Gwent - Open Beta Thread: Not bad, not bad at all

Just whooped a Nilfgaard control that had Geralt Igni, Tibor, and everyone's favourite, Rag Nar Roog. I was playing as Scoia'tel.

Managed to beat it with careful play and positioning. Now that was fun.

I'll say this again .. the criticism about weather is grossly exaggerated. It was horrible in closed beta, it's balanced now. You just got to build your deck to prepare for that possibility instead of pursuing one trick ponies.
 
The following sequence:
- You play RNR, hit for 9
- opponent counters with clear sky
- You're now 9 points ahead

is equivalent to:
- You play a 17 point vanilla gold
- Opponent plays an 8 point vanilla bronze
- You are now 9 points ahead

That's why it's essentially equivalent to a 14-17 point gold even if countered right away. 17 points is hardly what I'd call shit - there are definitely better gold cards out there, but a card that wins you the round by itself should have a stronger drawback it if gets immediately countered.

That's IF you hit for 9. People are heavily playing around RNR now, so it mostly hits for 3/6. But even if it does hit for 9 and gets cleared, it's still comes down to about the same in the end. It's good, just not as OP as people say it is.
 
The following sequence:
- You play RNR, hit for 9
- opponent counters with clear sky
- You're now 9 points ahead

is equivalent to:
- You play a 17 point vanilla gold
- Opponent plays an 8 point vanilla bronze
- You are now 9 points ahead

That's why it's essentially equivalent to a 14-17 point gold even if countered right away. 17 points is hardly what I'd call shit - there are definitely better gold cards out there, but a card that wins you the round by itself should have a stronger drawback it if gets immediately countered.

??

That's the equivalent of playing a 100 point vanilla gold and the opponent playing a 91 point vanilla bronze. So it's a 100 point gold!

I use the ridiculous example because that's not how it works. The value was 9. That's why you gained 9 points out of the deal. The clear skies is only a dead card if it has nothing to counter which in this case it did. And if it doesn't end up countering anything then you just auto pull an actual bronze unit from your deck anyway.

Edit: And as said above, I'm being liberal, most people only play on 2 rows. Unless you have extreme patience and are waiting for most of a round which kind of kills the point of weather as well.
 
RNR in decks that don't really utilize weather is a kind of a waste unless there aren't any other golds that synergize with your build. The problem now is that everyone is using a bit of weather (or a fuck ton) so you can't just immediately clear it because if you do then they drop the RNR and you've lost the round.

I've had my RNR cleared instantly a bunch of times since I don't really use weather otherwise. They need to introduce hard anti-weather cards or just put a limit on the amount you can use. Best case scenario for someone who really doesn't wanna get weathered is 3 First Light + Mage + Decoy Mage + bronze clear weather unit (not all factions have this). I'm not running all the shit. Even then they'd have more weather than you can clear.

You'd still be eating some DoT and not really getting anything in return too.
 
That's IF you hit for 9. People are heavily playing around RNR now, so it mostly hits for 3/6. But even if it does hit for 9 and gets cleared, it's still comes down to about the same in the end. It's good, just not as OP as people say it is.

Yeah, that's why I said 14-17, hitting for 6 is probably the most common outcome - 3 only happens if you row stack which seems like a pretty bad idea against weather decks to me.

It's hard for me to say how OP it is compared to other bullshit combos in the game, since I really haven't played the game enough to comment on that, but the fact that immediately countering such a powerful card with the perfect counter still results in an ok outcome for the opponent is just frustrating. Like, queensguard is annoying to play against, but if you counter it you win the game. Same thing with several other decks. With RNR, you counter it and it's just an OK gold instead of a game winning one. It's especially problematic at lower levels, since gold weather doesn't need anything else to combo with it - you just play it and either win the round or still get more value than the starter gold cards give you.

??

That's the equivalent of playing a 100 point vanilla gold and the opponent playing a 91 point vanilla bronze. So it's a 100 point gold!

I use the ridiculous example because that's not how it works. The value was 9. That's why you gained 9 points out of the deal. The clear skies is only a dead card if it has nothing to counter which in this case it did. And if it doesn't end up countering anything then you just auto pull an actual bronze unit from your deck anyway.

Edit: And as said above, I'm being liberal, most people only play on 2 rows. Unless you have extreme patience and are waiting for most of a round which kind of kills the point of weather as well.

