Gwent - Open Beta Thread: Not bad, not bad at all

What do you think about a penalty for forfeiting in Ranked? More than half of the matches are forfeited in the last rounds. I'd like to see a Matchmaking ban starting with 15 minutes.

No excuses.

Uh what's wrong with forfeiting? If I know I'm going to lose then I'll forfeit and save both of us time, I'd prefer others do the same when playing me too.

The worst people are those playing a further 3 cards when you've passed and the game is already won for them, you really want us to have to sit through that shit?
 
Oi! Gents!

We got Discord for some GAF plays?

I'm slowly getting into this and would like to add some friends to play with and lose horribly to.
 
Is the "mulligan" system the only passable playstyle with ST deck? (Together with those mulligan buff cards). Find it fun to play that deck when it seems like the majority play all other decks.

I'm enjoying dwarfs and I've seen a lot of streamers playing Special/Weather Eithine decks
 
Welp, I'm out of commission for the night, hopefully support answers before their weekend starts. Talking with gwent discord, it sounds like a keg of mine got unsynced from their server and now my game won't let me do anything because that keg is stuck, Trying to start a match freezes my game, going to open the keg just shows the same card sover and over again with no option other than closing the game from task manager when it shows the last screen with the 5 cards you got together.

Wow, I have the exact same thing?! Stuck on the same keg which gives me an error message that your transaction has already been accepted or something. Then when I got to deck builder or something else, game freezes!

What the hell?

Edit: It might be some server issue, as people on reddit are having the same dramas. Hopefully not another DDOS >_>
 
Looking back, Commanders Horn doubling the power was ridiculous.
I was wondering how this got nerfed, I remember running them in every deck back in the days.

QUESTION: is there a place I can go to see ALL the card changes from beginning of the game till now?
 
Uh what's wrong with forfeiting? If I know I'm going to lose then I'll forfeit and save both of us time, I'd prefer others do the same when playing me too.

The worst people are those playing a further 3 cards when you've passed and the game is already won for them, you really want us to have to sit through that shit?

If someone spams weather cards the entire game and still loses, then yes. If you annoy me, i will annoy you back and rub it in your face (not you but anyone who does that).
 
If someone spams weather cards the entire game and still loses, then yes. If you annoy me, i will annoy you back and rub it in your face (not you but anyone who does that).

Being this petty over someone playing a deck you don't like is kind of a dick move tbh.
 
Being this petty over someone playing a deck you don't like is kind of a dick move tbh.

I know you are right and I can deal with 2-3 weather cards.. but if you spam 6-7 the entire game. It gets so annoying and even then if the guy loses then why cant I have a little fun with that?
 
it's much more important for pay to win games to make cards that are fair and fun

weather is just awful game design in its current form, and people will hate you for playing it
 
it's much more important for pay to win games to make cards that are fair and fun

weather is just awful game design in its current form, and people will hate you for playing it

Every top tier deck in this game is unfair though. That's just how this game is at the moment really. If you're also playing a top tier deck, then hating people for playing a different kind of top tier deck than the one you're playing is just silly. If you're not playing a top tier deck then that's cool and all, but you can't really complain about people actually wanting to win.

Don't hate the player, hate the game basically. Like, I have no problem with complaining to CD Projekt about how broken weather is, or complaining about it on forums. But hating other people because of that is just lame.
 
Every top tier deck in this game is unfair though. That's just how this game is at the moment really. If you're also playing a top tier deck, then hating people for playing a different kind of top tier deck than the one you're playing is just silly. If you're not playing a top tier deck then that's cool and all, but you can't really complain about people actually wanting to win.

Don't hate the player, hate the game basically. Like, I have no problem with complaining to CD Projekt about how broken weather is, or complaining about it on forums. But hating other people because of that is just lame.

My issue is ragnarok and drought. They are too powerful

Going into round 3 and both of you have at least 4 cards and they use ragnarok or drought is an automatic win for them
 
My issue is ragnarok and drought. They are too powerful

Going into round 3 and both of you have at least 4 cards and they use ragnarok or drought is an automatic win for them

Not to mention the monster deck and you just know they will be using frost atleast 5 times.

