Gwent - Open Beta Thread: Not bad, not bad at all

It's ment to be competitive.

If it stuck to how it was in witcher 3 it would just boil down to people throwing spies at each other and spaming high power golds. Which is cool and all vs a cpu in a cool side mini game but they wanted to make this a legit fully fleshed out competitive game. Things have to get more detailed and complicated for that to happen or the game will get stagnant fast.
Some of the changes were bad though. Like 80% of the cards can now be placed on any lane which misses the point of building decks with the right amount of lanes or the lanes that you feel will have an edge on the opponent. Weather cards are almost non-existent now. Setting a storm could change the game entirely as well as having a sun card to clear it on the original game.
 
I ran into a Calveit spy deck with those vicovaro dudes. Holy milling Batman. If this dude didn't have a deck with 30 something cards he would have been on 0 halfway into round 2.

Round 2 ended and I only had a decoy to his Cahir and thank god he passed. Top decked Cynthia and mulliganed decoy for Vilgefortz. Played Cynthia first and got buffed up then burned his unit with Vilgefortz. He got a first light which pulled an ambassador to an empty board. Finally his Cahir pulled first light into a medic into an emissary into a combat engineer.

Also had a reveal mirror match. Those are so tense. Match ended with us going back and forth with freaking enormous Spotters. Luckily I was going to last go and still had Peter, a revealed Peter at that. He kind of just gave up once we got to the final round lol

Also crafted Bonhart. What a boss. Using him to reveal Tibor is some is some scary ass shit. 10 removal and then a 25 gold. Just quit
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Some of the changes were bad though. Like 80% of the cards can now be placed on any lane which misses the point of building decks with the right amount of lanes or the lanes that you feel will have an edge on the opponent. Weather cards are almost non-existent now. Setting a storm could change the game entirely as well as having a sun card to clear it on the original game.

Hmm outside of golds I dont really feel like there are too many cards that can be placed on any row, and golds are gonna gold. As for the weather, I'm ok with the way it is now. If weather was the way it was in the original it would break the game beyond belief with the cards we have that weave weather into their deck strats. It's still very powerful as it is now, but your goal is to play it when you are sure you are going to go 2 or 3 more turns. The super weathers are straight up ridiculous at the moment as they should be due to them being a gold card. I play weather clear cards in my deck even now because if you dont have some form of prep for them they will catch you off guard and cost you the game. They are just not some play as last card instant win thing anymore and your opponent has some time to react to them and that's important
 
Yeah I need to change decks, Skellige queensgard is dead and I'm basically the only person that plays it..

RIP free wins to other players.
 
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Which one out of Restore or Crone? I am maininng Skellige at the moment and thinking of Monsters as a secondary. I assume Restore can bring back a Gold Unit? Whats the end of a row for Storm? Left or Right? (assuming it applied to both sides?)
 
Some of the changes were bad though. Like 80% of the cards can now be placed on any lane which misses the point of building decks with the right amount of lanes or the lanes that you feel will have an edge on the opponent. Weather cards are almost non-existent now. Setting a storm could change the game entirely as well as having a sun card to clear it on the original game.

That hasn't been my experience so far.
 
I swear this game knows I play scoiatel and gives me cards for every faction EXCEPT scoiatel xD

Although I just got a new gold scoiatel card a few minutes ago. I haven't checked but I am sure I have a pretty decked out skellige and nilf deck from all those kegs

Also played against some really good players using nilfgaard without spamming rot tosser at me. Won some and lost some but were good matches.

I think I still need at least 2 more dwarf cards to be able to combo efficiently

Surprisingly having an easier time against monster and northern realms decks using my scoiatel deck
 
Gave it a second chance today....still can't beat anybody in multiplayer, can't beat the challenges and can't beat the 'practice' AI. As much as I'd like to keep playing the game literally won't let me, so I guess that's it for me.
 
Gave it a second chance today....still can't beat anybody in multiplayer, can't beat the challenges and can't beat the 'practice' AI. As much as I'd like to keep playing the game literally won't let me, so I guess that's it for me.

Have you tried out different decks? Try reading each description and come up with a few effective combos. I never lost in any challenge so far (using Nilfgaard), and that was even with the base set until I eventually changed a few cards.
 
Weather cards are almost non-existent now. Setting a storm could change the game entirely as well as having a sun card to clear it on the original game.

You and I are playing completely different games. Weather has gone from a card that only a single faction typically went out of their way to use to a card that now every faction can justitiably add to their deck for some extra control over a match. Frost in particular is insanely good and that's not touching how Rag Nah Rog and Drought are effecting things at the moment.

