Gwent - Open Beta Thread: Not bad, not bad at all

Just had a very nice match vs monsters using my dwarf deck. He was spamming fog and copying foglets. He must have had at least 10 copies of foglets by round 3.

He almost won too if it wasn't for my bomb at the end that wiped his whole row out xD

Also noticing some nice decks from others the higher rank I go. Except for people still using ragnarok and drought
 
Leo Bonhard is a super underrated card, been running him in calveit for lack of anything better.

He's been super useful against dorf decks, allowing me to kill cranmer to prevent milva or decoy+ cranmer shenanigans or to take out yarpen if I don't have auckes in hand.
 
Leo Bonhard is a super underrated card, been running him in calveit for lack of anything better.

He's been super useful against dorf decks, allowing me to kill cranmer to prevent milva or decoy+ cranmer shenanigans or to take out yarpen if I don't have auckes in hand.

I got Leo just the other day. Really pleased to see he is useful. :)
 
It's really stupid to mill anything right now, right? I want to craft some cards, but am willing to hold out if they are literally doibling the returns you get.
 
Gotta hold out. Mill rewards are being doubled.

Thanks. Wasn't sure if there was compensation for the people who pulled the trigger early or not. I'm glad they gave everyone a heads up on the changes, but it's conflicting when you even want to play the game right now.
 
Finally played against that spellgaard deck. I remember yoshi laughed at me when I said the game has mechanics that limit interactivity. And well, spellgaard is that deck. I've had more fun playing against freeze mage because there are actually things you can do to prevent their strategy from working. Holy shit, freeze mage is a more interactive deck than spellgaard.

If CDPR lets those kind of decks survive, I am not sure if this game is gonna last and probably not with me.

Swim was talking about that (around the 4 minute mark). Apparently Impera Enforcers now look at the top card of your deck. So that is a pretty heavy hit for the card.
 
How viable are Reveal decks? I have not seen many of those in a while.

Pretty good but you need too many things in hand round 1 for maximum efficiency.

Not all that consistent but it's pretty fun. Especially when you and your opponent know how the game is gonna end before it does or knowing what they're up to. Or the extra info lets you change your play sequence revealing a shackles and hanging onto Tibor so they can't combo it with Coral/Igni/etc
 
I play Calveit NG now and it doesn't bother me at all. I mained Skellige queensguard and got tired of running into a brick wall at rank 10.

Dont know why they nerfed em so hard and left SG most broken card untouched which is Donar an Hildar imo. That card can single handed cripple some archetypes. One time against reaver hunter NR I stole two of his reavers. The guys deck was crippled by RNG that was out of his control. So of course he lost, there was no skill involved in the outcome, just RNG took two of his cards.

Yet qg being veterans is too much.
wth, that's his purpose. It's like saying that Regis is broken.

Dang there's a Xbox player rank 2 global, unexpected!
Why is that so unexpected? Is the top ladder reserved for pc master race only?
 
Finally played against that spellgaard deck. I remember yoshi laughed at me when I said the game has mechanics that limit interactivity. And well, spellgaard is that deck. I've had more fun playing against freeze mage because there are actually things you can do to prevent their strategy from working. Holy shit, freeze mage is a more interactive deck than spellgaard.

If CDPR lets those kind of decks survive, I am not sure if this game is gonna last and probably not with me.

Patch will fuck it. I've been using it since I loved freeze mage in HS as well and I really like this deck too. Sucks it will be gone. Using Stefan for the combo will be too tricky since you can only do that once.
 
Switched from Wild Boar Morkvarg to Crokeyz version without Wild Boar ( http://www.gwentdb.com/decks/20172-updated-crokeyz-top10-cravallach ), climbed from Rank 12 -Rank 14 with a 12-1 record. Despite me not wanting to craft before the patch I ended up crafting Avallach and Renew since they're both good neutral cards, and hey if they nerf them I'll get free refunds back anyway.

I also transmuted my Tibor in the hope that I'll be able to get 1600 scrap from him as promised. I do think it's a good card and I do like the premium version, but I've realized I'm getting frustrated with not being able to switch decks since I don't have the same access to cards like I did in Closed Beta, so I'll probably prioritize filling out my collection instead of collecting shiny premiums.
 
wth, that's his purpose. It's like saying that Regis is broken.


Why is that so unexpected? Is the top ladder reserved for pc master race only?