Weather cards are cheap IMO. As far as being lame goes, I play to have fun, if the guy is so annoyed he can always forfeit. No one is holding a gun to his head to complete the game when he knows he has already lost.
 
I don't mind the regular weather cards. I even have an easy time vs monsters now, I just bait them and let them use up all their weather cards in 1 round.

But there is no negative to drought or ragnarok, other than using a gold space. Easy solution is to have them on a 2 turn timer then they disappear. Hell you can make regular weather disappear after 4 or 5 turns.

This makes it easier to counter weather even if you don't have clear skies
 
My issue is ragnarok and drought. They are too powerful

Going into round 3 and both of you have at least 4 cards and they use ragnarok or drought is an automatic win for them

Not really. If your last 4 cards are gold ones or you place them all in the same row you can handle RnR and drought. Its harder to deal with when someone cast it in the 1st 2 rounds. But thats why RnR and Drough are gold cards and can only be casted 1 time in a game. Just keep a clear skies card with you and thats a non issue.
 
I don't mind the regular weather cards. I even have an easy time vs monsters now, I just bait them and let them use up all their weather cards in 1 round.

But there is no negative to drought or ragnarok, other than using a gold space. Easy solution is to have them on a 2 turn timer then they disappear. Hell you can make regular weather disappear after 4 or 5 turns.

This makes it easier to counter weather even if you don't have clear skies


You add a timer to a gold weather card and it will render it weak, all the weather spammers will lose their minds and complain about it.

My solution is, keep gold weather cards how they are, but make other weather cards like TW3. You play a weather card in whatever row, your side gets affected too. It was perfect that way. People will stop spamming the normal weather cards that way.
 
Weather is in a lot better shape now. The bronze cards are fine really. One issue that does need to be addressed is how using weather always results in some damage, but using clear sky doesn't result in some buff for the user. I feel that any time weather is cleared from a row, the units on the row should get a +3 boost to all units on that row. Or +1 bonus every turn for that row.
 
Weather is in a lot better shape now. The bronze cards are fine really. One issue that does need to be addressed is how using weather always results in some damage, but using clear sky doesn't result in some buff for the user. I feel that any time weather is cleared from a row, the units on the row should get a +3 boost to all units on that row.

That would be way too good though lol Clear Skies cleaning weather OR giving you a free bronze unit is good enough imo
 
That would be way too good though lol Clear Skies cleaning weather OR giving you a free bronze unit is good enough imo

I agree clear skies is fine because of its versatility.

However I like the idea of the buff. I could see a bronze card that would :
- clear weather on all rows
- revert the damage done on 1 row during this turn (if the unit is still alive).

So it would not deny completely a gold weather, and you could not just let weather tick for more than 1 turn and just rollback your row.
That being said; the risk of it being a dead card would probably be too high.
 
Not really. If your last 4 cards are gold ones or you place them all in the same row you can handle RnR and drought. Its harder to deal with when someone cast it in the 1st 2 rounds. But thats why RnR and Drough are gold cards and can only be casted 1 time in a game. Just keep a clear skies card with you and thats a non issue.

Yea and what are the chances all my cards in round 3 are all gold? That is not strategy, that's luck. And what if they used a weather card previously and I used clear skies?

Your whole "strategy" is based on luck

Weather is in a lot better shape now. The bronze cards are fine really. One issue that does need to be addressed is how using weather always results in some damage, but using clear sky doesn't result in some buff for the user. I feel that any time weather is cleared from a row, the units on the row should get a +3 boost to all units on that row. Or +1 bonus every turn for that row.

I think if you make clear skies clear weather AND give you a bronze unit will make it balanced.

Will make people think twice before spamming weather and make others have clear skies in their hand/deck

This is coming from someone who uses weather cards a lot

- Make clear skies clear weather + give bronze unit or some kind of buff to the row that was effected

- Make Ragnarok/Drought on a 2 turn timer

You will fix weather cards with those 2 solutions
 
I know you are right and I can deal with 2-3 weather cards.. but if you spam 6-7 the entire game. It gets so annoying and even then if the guy loses then why cant I have a little fun with that?

