Gwent - Open Beta Thread: Not bad, not bad at all

Any tips for SK Morkvarg/Wild Boar if you don't have the Wild Boar card on hand? I feel my strength can't get out of hand without it.

I posted this list 3-4 days ago, that I got from GumGumFacePunch (who probably got it from FreddyBabes):

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It's probably not as powerful as the other list, but it's pretty consistent. Royal Decree means you have a second chance to pull Wild Boar, and failing that you have Ermion to fish for it further. If all else fails the Light Longships lets you build up base strength on the Hunters.

I personally swapped out the Armorsmith for a Savage Bear, and the Decoy for a Cleaver, but your mileage may vary.
 
I posted this list 3-4 days ago, that I got from GumGumFacePunch (who probably got it from FreddyBabes):


It's probably not as powerful as the other list, but it's pretty consistent. Royal Decree means you have a second chance to pull Wild Boar, and failing that you have Ermion to fish for it further. If all else fails the Light Longships lets you build up base strength on the Hunters.

I personally swapped out the Armorsmith for a Savage Bear, and the Decoy for a Cleaver, but your mileage may vary.

edit: nvm
 
And there can be matches where you'll never see the long ship. Needs 2 or more I feel.

Seeing a hunter is much more important, I was running a varient that didn't even have 1 longship and it was doing great. Might try that one tomorrow though, the consistency of being able to pull the gold ship might make it better long term.
 
? I'm not sure if I wasn't clear enough, but: the Light Long ship is a back up for Wild Boar. Most times it's fine if you don't actually see it.

Okay, fair enough. Does the hunter have to directly adjacent to damage receiving card, or can it be 2-3 cards away? I'm yet to get these cards -.-

Seeing a hunter is much more important, I was running a varient that didn't even have 1 longship and it was doing great. Might try that one tomorrow though, the consistency of being able to pull the gold ship might make it better long term.

Oh yeah, hunter is more important for sure. I feel like the Cow would also fit in this deck really well.
 
Okay, fair enough. Does the hunter have to directly adjacent to damage receiving card, or can it be 2-3 cards away? I'm yet to get these cards -.-

Directly adjacent. As I mentioned in my initial post: This is a deck that is somewhat tricky to play, because it's important to know how to position your units to get maximum value, and against Nilfgaard in particular you have to be careful about 1. Their spies that will muck up your positioning, and 2. Vicovaru medics that will steal your giant hunter. This is a link to a different variant of the deck:
http://www.gwentdb.com/decks/18333-greyboxers-viking-metal-warriors
but it's got a great guide about how to position your units at the start and general tips about playing this archetype.
 
Directly adjacent. As I mentioned in my initial post: This is a deck that is somewhat tricky to play, because it's important to know how to position your units to get maximum value, and against Nilfgaard in particular you have to be careful about 1. Their spies that will muck up your positioning, and 2. Vicovaru medics that will still your giant hunter. This is a link to a different variant of the deck:
http://www.gwentdb.com/decks/18333-greyboxers-viking-metal-warriors
but it's got a great guide about how to position your units at the start and general tips about playing this archetype.

I honestly wouldn't go without multiple Bears in my deck, coz they can kill off the Vmedics before they can steal. Bears are also great in mirrors for Freyas. I personally don't like this dependency on keeping our graveyard safe, but I'm stuck with Skellige for now due to the cards I've pulled.
 
I honestly wouldn't go without multiple Bears in my deck, coz they can kill off the Vmedics before they can steal. Bears are also great in mirrors for Freyas. I personally don't like this dependency on keeping our graveyard safe, but I'm stuck with Skellige for now due to the cards I've pulled.

Monsters are still king at terrorizing your graveyard if they really want to, nilfgaard is scrub tier at best comparatively.
 
Getting to level 10 seems like a bit of a grind, Spent 3 days playing only level 6...

I'm level 6 as well. And since you can't realistically buy yourself the full collection (it's probably like $1000 for a full collection), I don't know how long I can put up with this daily grind. The game is loads fun to play, but what I really want to do is mess around building crazy decks and testing/trying out synergies.
 