I mean, apart from where 91 point vanilla bronze cards don't exist and 8 point ones totally do? If I could just play a 91 point vanilla bronze instead of clear skies then I'd sure as fuck do that instead. That's exactly how it works. If you want a 9 point advantage against a bronze card with a gold card, that card has to - on average - have 17 strength (some bronze cards can actually give you significantly more than 8 points, but 8 is what the baseline value for a vanilla bronze was in closed beta so that's what I'm using for the average). That's just how the math works out. I don't understand what's so hard to understand about this, or what's hard to understand about 14-17 (the 9 used was an example, substituting it with 6 doesn't change the explanation). 14 points for a gold is still pretty good when the same gold just got completely countered.
 
So even the beta has a meta to work around? Nice.

Only just started playing and yet to do many challenges but making your deck wreck the current top tier with either hosing or negation will be fun.
 
I wanna know if what just happened to me is a glitch or is supposed to happen

I was playing soiacal and had the silver dwarf card that has +7 STR and gives resilience and for every dwarf you get +1 to his STR

So I was playing a monster deck and he used the lock on my dwarf, so I use the demetrium shackles and unlock my dwarf, but at the end of the round he didn't stay for the next round.

When he got locked he lost resilience, but I lifted the lock from him, so why did he go away at the end of the round? Bug or it was meant to be like that? Because if it was meant like that then that is bullshit and what is the point of unlocking something then?

I lost that match cause I wasted my cards buffing the dwarf and then went into next round with no cards and no nothing :(

Anyone please?

Also I have a question about milling. You can only have 1 of each silver and gold card and 3 of bronze

Does that mean when the game tells me I have 10 cards to mill, it means I have an extra 4th bronze of the same type or 2nd silver/gold of the same type?

I am basically not losing any cards? Just the ones I cannot use because I exceeded the card limit for that specific card?

And when I mill I get the powder to make my cards into an animated version correct?
 
So even the beta has a meta to work around? Nice.

Only just started playing and yet to do many challenges but making your deck wreck the current top tier with either hosing or negation will be fun.

Every game has a meta, and considering how long this game was in closed beta it's only natural that the open beta has one as well. Even though a lot of the game has changed, a lot of great deck archetypes that worked in closed beta still work.
 
Anyone please?

Also I have a question about milling. You can only have 1 of each silver and gold card and 3 of bronze

Does that mean when the game tells me I have 10 cards to mill, it means I have an extra 4th bronze of the same type or 2nd silver/gold of the same type?

I am basically not losing any cards? Just the ones I cannot use because I exceeded the card limit for that specific card?

And when I mill I get the powder to make my cards into an animated version correct?

If I remember it right they should stay again if you unlock it, but now I'm not sure anymore. I'm not playing any locks in open beta so can't tell you myself.

You mill the extra cards you can't even use yea, and you get scraps to make other cards.

Milling doesn't give you the powder to make animated cards, just normal ones. The powder you get from daily reward tiers and level up/rank up rewards.
 
I think the easy solution would be to make all weather tick at the end of the turn instead of the start. But largely, the issue with weather has always been how much easier it is to get out there than it is to get rid of it. Something like Wild Hunt Hounds have ridiculous upside, you get 5 strength, Frost on the opponent, and deck thinning. That can be incredible value, and because weather ticks at the start of the turn, you'll always get some damage on your opponent.
 
So many bad takes in this thread, what happened?

And the people complaining about playing against players with more cards than them...they either bought kegs (which is perfectly fine) or they played enough games in the closed beta to have a few more cards. You weren't even given too many kegs unless you got up there in ranks (I only got like 8-10).

You guys won't ever go up against those players because they're just playing ranked and playing against other players of similar rank...which I doubt any of you guys are since you're just starting off.

It's a free card game. You either play enough games a day and get rewarded for it or you put some money into it...like any other card game.

The reward system in this game is so damn lenient that you don't even have to win the fucking games to get rewarded and you can easily get 2-3 packs a day.

They even start you off with like 8-9 free kegs and a few good cards and decks already.

People have put in some time and money into this game already and they should be rewarded. It's so dumb to think otherwise.
 
If I remember it right they should stay again if you unlock it, but now I'm not sure anymore. I'm not playing any locks in open beta so can't tell you myself.

You mill the extra cards you can't even use yea, and you get scraps to make other cards.

Milling doesn't give you the powder to make animated cards, just normal ones. The powder you get from daily reward tiers and level up/rank up rewards.

Yea that's what I thought but it seemed to have lost the effect after I unlocked it....which makes unlocking useless and a waste of a card an action...it HAS to be a bug because I encountered a few bugs just now for both me and the players against me.

For example some guy used a unicorn against me, but it also buffed me? I thought it would only buff the person who used it and not the whole board?
 
If I remember it right they should stay again if you unlock it, but now I'm not sure anymore. I'm not playing any locks in open beta so can't tell you myself.

You mill the extra cards you can't even use yea, and you get scraps to make other cards.

Milling doesn't give you the powder to make animated cards, just normal ones. The powder you get from daily reward tiers and level up/rank up rewards.