Lol. So you want a forfeit penalty because it doesn't let you teabag? Okay.

They could make a silver card that negates weather on either one row or the entire field for the entire round, also. Weather is annoying, but there are a few solid ways to get around it. The golds are the only obviously OP weather effects.
 
Yea and what are the chances all my cards in round 3 are all gold? That is not strategy, that's luck. And what if they used a weather card previously and I used clear skies?

Your whole "strategy" is based on luck

No its not based on luck, all factions have anti weather cards, what i mean is all have normal units that the skill is to clear weather on a row or are able to cast clear skies too.

If you have agile units, and you place them all in the 1st row for example, and someone cast you RnR or Draught on you, all you need is to place a unit that clear the weather in that row and not only you raised your strenght value you also neutralised a full gold card using a bronze card.
 
You add a timer to a gold weather card and it will render it weak, all the weather spammers will lose their minds and complain about it.

My solution is, keep gold weather cards how they are, but make other weather cards like TW3. You play a weather card in whatever row, your side gets affected too. It was perfect that way. People will stop spamming the normal weather cards that way.

It wasn't perfect that way though. The reason they changed it away from that was because the only decks really running weather when it effected both sides were decks with weather immune units anyway, which made the whole "effects both sides" thing completely pointless. And you couldn't really use it as a tech card either, because every deck that was weak to it ran 3 clear skies.
 
Wow, I have the exact same thing?! Stuck on the same keg which gives me an error message that your transaction has already been accepted or something. Then when I got to deck builder or something else, game freezes!

What the hell?

Edit: It might be some server issue, as people on reddit are having the same dramas. Hopefully not another DDOS >_>

Seems like things are working now, thats nice at least.
 
No its not based on luck, all factions have anti weather cards, what i mean is all have normal units that the skill is to clear weather on a row or are able to cast clear skies too.

If you have agile units, and you place them all in the 1st row for example, and someone cast you RnR or Draught on you, all you need is to place a unit that clear the weather in that row and not only you raised your strenght value you also neutralised a full gold card using a bronze card.

Yes but why should I add anti weather unit and keep my golds until the end just in case they use ragnarok or drought? Weather (especially ragnarok and drought) is very low risk/high reward right now
 
Yes but why should I add anti weather unit and keep my golds until the end just in case they use ragnarok or drought? Weather (especially ragnarok and drought) is very low risk/high reward right now

Because weather is part of the game, if you dont want to add anti weather units in your deck its your choice. You dont have to keep your golds to the last round but thats usually the smartertest move, depending on the skills of your golds, as some cards are more effective in the 1st rounds.
You can also make more pressure in the 1st 2 rounds so ur adversary have to play all or almost all his cards by the end of 1st or second round, that way whatever weather he cast in last round will be usefull.
 
When i try to download the file on the login page it's a .auth file and my computer can't find what to open it with, what am i missing?
 
Because weather is part of the game, if you dont want to add anti weather units in your deck its your choice. You dont have to keep your golds to the last round but thats usually the smartertest move, depending on the skills of your golds, as some cards are more effective in the 1st rounds.
You can also make more pressure in the 1st 2 rounds so ur adversary have to play all or almost all his cards by the end of 1st or second round, that way whatever weather he cast in last round will be usefull.

lol I am not saying that. I was just trying to argue his strategy. I have no issues with weather except for ragnarok and drought
 
I agree that Clear skies needs a buff. At the moment, the best case scenario is your opponent plays a weather, deals one turn of damage to your units, and you remove it immediately.

You're both down a card, but the clear skies player is also down some damaged unit points. It needs changing if only because it's virtually always a net gain for the weather player, even if the target has the counter to stop it, which isn't right.
 
Do you know what I'd like? Choosing a faction for multiplayer, then seeing which faction I'm playing against, and then let me choose one deck from my chosen faction.
 
I agree that Clear skies needs a buff. At the moment, the best case scenario is your opponent plays a weather, deals one turn of damage to your units, and you remove it immediately.