I'm level 6 as well. And since you can't realistically buy yourself the full collection (it's probably like $1000 for a full collection), I don't know how long I can put up with this daily grind. The game is loads fun to play, but what I really want to do is mess around building crazy decks and testing/trying out synergies.

You're underestimating how soon you'll be rolling in scraps. It's hard to put an exact dollar amount on a full collection but 1) a full collection doesn't matter since some cards are shit anyway and you'll soon find that most decks are just switching out core pieces and 2) while the daily grind on surface level is kind of meh, if you add on the level up and ranked rewards, you see decent gains. You won't be able to make every deck in the game tomorrow but some decent loyalty got like 2 months and you'd be hard pressed to not have 2-3 factions all filled out with the core cards.
 
I'm level 6 as well. And since you can't realistically buy yourself the full collection (it's probably like $1000 for a full collection), I don't know how long I can put up with this daily grind. The game is loads fun to play, but what I really want to do is mess around building crazy decks and testing/trying out synergies.
You don't need a full set though =) 1-10 is quite the grind, but it only leads to exactly the same gameplay just with ranks attached, so more stress when you lose =P

Best thing to do is try playing with every starter deck a few times to get a feel for which play styles you enjoy. Complete all the challenges to unlock all leaders and get a whole bunch of free kegs. Then start using the cards you're unlocking to build your own decks with your favourite faction. Once you in the last few levels of grinding to 10 you should know which factions you love and which you hate, so can start milling some of the cards from your least favourite factions to create new ones you need. I would highly recommend NOT milling everything from all but one or two factions though, which seems distressingly common but then locks you into that choice... pretty much forever =P
 
I'd recommend not milling altogether personally (except dupes obviously) unless you have a strong understanding of the meta of all current factions and you know the card has no place anywhere. It's still a gamble because they could change the card on the fly but that's at least slightly better than accidentally getting rid of a card that could have made a new deck that just found it's way to king of the ladder.
 
You don't need a full set though =) 1-10 is quite the grind, but it only leads to exactly the same gameplay just with ranks attached, so more stress when you lose =P

Best thing to do is try playing with every starter deck a few times to get a feel for which play styles you enjoy. Complete all the challenges to unlock all leaders and get a whole bunch of free kegs. Then start using the cards you're unlocking to build your own decks with your favourite faction. Once you in the last few levels of grinding to 10 you should know which factions you love and which you hate, so can start milling some of the cards from your least favourite factions to create new ones you need. I would highly recommend NOT milling everything from all but one or two factions though, which seems distressingly common but then locks you into that choice... pretty much forever =P

Yeah i agree. And you'll soon have scraps for a a couple of good silvers. Silvers are 200 scraps and turned my discard brokeback skellige into something semi-competitive. Well, at rank 6-7 at least. Dimiterium bomb and An Hindar is life.

Edit: The difference between boosted and strenghen is important people! In my excitement to bomb something I mulliganed for it agressively against the Unseen Elder. 3 game vs i finally got in in my opening hand. Gloriously i layeth down the smackdown on his 45 elder...for it to be demoted til silver and otherwise not touched. Lol. At least i didn't scorch myself.
 
The differences between boosted and strengthened is important, I agree, hopefully the devs figure out the difference themselves next time they take a work through on Letho.
 
i'm not sure this game is balanced correctly

these kinds of games should have a negative feedback loop or predator/prey cycle or something along those lines in order to nudge players away from extremely linear builds

instead gwent has a positive feedback loop that reinforces them

the more people play cards that only focus on exploiting their decks' internal strengths, the less disruption there is in the meta as a whole. the less disruption there is, the more people are rewarded for only focusing on their own lines of play

most of the situational cards aren't good enough to include in a best of 1, and the card filtering is designed as deck-manipulation for your own synergies (eg. summoning from the deck) instead of as a means to actually replace cards that aren't going to be effective in the given match

and if you try to be clever and play something that doesn't need to use the mulligans for your own deck-manipulation, you'll trend towards losing because, on average, you aren't getting as many higher-power cards into play


the older version of the game avoided these problems because some builds were able to get absurdly high scores if you didn't interact, and that was pretty effective at discouraging decks that just play solitaire. weather also worked as actual aoe-damage instead of just being the (hopefully net beneficial) 1:1 trade that it is now

the new design looks like it's going to struggle to help all 5 factions achieve similar score totals. the game seems to be becoming less about asymmetry and more about math. they'll feel closer to the casual observer (because the loser is only losing by a few points), but there isn't actually a difference between losing by 10 and losing by 100
 
You don't need a full set though =) 1-10 is quite the grind, but it only leads to exactly the same gameplay just with ranks attached, so more stress when you lose =PP

Yeah but I find that fun it adds more value to the game, Grinding to 10 is a drag...
 