Gave it a second chance today....still can't beat anybody in multiplayer, can't beat the challenges and can't beat the 'practice' AI. As much as I'd like to keep playing the game literally won't let me, so I guess that's it for me.

I honestly dont understand how you're running into issues playing with the starter decks against the challenges. I'd almost want you to record a match and let us try to see what's going on because for me at least, using a combination of Northern Realms and Nilfgaard starter decks gave me no issues at all.
 
The amount of times my Savage Bear has killed the opponents Dudu is ridiculous :lol
 
I am trying to find info on the field marshall cards online but can't find the stats. Field marshall duda and the other one. What are thier stats or if someone can link me to a site with thier stats!
 
I am trying to find info on the field marshall cards online but can't find the stats. Field marshall duda and the other one. What are thier stats or if someone can link me to a site with thier stats!
Both 1 strength. 1 buffs 2 adjacent units on either side by 2. The other damages instead.
 
Yeah I need to change decks, Skellige queensgard is dead and I'm basically the only person that plays it..

RIP free wins to other players.

I probably need to work on my deck crafting or strategical play as I find it very difficult to overcome Queensguard as ST without resorting to a cheese.

Which deck is the worst for you?
 
You and I are playing completely different games. Weather has gone from a card that only a single faction typically went out of their way to use to a card that now every faction can justitiably add to their deck for some extra control over a match. Frost in particular is insanely good and that's not touching how Rag Nah Rog and Drought are effecting things at the moment.

Yep, weather is in a bad place. It was in a bad place before as well, so I'm glad they tried changing it so drastically, but it's just gone from one extreme to the other. I had to stack my Dwarf deck with all 3 Clear Skies and I still felt like I needed more of them. I see some players stacking their decks with specials and golds that allow them to replay Clear Skies from their graveyards for a total of 4 or 5 weather counters. That shouldn't be happening.

Today I sold my soul to the Skellige Storm / Aeromancy / Eithne gods just to see how it felt being on the other side of a rage-inducing weather deck for a change. The power is intoxicating >:D
 
So someone just hit me with a card that afflicted every row on my side with some kind of meteor/burn effect. Does anyone know what that was?
 
Yep, weather is in a bad place. It was in a bad place before as well, so I'm glad they tried changing it so drastically, but it's just gone from one extreme to the other. I had to stack my Dwarf deck with all 3 Clear Skies and I still felt like I needed more of them. I see some players stacking their decks with specials and golds that allow them to replay Clear Skies from their graveyards for a total of 4 or 5 weather counters. That shouldn't be happening.

Today I sold my soul to the Skellige Storm / Aeromancy / Eithne gods just to see how it felt being on the other side of a rage-inducing weather deck for a change. The power is intoxicating >:D

The problem is that removing weather is almost always lower tempo than placing it. A Wild Hunt Hound is going to be 5 strength + whatever immediate damage that the Frost does, not to mention the weather focused deck will always have more ways to create weather than the opponent has to remove it.
 
The problem is that removing weather is almost always lower tempo than placing it. A Wild Hunt Hound is going to be 5 strength + whatever immediate damage that the Frost does, not to mention the weather focused deck will always have more ways to create weather than the opponent has to remove it.

Yep, completely agree. Clear Skies only seems useful for gold weathers, and I've found (with my Dwarf deck) that countering weather with mobility is a much more efficient solution. Certainly against frost and rain anyway. Sometimes removing fog is useful against Monster decks. But the Zoltan card that moves up to three allies to a new row and buffs them all by 2 strength at the same time, while being an 8 strength card himself, is amazing. I love baiting out weather with him in hand.

But absolutely, weather is a big problem when clear skies just doesn't feel viable and can't remove all the weather effects during a game even when you have your deck stacked with them. Maybe if Clear Skies also triggered Rally it would help? No more choosing between one or the other, it's a card that clears weather and summons a bronze unit at the same time?
 
Playing a new Skellige deck today, super fun!

About to hit rank 9 and servers go down rip. Apparently Lirik is playing again as well.
 
I think the problem with the weather is that the gold weather cards force everyone to carry Clear Skies.

Without the gold weather, people will less likely carry Clear Skies, as they will have other cards to deal against weather. All factions have a way to deal with a single row of weather.

Right now, people dont really run bronze weather (except monster sometimes), because it's useless. Clear Skies will remove it, as will other basic cards.
 
I probably need to work on my deck crafting or strategical play as I find it very difficult to overcome Queensguard as ST without resorting to a cheese.

