SunBroDave
Member
Deck building still seems borked
Deck building still seems borked
Deck building still seems borked
No, a feature like that would be too confusing for new players.Is it not possible to play with a friend yet? Atleast on PS4.
/sNo, a feature like that would be too confusing for new players.
First, it is a beta.. secondly, the servers were DDOS, and it seems you already have a bias against CD Project. So bye?gog.com not working
game barely working, maybe 20% of the time I've tried to play the past 2 days
Yep, looks like yet another shit game. I'm glad this happened early on so I don't waste money on the incompetence that is CD Red
gog.com not working
game barely working, maybe 20% of the time I've tried to play the past 2 days
Yep, looks like yet another shit game. I'm glad this happened early on so I don't waste money on the incompetence that is CD Red
gog.com not working
game barely working, maybe 20% of the time I've tried to play the past 2 days
Yep, looks like yet another shit game. I'm glad this happened early on so I don't waste money on the incompetence that is CD Red
gog.com not working
game barely working, maybe 20% of the time I've tried to play the past 2 days
Yep, looks like yet another shit game. I'm glad this happened early on so I don't waste money on the incompetence that is CD Red
gog.com not working
game barely working, maybe 20% of the time I've tried to play the past 2 days
Yep, looks like yet another shit game. I'm glad this happened early on so I don't waste money on the incompetence that is CD Red
gog.com not working
game barely working, maybe 20% of the time I've tried to play the past 2 days
Yep, looks like yet another shit game. I'm glad this happened early on so I don't waste money on the incompetence that is CD Red
gog.com not working
game barely working, maybe 20% of the time I've tried to play the past 2 days
Yep, looks like yet another shit game. I'm glad this happened early on so I don't waste money on the incompetence that is CD Red
gog.com not working
game barely working, maybe 20% of the time I've tried to play the past 2 days
Yep, looks like yet another shit game. I'm glad this happened early on so I don't waste money on the incompetence that is CD Red
An absolute masterpiece of a game.
If I hadn't spent 5k+ (?) on Hearthstone, I would've bailed the fuck out of that and focused primarily on GWENT.
Has anyone called this guy out yet? =Pgog.com not working
game barely working, maybe 20% of the time I've tried to play the past 2 days
Yep, looks like yet another shit game. I'm glad this happened early on so I don't waste money on the incompetence that is CD Red
On Xbox One? https://twitter.com/CDPRED_Support/status/869453033343680513Can't progress through Monster challenges. Game gets stuck on the loading screen when starting the challenge.
Good to know.
Can't say this is going well so far. I tried out casual matchmaking. Finds an opponent fast. But the opponent is afk. The game forces me to wait 5 minutes even though it's obvious he is afk and has lost after discarding card after card.
Then I try matchmaking again. Finds an opponent fairly fast. Oh no, now I am back to deck selection. This happened about 3 times. Then I am loading for like 30 seconds into a match and back to deck selection. Then I am searching for 2 minutes and I said fuck it and tried to stop searching but the stop searching button didn't do anything.
"it's a beta" means little to me. F2Ps when they hit open beta are practically speaking released games. I'm only saying this because it's someones instinct to say "it's beta!" like a shield to all criticism/complaints. I know it's beta.
"it's a beta" means little to me. F2Ps when they hit open beta are practically speaking released games. I'm only saying this because it's someones instinct to say "it's beta!" like a shield to all criticism/complaints. I know it's beta.
Wrote this on Reddit, posting it here as well. Some thoughts on current state of NR.
My general analysis of Northern Realms comes down to two issues. 1) Weak carryover potential, and 2) poor first turn tempo, and how those two issues interact with each other.
1) Weak carryover - This was an issue in Closed Beta as well. ST have resilient dwarves, NG has Combat Engineers, SK has base strength buffs + revives, and Monsters have Ekimara's, deathwish units, and Wild Hunt Riders. Conversely, NR has Botchling-Luberkin, which is a pathetic value for two silver slots.
2) Poor first turn tempo - Northern Realms lacks a unit with Orders and has no ability to play any cards when they open with a Leader. SK can open with Bran and discard/deploy Raiders, or just play Crach. ST has a huge opening with Brouver + Saskia + Roach + whatever, NG can play Calveit + Golems + whatever and Morvran + Golems + Foot Soldiers. Monsters in a similar boat as NR goes with openings. But either way, SK, ST, and NG are all very capable of 20+ strength opening plays, whereas Foltest almost requires being played first and is a low tempo 4 strength, while Henselt and Radovid straight up can't be played first turn.
But the question is, why does this matter? Well, because the lack of carryover strength means that Northern Realms absolutely needs to win the first turn. Because if the opponent wins the first turn, they can push the second turn, and then win the third easily with their carryover. And if the opponent opens the game with a high tempo leader opening that NR can't match, then the opponent can pass right away and get an easy two+ card advantage going into round two.
Closed beta Northern Realms were mechanically dull. Outside of the limited gold/Promote synergies, Northern Realms cards had very little appreciable interactions with itself. At least now there is the trappings of flavor and combo potential in the faction, but the low early tempo of the faction puts them at a severe disadvantage.
I never got much into this in w3, why does the other team sometimes start with cards on the board each round?
Finally getting into this. It's the perfect game for me having a 3 month old. Excluding online of course.
I never got much into this in w3, why does the other team sometimes start with cards on the board each round?
I keep trying decks besides the cheap dwarf resilience deck I made. And I can't win with any of them. Back to the dwarfs i guess
I keep trying decks besides the cheap dwarf resilience deck I made. And I can't win with any of them. Back to the dwarfs i guess
So far as a new player, the lock mechanic is the only one that kind of confuses me sometimes. I had a match where someone used a dwarf card, and it had a trio ability where it would boost itself and the dwarf cards related to it if they were on the field. I figured he'd use his leader to bring out the others and locked him thinking it would prevent that, but it didn't, not even just for that 1 card itself and I feel like there is no possible way I could have known that without trying it first since locks seem a bit vague in their use, or it's just not explained well enough.
So far, I'm like 12-4 in casuals, so I'm doing pretty well for a scrub I guess.
Regarding NR:
I haven't been playing for too long, but I think the NR deck has potential but it feels a bit one trick. As far as I can tell their thing is pulling out tons of 3 cost units and thinning their deck to allow some kind of insane combos late. The problem is that once you know they are trying to do this it is VERY easy to disrupt. The big rush of 3 strength units will get stopped by Weather effects unless they have been buffed up a bunch and if you stop that then NR has no other strategy to use.
The previous poster talking about lack of internal synergy seemed spot on to me. Which is too bad, I really enjoyed their deck in TW3 (even though Nilf was insanely OP in that game).
Played 2 hours or so, I really like it so far.
Does anyone know when the Beta will end ?
Anyone having trouble logging on to Gwent? Seem to get an error message and I know my internet is good.