Yes but Regis can only be played once unless your running renew, and he gives a selection of three cards. Where Donar Hildar can be played multiple times with decoy and sigdrifa.

Your sacrificing two golds to play Regis to mill someone twice which have to be used in separate rounds. Where with Donar you can do it in the same round with two silvers and get a lock effect. That's an incredibly efficient combo.

IMO Donar should be doomed or relentless or you change his mill ability.
 
Edit: This is so sad. They are going to buff Nilf as a consequence of nerfing Savage Bear. Currently you can screw their Vicovaro Medics but when the patch hits the Savage Bear will no longer do anything to them.

Yes but Regis can only be played once unless your running renew, and he gives a selection of three cards. Where Donar Hildar can be played multiple times with decoy and sigdrifa.

Your sacrificing two golds to play Regis to mill someone twice which have to be used in separate rounds. Where with Donar you can do it in the same round with two silvers and get a lock effect. That's an incredibly efficient combo.

IMO Donar should be doomed or relentless or you change his mill ability.
Lets fuck up Skellige even more.
 
Edit: This is so sad. They are going to buff Nilf as a consequence of nerfing Savage Bear. Currently you can screw their Vicovaro Medics but when the patch hits the Savage Bear will no longer do anything to them.


Lets fuck up Skellige even more.

It kills the medic, but the resurrect goes off. I don't see the problem here. Why should a bronze card be so strong that it outright denies any chance of value from every 1 power non-gold card in the game?
 
Even tho I don't play Skellige, I didn't mind the Bears going off before everything else. That served as a neat counter to Nilf Medics and Freyas. But the opponents could easily take out the Bears as they were just 4 points. It was fair.


Anyway. I am hoping for the patch to hit today as I'm holding off on opening new kegs. I am hoping they've made some adjustments so the default golds don't appear in kegs after the patch. Plus knowing the exact list of what's nerfed would be good to know while opening the kegs. Until then, we can use this.
 
Even tho I don't play Skellige, I didn't mind the Bears going off before everything else. That served as a neat counter to Nilf Medics and Freyas. But the opponents could easily take out the Bears as they were just 4 points. It was fair.


Anyway. I am hoping for the patch to hit today as I'm holding off on opening new kegs. I am hoping they've made some adjustments so the default golds don't appear in kegs after the patch. Plus knowing the exact list of what's nerfed would be good to know while opening the kegs. Until then, we can use this.

Well leader golds cant appear in guaranteed lvl legendary drops anymore or keg drops after patch. Leaders can only be obtained through dust or the single player challenges.

However starter golds that aren't leaders still seem up for grabs.
 
wth, that's his purpose. It's like saying that Regis is broken.


Why is that so unexpected? Is the top ladder reserved for pc master race only?

Id assume the more serious playerbase is majorly on PC and console playerbase most likely picks up after release
 
Swim was talking about that (around the 4 minute mark). Apparently Impera Enforcers now look at the top card of your deck. So that is a pretty heavy hit for the card.

Yesterday i got matched against Swim, was kinda surprising because im only rank 9 and his rank 17, even if was a casual match.

Still managed to pull a win so it was all good :D

And the same match from Swim stream, starting at minute 51:39

He was using a very interesting deck that i might build after the patch with just some minor changes. His deck seems to have trouble against weather, but is very strong against everething else. In the same stream he managed to pull a 56 points carry over from round 1 to 2 that was just insane.
 
I'm new and thinking about maining Scoia'tael. Are they a competitive faction? Is the meta changing too much to even worry about that?
 
I'm new and thinking about maining Scoia'tael. Are they a competitive faction? Is the meta changing too much to even worry about that?

Right now it seems the more competitive factions in the top ranks are Nilf, Skell and Monsters. But they can be competitive too. The spellatael deck is top tier but is super unfun to play against, just like spellgaard, and those decks need to die.
 
I'm new and thinking about maining Scoia'tael. Are they a competitive faction? Is the meta changing too much to even worry about that?

I've been playing Dwarf ST since open beta and it's a lot of fun. I find it to be really susceptible to certain decks like Weather Monsters but that could be because I'm not very good.
 
Made a slight change to my deck and told myself that I'll stop playing for the day after my next loss. Lost after a 5 or 6 winning streak. ~100 points till I get to rank 11.
 
I wonder if they have re-thought some of their changes or are just going to show off more UI and other changes that aren't about game balance.