Yeah but I find that fun it adds more value to the game, Grinding to 10 is a drag...

The game is still judging you based on your casual play, you don't start at the bottom of the ranked ladder, it tosses you in somewhere based on how well you did. Maybe that helps a bit?
 
I played some games yesterday, lost some, win less than the lost ones, but have fun.

I'm gonna register my soon to be wife on GOG so we can battle today after work.
Oh man, this gives me tingly happy feelings.
 
Yeah, I guess one doesn't need the absolute complete collection as some cards are going to be low tier. I'll stick with this for a little while, and see how it goes. I don't plan on milling any cards either other than spare cards.
 
One thing to consider is that once lv 10, there is no reason not to play ranked game. At that point every game is a step toward daily, level and ranked rewards and you will have a steady influx of cards, ore, kegs and scrap.
Until lv 10 it is kind of slow but it really is not that bad after that as a f2p model.
 
A tip for squeezing out some extra scraps for people who don't want to mill anything but duplicates. The system treats same card with different art as completely different cards. Queens guard for example, you can have 9 total of that card so that's 60 scraps just sitting there waiting to be claimed.

Same deal with premium vs. non premium.

In a perfect world they make the auto-mill system a bit smarter but we aren't there yet so when board go squeeze out those extra scraps, you'll be surprised how much is hiding there
 
One thing to consider is that once lv 10, there is no reason not to play ranked game. At that point every game is a step toward daily, level and ranked rewards and you will have a steady influx of cards, ore, kegs and scrap.
Until lv 10 it is kind of slow but it really is not that bad after that as a f2p model.

Except a loss in ranked means your points go down. I don't test new decks in ranked, for example. Casual has its place.
 
So I've stumbled on a but ton of Nilfgaard legendaries but I can't figure out how you actually win with reveal. If the mangonels get taken out round 1 is just rough. Then round 3 the spotters are around 15. Nothing too outlandish to overcome.
 
Searched for answers but didnt find any info on official sites.

Is there any word on how long open beta is gonna last and if you have to start over when full game arrives? And also if the full game adds more content?
EDIT: more content like more decks, game modes etc?
 
Searched for answers but didnt find any info on official sites.

Is there any word on how long open beta is gonna last and if you have to start over when full game arrives? And also if the full game adds more content?

For these kinds of games open beta is basically the final version. They'll just be adding to the game now. All of what you mentioned is in the works but don't expect it any time soon. We might start getting the story content soon though.
 
Having lots of connection errors today. Haven't had this issue before. Anyone else encountering this as well?

Edit: Yeah, it's likely their server as even starting up Gwent is taking a while.
 
For these kinds of games open beta is basically the final version. They'll just be adding to the game now. All of what you mentioned is in the works but don't expect it any time soon. We might start getting the story content soon though.

Yeah ok, I thought that, it feels like the full game. And I'm totally fine with the content as well, have not even tried out 3 of the decks yet (lvl 9).
Looking forward to story mode!
 
No Friendly/ Private Matches on consoles is a huge disappointment.. wtf
 
Injustice 2 has distracted me but I finally got round to having a go at this yesterday. I loved Gwent in TW3 so I've been looking forward to trying it out on PS4. I've gone through a few of the challenges but haven't played enough to form a solid opinion yet. I love the card artwork though and that voiced tutorial was a nice surprise.
 
I'm still happy about milling everything except Skellige.

Edit: Time to finish up Monster, Scoia and Nilfgaard challenges so I can mill the leaders.
 
too

many

fucking

d/cs
 
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