DS games, I don't think any of those are too much to ask for a player and/or are the reasons behind the criticism I was addressing of the so called bullshit that the Souls games have, namely the encounter design.and equip load, controls, attacks and timing, enemy patterns and aggro, rolls, i-frames, backstabs, parries/riposte, kick, plunging attacks/jump attacks, pulling enemies from range, stat requirements for weapons and magic, attuning magic, bonfire kindling, humanity/hollowing, 2 handing, stamina management, reading item descriptions, etc.
but ya, no learning curve.