Which deck is the worst for you?

Pretty much everything atm, I'm lvl 12 with in casual and 5 in ranked. I haven't seen anyone else play Skellige queensguard.

As far as mismatches, I'd say just about everything except Northern Realms. ST trumps queensguard with both ithlinne weather build and dorf deck with brouver + cranmer + roach + saskia turn 1 opening. Monsters gives me issues cause of weather and caretaker. Nilf has medics, although I can win sometimes against reveal nilf decks that don't run medic.

I'm missing critical golds though, I don't have Birna Bran or Hjalmar or ragh na roog. Which is a huge difference maker. Having starter golds is putting me at a huge disadvantage.

IMO tier list for factions goes Nilf > ST > Monsters > Skell >NR
 
Right now, people dont really run bronze weather (except monster sometimes), because it's useless. Clear Skies will remove it, as will other basic cards.

Frost is still amazing against a long row (3+). It's instant 1 damage to everything, and the opponent has to burn a clear skies to kill it which could instead be a rally, gaining them zero strength that round and denying a future rally. It's also good to bait out clear skies with bronze weathers before playing silver/gold weathers.

I really think clear skies needs a revamp if they're sticking with this system, but ideally I want a system where weather affects both sides of the board so it's more strategic (and thematic to the battlefield feel).
 
I think the problem with the weather is that the gold weather cards force everyone to carry Clear Skies.

Without the gold weather, people will less likely carry Clear Skies, as they will have other cards to deal against weather. All factions have a way to deal with a single row of weather.

Right now, people dont really run bronze weather (except monster sometimes), because it's useless. Clear Skies will remove it, as will other basic cards.

It depends, only nilf and monsters have bronze unit cards that can remove weather in a row.

The issue is, mainly with monsters and ST is that they can spawn more weather effects than you keep up with. Even with 3 first lights, Gremist, and a decoy I'm playing games where monsters or ST are playing 5-6 weather effects per game. I just simply can't keep up.

NR and Skell are at a huge disadvantage against those decks.
 
So I beat Dagon but for some reason he's not showing up as a leader card for my monster deck.

Help?

Edit: Challenge says it was completed, but there's no Dagon in my inventory... I think I got fucked.

Edit2: Restarted the game and it seems to have been a display bug, to my immense relief. Dagon's safely in my inventory and now I can cheese people with weather even harder.
 
It depends, only nilf and monsters have bronze unit cards that can remove weather in a row.

The issue is, mainly with monsters and ST is that they can spawn more weather effects than you keep up with. Even with 3 first lights, Gremist, and a decoy I'm playing games where monsters or ST are playing 5-6 weather effects per game. I just simply can't keep up.

NR and Skell are at a huge disadvantage against those decks.

Not true.
 
Servers are unstable currently .. so don't bother queuing for ranked as your progress won't count.

Got to say there are some absurd decks out there for this meta, among others...

Still, it's nice to see some variety in absurdity.

1) Henselt Reaver/Kaedwani Sergeant spam .. each of his Reavers ended up with 20+ strength by Round 3.
2) Unseen Elder spamming C. Harpies
3) Broover Dwarves
 
Finished dailies today with only wins I believe, ranked up twice and am now rank 10, 1662 leaderboard - 1567 mmr. Good day!

Seems it will take more mmr to rank up at this point now.
 
Hi everyone!

Since I'm a big fan of card games I spent a lot of time playing Gwent on TW3 and have been anxiously waiting for the open beta so I can give the standalone game a try.

However, before starting there's something I'd like to know: is card collection shareable between platforms? If not, is it at least planned for future updates?
 
Hi everyone!

Since I'm a big fan of card games I spent a lot of time playing Gwent on TW3 and have been anxiously waiting for the open beta so I can give the standalone game a try.

However, before starting there's something I'd like to know: is card collection shareable between platforms? If not, is it at least planned for future updates?

There's no cross-save except for Win10/Xbox One and AFAIK there are no plans for it, which really sucks hard and prevents me from supporting this game with my money, I'd like to play on my PC or android device in the future, but it will be pointless without my collection and starting from scratch is simply out of question.
 
Frost is still amazing against a long row (3+). It's instant 1 damage to everything, and the opponent has to burn a clear skies to kill it which could instead be a rally, gaining them zero strength that round and denying a future rally. It's also good to bait out clear skies with bronze weathers before playing silver/gold weathers.

I really think clear skies needs a revamp if they're sticking with this system, but ideally I want a system where weather affects both sides of the board so it's more strategic (and thematic to the battlefield feel).