You're both down a card, but the clear skies player is also down some damaged unit points. It needs changing if only because it's virtually always a net gain for the weather player, even if the target has the counter to stop it, which isn't right.

There are a couple cards that spawn clear skies cards though. Vanhemar is a strong card with clear skies because it also adds some power to the board and has 2 alternatives when clear skies isn't needed. If you buff clear skies across the board, you're buffing multiple cards.

edit:Another thought is that there are cards that clear weather from a single row that add power to the board. So those might be better than getting a clear skies effect which is always a full side clear of weather.
 
Dwarves are kicking my ass. I'd say they are OP as hell.

I'm new to the game so have zero context on what is strong and what isn't but my Dwarf deck is sick. It's at like an 80% win ratio right now, obviously that'll lower the higher I go though. The deck is just fun to play, even when you lose. The moving units around to dodge weather effects, buffing the Dwarfs etc just feels good.

So far I'm loving this game, it actually rewards strategy and playing well and punishes mistake which is refreshing.
 
I'm new to the game so have zero context on what is strong and what isn't but my Dwarf deck is sick. It's at like an 80% win ratio right now, obviously that'll lower the higher I go though. The deck is just fun to play, even when you lose. The moving units around to dodge weather effects, buffing the Dwarfs etc just feels good.

So far I'm loving this game, it actually rewards strategy and playing well and punishes mistake which is refreshing.

Northern Realms anf Dwarfs can be buffed quite easily, with just Bronzes and Silvers. :) Not the case with Monsters.
 
I agree that Clear skies needs a buff. At the moment, the best case scenario is your opponent plays a weather, deals one turn of damage to your units, and you remove it immediately.

You're both down a card, but the clear skies player is also down some damaged unit points. It needs changing if only because it's virtually always a net gain for the weather player, even if the target has the counter to stop it, which isn't right.

Easiest solution would be to make weather tick at the end of the turn instead of the beginning. That way playing Clear Skies would at least be a 0 point wash for both players.

Dwarves are kicking my ass. I'd say they are OP as hell.

Throughout the history of Closed Beta, being able to carry strength over to subsequent rounds has been a common trait of almost all of the OP decks.
 
I'm new to the game so have zero context on what is strong and what isn't but my Dwarf deck is sick. It's at like an 80% win ratio right now, obviously that'll lower the higher I go though. The deck is just fun to play, even when you lose. The moving units around to dodge weather effects, buffing the Dwarfs etc just feels good.

So far I'm loving this game, it actually rewards strategy and playing well and punishes mistake which is refreshing.
Dwarf decks and "milfgaard" in general are the most OP right now in the game.

I play monsters, and i use cards that neutralise most of the "milfgaard" plays but i usually lose against dwarve decks. The fact they have resilience is what makes them way too OP.

Today i made 6 matches online. 1 guy used a Skel deck the other 5 used NG cow tossing decks. :P
 
Has anyone spent real money on any kegs in the public beta or are you guys just going to wait for the official release?
 
How the hell do you beat the Dagon Monster challenge?

Win first round. Pass the second. Third round get weathered and have no weather clearing card despite having 3 in the deck never drawn.

>:| Can't exactly put a Gold on every row since it won't stop damaging the bronze units so it's a matter of time before they weaken my numbers to the point of easily beating me.
 

All you need is to play online matches and see 90% of the players use NG in ranking.

But even the creators have a NG deck called super OP deck...

https://youtu.be/fiUfHNmsQ5w?t=44m10s

How the hell do you beat the Dagon Monster challenge?

.
Just use weather removal cards to clear the fog. It was the hardest challenge for me too, but i used the starter monster deck. I managed to beat it after a few atempts. Its much easier now that i have a better deck, so if you cant beat it now just leave it for later when u have better cards.
 
Just started last night and excited to get deeper into it. Took me a while to understand the special abilities and how this game varies differently from the W3 mini game.
Do you guys recommend completing the single player challenges before playing against others? Is it better to collect some new cards and crafting a deck instead of just playing with the starter decks?
 