To add to this, if you mill premium cards you get powder.
 
Yea that's what I thought but it seemed to have lost the effect after I unlocked it....which makes unlocking useless and a waste of a card an action...it HAS to be a bug because I encountered a few bugs just now for both me and the players against me.

For example some guy used a unicorn against me, but it also buffed me? I thought it would only buff the person who used it and not the whole board?

The unicorn buffs everything on the board by 2. If they have more units than you out works out in their favor
 
Reached Ranked and got placed at 5, just below 6 and its sweet sweet 2 keg reward. I used that as a incentive to spend some scraps, finally, for my barebones Queensguard/War Longship Discard deck. Made two silvers, Lock dude and better priestress of Freya. Can't recall their names atm. unfortunately.

Ranked last night was definitely against at lot of pioneers with better cards, i went 1-3 with some pretty close calls and 1 total blowout whwere i got ST'ed to hell and back.

Silver selection is pretty hard at the moment. To fit the ones i wanted i dumped Scorch, as i often have higher units due to the revive-fuckery, but i kinda missed it, really. Gold are still the 4 i got initially. 20 kegs in i've not gotten one yet, unfortunately. But the low cost of silvers really helps the overall deck building proces.
 
I really liked Gwent in TW3 because of its simplicity. This feels like a real card game with a bunch of rules and extra options and I don't think this is for me. I'll give it a few more tries.
 
Finally hit ranked, put me at about 925 so just past the rank 7 mark. Went 2-0 and jumped up like 1800 spots on the leader board lol. Kind of funny that I made both of those opponents rage quit too (first guy even did it after the first round!)

Is it possible to get more than 6 Queensguards during a match? (not against Skellige opponent)

I'm not even sure how to get to 6 realistically? I've got operator + summoning circle. That's only 5 though?
 
I really liked Gwent in TW3 because of its simplicity. This feels like a real card game with a bunch of rules and extra options and I don't think this is for me. I'll give it a few more tries.

Gwent from TW3 really wouldn't work well as a multiplayer game. Simplicity is fine for a mini game in an RPG, but for the game to keep being fun in multiplayer for hundreds of games a lot of changes were clearly needed. TW3 Gwent also made no real attempt to be balanced.

I'd recommend you to approach the game with an open mind, since it really is quite interesting mechanically, mainly due to all the things they added. There's definitely no guarantee you'll like it just because you liked TW3 Gwent.
 
Finally hit ranked, put me at about 925 so just past the rank 7 mark. Went 2-0 and jumped up like 1800 spots on the leader board lol. Kind of funny that I made both of those opponents rage quit too (first guy even did it after the first round

Yea I'm at 1000+ mmr now but I'm facing a mixed bag of new people and closed beta people. Worst one I faced scorched himself when he could have won and I was about to forfeit. Think he rained the wrong row too and made other mistakes during the game. Weird he even got placed so high.
 
I'm not sure if it's for me. I really love the gameplay, but I just don't feel like I'm making much progress. I feel like I'm doing well, I've played about 15 matches and have won 9, but the rewards feel so incremental and I'm not having much luck with the kegs I'm opening.

I understand that I shouldn't expect to unlock everything so fast, that's not what I want. But everything feels like it is to far out of my reach and I don't know if I'm willing to put in the hours it looks like it requires (hundreds).

It's a shame because I really like the gameplay, but the FTP systems aren't working for me.

I'll be back for the single player expansions, I'm really looking forward to those. I'm also interested in seeing how they scale them to everyone's decks, and also perhaps the rewards for completing them.
 
I'm not even sure how to get to 6 realistically? I've got operator + summoning circle. That's only 5 though?

Decoy operator, then kill operator and Sigfrieda it.

You can probably get one more but I can't think of how off the top of my head.
 
Decoy shouldn't work, because Operator can't get back to your hand.

Sigfrida could add a 7th with Operator? A possible 8th if you can get the additional one from the opponent. A neutral special card perhaps?

I'm not even sure how to get to 6 realistically? I've got operator + summoning circle. That's only 5 though?
Operator creates one in your and the opponent's hand. That's two. Opponent plays it, use Summoning Circle and you have the sixth. Use Birna Bran to get one out of their graveyard.

Edit: I unlocked ranked. I'll try it out tomorrow.
 
Hahaha, I just now noticed the premium version of Johnny.
Him taking a crap in the woods while Ciri dashes by

A pretty hilarious nod to TW3.
 
Decoy shouldn't work, because Operator can't get back to your hand.

Sigfrida could add a 7th with Operator? A possible 8th if you can get the additional one from the opponent. A neutral special card perhaps?