Yes, but that's what bronze unit cards are for (the ones that also remove weather). And yeah, you can carry a Clear Skies, but you wouldnt need to stack so many in fear of Gold weather. Even with a frost deck, you will still fear using Clear Skies in case the Monster deck is baiting those out before hitting you with the Gold weather.

It depends, only nilf and monsters have bronze unit cards that can remove weather in a row.

The issue is, mainly with monsters and ST is that they can spawn more weather effects than you keep up with. Even with 3 first lights, Gremist, and a decoy I'm playing games where monsters or ST are playing 5-6 weather effects per game. I just simply can't keep up.

NR and Skell are at a huge disadvantage against those decks.

I believe every faction has at least a neutral unit card that can summon clear skies... If I'm not mistaken. Ill have to check.

However, ST can move around their units after having them placed, and they can boost their cards doing so. This is a fine counter against bronze weather, but not against Gold Weather, which relies solely on Clear Skies.

And SK benefits from taking damage to themselves (unless they got rid of that).

NR presumably has shields to counteract against weather effects being too immediately dangerous.

Again, for bronze weather, there are lots of counters and tricks to slow down the effect or reverse it. They dont solely rely on Clear Skies.

Gold weather is always a looming powerful card that forces Clear Skies
 
Servers are unstable currently .. so don't bother queuing for ranked as your progress won't count.

Got to say there are some absurd decks out there for this meta, among others...

Still, it's nice to see some variety in absurdity.

1) Henselt Reaver/Kaedwani Sergeant spam .. each of his Reavers ended up with 20+ strength by Round 3.
2) Unseen Elder spamming C. Harpies
3) Broover Dwarves

Ya servers are borked, daily progress is messed up to... Wonder if I can exploit this by milling some cards :p
 
There's no cross-save except for Win10/Xbox One and AFAIK there are no plans for it, which really sucks hard and prevents me from supporting this game with my money, I'd like to play on my PC or android device in the future, but it will be pointless without my collection and starting from scratch is simply out of question.

Yeah I don't understand why they didn't implement such a system. I guess I'll have to pass it then. :/
 
What if weather lasted a number of turns? Like 3 turns max, with buffs to make it longer through certain cards.

Gold cards would be permanent, and non removable, and single row.
 
I dunno why I keep trying to play when I know the game is gonna d/c

Six games in a row that I "win" but get no progress
 
The skellige card hjamlar that summons a monster. What does the monster do? I saw it spawn on my side ane killed it immediately in case it does severe damage
 
What deck(s) are you running? You're certainly making good progress!

Post your deck please :p

I need some wins, not losses :)

http://www.gwentdb.com/decks/19304-kamus-top-10-73-winrate-veterans

It counters weather too because it just keeps buffing the hunters. Rezzing a 13 str hunter that does 3 damage as well is very nice next to Mork and Olgierd. Lots of staying power. Wild Boar Of The Sea is also a super good card now. So much better than the original card in closed beta lol. Honestly think I went 9-0 with it and got the 6+12 round dailies in 1 straight go. Actually I played 1 in casual to test it out and then lost 1 in ranked so I went 8-1 in ranked I believe.

The skellige card hjamlar that summons a monster. What does the monster do? I saw it spawn on my side ane killed it immediately in case it does severe damage

That guy buffs his Hjalmar by like 10 or something. So don't kill it.
 
What if weather lasted a number of turns? Like 3 turns max, with buffs to make it longer through certain cards.

Gold cards would be permanent, and non removable, and single row.

It's not weather itself that's a problem, nobody runs weather in Nilf, Skell, or NR decks hardly cept for RnR maybe.
 
http://www.gwentdb.com/decks/19304-kamus-top-10-73-winrate-veterans

It counters weather too because it just keeps buffing the hunters. Rezzing a 13 str hunter that does 3 damage as well is very nice next to Mork and Olgierd. Lots of staying power. Wild Boar Of The Sea is also a super good card now. So much better than the original card in closed beta lol. Honestly think I went 9-0 with it and got the 6+12 round dailies in 1 straight go. Actually I played 1 in casual to test it out and then lost 1 in ranked so I went 8-1 in ranked I believe.



That guy buffs his Hjalmar by like 10 or something. So don't kill it.


I know but does it attack me if left alone?
 
Thanks for showing your deck, Justin.

I actually went up against a Wild Boar of the Sea deck and thought I had him cornered when I dragged Morkvarg away with Ciaran's ability.

Then he proceeded to buff his Clan Tuirseach Skirmisher instead .. -_-
 
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