Just started last night and excited to get deeper into it. Took me a while to understand the special abilities and how this game varies differently from the W3 mini game.
Do you guys recommend completing the single player challenges before playing against others? Is it better to collect some new cards and crafting a deck instead of just playing with the starter decks?

The challenges give you free stuff, so you might as well do them as early as possible. They also give you all the faction leader cards, which are pretty great. The starter decks are actually quite good (well, for starting out - they are obviously pretty garbage compared to top tier decks), so the best thing to do is take a starter deck and modify it with good cards you got from kegs (http://gwentify.com/cheap-gwent-budget-decks-for-open-beta/ has some ideas for that). You'll likely want to replace the starter gold cards with the ones you pull from kegs, assuming you get lucky enough for that to happen.

Edit: Also, if you have 100 meteorite powder, do not do the crafting challenge, since it will waste it (assuming they haven't fixed that already. I think they didn't yet).
 
but i used the starter monster deck.

Apparently, that seems to be the common sentiment. Which is dumb. It just further shows the problem with Gwent's mechanics in regards to "get out of jail" situations.

"Oh they weathered all three of my rows. Too bad those 3-6+ weather clearing cards are buried in my deck and were never drawn!" >:| *anger*
 
Just started last night and excited to get deeper into it. Took me a while to understand the special abilities and how this game varies differently from the W3 mini game.
Do you guys recommend completing the single player challenges before playing against others? Is it better to collect some new cards and crafting a deck instead of just playing with the starter decks?
Yes beat the challenges that you can 1st cuz it gives you some Ore and new leader cards. So you can buy some kegs with the Ore you got from all the chanllenges.

After that just go online and have fun. You can also take a look at the Gwent database that show you some deck builds so u can have a better idea of what cards are more efective for your faction leader. No need to make a copy paste of those decks but it gives you a better idea of the synergie some cards have.
http://www.gwentdb.com/

Can also watch some youtubers that explain better how to build some good decks for diferent factions.
 
Apparently, that seems to be the common sentiment. Which is dumb. It just further shows the problem with Gwent's mechanics in regards to "get out of jail" situations.

"Oh they weathered all three of my rows. Too bad those 3-6+ weather clearing cards are buried in my deck and were never drawn!" >:| *anger*

This is a card game, bad draws sometimes are expected. Gwent also has a large starting hand and a small deck in comparison to most card games, a 1 card mulligan between rounds, and on top of that each faction has a wealth of ways to further thin the deck by pulling out units/specials. This all combines to reduce variance drastically.
 
"Oh they weathered all three of my rows. Too bad those 3-6+ weather clearing cards are buried in my deck and were never drawn!" >:| *anger*

Just forfeight and start the match again untill u get a starting hand with weather removing cards. I just used 2 weather removal cards cuz thats what the starter monster deck has, and managed to beat it (still lost a couple of times untill i beat it with the starter deck). It would be much easier if i had more weather removal cards.

I tryed that challenge recently with my current deck that still only has 2 weather removal cards and thanks to my better knowledge about the skills i managed to beat it at 1st try. I also have now much better cards than just the ones from the starter deck.
 
This is a card game, bad draws sometimes are expected.


Yessss and in other card games: You can blow through those "bad draws" by drawing from your deck during your turn to at least get out of bad situations.

Gwent's mulligan is pretty much RNG. You can "blacklist" cards but even then you may get another copy of a card you already have (like 90% of the time with these starter decks) and never get the "solution" to a problem you're facing against factions. It's the one thing that pisses me off about the game: You can't answer a "lose" situation by trying to get out of it. It's basically "welp, I've lost."
 
Yessss and in other card games: You can blow through those "bad draws" by drawing from your deck during your turn to at least get out of bad situations.

Gwent's mulligan is pretty much RNG. You can "blacklist" cards but even then you may get another copy of a card you already have (like 90% of the time with these starter decks) and never get the "solution" to a problem you're facing against factions. It's the one thing that pisses me off about the game: You can't answer a "lose" situation by trying to get out of it. It's basically "welp, I've lost."

So use cards that let you draw more from your deck. Whining about bad top deck is just going to get you laughed at, it's a card game.
 
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