Operator creates one in your and the opponent's hand. That's two. Opponent plays it, use Summoning Circle and you have the sixth. Use Birna Bran to get one out of their graveyard.

Edit: I unlocked ranked. I'll try it out tomorrow.

You running both of those with Skellige queensguard? Can Birna shift silvers and golds?
 
Anyone please?

Also I have a question about milling. You can only have 1 of each silver and gold card and 3 of bronze

Does that mean when the game tells me I have 10 cards to mill, it means I have an extra 4th bronze of the same type or 2nd silver/gold of the same type?

I am basically not losing any cards? Just the ones I cannot use because I exceeded the card limit for that specific card?

And when I mill I get the powder to make my cards into an animated version correct?

Lock kills resilience, even if you unlock. He gets resilience on deploy, so once it's gone it's gone. Unlocking is for stuff with perpetual effects, like the cannons that fire every round etc.
 
You can choose a bronze unit with Birna, and no, I just use Birna, Sigfrida and Operator in my main Queensguard deck.

Hrmmm, I was thinking of running Donar in my queen deck as my main lock card. Been getting a lot of value out of gremist, his versatility is great.

Even if you don't run up against a weather deck you can use him to turn a priestess into a bear with blood roar.

I was running both morgvarg and ogierd but I cut out morgvarg. Don't know if I wanna cut ogierd out or not.

I'm working on crafting Sigfrida next ;_;
 
Lock kills resilience, even if you unlock. He gets resilience on deploy, so once it's gone it's gone. Unlocking is for stuff with perpetual effects, like the cannons that fire every round etc.

no, it was like that before (not regaining resilience), i believe it is intended

Then it should explain it better in the description. I was just using logic and common sense

Lock = locks ability so naturally unlock should return the ability again

This game really needs better descriptors. I know I am not the only one who is complaining about text descriptions
 
Welp, finished my matches for today (won't have as much time during the week unfortunately, maybe I should play casual, for easier wins?).
I did notice what other said earlier, kept track of who I battled.

Monsters - IIIIIIIIIIIII (13)
Nilfgaardian Empire - IIIIIIIIIIIIII (14)
Northern Realms - IIIIIII (7)
Scoia'tael - IIIIIIII (8)
Skellige - III (3)

NG went up by a lot today. I noticed I had five NG opponents in a row, probably because I lost the matches before and my ranking points sunk. Skellige was way down, Scoia'tael also a good bit. Yesterday it was more along the lines of: Monsters > Scoia'tael >> Northern Realms > Skellige = Nilfgaardian Empire.

Then it should explain it better in the description. I was just using logic and common sense

Lock = locks ability so naturally unlock should return the ability again

This game really needs better descriptors. I know I am not the only one who is complaining about text descriptions

Yeah, I was surprised by that as well the first time it happened to me.
 
Hrmmm, I was thinking of running Donar in my queen deck as my main lock card. Been getting a lot of value out of gremist, his versatility is great.

Even if you don't run up against a weather deck you can use him to turn a priestess into a bear with blood roar.

I was running both morgvarg and ogierd but I cut out morgvarg. Don't know if I wanna cut ogierd out or not.

I'm working on crafting Sigfrida next ;_;
My deck isn't perfect yet. I once had Olgierd + Morkvarg, then I removed Morkvarg for another silver card, but now I have him back in my deck. Not entirely sure which bronze units are the best with Queensguard. I'm running discard possibilities so I can get the cards I want + strengthen that one guy that gets boosted +1 for every discarded card. This guy + the pirates can be placed on the row of your choice and that's how I sometimes try to fight against weather.

I win and I lose with my current setup. Monster and Scoia can be pretty hard.

What's important: I have fun playing with Queensguard and the rest of the cards.

+I don't look at any guides. I play what I like :)

I'm finding it very difficult to deal with Skellige resurrection.
You probably have better chances against other decks? You can't win against every deck.

Rock-paper-scissors.
 
Went back and forth on the ladder. Now rank 8 - 3529 leaderboard - 1167 mmr so rank 9 is in sight. 3 keg reward was nice!

Great fun on the ladder now, so many different decks. Facing all kinds of things.
 
Wow. Just played 3 games against Pioneers with pimped decks. So much fun. :/

Anyone can get a pimped out deck from scratch, it requires you to sacrifice your leaders you earn from the challenges. each one gives you 200, you technically only need 1 leader So from leaders alone you get 1800 plus the other golds the starter deck gives you.


Obviously you would only do this if you KNOW what you want to play is

This is what I did, I litereally melted just about everything that wasnt nilfgard or monsters. I have 1 complete nilf reveal deck, almost done with a spy deck and I have a solid chunk of mkonster stuff for when I start my monster deck
 
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