I would really love if they do some work on the Deck Builder UI. Stuff like Remembering what rows I put the Agile units into so that I don't have 24 units cramming into the sword row. There are lot of little QoL tweaks they could do to the Deck Builder that would make it much nicer to use.
 
Help me GAF. I don't understand how some cards can be placed in any level and what those levels mean. I can't even beat the first challenge
 
I've been playing Dwarf ST since open beta and it's a lot of fun. I find it to be really susceptible to certain decks like Weather Monsters but that could be because I'm not very good.

I play dwarf. Fighting monster weather not really an issue. Just make sure you buff your units enough
 
Help me GAF. I don't understand how some cards can be placed in any level and what those levels mean. I can't even beat the first challenge

There are 3 rows on your side of the boar. Melee, Range and Siege. Some units can only be placed on one of the 3 rows, but other units, with two arrows in a circle are "agile" and can be placed on any row. This is important because there are effects that work on a single row, and agile lets you play around those effects.
 
Interesting. I wonder if they tweaked things even more.
There are a few changes they didn't show on stream the other day like Roach and Assire maybe they are taking their time to finalize those.

I'd like to see some more buffs to Scoiatel: those mere 1 point increases they showed last time are almost irrilevant and aside from dwarves (Tier 2 at best) and spellatell decks, which they both nerfed, ST is shit tier in open beta.

(Edit)

I figured some ppl may be interested in those changes I mentioned. There was a long reddit post where ppl have screencapped the VOD while the hosts at CDPR were browsing the collection.

Roach can only spawn from golds played from hand (no Saskia+Roach combo)
Assire can shuffle 2 cards in the deck from both players graveyards.
Letho now correctly boosts after exiling the cards (previously the card description was wrong and said it strenghtened)
 
There are a few changes they didn't show on stream the other day like Roach and Assire maybe they are taking their time to finalize those.

I'd like to see some more buffs to Scoiatel: those mere 1 point increases they showed last time are almost irrilevant and aside from dwarves (Tier 2 at best) and spellatell decks, which they both nerfed, ST is shit tier in open beta.

(Edit)

I figured some ppl may be interested in those changes I mentioned. There was a long reddit post where ppl have screencapped the VOD while the hosts at CDPR were browsing the collection.

Roach can only spawn from golds played from hand (no Saskia+Roach combo)
Assire can shuffle 2 cards in the deck from both players graveyards.
Letho now correctly boosts after exiling the cards (previously the card description was wrong and said it strenghtened)

Yeah probably, though it is surprising that they said the Patch notes would come soon and now we´re getting another stream. So the changes they´re going to show must be significant to warrant another stream, otherwise they could´ve just posted the patch notes and a release date for when it drops.

On another note I successfully meme´d a Tempo Nilfgaard with Kambi/Hjalmar, and the keg I got from leveling up afterwards contained an animated Peter, good karma achieved I guess.
 
7-5 today so at least a positive winrate. Though server crashed AGAIN in fucking round ONE. And I lost 55mmr for it. So fucking dumb.

At least I got Keira for level 20 and Stefan Skellen in a keg, so 2 legendaries today and at least somewhat positive winrate again.
 
No patch for the weekend is disappointing. I always go off games like this and HS and don't really play them when I know a load of changes are happening soon, just feels pointless. A quick turnaround from announcement to release would have been nice. Hopefully we don't need to wait much longer after Monday.
 
What is worse is that everyone seems to have crafted RNR knowing they'll get their scrap back. Nearly every single match I played yesterday had RNR. If they paid more attention to the pitfalls hearthstone had in it's early years it was that strong neutral cards you can slot into any deck is really bad. While it might not lead to unbalances because everyone has it, it certainly leads to an experience that feels repetitive.

And while we all hate certain forms of RNG in hearthstone, that RNG also leads to variance in play whereas this game has a lot less of that.

These 2 things can be a big issue in the long run. I'm not saying they go the hearthstone route, I am saying they should reconsider their approach to the neutral set. When hearthstone started printing niche neutral cards it got much better. As far as I can tell, RNR (maybe all gold weathers?) is like the dr. boom of gwent.
 
How do I beat weather ST? I've reach the point (rank 14-15) where the people I'm playing against are really smart with their DBPs now and it's no longer a trivial matter of sniping a misplay.

I'm guessing I'll have to tech in Sweers?
 
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